fz_bbox fz_transform_bbox(fz_matrix m, fz_bbox b) { fz_point s, t, u, v; if (fz_is_infinite_bbox(b)) return b; s.x = b.x0; s.y = b.y0; t.x = b.x0; t.y = b.y1; u.x = b.x1; u.y = b.y1; v.x = b.x1; v.y = b.y0; s = fz_transform_point(m, s); t = fz_transform_point(m, t); u = fz_transform_point(m, u); v = fz_transform_point(m, v); b.x0 = MIN4(s.x, t.x, u.x, v.x); b.y0 = MIN4(s.y, t.y, u.y, v.y); b.x1 = MAX4(s.x, t.x, u.x, v.x); b.y1 = MAX4(s.y, t.y, u.y, v.y); return b; }
fz_bbox fz_expand_bbox(fz_bbox a, int expand) { fz_bbox b; if (fz_is_infinite_bbox(a)) return a; ADD_WITH_SAT(b.x0, a.x0, -expand); ADD_WITH_SAT(b.y0, a.y0, -expand); ADD_WITH_SAT(b.x1, a.x1, expand); ADD_WITH_SAT(b.y1, a.y1, expand); return b; }
void fz_execute_display_list(fz_display_list *list, fz_device *dev, fz_matrix top_ctm, fz_bbox scissor) { fz_display_node *node; fz_matrix ctm; fz_rect rect; fz_bbox bbox; int clipped = 0; int tiled = 0; int empty; if (!fz_is_infinite_bbox(scissor)) { /* add some fuzz at the edges, as especially glyph rects * are sometimes not actually completely bounding the glyph */ scissor.x0 -= 20; scissor.y0 -= 20; scissor.x1 += 20; scissor.y1 += 20; } for (node = list->first; node; node = node->next) { /* cull objects to draw using a quick visibility test */ if (tiled || node->cmd == FZ_CMD_BEGIN_TILE || node->cmd == FZ_CMD_END_TILE) { empty = 0; } else { bbox = fz_round_rect(fz_transform_rect(top_ctm, node->rect)); bbox = fz_intersect_bbox(bbox, scissor); empty = fz_is_empty_bbox(bbox); } if (clipped || empty) { switch (node->cmd) { case FZ_CMD_CLIP_PATH: case FZ_CMD_CLIP_STROKE_PATH: case FZ_CMD_CLIP_TEXT: case FZ_CMD_CLIP_STROKE_TEXT: case FZ_CMD_CLIP_IMAGE_MASK: case FZ_CMD_BEGIN_MASK: case FZ_CMD_BEGIN_GROUP: clipped++; continue; case FZ_CMD_POP_CLIP: case FZ_CMD_END_GROUP: if (!clipped) goto visible; clipped--; continue; case FZ_CMD_END_MASK: if (!clipped) goto visible; continue; default: continue; } } visible: ctm = fz_concat(node->ctm, top_ctm); switch (node->cmd) { case FZ_CMD_FILL_PATH: fz_fill_path(dev, node->item.path, node->flag, ctm, node->colorspace, node->color, node->alpha); break; case FZ_CMD_STROKE_PATH: fz_stroke_path(dev, node->item.path, node->stroke, ctm, node->colorspace, node->color, node->alpha); break; case FZ_CMD_CLIP_PATH: { fz_rect trect = fz_transform_rect(top_ctm, node->rect); fz_clip_path(dev, node->item.path, &trect, node->flag, ctm); break; } case FZ_CMD_CLIP_STROKE_PATH: { fz_rect trect = fz_transform_rect(top_ctm, node->rect); fz_clip_stroke_path(dev, node->item.path, &trect, node->stroke, ctm); break; } case FZ_CMD_FILL_TEXT: fz_fill_text(dev, node->item.text, ctm, node->colorspace, node->color, node->alpha); break; case FZ_CMD_STROKE_TEXT: fz_stroke_text(dev, node->item.text, node->stroke, ctm, node->colorspace, node->color, node->alpha); break; case FZ_CMD_CLIP_TEXT: fz_clip_text(dev, node->item.text, ctm, node->flag); break; case FZ_CMD_CLIP_STROKE_TEXT: fz_clip_stroke_text(dev, node->item.text, node->stroke, ctm); break; case FZ_CMD_IGNORE_TEXT: fz_ignore_text(dev, node->item.text, ctm); break; case FZ_CMD_FILL_SHADE: fz_fill_shade(dev, node->item.shade, ctm, node->alpha); break; case FZ_CMD_FILL_IMAGE: fz_fill_image(dev, node->item.image, ctm, node->alpha); break; case FZ_CMD_FILL_IMAGE_MASK: fz_fill_image_mask(dev, node->item.image, ctm, node->colorspace, node->color, node->alpha); break; case FZ_CMD_CLIP_IMAGE_MASK: { fz_rect trect = fz_transform_rect(top_ctm, node->rect); fz_clip_image_mask(dev, node->item.image, &trect, ctm); break; } case FZ_CMD_POP_CLIP: fz_pop_clip(dev); break; case FZ_CMD_BEGIN_MASK: rect = fz_transform_rect(top_ctm, node->rect); fz_begin_mask(dev, rect, node->flag, node->colorspace, node->color); break; case FZ_CMD_END_MASK: fz_end_mask(dev); break; case FZ_CMD_BEGIN_GROUP: rect = fz_transform_rect(top_ctm, node->rect); fz_begin_group(dev, rect, node->flag & ISOLATED, node->flag & KNOCKOUT, node->item.blendmode, node->alpha); break; case FZ_CMD_END_GROUP: fz_end_group(dev); break; case FZ_CMD_BEGIN_TILE: tiled++; rect.x0 = node->color[2]; rect.y0 = node->color[3]; rect.x1 = node->color[4]; rect.y1 = node->color[5]; fz_begin_tile(dev, node->rect, rect, node->color[0], node->color[1], ctm); break; case FZ_CMD_END_TILE: tiled--; fz_end_tile(dev); break; } } }