Example #1
0
static void
fz_test_color(fz_context *ctx, fz_test_device *t, fz_colorspace *colorspace, const float *color, const fz_color_params *color_params)
{
	if (!*t->is_color && colorspace && fz_colorspace_type(ctx, colorspace) != FZ_COLORSPACE_GRAY)
	{
		if (colorspace == fz_device_rgb(ctx))
		{
			if (is_rgb_color(t->threshold, color[0], color[1], color[2]))
			{
				*t->is_color = 2;
				t->resolved = 1;
				if (t->passthrough == NULL)
					fz_throw(ctx, FZ_ERROR_ABORT, "Page found as color; stopping interpretation");
			}
		}
		else
		{
			float rgb[3];
			fz_convert_color(ctx, color_params, NULL, fz_device_rgb(ctx), rgb, colorspace, color);
			if (is_rgb_color(t->threshold, rgb[0], rgb[1], rgb[2]))
			{
				*t->is_color = 2;
				t->resolved = 1;
				if (t->passthrough == NULL)
				{
					fz_throw(ctx, FZ_ERROR_ABORT, "Page found as color; stopping interpretation");
				}
			}
		}
	}
}
Example #2
0
static void
fz_test_color(fz_context *ctx, fz_device *dev, fz_colorspace *colorspace, const float *color)
{
	fz_test_device *t = (fz_test_device*)dev;

	if (!*t->is_color && colorspace && colorspace != fz_device_gray(ctx))
	{
		if (colorspace == fz_device_rgb(ctx))
		{
			if (is_rgb_color(t->threshold, color[0], color[1], color[2]))
			{
				*t->is_color = 1;
				dev->hints |= FZ_IGNORE_IMAGE;
				fz_throw(ctx, FZ_ERROR_ABORT, "Page found as color; stopping interpretation");
			}
		}
		else
		{
			float rgb[3];
			fz_convert_color(ctx, fz_device_rgb(ctx), rgb, colorspace, color);
			if (is_rgb_color(t->threshold, rgb[0], rgb[1], rgb[2]))
			{
				*t->is_color = 1;
				dev->hints |= FZ_IGNORE_IMAGE;
				fz_throw(ctx, FZ_ERROR_ABORT, "Page found as color; stopping interpretation");
			}
		}
	}
}
Example #3
0
static void
fz_test_color(fz_device *dev, fz_colorspace *colorspace, const float *color)
{
	fz_context *ctx = dev->ctx;
	struct test *t = dev->user;

	if (!*t->is_color && colorspace && colorspace != fz_device_gray(ctx))
	{
		if (colorspace == fz_device_rgb(ctx))
		{
			if (is_rgb_color(t->threshold, color[0], color[1], color[2]))
			{
				*t->is_color = 1;
				dev->hints |= FZ_IGNORE_IMAGE;
			}
		}
		else
		{
			float rgb[3];
			fz_convert_color(ctx, fz_device_rgb(ctx), rgb, colorspace, color);
			if (is_rgb_color(t->threshold, rgb[0], rgb[1], rgb[2]))
			{
				*t->is_color = 1;
				dev->hints |= FZ_IGNORE_IMAGE;
			}
		}
	}
}
Example #4
0
static void
fz_draw_fill_path(void *user, fz_path *path, int even_odd, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_bbox bbox;
	int i;

	fz_reset_gel(dev->gel, dev->scissor);
	fz_flatten_fill_path(dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);

	if (fz_is_empty_rect(bbox))
		return;

	fz_convert_color(colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scan_convert(dev->gel, even_odd, bbox, dev->dest, colorbv);
}
Example #5
0
static void
fz_draw_stroke_path(fz_device *devp, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = devp->user;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_bbox bbox;
	int i;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model = state->dest->colorspace;

	if (model == NULL)
		model = fz_device_gray;

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_reset_gel(dev->gel, state->scissor);
	if (stroke->dash_len > 0)
		fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, state->scissor);

	if (fz_is_empty_rect(bbox))
		return;

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		state = fz_knockout_begin(dev);

	fz_convert_color(dev->ctx, model, colorfv, colorspace, color);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scan_convert(dev->gel, 0, bbox, state->dest, colorbv);
	if (state->shape)
	{
		fz_reset_gel(dev->gel, state->scissor);
		if (stroke->dash_len > 0)
			fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
		else
			fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
		fz_sort_gel(dev->gel);

		colorbv[0] = 255;
		fz_scan_convert(dev->gel, 0, bbox, state->shape, colorbv);
	}

