// ----------------------------------------------------------------------------- void barracks_do_frame(float frametime) { int k = Ui_window.process(); if ( k > 0 ) { if ( help_overlay_active(Barracks_overlay_id) ) { help_overlay_set_state(Barracks_overlay_id,gr_screen.res,0); k = 0; } } // pilot that mouse is over int prospective_pilot = -1; int i; // Entering pilot callsign if (Barracks_callsign_enter_mode) { // set focus to inputbox Inputbox.set_focus(); switch (k) { case KEY_ESC: // cancel create pilot Num_pilots--; for (i=0; i<Num_pilots; i++) { strcpy(Pilots[i], Pilots[i + 1]); Pilot_ranks[i] = Pilot_ranks[i + 1]; } barracks_set_callsign_enter_mode(false); break; case KEY_ENTER: barracks_accept_new_pilot_callsign(); break; } } else { // not entering pilot callsign switch (k) { case KEY_ENTER: if (barracks_new_pilot_selected()) { gamesnd_play_iface(SND_GENERAL_FAIL); } else { gamesnd_play_iface(SND_USER_SELECT); } break; case KEY_ESC: // cancel if (!help_overlay_active(Barracks_overlay_id)) { if (Num_pilots && !barracks_pilot_accepted()) { gameseq_post_event(GS_EVENT_MAIN_MENU); } else { gamesnd_play_iface(SND_GENERAL_FAIL); } } else { // kill the overlay help_overlay_set_state(Barracks_overlay_id,gr_screen.res,0); } break; case KEY_TAB: // switch mode (simgle/multi) if ( Networking_disabled ) { game_feature_disabled_popup(); break; } if (Player_sel_mode == PLAYER_SELECT_MODE_SINGLE) { Cur_pilot->flags |= PLAYER_FLAGS_IS_MULTI; Pilot.save_player(Cur_pilot); barracks_init_player_stuff(PLAYER_SELECT_MODE_MULTI); } else { // make sure we don't carry over the multi flag Cur_pilot->flags &= ~PLAYER_FLAGS_IS_MULTI; Pilot.save_player(Cur_pilot); barracks_init_player_stuff(PLAYER_SELECT_MODE_SINGLE); } gamesnd_play_iface(SND_USER_SELECT); break; case KEY_F1: // show help overlay gamesnd_play_iface(SND_HELP_PRESSED); break; case KEY_F2: // goto options screen gamesnd_play_iface(SND_SWITCH_SCREENS); gameseq_post_event(GS_EVENT_OPTIONS_MENU); break; } // end switch // process buttons for (i=0; i<BARRACKS_NUM_BUTTONS; i++) { if (Buttons[gr_screen.res][i].button.pressed()) { barracks_button_pressed(i); } } // if mouse is over a pilot, find index into Pilots array if (List_region.is_mouse_on()) { int y; List_region.get_mouse_pos(NULL, &y); int pilot_index = List_scroll_offset + (y / gr_get_font_height()); if ((pilot_index >= 0) && (pilot_index < Num_pilots)) { prospective_pilot = pilot_index; } } // if mouse clicked in list region, find index into Pilots array if (List_region.pressed()) { if (prospective_pilot != -1) { Selected_line = prospective_pilot; gamesnd_play_iface(SND_USER_SELECT); } } } // check mouse over help if (mouse_down(MOUSE_LEFT_BUTTON)) { help_overlay_set_state(Barracks_overlay_id, gr_screen.res, 0); } // do pilot pic stuff if ((Pic_number >= 0) && (Pic_number < Num_pilot_images)) { if (Pilot_images[Pic_number] == BARRACKS_IMAGE_NOT_LOADED) { // haven't tried loading it yet Pilot_images[Pic_number] = bm_load(Pilot_image_names[Pic_number]); if (Pilot_images[Pic_number] >= 0) { int w, h; bm_get_info(Pilot_images[Pic_number], &w, &h, NULL); // check for invalid pilot pic file if ((w != PLAYER_PILOT_PIC_W) || (h != PLAYER_PILOT_PIC_H)) { bm_release(Pilot_images[Pic_number]); Pilot_images[Pic_number] = -1; } } } } else { Pic_number = -1; } // do squad pic stuff if ((Pic_squad_number >= 0) && (Pic_squad_number < Num_pilot_squad_images)) { if (Pilot_squad_images[Pic_squad_number] == BARRACKS_IMAGE_NOT_LOADED) { // haven't tried loading it yet Pilot_squad_images[Pic_squad_number] = bm_load_duplicate(Pilot_squad_image_names[Pic_squad_number]); if (Pilot_squad_images[Pic_squad_number] >= 0) { int w, h; bm_get_info(Pilot_squad_images[Pic_squad_number], &w, &h, NULL); // check for invalid pilot pic file if ((w != PLAYER_SQUAD_PIC_W) || (h != PLAYER_SQUAD_PIC_H)) { bm_release(Pilot_squad_images[Pic_squad_number]); Pilot_squad_images[Pic_squad_number] = -1; } } } } else { Pic_squad_number = -1; } // draw the background, etc gr_reset_clip(); GR_MAYBE_CLEAR_RES(Background_bitmap); if (Background_bitmap >= 0) { gr_set_bitmap(Background_bitmap); gr_bitmap(0, 0, GR_RESIZE_MENU); } // draw pilot image and clean up afterwards barracks_draw_pilot_pic(); barracks_draw_squad_pic(); // draw the window Ui_window.draw(); // light up the correct mode button (single or multi) if (Player_sel_mode == PLAYER_SELECT_MODE_SINGLE) { Buttons[gr_screen.res][B_PILOT_SINGLE_MODE_BUTTON].button.draw_forced(2); } else { Buttons[gr_screen.res][B_PILOT_MULTI_MODE_BUTTON].button.draw_forced(2); } // write out pilot call signs barracks_display_pilot_callsigns(prospective_pilot); // write out current pilot stats barracks_display_pilot_stats(); // blit help overlay if active help_overlay_maybe_blit(Barracks_overlay_id, gr_screen.res); // flip the page gr_flip(); }
void barracks_button_pressed(int n) { switch (n) { case B_PILOT_SCROLL_UP_BUTTON: barracks_scroll_callsign_up(); break; case B_PILOT_SCROLL_DOWN_BUTTON: barracks_scroll_callsign_down(); break; case B_STATS_SCROLL_UP_BUTTON: barracks_scroll_stats_up(); break; case B_STATS_SCROLL_DOWN_BUTTON: barracks_scroll_stats_down(); break; case B_PIC_PREV_PILOT_BUTTON: barracks_prev_pic(); break; case B_PIC_NEXT_PILOT_BUTTON: barracks_next_pic(); break; case B_SQUAD_PREV_BUTTON: barracks_prev_squad_pic(); break; case B_SQUAD_NEXT_BUTTON: barracks_next_squad_pic(); break; case B_PILOT_SET_ACTIVE_BUTTON: if (barracks_new_pilot_selected()){ gamesnd_play_iface(SND_GENERAL_FAIL); // if it's just the missing campaign file that failed for us then don't give the second popup if (Campaign_file_missing) { break; } } else { gamesnd_play_iface(SND_SCROLL); if (Campaign_file_missing) { popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR( "The currently active campaign cannot be found. Please select another...", 1600)); gameseq_post_event(GS_EVENT_CAMPAIGN_ROOM); } } break; case B_ACCEPT_BUTTON: if (Num_pilots && !barracks_pilot_accepted()) { gamesnd_play_iface(SND_COMMIT_PRESSED); if (Campaign_file_missing) { popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR( "The currently active campaign cannot be found. Please select another...", 1600)); gameseq_post_event(GS_EVENT_CAMPAIGN_ROOM); } else { gameseq_post_event(GS_EVENT_MAIN_MENU); } } else { gamesnd_play_iface(SND_GENERAL_FAIL); // if it's just the missing campaign file that failed for us then don't give the second popup if (Campaign_file_missing) { break; } } break; case B_PILOT_CLONE_BUTTON: if (Num_pilots < 1) { gamesnd_play_error_beep(); break; } Clone_flag = 1; barracks_create_new_pilot(); break; case B_PILOT_CONVERT_BUTTON: { /* New Pilot code no longer needs a conversion function. */ popup(PF_TITLE_BIG | PF_TITLE_BLUE | PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Disabled!