static void fz_drawclippath(void *user, fz_path *path, int evenodd, fz_matrix ctm) { fz_drawdevice *dev = user; fz_colorspace *model = dev->dest->colorspace; float expansion = fz_matrixexpansion(ctm); float flatness = 0.3f / expansion; fz_pixmap *mask, *dest; fz_bbox bbox; if (dev->top == STACKSIZE) { fz_warn("assert: too many buffers on stack"); return; } fz_resetgel(dev->gel, dev->scissor); fz_fillpath(dev->gel, path, ctm, flatness); fz_sortgel(dev->gel); bbox = fz_boundgel(dev->gel); bbox = fz_intersectbbox(bbox, dev->scissor); if (fz_isemptyrect(bbox) || fz_isrectgel(dev->gel)) { dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = nil; dev->stack[dev->top].dest = nil; dev->scissor = bbox; dev->top++; return; } mask = fz_newpixmapwithrect(nil, bbox); dest = fz_newpixmapwithrect(model, bbox); fz_clearpixmap(mask, 0); fz_clearpixmap(dest, 0); fz_scanconvert(dev->gel, dev->ael, evenodd, bbox, mask, nil); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->scissor = bbox; dev->dest = dest; dev->top++; }
static void fz_drawbeginmask(void *user, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *colorfv) { fz_drawdevice *dev = user; fz_pixmap *dest; fz_bbox bbox; if (dev->top == STACKSIZE) { fz_warn("assert: too many buffers on stack"); return; } bbox = fz_roundrect(rect); bbox = fz_intersectbbox(bbox, dev->scissor); dest = fz_newpixmapwithrect(fz_devicegray, bbox); if (luminosity) { /* SumatraPDF: pass a Luminosity softmask's background color */ float gray = 1.0; fz_convertcolor(colorspace, colorfv, fz_devicegray, &gray); fz_clearpixmap(dest, gray * 255); } else fz_clearpixmap(dest, 0); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].luminosity = luminosity; dev->top++; dev->scissor = bbox; dev->dest = dest; }
static void fz_drawbegingroup(void *user, fz_rect rect, int isolated, int knockout, fz_blendmode blendmode, float alpha) { fz_drawdevice *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_bbox bbox; fz_pixmap *dest; if (dev->top == STACKSIZE) { fz_warn("assert: too many buffers on stack"); return; } bbox = fz_roundrect(rect); bbox = fz_intersectbbox(bbox, dev->scissor); dest = fz_newpixmapwithrect(model, bbox); fz_clearpixmap(dest, 0); dev->stack[dev->top].alpha = alpha; dev->stack[dev->top].blendmode = blendmode; dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->top++; dev->scissor = bbox; dev->dest = dest; }
static void fz_drawclipstrokepath(void *user, fz_path *path, fz_strokestate *stroke, fz_matrix ctm) { fz_drawdevice *dev = user; fz_colorspace *model = dev->dest->colorspace; float expansion = fz_matrixexpansion(ctm); float flatness = 0.3f / expansion; float linewidth = stroke->linewidth; fz_pixmap *mask, *dest; fz_bbox bbox; if (dev->top == STACKSIZE) { fz_warn("assert: too many buffers on stack"); return; } if (linewidth * expansion < 0.1f) linewidth = 1 / expansion; fz_resetgel(dev->gel, dev->scissor); if (stroke->dashlen > 0) fz_dashpath(dev->gel, path, stroke, ctm, flatness, linewidth); else fz_strokepath(dev->gel, path, stroke, ctm, flatness, linewidth); fz_sortgel(dev->gel); bbox = fz_boundgel(dev->gel); bbox = fz_intersectbbox(bbox, dev->scissor); mask = fz_newpixmapwithrect(nil, bbox); dest = fz_newpixmapwithrect(model, bbox); fz_clearpixmap(mask, 0); fz_clearpixmap(dest, 0); if (!fz_isemptyrect(bbox)) fz_scanconvert(dev->gel, dev->ael, 0, bbox, mask, nil); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->scissor = bbox; dev->dest = dest; dev->top++; }