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(dev);
}
Example #6
0
static void
fz_draw_begin_mask(fz_context *ctx, void *user, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *colorfv)
{
	fz_draw_device *dev = user;
	fz_pixmap *dest;
	fz_pixmap *shape = dev->shape;
	fz_bbox bbox;

	if (dev->top == dev->stack_max)
		fz_grow_stack(dev);

	bbox = fz_round_rect(rect);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	dest = fz_new_pixmap_with_rect(ctx, fz_device_gray, bbox);
	if (dev->shape)
	{
		/* FIXME: If we ever want to support AIS true, then we
		 * probably want to create a shape pixmap here, using:
		 *     shape = fz_new_pixmap_with_rect(NULL, bbox);
		 * then, in the end_mask code, we create the mask from this
		 * rather than dest.
		 */
		shape = NULL;
	}

	if (luminosity)
	{
		float bc;
		if (!colorspace)
			colorspace = fz_device_gray;
		fz_convert_color(ctx, colorspace, colorfv, fz_device_gray, &bc);
		fz_clear_pixmap_with_color(dest, bc * 255);
		if (shape)
			fz_clear_pixmap_with_color(shape, 255);
	}
	else
	{
		fz_clear_pixmap(dest);
		if (shape)
			fz_clear_pixmap(shape);
	}

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].luminosity = luminosity;
	dev->stack[dev->top].shape = dev->shape;
	dev->stack[dev->top].blendmode = dev->blendmode;
#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top, "Mask begin\n");
#endif
	dev->top++;

	dev->scissor = bbox;
	dev->dest = dest;
	dev->shape = shape;
}
Example #7
0
void
fz_paint_shade(fz_shade *shade, fz_matrix ctm, fz_pixmap *dest, fz_bbox bbox)
{
	unsigned char clut[256][FZ_MAX_COLORS];
	fz_pixmap *temp, *conv;
	float color[FZ_MAX_COLORS];
	int i, k;

		ctm = fz_concat(shade->matrix, ctm);

		if (shade->use_function)
		{
			for (i = 0; i < 256; i++)
			{
			fz_convert_color(shade->colorspace, shade->function[i], dest->colorspace, color);
				for (k = 0; k < dest->colorspace->n; k++)
					clut[i][k] = color[k] * 255;
				clut[i][k] = shade->function[i][shade->colorspace->n] * 255;
			}
		conv = fz_new_pixmap_with_rect(dest->colorspace, bbox);
		temp = fz_new_pixmap_with_rect(fz_device_gray, bbox);
		fz_clear_pixmap(temp);
		}
		else
		{
			temp = dest;
		}

		switch (shade->type)
		{
		case FZ_LINEAR: fz_paint_linear(shade, ctm, temp, bbox); break;
		case FZ_RADIAL: fz_paint_radial(shade, ctm, temp, bbox); break;
	case FZ_MESH: fz_paint_mesh(shade, ctm, temp, bbox); break;
		}

		if (shade->use_function)
		{
			unsigned char *s = temp->samples;
			unsigned char *d = conv->samples;
			int len = temp->w * temp->h;
			while (len--)
			{
				int v = *s++;
				int a = fz_mul255(*s++, clut[v][conv->n - 1]);
				for (k = 0; k < conv->n - 1; k++)
					*d++ = fz_mul255(clut[v][k], a);
				*d++ = a;
			}
			fz_paint_pixmap(dest, conv, 255);
		fz_drop_pixmap(conv);
		fz_drop_pixmap(temp);
	}
}
Example #8
0
static void
fz_draw_fill_image_mask(fz_context *ctx, void *user, fz_pixmap *image, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_pixmap *scaled = NULL;
	int dx, dy;
	int i;

	if (image->w == 0 || image->h == 0)
		return;

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_begin(ctx, dev);

	dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b);
	dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d);
	if (dx < image->w && dy < image->h)
	{
		int gridfit = alpha == 1.0f && !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3);
		scaled = fz_transform_pixmap(ctx, image, &ctm, dev->dest->x, dev->dest->y, dx, dy, gridfit);
		if (scaled == NULL)
		{
			if (dx < 1)
				dx = 1;
			if (dy < 1)
				dy = 1;
			scaled = fz_scale_pixmap(ctx, image, image->x, image->y, dx, dy);
		}
		if (scaled != NULL)
			image = scaled;
	}

	fz_convert_color(ctx, colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_paint_image_with_color(dev->dest, dev->scissor, dev->shape, image, ctm, colorbv);

	if (scaled)
		fz_drop_pixmap(ctx, scaled);

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_begin(ctx, dev);
}
Example #9
0
static void
fz_draw_stroke_text(fz_context *ctx, void *user, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_begin(ctx, dev);

	fz_convert_color(ctx, colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	tm = text->trm;

	for (i = 0; i < text->len; i++)
	{
		gid = text->items[i].gid;
		if (gid < 0)
			continue;

		tm.e = text->items[i].x;
		tm.f = text->items[i].y;
		trm = fz_concat(tm, ctm);
		x = floorf(trm.e);
		y = floorf(trm.f);
		trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
		trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

		glyph = fz_render_stroked_glyph(ctx, dev->cache, text->font, gid, trm, ctm, stroke);
		if (glyph)
		{
			draw_glyph(colorbv, dev->dest, glyph, x, y, dev->scissor);
			if (dev->shape)
				draw_glyph(colorbv, dev->shape, glyph, x, y, dev->scissor);
			fz_drop_pixmap(ctx, glyph);
		}
	}