\n\n\nMulti and Single Player Pilot files are now identical.\n\n" "Conversion between the two is no longer necessary.", 1601)); /* // no actual conversion with new pilot code if (Player_sel_mode == PLAYER_SELECT_MODE_SINGLE) { barracks_init_player_stuff(PLAYER_SELECT_MODE_MULTI); } else { // make sure we don't carry over the multi flag if (Cur_pilot->flags & PLAYER_FLAGS_IS_MULTI) { Cur_pilot->flags &= ~PLAYER_FLAGS_IS_MULTI; } barracks_init_player_stuff(PLAYER_SELECT_MODE_SINGLE); } gamesnd_play_iface(SND_USER_SELECT); */ break; } case B_PILOT_CREATE_BUTTON: Clone_flag = 0; barracks_create_new_pilot(); break; case B_HELP_BUTTON: launch_context_help(); gamesnd_play_iface(SND_HELP_PRESSED); break; case B_OPTION_BUTTON: gamesnd_play_iface(SND_SWITCH_SCREENS); gameseq_post_event(GS_EVENT_OPTIONS_MENU); break; case B_STATS_MEDAL_BUTTON: gamesnd_play_iface(SND_SWITCH_SCREENS); gameseq_post_event(GS_EVENT_VIEW_MEDALS); break; case B_PILOT_DELETE_BUTTON: barracks_delete_pilot(); break; case B_PILOT_SINGLE_MODE_BUTTON: if (Player_sel_mode != PLAYER_SELECT_MODE_SINGLE) { gamesnd_play_iface(SND_USER_SELECT); // make sure we don't carry over the multi flag if (Cur_pilot->flags & PLAYER_FLAGS_IS_MULTI) { Cur_pilot->flags &= ~PLAYER_FLAGS_IS_MULTI; } Pilot.save_player(Cur_pilot); barracks_init_player_stuff(PLAYER_SELECT_MODE_SINGLE); } break; case B_PILOT_MULTI_MODE_BUTTON: if ( Networking_disabled ) { game_feature_disabled_popup(); break; } if (Player_sel_mode != PLAYER_SELECT_MODE_MULTI) { gamesnd_play_iface(SND_USER_SELECT); Cur_pilot->flags |= PLAYER_FLAGS_IS_MULTI; Pilot.save_player(Cur_pilot); barracks_init_player_stuff(PLAYER_SELECT_MODE_MULTI); } break; } }
void player_select_button_pressed(int n) { int ret; switch (n) { case SCROLL_LIST_UP_BUTTON: player_select_set_bottom_text(""); player_select_scroll_list_up(); break; case SCROLL_LIST_DOWN_BUTTON: player_select_set_bottom_text(""); player_select_scroll_list_down(); break; case ACCEPT_BUTTON: // make sure he has a valid pilot selected if (Player_select_pilot < 0) { popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK,XSTR( "You must select a valid pilot first", 378)); } else { if (valid_pilot_lang(Pilots[Player_select_pilot])) { player_select_commit(); } else { popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK,XSTR( "Selected pilot was created with a different language\n" "to the currently active language.