void F3DEX2CBFD_Tri4( u32 w0, u32 w1 ) { gSP4Triangles( _SHIFTR( w0, 23, 5 ), _SHIFTR( w0, 18, 5 ), (_SHIFTR( w0, 15, 3 )<<2)|_SHIFTR( w1, 30, 2 ), _SHIFTR( w0, 10, 5 ), _SHIFTR( w0, 5, 5 ), _SHIFTR( w0, 0, 5 ), _SHIFTR( w1, 25, 5 ), _SHIFTR( w1, 20, 5 ), _SHIFTR( w1, 15, 5 ), _SHIFTR( w1, 10, 5 ), _SHIFTR( w1, 5, 5 ), _SHIFTR( w1, 0, 5 ) ); }
void F3D_Tri4( u32 w0, u32 w1 ) { gSP4Triangles( _SHIFTR( w0, 0, 4 ), _SHIFTR( w1, 0, 4 ), _SHIFTR( w1, 4, 4 ), _SHIFTR( w0, 4, 4 ), _SHIFTR( w1, 8, 4 ), _SHIFTR( w1, 12, 4 ), _SHIFTR( w0, 8, 4 ), _SHIFTR( w1, 16, 4 ), _SHIFTR( w1, 20, 4 ), _SHIFTR( w0, 12, 4 ), _SHIFTR( w1, 24, 4 ), _SHIFTR( w1, 28, 4 ) ); }