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(ctx, dev);
}
Example #10
0
static void
fz_draw_begin_mask(fz_device *devp, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *colorfv)
{
	fz_draw_device *dev = devp->user;
	fz_pixmap *dest;
	fz_bbox bbox;
	fz_draw_state *state = push_stack(dev);
	fz_pixmap *shape = state->shape;

	bbox = fz_bbox_covering_rect(rect);
	bbox = fz_intersect_bbox(bbox, state->scissor);
	dest = fz_new_pixmap_with_bbox(dev->ctx, fz_device_gray, bbox);
	if (state->shape)
	{
		/* FIXME: If we ever want to support AIS true, then we
		 * probably want to create a shape pixmap here, using:
		 * shape = fz_new_pixmap_with_bbox(NULL, bbox);
		 * then, in the end_mask code, we create the mask from this
		 * rather than dest.
		 */
		shape = NULL;
	}

	if (luminosity)
	{
		float bc;
		if (!colorspace)
			colorspace = fz_device_gray;
		fz_convert_color(dev->ctx, fz_device_gray, &bc, colorspace, colorfv);
		fz_clear_pixmap_with_value(dev->ctx, dest, bc * 255);
		if (shape)
			fz_clear_pixmap_with_value(dev->ctx, shape, 255);
	}
	else
	{
		fz_clear_pixmap(dev->ctx, dest);
		if (shape)
			fz_clear_pixmap(dev->ctx, shape);
	}

#ifdef DUMP_GROUP_BLENDS
	dump_spaces(dev->top-1, "Mask begin\n");
#endif
	state[1].scissor = bbox;
	state[1].dest = dest;
	state[1].shape = shape;
	state[1].luminosity = luminosity;
}
Example #11
0
static void
fz_draw_fill_path(fz_device *devp, fz_path *path, int even_odd, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = devp->user;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_bbox bbox;
	int i;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model = state->dest->colorspace;

	fz_reset_gel(dev->gel, state->scissor);
	fz_flatten_fill_path(dev->gel, path, ctm, flatness);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, state->scissor);

	if (fz_is_empty_rect(bbox))
		return;

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		state = fz_knockout_begin(dev);

	fz_convert_color(dev->ctx, model, colorfv, colorspace, color);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scan_convert(dev->gel, even_odd, bbox, state->dest, colorbv);
	if (state->shape)
	{
		fz_reset_gel(dev->gel, state->scissor);
		fz_flatten_fill_path(dev->gel, path, ctm, flatness);
		fz_sort_gel(dev->gel);

		colorbv[0] = alpha * 255;
		fz_scan_convert(dev->gel, even_odd, bbox, state->shape, colorbv);
	}

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(dev);
}
Example #12
0
static void
fz_draw_fill_image_mask(void *user, fz_pixmap *image, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_pixmap *scaled = NULL;
	int dx, dy;
	int i;

	if (image->w == 0 || image->h == 0)
		return;

	dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b);
	dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d);
	if (dx < image->w && dy < image->h)
	{
		scaled = fz_transform_pixmap(image, &ctm, dev->dest->x, dev->dest->y, dx, dy);
		if (scaled == NULL)
		{
			if (dx < 1)
				dx = 1;
			if (dy < 1)
				dy = 1;
			scaled = fz_scale_pixmap(image, image->x, image->y, dx, dy);
		}
		if (scaled != NULL)
			image = scaled;
	}

	fz_convert_color(colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_paint_image_with_color(dev->dest, dev->scissor, image, ctm, colorbv);

	if (scaled)
		fz_drop_pixmap(scaled);
}
Example #13
0
static void
fz_draw_fill_text(void *user, fz_text *text, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;

	fz_convert_color(colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	tm = text->trm;

	for (i = 0; i < text->len; i++)
	{
		gid = text->items[i].gid;
		if (gid < 0)
			continue;

		tm.e = text->items[i].x;
		tm.f = text->items[i].y;
		trm = fz_concat(tm, ctm);
		x = floorf(trm.e);
		y = floorf(trm.f);
		trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
		trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

		glyph = fz_render_glyph(dev->cache, text->font, gid, trm);
		if (glyph)
		{
			draw_glyph(colorbv, dev->dest, glyph, x, y, dev->scissor);
			fz_drop_pixmap(glyph);
		}
	}
}
Example #14
0
static void
fz_paint_mesh(fz_shade *shade, fz_matrix ctm, fz_pixmap *dest, fz_bbox bbox)
{
	float tri[3][MAXN];
	fz_point p;
	float *mesh;
	int ntris;
	int i, k;

	mesh = shade->mesh;

	if (shade->use_function)
		ntris = shade->mesh_len / 9;
	else
		ntris = shade->mesh_len / ((2 + shade->colorspace->n) * 3);

