Example #1
0
void QTetrixBoard::gameOver()
{
    timer->stop();
    noGame = TRUE;
    emit gameOverSignal();
}
Example #2
0
void TicTacToe::gameOver()
{
    newState();                                 // update text box
	emit gameOverSignal(board->state());
}
Example #3
0
void Parser::processGameOver(const QString &t_message) const
{
    emit gameOverSignal(gameOverFromString(t_message));
}