fz_error * fz_rendertree(fz_pixmap **outp, fz_renderer *gc, fz_tree *tree, fz_matrix ctm, fz_irect bbox, int white) { fz_error *error; gc->clip = bbox; gc->over = nil; if (gc->maskonly) error = fz_newpixmapwithrect(&gc->over, bbox, 1); else error = fz_newpixmapwithrect(&gc->over, bbox, 4); if (error) return error; if (white) memset(gc->over->samples, 0xff, gc->over->w * gc->over->h * gc->over->n); else memset(gc->over->samples, 0x00, gc->over->w * gc->over->h * gc->over->n); DEBUG("tree %d [%d %d %d %d]\n{\n", gc->maskonly ? 1 : 4, bbox.x0, bbox.y0, bbox.x1, bbox.y1); error = rendernode(gc, tree->root, ctm); if (error) return error; DEBUG("}\n"); if (gc->dest) { blendover(gc, gc->dest, gc->over); fz_droppixmap(gc->dest); gc->dest = nil; } *outp = gc->over; gc->over = nil; return fz_okay; }
static fz_error * renderover(fz_renderer *gc, fz_overnode *over, fz_matrix ctm) { fz_error *error; fz_node *child; int cluster = 0; if (!gc->over) { DEBUG("over cluster %d\n{\n", gc->maskonly ? 1 : 4); cluster = 1; if (gc->maskonly) error = fz_newpixmapwithrect(&gc->over, gc->clip, 1); else error = fz_newpixmapwithrect(&gc->over, gc->clip, 4); if (error) return error; fz_clearpixmap(gc->over); } else DEBUG("over\n{\n"); for (child = over->super.first; child; child = child->next) { error = rendernode(gc, child, ctm); if (error) return error; if (gc->dest) { blendover(gc, gc->dest, gc->over); fz_droppixmap(gc->dest); gc->dest = nil; } } if (cluster) { gc->dest = gc->over; gc->over = nil; } DEBUG("}\n"); return fz_okay; }
static fz_error * renderpath(fz_renderer *gc, fz_pathnode *path, fz_matrix ctm) { fz_error *error; float flatness; fz_irect gbox; fz_irect clip; flatness = 0.3 / fz_matrixexpansion(ctm); if (flatness < 0.1) flatness = 0.1; fz_resetgel(gc->gel, HS, VS); if (path->paint == FZ_STROKE) { if (path->dash) error = fz_dashpath(gc->gel, path, ctm, flatness); else error = fz_strokepath(gc->gel, path, ctm, flatness); } else error = fz_fillpath(gc->gel, path, ctm, flatness); if (error) return error; fz_sortgel(gc->gel); gbox = fz_boundgel(gc->gel); clip = fz_intersectirects(gc->clip, gbox); if (fz_isemptyrect(clip)) return nil; DEBUG("path %s;\n", path->paint == FZ_STROKE ? "stroke" : "fill"); if (gc->flag & FRGB) { return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL, clip, gc->over, gc->rgb, 1); } else if (gc->flag & FOVER) { return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL, clip, gc->over, nil, 1); } else { error = fz_newpixmapwithrect(&gc->dest, clip, 1); if (error) return error; fz_clearpixmap(gc->dest); return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL, clip, gc->dest, nil, 0); } }
static fz_error * rendertext(fz_renderer *gc, fz_textnode *text, fz_matrix ctm) { fz_error *error; fz_irect tbox; fz_irect clip; fz_matrix tm, trm; fz_glyph glyph; int i, x, y, cid; tbox = fz_roundrect(fz_boundnode((fz_node*)text, ctm)); clip = fz_intersectirects(gc->clip, tbox); DEBUG("text %s n=%d [%g %g %g %g];\n", text->font->name, text->len, text->trm.a, text->trm.b, text->trm.c, text->trm.d); if (fz_isemptyrect(clip)) return fz_okay; if (!(gc->flag & FOVER)) { error = fz_newpixmapwithrect(&gc->dest, clip, 1); if (error) return error; fz_clearpixmap(gc->dest); } tm = text->trm; for (i = 0; i < text->len; i++) { cid = text->els[i].cid; tm.e = text->els[i].x; tm.f = text->els[i].y; trm = fz_concat(tm, ctm); x = fz_floor(trm.e); y = fz_floor(trm.f); trm.e = QUANT(trm.e - fz_floor(trm.e), HSUBPIX); trm.f = QUANT(trm.f - fz_floor(trm.f), VSUBPIX); error = fz_renderglyph(gc->cache, &glyph, text->font, cid, trm); if (error) return error; if (!(gc->flag & FOVER)) drawglyph(gc, gc->dest, &glyph, x, y); else drawglyph(gc, gc->over, &glyph, x, y); } return fz_okay; }