	while (ntris--)
	{
		for (k = 0; k < 3; k++)
		{
			p.x = *mesh++;
			p.y = *mesh++;
			p = fz_transform_point(ctm, p);
			tri[k][0] = p.x;
			tri[k][1] = p.y;
			if (shade->use_function)
				tri[k][2] = *mesh++ * 255;
			else
			{
				fz_convert_color(shade->colorspace, mesh, dest->colorspace, tri[k] + 2);
				for (i = 0; i < dest->colorspace->n; i++)
					tri[k][i + 2] *= 255;
				mesh += shade->colorspace->n;
			}
		}
		fz_paint_triangle(dest, tri[0], tri[1], tri[2], 2 + dest->colorspace->n, bbox);
	}
}
Example #15
0
static void
fz_draw_stroke_path(void *user, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	float expansion = fz_matrix_expansion(ctm);
	float flatness = 0.3f / expansion;
	float linewidth = stroke->linewidth;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_bbox bbox;
	int i;

	if (linewidth * expansion < 0.1f)
		linewidth = 1 / expansion;

	fz_reset_gel(dev->gel, dev->scissor);
	if (stroke->dash_len > 0)
		fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	else
		fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
	fz_sort_gel(dev->gel);

	bbox = fz_bound_gel(dev->gel);
	bbox = fz_intersect_bbox(bbox, dev->scissor);

	if (fz_is_empty_rect(bbox))
		return;

	fz_convert_color(colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	fz_scan_convert(dev->gel, 0, bbox, dev->dest, colorbv);
}
Example #16
0
static void
do_paint_tri(void *arg, fz_vertex *av, fz_vertex *bv, fz_vertex *cv)
{
	struct paint_tri_data *ptd = (struct paint_tri_data *)arg;
	int i, k;
	fz_vertex *vertices[3];
	fz_vertex *v;
	float *ltri;
	fz_context *ctx;
	fz_shade *shade;
	fz_pixmap *dest;
	float local[3][MAXN];

	vertices[0] = av;
	vertices[1] = bv;
	vertices[2] = cv;

	dest = ptd->dest;
	ctx = ptd->ctx;
	shade = ptd->shade;
	for (k = 0; k < 3; k++)
	{
		v = vertices[k];
		ltri = &local[k][0];
		ltri[0] = v->p.x;
		ltri[1] = v->p.y;
		if (shade->use_function)
			ltri[2] = v->c[0] * 255;
		else
		{
			fz_convert_color(ctx, dest->colorspace, &ltri[2], shade->colorspace, v->c);
			for (i = 0; i < dest->colorspace->n; i++)
				ltri[i + 2] *= 255;
		}
	}
	fz_paint_triangle(dest, local, 2 + dest->colorspace->n, ptd->bbox);
}
Example #17
0
static void
fz_draw_begin_mask(void *user, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *colorfv)
{
	fz_draw_device *dev = user;
	fz_pixmap *dest;
	fz_bbox bbox;

	if (dev->top == STACK_SIZE)
	{
		fz_warn("assert: too many buffers on stack");
		return;
	}

	bbox = fz_round_rect(rect);
	bbox = fz_intersect_bbox(bbox, dev->scissor);
	dest = fz_new_pixmap_with_rect(fz_device_gray, bbox);

	if (luminosity)
	{
		float bc;
		if (!colorspace)
			colorspace = fz_device_gray;
		fz_convert_color(colorspace, colorfv, fz_device_gray, &bc);
		fz_clear_pixmap_with_color(dest, bc * 255);
	}
	else
		fz_clear_pixmap(dest);

	dev->stack[dev->top].scissor = dev->scissor;
	dev->stack[dev->top].dest = dev->dest;
	dev->stack[dev->top].luminosity = luminosity;
	dev->top++;

	dev->scissor = bbox;
	dev->dest = dest;
}
Example #18
0
static void
fz_draw_fill_text(fz_context *ctx, void *user, fz_text *text, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	unsigned char shapebv;
	float colorfv[FZ_MAX_COLORS];
	fz_matrix tm, trm;
	fz_pixmap *glyph;
	int i, x, y, gid;

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_begin(ctx, dev);

	fz_convert_color(ctx, colorspace, color, model, colorfv);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;
	shapebv = 255;

	tm = text->trm;

	for (i = 0; i < text->len; i++)
	{
		gid = text->items[i].gid;
		if (gid < 0)
			continue;

		tm.e = text->items[i].x;
		tm.f = text->items[i].y;
		trm = fz_concat(tm, ctm);
		x = floorf(trm.e);
		y = floorf(trm.f);
		trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
		trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

		glyph = fz_render_glyph(ctx, dev->cache, text->font, gid, trm, model);
		if (glyph)
		{
			/* cf. http://code.google.com/p/sumatrapdf/issues/detail?id=1746 */
			if (glyph->n > 1 && text->font->t3procs)
			{
				float light;
				fz_convert_color(ctx, colorspace, color, fz_device_gray, &light);
				if (light != 0)
				{
					fz_pixmap *gray = fz_new_pixmap_with_rect(ctx, fz_device_gray, fz_bound_pixmap(glyph));
					fz_convert_pixmap(ctx, glyph, gray);
					fz_drop_pixmap(ctx, glyph);
					glyph = fz_alpha_from_gray(ctx, gray, 0);
					fz_drop_pixmap(ctx, gray);
				}
			}
			if (glyph->n == 1)
			{
				draw_glyph(colorbv, dev->dest, glyph, x, y, dev->scissor);
				if (dev->shape)
					draw_glyph(&shapebv, dev->shape, glyph, x, y, dev->scissor);
			}
			else
			{
				fz_matrix ctm = {glyph->w, 0.0, 0.0, -glyph->h, x + glyph->x, y + glyph->y + glyph->h};
				fz_paint_image(dev->dest, dev->scissor, dev->shape, glyph, ctm, alpha * 255);
			}
			fz_drop_pixmap(ctx, glyph);
		}
	}

