void g3d_mainmenu() { if(!guistack.empty()) { if(camera1->o.dist(menupos) > menudistance*3) cleargui(); else g3d_addgui(&mmcb, menupos); }; };
void render() { if(time) g3d_addgui(this, pos, GUI_2D); }
void render() { if(showing) g3d_addgui(this, menupos, (GETIV(scoreboard2d) ? GUI_FORCE_2D : GUI_2D | GUI_FOLLOW) | GUI_BOTTOM); }
void render() { if(showing) g3d_addgui(this, menupos, GUI_FORCE_2D | GUI_BOTTOM); }