static fz_error * rendersolid(fz_renderer *gc, fz_solidnode *solid, fz_matrix ctm) { fz_error *error; float rgb[3]; unsigned char *p; int n; if (gc->maskonly) return fz_throw("assert: mask only renderer"); if (gc->model->n != 3) return fz_throw("assert: non-rgb renderer"); fz_convertcolor(solid->cs, solid->samples, gc->model, rgb); gc->rgb[0] = rgb[0] * 255; gc->rgb[1] = rgb[1] * 255; gc->rgb[2] = rgb[2] * 255; DEBUG("solid %s [%d %d %d];\n", solid->cs->name, gc->rgb[0], gc->rgb[1], gc->rgb[2]); if (gc->flag == FOVER) { p = gc->over->samples; n = gc->over->w * gc->over->h; } else { error = fz_newpixmapwithrect(&gc->dest, gc->clip, 4); if (error) return error; p = gc->dest->samples; n = gc->dest->w * gc->dest->h; } while (n--) { p[0] = 255; p[1] = gc->rgb[0]; p[2] = gc->rgb[1]; p[3] = gc->rgb[2]; p += 4; } return nil; }
static fz_error * rendershade(fz_renderer *gc, fz_shadenode *node, fz_matrix ctm) { fz_error *error; fz_irect bbox; assert(!gc->maskonly); DEBUG("shade;\n"); bbox = fz_roundrect(fz_boundnode((fz_node*)node, ctm)); bbox = fz_intersectirects(gc->clip, bbox); error = fz_newpixmapwithrect(&gc->dest, bbox, gc->model->n + 1); if (error) return error; return fz_rendershade(node->shade, ctm, gc->model, gc->dest); }
static void fz_drawendmask(void *user) { fz_drawdevice *dev = user; fz_pixmap *mask = dev->dest; fz_pixmap *temp, *dest; fz_bbox bbox; int luminosity; if (dev->top == STACKSIZE) { fz_warn("assert: too many buffers on stack"); return; } if (dev->top > 0) { /* pop soft mask buffer */ dev->top--; luminosity = dev->stack[dev->top].luminosity; dev->scissor = dev->stack[dev->top].scissor; dev->dest = dev->stack[dev->top].dest; /* convert to alpha mask */ temp = fz_alphafromgray(mask, luminosity); fz_droppixmap(mask); /* create new dest scratch buffer */ bbox = fz_boundpixmap(temp); dest = fz_newpixmapwithrect(dev->dest->colorspace, bbox); fz_clearpixmap(dest, 0); /* push soft mask as clip mask */ dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = temp; dev->stack[dev->top].dest = dev->dest; dev->scissor = bbox; dev->dest = dest; dev->top++; } }
static fz_error * rendermask(fz_renderer *gc, fz_masknode *mask, fz_matrix ctm) { fz_error *error; int oldmaskonly; fz_pixmap *oldover; fz_irect oldclip; fz_irect bbox; fz_irect clip; fz_pixmap *shapepix = nil; fz_pixmap *colorpix = nil; fz_node *shape; fz_node *color; float rgb[3]; shape = mask->super.first; color = shape->next; /* special case black voodo */ if (gc->flag & FOVER) { if (fz_issolidnode(color)) { fz_solidnode *solid = (fz_solidnode*)color; fz_convertcolor(solid->cs, solid->samples, gc->model, rgb); gc->argb[0] = solid->a * 255; gc->argb[1] = rgb[0] * solid->a * 255; gc->argb[2] = rgb[1] * solid->a * 255; gc->argb[3] = rgb[2] * solid->a * 255; gc->argb[4] = rgb[0] * 255; gc->argb[5] = rgb[1] * 255; gc->argb[6] = rgb[2] * 255; gc->flag |= FRGB; /* we know these can handle the FRGB shortcut */ if (fz_ispathnode(shape)) return renderpath(gc, (fz_pathnode*)shape, ctm); if (fz_istextnode(shape)) return rendertext(gc, (fz_textnode*)shape, ctm); if (fz_isimagenode(shape)) return renderimage(gc, (fz_imagenode*)shape, ctm); } } oldclip = gc->clip; oldover = gc->over; bbox = fz_roundrect(fz_boundnode(shape, ctm)); clip = fz_intersectirects(bbox, gc->clip); bbox = fz_roundrect(fz_boundnode(color, ctm)); clip = fz_intersectirects(bbox, clip); if (fz_isemptyrect(clip)) return fz_okay; DEBUG("mask [%d %d %d %d]\n{\n", clip.x0, clip.y0, clip.x1, clip.y1); { fz_irect sbox = fz_roundrect(fz_boundnode(shape, ctm)); fz_irect cbox = fz_roundrect(fz_boundnode(color, ctm)); if (cbox.x0 >= sbox.x0 && cbox.x1 <= sbox.x1) if (cbox.y0 >= sbox.y0 && cbox.y1 <= sbox.y1) DEBUG("potentially useless mask\n"); } gc->clip = clip; gc->over = nil; oldmaskonly = gc->maskonly; gc->maskonly = 1; error = rendernode(gc, shape, ctm); if (error) goto cleanup; shapepix = gc->dest; gc->dest = nil; gc->maskonly = oldmaskonly; error = rendernode(gc, color, ctm); if (error) goto cleanup; colorpix = gc->dest; gc->dest = nil; gc->clip = oldclip; gc->over = oldover; if (shapepix && colorpix) { if (gc->over) { blendmask(gc, colorpix, shapepix, gc->over, 1); } else { clip.x0 = MAX(colorpix->x, shapepix->x); clip.y0 = MAX(colorpix->y, shapepix->y); clip.x1 = MIN(colorpix->x+colorpix->w, shapepix->x+shapepix->w); clip.y1 = MIN(colorpix->y+colorpix->h, shapepix->y+shapepix->h); error = fz_newpixmapwithrect(&gc->dest, clip, colorpix->n); if (error) goto cleanup; blendmask(gc, colorpix, shapepix, gc->dest, 0); } } DEBUG("}\n"); if (shapepix) fz_droppixmap(shapepix); if (colorpix) fz_droppixmap(colorpix); return fz_okay; cleanup: if (shapepix) fz_droppixmap(shapepix); if (colorpix) fz_droppixmap(colorpix); return error; }
static fz_error * renderimage(fz_renderer *gc, fz_imagenode *node, fz_matrix ctm) { fz_error *error; fz_image *image = node->image; fz_irect bbox; fz_irect clip; int dx, dy; fz_pixmap *tile; fz_pixmap *temp; fz_matrix imgmat; fz_matrix invmat; int fa, fb, fc, fd; int u0, v0; int x0, y0; int w, h; DEBUG("image %dx%d %d+%d %s\n{\n", image->w, image->h, image->n, image->a, image->cs?image->cs->name:"(nil)"); bbox = fz_roundrect(fz_boundnode((fz_node*)node, ctm)); clip = fz_intersectirects(gc->clip, bbox); if (fz_isemptyrect(clip)) return nil; calcimagescale(ctm, image->w, image->h, &dx, &dy); DEBUG(" load image\n"); error = fz_newpixmap(&tile, 0, 0, image->w, image->h, image->n + 1); if (error) return error; error = image->loadtile(image, tile); if (error) goto cleanup; if (dx != 1 || dy != 1) { DEBUG(" scale image 1/%d 1/%d\n", dx, dy); error = fz_scalepixmap(&temp, tile, dx, dy); if (error) goto cleanup; fz_droppixmap(tile); tile = temp; } if (image->cs && image->cs != gc->model) { DEBUG(" convert from %s to %s\n", image->cs->name, gc->model->name); error = fz_newpixmap(&temp, tile->x, tile->y, tile->w, tile->h, gc->model->n + 1); if (error) goto cleanup; fz_convertpixmap(image->cs, tile, gc->model, temp); fz_droppixmap(tile); tile = temp; } imgmat.a = 1.0 / tile->w; imgmat.b = 0.0; imgmat.c = 0.0; imgmat.d = -1.0 / tile->h; imgmat.e = 0.0; imgmat.f = 1.0; invmat = fz_invertmatrix(fz_concat(imgmat, ctm)); w = clip.x1 - clip.x0; h = clip.y1 - clip.y0; x0 = clip.x0; y0 = clip.y0; u0 = (invmat.a * (x0+0.5) + invmat.c * (y0+0.5) + invmat.e) * 65536; v0 = (invmat.b * (x0+0.5) + invmat.d * (y0+0.5) + invmat.f) * 65536; fa = invmat.a * 65536; fb = invmat.b * 65536; fc = invmat.c * 65536; fd = invmat.d * 65536; #define PSRC tile->samples, tile->w, tile->h #define PDST(p) p->samples + ((y0-p->y) * p->w + (x0-p->x)) * p->n, p->w * p->n #define PCTM u0, v0, fa, fb, fc, fd, w, h switch (gc->flag) { case FNONE: { DEBUG(" fnone %d x %d\n", w, h); if (image->cs) error = fz_newpixmapwithrect(&gc->dest, clip, gc->model->n + 1); else error = fz_newpixmapwithrect(&gc->dest, clip, 1); if (error) goto cleanup; if (image->cs) fz_img_4c4(PSRC, PDST(gc->dest), PCTM); else fz_img_1c1(PSRC, PDST(gc->dest), PCTM); } break; case FOVER: { DEBUG(" fover %d x %d\n", w, h); if (image->cs) fz_img_4o4(PSRC, PDST(gc->over), PCTM); else fz_img_1o1(PSRC, PDST(gc->over), PCTM); } break; case FOVER | FRGB: DEBUG(" fover+rgb %d x %d\n", w, h); fz_img_w3i1o4(gc->rgb, PSRC, PDST(gc->over), PCTM); break; default: assert(!"impossible flag in image span function"); } DEBUG("}\n"); fz_droppixmap(tile); return nil; cleanup: fz_droppixmap(tile); return error; }