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(ctx, dev);
}
Example #19
0
static void
fz_std_conv_pixmap(fz_context *ctx, fz_pixmap *dst, fz_pixmap *src)
{
	float srcv[FZ_MAX_COLORS];
	float dstv[FZ_MAX_COLORS];
	int srcn, dstn;
	int y, x, k, i;

	fz_colorspace *ss = src->colorspace;
	fz_colorspace *ds = dst->colorspace;

	unsigned char *s = src->samples;
	unsigned char *d = dst->samples;

	assert(src->w == dst->w && src->h == dst->h);
	assert(src->n == ss->n + 1);
	assert(dst->n == ds->n + 1);

	srcn = ss->n;
	dstn = ds->n;

	/* Special case for Lab colorspace (scaling of components to float) */
	if (!strcmp(ss->name, "Lab") && srcn == 3)
	{
		for (y = 0; y < src->h; y++)
		{
			for (x = 0; x < src->w; x++)
			{
				srcv[0] = *s++ / 255.0f * 100;
				srcv[1] = *s++ - 128;
				srcv[2] = *s++ - 128;

				fz_convert_color(ctx, ds, dstv, ss, srcv);

				for (k = 0; k < dstn; k++)
					*d++ = dstv[k] * 255;

				*d++ = *s++;
			}
		}
	}

	/* Brute-force for small images */
	else if (src->w * src->h < 256)
	{
		for (y = 0; y < src->h; y++)
		{
			for (x = 0; x < src->w; x++)
			{
				for (k = 0; k < srcn; k++)
					srcv[k] = *s++ / 255.0f;

				fz_convert_color(ctx, ds, dstv, ss, srcv);

				for (k = 0; k < dstn; k++)
					*d++ = dstv[k] * 255;

				*d++ = *s++;
			}
		}
	}

	/* 1-d lookup table for separation and similar colorspaces */
	else if (srcn == 1)
	{
		unsigned char lookup[FZ_MAX_COLORS * 256];

		for (i = 0; i < 256; i++)
		{
			srcv[0] = i / 255.0f;
			fz_convert_color(ctx, ds, dstv, ss, srcv);
			for (k = 0; k < dstn; k++)
				lookup[i * dstn + k] = dstv[k] * 255;
		}

		for (y = 0; y < src->h; y++)
		{
			for (x = 0; x < src->w; x++)
			{
				i = *s++;
				for (k = 0; k < dstn; k++)
					*d++ = lookup[i * dstn + k];
				*d++ = *s++;
			}
		}
	}

	/* Memoize colors using a hash table for the general case */
	else
	{
		fz_hash_table *lookup;
		unsigned char *color;

		lookup = fz_new_hash_table(ctx, 509, srcn, -1);

		for (y = 0; y < src->h; y++)
		{
			for (x = 0; x < src->w; x++)
			{
				color = fz_hash_find(ctx, lookup, s);
				if (color)
				{
					memcpy(d, color, dstn);
					s += srcn;
					d += dstn;
					*d++ = *s++;
				}
				else
				{
					for (k = 0; k < srcn; k++)
						srcv[k] = *s++ / 255.0f;
					fz_convert_color(ctx, ds, dstv, ss, srcv);
					for (k = 0; k < dstn; k++)
						*d++ = dstv[k] * 255;

					fz_hash_insert(ctx, lookup, s - srcn, d - dstn);

					*d++ = *s++;
				}
			}
		}

		fz_free_hash(ctx, lookup);
	}
}
Example #20
0
static void
fz_draw_stroke_text(fz_device *devp, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = devp->user;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_matrix tm, trm, trunc_trm;
	fz_pixmap *glyph;
	int i, x, y, gid;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model = state->dest->colorspace;
	fz_bbox scissor = state->scissor;