\n\n" "Please select a different pilot or change the language", 1637)); } } break; case CLONE_BUTTON: // if we're at max-pilots, don't allow another to be added if (Player_select_num_pilots >= MAX_PILOTS) { player_select_set_bottom_text(XSTR( "You already have the maximum # of pilots!", 379)); gamesnd_play_iface(SND_GENERAL_FAIL); break; } if (Player_select_pilot >= 0) { // first we have to make sure this guy is actually loaded for when we create the clone if (Player == NULL) { Player = &Players[0]; Player->flags |= PLAYER_FLAGS_STRUCTURE_IN_USE; } // attempt to read in the pilot file of the guy to be cloned if ( !Pilot.load_player(Pilots[Player_select_pilot], Player) ) { Error(LOCATION,"Couldn't load pilot file, bailing"); Player = NULL; Int3(); } // set the clone flag Player_select_clone_flag = 1; // create the new pilot (will be cloned with Player_select_clone_flag_set) if ( !player_select_create_new_pilot() ) { player_select_set_bottom_text(XSTR( "Error creating new pilot file!", 380)); Player_select_clone_flag = 0; Player->reset(); Player = NULL; break; } // display some text on the bottom of the dialog player_select_set_bottom_text(XSTR( "Type Callsign and Press Enter", 381)); // gray out all controls in the dialog player_select_set_controls(1); } break; case CREATE_PILOT_BUTTON: // if we're at max-pilots, don't allow another to be added if(Player_select_num_pilots >= MAX_PILOTS) { player_select_set_bottom_text(XSTR( "You already have the maximum # of pilots!", 379)); gamesnd_play_iface(SND_GENERAL_FAIL); break; } // create a new pilot if ( !player_select_create_new_pilot() ) { player_select_set_bottom_text(XSTR( "Type Callsign and Press Enter", 381)); } // don't clone anyone Player_select_clone_flag = 0; // display some text on the bottom of the dialog player_select_set_bottom_text(XSTR( "Type Callsign and Press Enter", 381)); // gray out all controls player_select_set_controls(1); break; case DELETE_BUTTON: player_select_set_bottom_text(""); if (Player_select_pilot >= 0) { if (Player_select_mode == PLAYER_SELECT_MODE_MULTI) { popup(PF_TITLE_BIG | PF_TITLE_RED | PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("Disabled!\n\nMulti and single player pilots are now identical. " "Deleting a multi-player pilot will also delete all single-player data for that pilot.\n\nAs a safety precaution, pilots can only be " "deleted from the single-player menu.", 1610)); } else { // display a popup requesting confirmation ret = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, POPUP_NO, POPUP_YES, XSTR( "Warning!\n\nAre you sure you wish to delete this pilot?", 382)); // delete the pilot if (ret == 1) { player_select_delete_pilot(); } } } break; case SINGLE_BUTTON: player_select_set_bottom_text(""); Player_select_autoaccept = 0; // switch to single player mode if (Player_select_mode != PLAYER_SELECT_MODE_SINGLE) { // play a little sound gamesnd_play_iface(SND_USER_SELECT); player_select_set_bottom_text(XSTR( "Single Player Mode", 376)); // reinitialize as single player mode player_select_init_player_stuff(PLAYER_SELECT_MODE_SINGLE); } else { gamesnd_play_iface(SND_GENERAL_FAIL); } break; case MULTI_BUTTON: player_select_set_bottom_text(""); Player_select_autoaccept = 0; if ( Networking_disabled ) { game_feature_disabled_popup(); break; } // switch to multiplayer mode if (Player_select_mode != PLAYER_SELECT_MODE_MULTI) { // play a little sound gamesnd_play_iface(SND_USER_SELECT); player_select_set_bottom_text(XSTR( "Multiplayer Mode", 377)); // reinitialize as multiplayer mode player_select_init_player_stuff(PLAYER_SELECT_MODE_MULTI); } else { gamesnd_play_iface(SND_GENERAL_FAIL); } break; } }