static void fz_drawclipimagemask(void *user, fz_pixmap *image, fz_matrix ctm) { fz_drawdevice *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_bbox bbox; fz_pixmap *mask, *dest; fz_pixmap *scaled = nil; int dx, dy; if (dev->top == STACKSIZE) { fz_warn("assert: too many buffers on stack"); return; } if (image->w == 0 || image->h == 0) { dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = nil; dev->stack[dev->top].dest = nil; dev->scissor = fz_emptybbox; dev->top++; return; } bbox = fz_roundrect(fz_transformrect(ctm, fz_unitrect)); bbox = fz_intersectbbox(bbox, dev->scissor); mask = fz_newpixmapwithrect(nil, bbox); dest = fz_newpixmapwithrect(model, bbox); fz_clearpixmap(mask, 0); fz_clearpixmap(dest, 0); #ifdef SMOOTHSCALE dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b); dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d); if (dx < image->w && dy < image->h) { scaled = fz_smoothtransformpixmap(image, &ctm, dev->dest->x, dev->dest->y, dx, dy); if (scaled == NULL) { if (dx < 1) dx = 1; if (dy < 1) dy = 1; scaled = fz_smoothscalepixmap(image, image->x, image->y, dx, dy); } if (scaled != NULL) image = scaled; } #else if (fz_calcimagescale(image, ctm, &dx, &dy)) { scaled = fz_scalepixmap(image, dx, dy); image = scaled; } #endif fz_paintimage(mask, bbox, image, ctm, 255); if (scaled) fz_droppixmap(scaled); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->scissor = bbox; dev->dest = dest; dev->top++; }
static void fz_drawfillshade(void *user, fz_shade *shade, fz_matrix ctm, float alpha) { fz_drawdevice *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_pixmap *dest = dev->dest; fz_rect bounds; fz_bbox bbox; float colorfv[FZ_MAXCOLORS]; unsigned char colorbv[FZ_MAXCOLORS + 1]; bounds = fz_boundshade(shade, ctm); bbox = fz_intersectbbox(fz_roundrect(bounds), dev->scissor); // TODO: proper clip by shade->bbox if (!fz_isemptyrect(shade->bbox)) { bounds = fz_transformrect(fz_concat(shade->matrix, ctm), shade->bbox); bbox = fz_intersectbbox(fz_roundrect(bounds), bbox); } if (fz_isemptyrect(bbox)) return; if (!model) { fz_warn("cannot render shading directly to an alpha mask"); return; } if (alpha < 1) { dest = fz_newpixmapwithrect(dev->dest->colorspace, bbox); fz_clearpixmap(dest, 0); } if (shade->usebackground) { unsigned char *s; int x, y, n, i; fz_convertcolor(shade->cs, shade->background, model, colorfv); for (i = 0; i < model->n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = 255; n = dest->n; for (y = bbox.y0; y < bbox.y1; y++) { s = dest->samples + ((bbox.x0 - dest->x) + (y - dest->y) * dest->w) * dest->n; for (x = bbox.x0; x < bbox.x1; x++) { for (i = 0; i < n; i++) *s++ = colorbv[i]; } } } fz_rendershade(shade, ctm, dest, bbox); if (alpha < 1) { fz_paintpixmap(dev->dest, dest, alpha * 255); fz_droppixmap(dest); } }