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		state = fz_knockout_begin(dev);

	fz_convert_color(dev->ctx, model, colorfv, colorspace, color);
	for (i = 0; i < model->n; i++)
		colorbv[i] = colorfv[i] * 255;
	colorbv[i] = alpha * 255;

	tm = text->trm;

	for (i = 0; i < text->len; i++)
	{
		gid = text->items[i].gid;
		if (gid < 0)
			continue;

		tm.e = text->items[i].x;
		tm.f = text->items[i].y;
		trm = fz_concat(tm, ctm);
		x = floorf(trm.e);
		y = floorf(trm.f);

		trunc_trm = trm;
		trunc_trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
		trunc_trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);

		scissor.x0 -= x; scissor.x1 -= x;
		scissor.y0 -= y; scissor.y1 -= y;

		glyph = fz_render_stroked_glyph(dev->ctx, text->font, gid, trunc_trm, ctm, stroke, scissor);
		if (glyph)
		{
			draw_glyph(colorbv, state->dest, glyph, x, y, state->scissor);
			if (state->shape)
				draw_glyph(colorbv, state->shape, glyph, x, y, state->scissor);
			fz_drop_pixmap(dev->ctx, glyph);
		}
		else
		{
			fz_path *path = fz_outline_glyph(dev->ctx, text->font, gid, trm);
			if (path)
			{
				fz_draw_stroke_path(devp, path, stroke, fz_identity, colorspace, color, alpha);
				fz_free_path(dev->ctx, path);
			}
			else
			{
				fz_warn(dev->ctx, "cannot render glyph");
			}
		}
	}

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(dev);
}
Example #21
0
static void
pdf_dev_color(fz_context *ctx, pdf_device *pdev, fz_colorspace *colorspace, const float *color, int stroke, const fz_color_params *color_params)
{
	int diff = 0;
	int i;
	int cspace = 0;
	float rgb[FZ_MAX_COLORS];
	gstate *gs = CURRENT_GSTATE(pdev);

	if (colorspace == fz_device_gray(ctx))
		cspace = 1;
	else if (colorspace == fz_device_rgb(ctx))
		cspace = 3;
	else if (colorspace == fz_device_cmyk(ctx))
		cspace = 4;

	if (cspace == 0)
	{
		/* If it's an unknown colorspace, fallback to rgb */
		fz_convert_color(ctx, color_params, NULL, fz_device_rgb(ctx), rgb, colorspace, color);
		color = rgb;
		colorspace = fz_device_rgb(ctx);
		cspace = 3;
	}

	if (gs->colorspace[stroke] != colorspace)
	{
		gs->colorspace[stroke] = colorspace;
		diff = 1;
	}

	for (i=0; i < cspace; i++)
		if (gs->color[stroke][i] != color[i])
		{
			gs->color[stroke][i] = color[i];
			diff = 1;
		}

	if (diff == 0)
		return;

	switch (cspace + stroke*8)
	{
		case 1:
			fz_append_printf(ctx, gs->buf, "%g g\n", color[0]);
			break;
		case 3:
			fz_append_printf(ctx, gs->buf, "%g %g %g rg\n", color[0], color[1], color[2]);
			break;
		case 4:
			fz_append_printf(ctx, gs->buf, "%g %g %g %g k\n", color[0], color[1], color[2], color[3]);
			break;
		case 1+8:
			fz_append_printf(ctx, gs->buf, "%g G\n", color[0]);
			break;
		case 3+8:
			fz_append_printf(ctx, gs->buf, "%g %g %g RG\n", color[0], color[1], color[2]);
			break;
		case 4+8:
			fz_append_printf(ctx, gs->buf, "%g %g %g %g K\n", color[0], color[1], color[2], color[3]);
			break;
	}
}
Example #22
0
static void
fz_draw_fill_image_mask(fz_device *devp, fz_image *image, fz_matrix ctm,
	fz_colorspace *colorspace, float *color, float alpha)
{
	fz_draw_device *dev = devp->user;
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	float colorfv[FZ_MAX_COLORS];
	fz_pixmap *scaled = NULL;
	fz_pixmap *pixmap;
	fz_pixmap *orig_pixmap;
	int dx, dy;
	int i;
	fz_context *ctx = dev->ctx;
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model = state->dest->colorspace;
	fz_bbox clip = fz_pixmap_bbox(ctx, state->dest);

	clip = fz_intersect_bbox(clip, state->scissor);

	if (image->w == 0 || image->h == 0)
		return;

	dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b);
	dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d);
	pixmap = fz_image_to_pixmap(ctx, image, dx, dy);
	orig_pixmap = pixmap;

	fz_try(ctx)
	{
		if (state->blendmode & FZ_BLEND_KNOCKOUT)
			state = fz_knockout_begin(dev);

		if (dx < pixmap->w && dy < pixmap->h)
		{
			int gridfit = alpha == 1.0f && !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3);
			scaled = fz_transform_pixmap(dev->ctx, pixmap, &ctm, state->dest->x, state->dest->y, dx, dy, gridfit, &clip);
			if (!scaled)
			{
				if (dx < 1)
					dx = 1;
				if (dy < 1)
					dy = 1;
				scaled = fz_scale_pixmap(dev->ctx, pixmap, pixmap->x, pixmap->y, dx, dy, NULL);
			}
			if (scaled)
				pixmap = scaled;
		}

		fz_convert_color(dev->ctx, model, colorfv, colorspace, color);
		for (i = 0; i < model->n; i++)
			colorbv[i] = colorfv[i] * 255;
		colorbv[i] = alpha * 255;

		fz_paint_image_with_color(state->dest, state->scissor, state->shape, pixmap, ctm, colorbv);

		if (scaled)
			fz_drop_pixmap(dev->ctx, scaled);

		if (state->blendmode & FZ_BLEND_KNOCKOUT)
			fz_knockout_end(dev);
	}
	fz_always(ctx)
	{
		fz_drop_pixmap(dev->ctx, orig_pixmap);
	}
	fz_catch(ctx)
	{
		fz_rethrow(ctx);
	}
}
Example #23
0
static void
fz_draw_fill_shade(fz_context *ctx, void *user, fz_shade *shade, fz_matrix ctm, float alpha)
{
	fz_draw_device *dev = user;
	fz_colorspace *model = dev->dest->colorspace;
	fz_pixmap *dest = dev->dest;
	fz_rect bounds;
	fz_bbox bbox, scissor;
	float colorfv[FZ_MAX_COLORS];
	unsigned char colorbv[FZ_MAX_COLORS + 1];

	bounds = fz_bound_shade(shade, ctm);
	bbox = fz_intersect_bbox(fz_round_rect(bounds), dev->scissor);
	scissor = dev->scissor;

	// TODO: proper clip by shade->bbox

	if (fz_is_empty_rect(bbox))
		return;

	if (!model)
	{
		fz_warn(ctx, "cannot render shading directly to an alpha mask");
		return;
	}

	if (alpha < 1)
	{
		dest = fz_new_pixmap_with_rect(ctx, dev->dest->colorspace, bbox);
		fz_clear_pixmap(dest);
	}

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_begin(ctx, dev);

	if (shade->use_background)
	{
		unsigned char *s;
		int x, y, n, i;
		fz_convert_color(ctx, shade->colorspace, shade->background, model, colorfv);
		for (i = 0; i < model->n; i++)
			colorbv[i] = colorfv[i] * 255;
		colorbv[i] = 255;

		n = dest->n;
		for (y = scissor.y0; y < scissor.y1; y++)
		{
			s = dest->samples + ((scissor.x0 - dest->x) + (y - dest->y) * dest->w) * dest->n;
			for (x = scissor.x0; x < scissor.x1; x++)
			{
				for (i = 0; i < n; i++)
					*s++ = colorbv[i];
			}
		}
		if (dev->shape)
		{
			for (y = scissor.y0; y < scissor.y1; y++)
			{
				s = dev->shape->samples + (scissor.x0 - dev->shape->x) + (y - dev->shape->y) * dev->shape->w;
				for (x = scissor.x0; x < scissor.x1; x++)
				{
					*s++ = 255;
				}
			}
		}
	}

	fz_paint_shade(ctx, shade, ctm, dest, bbox);
	if (dev->shape)
		fz_clear_pixmap_rect_with_color(dev->shape, 255, bbox);

	if (alpha < 1)
	{
		fz_paint_pixmap(dev->dest, dest, alpha * 255);
		fz_drop_pixmap(ctx, dest);
	}

	if (dev->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(ctx, dev);
}
Example #24
0
static int
xps_parse_gradient_stops(fz_context *ctx, xps_document *doc, char *base_uri, fz_xml *node,
	struct stop *stops, int maxcount)
{
	fz_colorspace *colorspace;
	float sample[FZ_MAX_COLORS];
	float rgb[3];
	int before, after;
	int count;
	int i;

	/* We may have to insert 2 extra stops when postprocessing */
	maxcount -= 2;

	count = 0;
	while (node && count < maxcount)
	{
		if (fz_xml_is_tag(node, "GradientStop"))
		{
			char *offset = fz_xml_att(node, "Offset");
			char *color = fz_xml_att(node, "Color");
			if (offset && color)
			{
				stops[count].offset = fz_atof(offset);
				stops[count].index = count;

				xps_parse_color(ctx, doc, base_uri, color, &colorspace, sample);

				fz_convert_color(ctx, fz_device_rgb(ctx), rgb, colorspace, sample + 1);

				stops[count].r = rgb[0];
				stops[count].g = rgb[1];
				stops[count].b = rgb[2];
				stops[count].a = sample[0];

				count ++;
			}
		}
		node = fz_xml_next(node);
	}

	if (count == 0)
	{
		fz_warn(ctx, "gradient brush has no gradient stops");
		stops[0].offset = 0;
		stops[0].r = 0;
		stops[0].g = 0;
		stops[0].b = 0;
		stops[0].a = 1;
		stops[1].offset = 1;
		stops[1].r = 1;
		stops[1].g = 1;
		stops[1].b = 1;
		stops[1].a = 1;
		return 2;
	}

	if (count == maxcount)
		fz_warn(ctx, "gradient brush exceeded maximum number of gradient stops");

	/* Postprocess to make sure the range of offsets is 0.0 to 1.0 */

	qsort(stops, count, sizeof(struct stop), cmp_stop);

	before = -1;
	after = -1;

	for (i = 0; i < count; i++)
	{
		if (stops[i].offset < 0)
			before = i;
		if (stops[i].offset > 1)
		{
			after = i;
			break;
		}
	}

	/* Remove all stops < 0 except the largest one */
	if (before > 0)
	{
		memmove(stops, stops + before, (count - before) * sizeof(struct stop));
		count -= before;
	}