static void fz_drawclipstroketext(void *user, fz_text *text, fz_strokestate *stroke, fz_matrix ctm) { fz_drawdevice *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_bbox bbox; fz_pixmap *mask, *dest; fz_matrix tm, trm; fz_pixmap *glyph; int i, x, y, gid; if (dev->top == STACKSIZE) { fz_warn("assert: too many buffers on stack"); return; } /* make the mask the exact size needed */ bbox = fz_roundrect(fz_boundtext(text, ctm)); bbox = fz_intersectbbox(bbox, dev->scissor); mask = fz_newpixmapwithrect(nil, bbox); dest = fz_newpixmapwithrect(model, bbox); fz_clearpixmap(mask, 0); fz_clearpixmap(dest, 0); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->scissor = bbox; dev->dest = dest; dev->top++; if (!fz_isemptyrect(bbox)) { tm = text->trm; for (i = 0; i < text->len; i++) { gid = text->els[i].gid; if (gid < 0) continue; tm.e = text->els[i].x; tm.f = text->els[i].y; trm = fz_concat(tm, ctm); x = floorf(trm.e); y = floorf(trm.f); trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX); trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX); glyph = fz_renderstrokedglyph(dev->cache, text->font, gid, trm, ctm, stroke); if (glyph) { drawglyph(nil, mask, glyph, x, y, bbox); fz_droppixmap(glyph); } } } }
static void fz_drawcliptext(void *user, fz_text *text, fz_matrix ctm, int accumulate) { fz_drawdevice *dev = user; fz_colorspace *model = dev->dest->colorspace; fz_bbox bbox; fz_pixmap *mask, *dest; fz_matrix tm, trm; fz_pixmap *glyph; int i, x, y, gid; /* If accumulate == 0 then this text object is guaranteed complete */ /* If accumulate == 1 then this text object is the first (or only) in a sequence */ /* If accumulate == 2 then this text object is a continuation */ if (dev->top == STACKSIZE) { fz_warn("assert: too many buffers on stack"); return; } if (accumulate == 0) { /* make the mask the exact size needed */ bbox = fz_roundrect(fz_boundtext(text, ctm)); bbox = fz_intersectbbox(bbox, dev->scissor); } else { /* be conservative about the size of the mask needed */ bbox = dev->scissor; } if (accumulate == 0 || accumulate == 1) { mask = fz_newpixmapwithrect(nil, bbox); dest = fz_newpixmapwithrect(model, bbox); fz_clearpixmap(mask, 0); fz_clearpixmap(dest, 0); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->scissor = bbox; dev->dest = dest; dev->top++; } else { mask = dev->stack[dev->top-1].mask; } if (!fz_isemptyrect(bbox)) { tm = text->trm; for (i = 0; i < text->len; i++) { gid = text->els[i].gid; if (gid < 0) continue; tm.e = text->els[i].x; tm.f = text->els[i].y; trm = fz_concat(tm, ctm); x = floorf(trm.e); y = floorf(trm.f); trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX); trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX); glyph = fz_renderglyph(dev->cache, text->font, gid, trm); if (glyph) { drawglyph(nil, mask, glyph, x, y, bbox); fz_droppixmap(glyph); } } } }
static void pdfapp_showpage(pdfapp_t *app, int loadpage, int drawpage) { char buf[256]; fz_error error; fz_device *idev, *tdev, *mdev; fz_displaylist *list; fz_matrix ctm; fz_bbox bbox; fz_obj *obj; if (loadpage) { wincursor(app, WAIT); if (app->page) pdf_droppage(app->page); app->page = nil; //code change by kakai kno_clearselect(app); //code change by kakai pdf_flushxref(app->xref, 0); obj = pdf_getpageobject(app->xref, app->pageno); error = pdf_loadpage(&app->page, app->xref, obj); if (error) pdfapp_error(app, error); sprintf(buf, "%s - %d/%d", app->doctitle, app->pageno, app->pagecount); wintitle(app, buf); } if (drawpage) { wincursor(app, WAIT); ctm = pdfapp_viewctm(app); bbox = fz_roundrect(fz_transformrect(ctm, app->page->mediabox)); list = fz_newdisplaylist(); mdev = fz_newlistdevice(list); error = pdf_runcontentstream(mdev, fz_identity(), app->xref, app->page->resources, app->page->contents); if (error) pdfapp_error(app, error); fz_freedevice(mdev); if (app->image) fz_droppixmap(app->image); app->image = fz_newpixmapwithrect(pdf_devicergb, bbox); fz_clearpixmap(app->image, 0xFF); idev = fz_newdrawdevice(app->cache, app->image); fz_executedisplaylist(list, idev, ctm); fz_freedevice(idev); if (app->text) fz_freetextspan(app->text); app->text = fz_newtextspan(); tdev = fz_newtextdevice(app->text); fz_executedisplaylist(list, tdev, ctm); fz_freedevice(tdev); fz_freedisplaylist(list); //code change by kakai kno_allocselection(app); kno_applyselect(app); //code change by kakai winconvert(app, app->image); } pdfapp_panview(app, app->panx, app->pany); if (app->shrinkwrap) { int w = app->image->w; int h = app->image->h; if (app->winw == w) app->panx = 0; if (app->winh == h) app->pany = 0; if (w > app->scrw * 90 / 100) w = app->scrw * 90 / 100; if (h > app->scrh * 90 / 100) h = app->scrh * 90 / 100; if (w != app->winw || h != app->winh) winresize(app, w, h); } winrepaint(app); wincursor(app, ARROW); }
static fz_error * rendersolid(fz_renderer *gc, fz_solidnode *solid, fz_matrix ctm) { fz_error *error; float rgb[3]; unsigned char a, r, g, b; unsigned char *p; int n; if (gc->maskonly) return fz_throw("assert: mask only renderer"); if (gc->model->n != 3) return fz_throw("assert: non-rgb renderer"); fz_convertcolor(solid->cs, solid->samples, gc->model, rgb); gc->argb[0] = solid->a * 255; gc->argb[1] = rgb[0] * solid->a * 255; gc->argb[2] = rgb[1] * solid->a * 255; gc->argb[3] = rgb[2] * solid->a * 255; gc->argb[4] = rgb[0] * 255; gc->argb[5] = rgb[1] * 255; gc->argb[6] = rgb[2] * 255; DEBUG("solid %s [%d %d %d %d];\n", solid->cs->name, gc->argb[0], gc->argb[1], gc->argb[2], gc->argb[3]); if (gc->flag == FOVER) { p = gc->over->samples; n = gc->over->w * gc->over->h; } else { error = fz_newpixmapwithrect(&gc->dest, gc->clip, 4); if (error) return error; p = gc->dest->samples; n = gc->dest->w * gc->dest->h; } a = gc->argb[0]; r = gc->argb[1]; g = gc->argb[2]; b = gc->argb[3]; if (((unsigned)p & 3)) { while (n--) { p[0] = a; p[1] = r; p[2] = g; p[3] = b; p += 4; } } else { unsigned *pw = (unsigned *)p; #if BYTE_ORDER == LITTLE_ENDIAN unsigned argb = a | (r << 8) | (g << 16) | (b << 24); #else unsigned argb = (a << 24) | (r << 16) | (g << 8) | b; #endif while (n--) { *pw++ = argb; } } return fz_okay; }
static fz_error * renderpath(fz_renderer *gc, fz_pathnode *path, fz_matrix ctm) { fz_error *error; float flatness; fz_irect gbox; fz_irect clip; float expansion = fz_matrixexpansion(ctm); flatness = 0.3 / expansion; if (flatness < 0.1) flatness = 0.1; fz_resetgel(gc->gel, gc->clip); if (path->paint == FZ_STROKE) { float lw = path->linewidth; /* Check for hairline */ if (lw * expansion < 0.1) { lw = 1.0f / expansion; } if (path->dash) error = fz_dashpath(gc->gel, path, ctm, flatness, lw); else error = fz_strokepath(gc->gel, path, ctm, flatness, lw); } else error = fz_fillpath(gc->gel, path, ctm, flatness); if (error) return error; fz_sortgel(gc->gel); gbox = fz_boundgel(gc->gel); clip = fz_intersectirects(gc->clip, gbox); if (fz_isemptyrect(clip)) return fz_okay; DEBUG("path %s;\n", path->paint == FZ_STROKE ? "stroke" : "fill"); if (gc->flag & FRGB) { DEBUG(" path rgb %d %d %d %d, %d %d %d\n", gc->argb[0], gc->argb[1], gc->argb[2], gc->argb[3], gc->argb[4], gc->argb[5], gc->argb[6]); return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL, clip, gc->over, gc->argb, 1); } else if (gc->flag & FOVER) { return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL, clip, gc->over, nil, 1); } else { error = fz_newpixmapwithrect(&gc->dest, clip, 1); if (error) return error; fz_clearpixmap(gc->dest); return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL, clip, gc->dest, nil, 0); } }