	/* Remove all stops > 1 except the smallest one */
	if (after >= 0)
		count = after + 1;

	/* Expand single stop to 0 .. 1 */
	if (count == 1)
	{
		stops[1] = stops[0];
		stops[0].offset = 0;
		stops[1].offset = 1;
		return 2;
	}

	/* First stop < 0 -- interpolate value to 0 */
	if (stops[0].offset < 0)
	{
		float d = -stops[0].offset / (stops[1].offset - stops[0].offset);
		stops[0].offset = 0;
		stops[0].r = lerp(stops[0].r, stops[1].r, d);
		stops[0].g = lerp(stops[0].g, stops[1].g, d);
		stops[0].b = lerp(stops[0].b, stops[1].b, d);
		stops[0].a = lerp(stops[0].a, stops[1].a, d);
	}

	/* Last stop > 1 -- interpolate value to 1 */
	if (stops[count-1].offset > 1)
	{
		float d = (1 - stops[count-2].offset) / (stops[count-1].offset - stops[count-2].offset);
		stops[count-1].offset = 1;
		stops[count-1].r = lerp(stops[count-2].r, stops[count-1].r, d);
		stops[count-1].g = lerp(stops[count-2].g, stops[count-1].g, d);
		stops[count-1].b = lerp(stops[count-2].b, stops[count-1].b, d);
		stops[count-1].a = lerp(stops[count-2].a, stops[count-1].a, d);
	}

	/* First stop > 0 -- insert a duplicate at 0 */
	if (stops[0].offset > 0)
	{
		memmove(stops + 1, stops, count * sizeof(struct stop));
		stops[0] = stops[1];
		stops[0].offset = 0;
		count++;
	}

	/* Last stop < 1 -- insert a duplicate at 1 */
	if (stops[count-1].offset < 1)
	{
		stops[count] = stops[count-1];
		stops[count].offset = 1;
		count++;
	}

	return count;
}
Example #25
0
static void
fz_draw_fill_shade(fz_device *devp, fz_shade *shade, fz_matrix ctm, float alpha)
{
	fz_draw_device *dev = devp->user;
	fz_rect bounds;
	fz_bbox bbox, scissor;
	fz_pixmap *dest, *shape;
	float colorfv[FZ_MAX_COLORS];
	unsigned char colorbv[FZ_MAX_COLORS + 1];
	fz_draw_state *state = &dev->stack[dev->top];
	fz_colorspace *model = state->dest->colorspace;

	bounds = fz_bound_shade(dev->ctx, shade, ctm);
	scissor = state->scissor;
	bbox = fz_intersect_bbox(fz_bbox_covering_rect(bounds), scissor);

	if (fz_is_empty_rect(bbox))
		return;

	if (!model)
	{
		fz_warn(dev->ctx, "cannot render shading directly to an alpha mask");
		return;
	}

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		state = fz_knockout_begin(dev);

	dest = state->dest;
	shape = state->shape;

	if (alpha < 1)
	{
		dest = fz_new_pixmap_with_bbox(dev->ctx, state->dest->colorspace, bbox);
		fz_clear_pixmap(dev->ctx, dest);
		if (shape)
		{
			shape = fz_new_pixmap_with_bbox(dev->ctx, NULL, bbox);
			fz_clear_pixmap(dev->ctx, shape);
		}
	}

	if (shade->use_background)
	{
		unsigned char *s;
		int x, y, n, i;
		fz_convert_color(dev->ctx, model, colorfv, shade->colorspace, shade->background);
		for (i = 0; i < model->n; i++)
			colorbv[i] = colorfv[i] * 255;
		colorbv[i] = 255;

		n = dest->n;
		for (y = scissor.y0; y < scissor.y1; y++)
		{
			s = dest->samples + (unsigned int)(((scissor.x0 - dest->x) + (y - dest->y) * dest->w) * dest->n);
			for (x = scissor.x0; x < scissor.x1; x++)
			{
				for (i = 0; i < n; i++)
					*s++ = colorbv[i];
			}
		}
		if (shape)
		{
			for (y = scissor.y0; y < scissor.y1; y++)
			{
				s = shape->samples + (unsigned int)((scissor.x0 - shape->x) + (y - shape->y) * shape->w);
				for (x = scissor.x0; x < scissor.x1; x++)
				{
					*s++ = 255;
				}
			}
		}
	}

	fz_paint_shade(dev->ctx, shade, ctm, dest, bbox);
	if (shape)
		fz_clear_pixmap_rect_with_value(dev->ctx, shape, 255, bbox);

	if (alpha < 1)
	{
		fz_paint_pixmap(state->dest, dest, alpha * 255);
		fz_drop_pixmap(dev->ctx, dest);
		if (shape)
		{
			fz_paint_pixmap(state->shape, shape, alpha * 255);
			fz_drop_pixmap(dev->ctx, shape);
		}
	}

	if (state->blendmode & FZ_BLEND_KNOCKOUT)
		fz_knockout_end(dev);
}