static fz_error * renderimage(fz_renderer *gc, fz_imagenode *node, fz_matrix ctm) { fz_error *error; fz_image *image = node->image; fz_irect bbox; fz_irect clip; int dx, dy; fz_pixmap *tile; fz_pixmap *temp; fz_matrix imgmat; fz_matrix invmat; int fa, fb, fc, fd; int u0, v0; int x0, y0; int w, h; int tileheight; DEBUG("image %dx%d %d+%d %s\n{\n", image->w, image->h, image->n, image->a, image->cs?image->cs->name:"(nil)"); bbox = fz_roundrect(fz_boundnode((fz_node*)node, ctm)); clip = fz_intersectirects(gc->clip, bbox); if (fz_isemptyrect(clip)) return fz_okay; if (image->w == 0 || image->h == 0) return fz_okay; if (image->n + image->a == 0) return fz_okay; calcimagescale(ctm, image->w, image->h, &dx, &dy); /* try to fit tile into a typical L2 cachce */ tileheight = 512 * 1024 / (image->w * (image->n + image->a)); /* tileheight must be an even multiple of dy, except for last band */ tileheight = (tileheight + dy - 1) / dy * dy; if ((dx != 1 || dy != 1) && image->h > tileheight) { int y = 0; DEBUG(" load image tile size = %dx%d\n", image->w, tileheight); error = fz_newpixmap(&tile, 0, 0, image->w, tileheight, image->n + 1); if (error) return error; error = fz_newscaledpixmap(&temp, image->w, image->h, image->n + 1, dx, dy); if (error) goto cleanup; do { if (y + tileheight > image->h) tileheight = image->h - y; tile->y = y; tile->h = tileheight; DEBUG(" tile xywh=%d %d %d %d sxsy=1/%d 1/%d\n", 0, y, image->w, tileheight, dx, dy); error = image->loadtile(image, tile); if (error) goto cleanup1; error = fz_scalepixmaptile(temp, 0, y, tile, dx, dy); if (error) goto cleanup1; y += tileheight; } while (y < image->h); fz_droppixmap(tile); tile = temp; } else { DEBUG(" load image\n"); error = fz_newpixmap(&tile, 0, 0, image->w, image->h, image->n + 1); if (error) return error; error = image->loadtile(image, tile); if (error) goto cleanup; if (dx != 1 || dy != 1) { DEBUG(" scale image 1/%d 1/%d\n", dx, dy); error = fz_scalepixmap(&temp, tile, dx, dy); if (error) goto cleanup; fz_droppixmap(tile); tile = temp; } } if (image->cs && image->cs != gc->model) { DEBUG(" convert from %s to %s\n", image->cs->name, gc->model->name); error = fz_newpixmap(&temp, tile->x, tile->y, tile->w, tile->h, gc->model->n + 1); if (error) goto cleanup; fz_convertpixmap(image->cs, tile, gc->model, temp); fz_droppixmap(tile); tile = temp; } imgmat.a = 1.0 / tile->w; imgmat.b = 0.0; imgmat.c = 0.0; imgmat.d = -1.0 / tile->h; imgmat.e = 0.0; imgmat.f = 1.0; invmat = fz_invertmatrix(fz_concat(imgmat, ctm)); w = clip.x1 - clip.x0; h = clip.y1 - clip.y0; x0 = clip.x0; y0 = clip.y0; u0 = (invmat.a * (x0+0.5) + invmat.c * (y0+0.5) + invmat.e) * 65536; v0 = (invmat.b * (x0+0.5) + invmat.d * (y0+0.5) + invmat.f) * 65536; fa = invmat.a * 65536; fb = invmat.b * 65536; fc = invmat.c * 65536; fd = invmat.d * 65536; #define PSRC tile->samples, tile->w, tile->h #define PDST(p) p->samples + ((y0-p->y) * p->w + (x0-p->x)) * p->n, p->w * p->n #define PCTM u0, v0, fa, fb, fc, fd, w, h switch (gc->flag) { case FNONE: { DEBUG(" fnone %d x %d\n", w, h); if (image->cs) error = fz_newpixmapwithrect(&gc->dest, clip, gc->model->n + 1); else error = fz_newpixmapwithrect(&gc->dest, clip, 1); if (error) goto cleanup; if (image->cs) fz_img_4c4(PSRC, PDST(gc->dest), PCTM); else fz_img_1c1(PSRC, PDST(gc->dest), PCTM); } break; case FOVER: { DEBUG(" fover %d x %d\n", w, h); if (image->cs) fz_img_4o4(PSRC, PDST(gc->over), PCTM); else fz_img_1o1(PSRC, PDST(gc->over), PCTM); } break; case FOVER | FRGB: DEBUG(" fover+rgb %d x %d\n", w, h); fz_img_w4i1o4(gc->argb, PSRC, PDST(gc->over), PCTM); break; default: assert(!"impossible flag in image span function"); } DEBUG("}\n"); fz_droppixmap(tile); return fz_okay; cleanup1: fz_droppixmap(temp); cleanup: fz_droppixmap(tile); return error; }