static RESULT cmd_load(const char** argv, int argc, GameContext* pContext, GameEventContext* pEvent) { GameEventContext event; //RESULT ret; if(pContext->status != Status_None) { MSG_OUT("已经在游戏中,不能加载一个游戏进度!\n"); return R_E_STATUS; } if(argc != 2) { param_error(argv[0]); return R_E_PARAM; } // load game INIT_EVENT(&event, GameEvent_LoadGame, INVALID_PLAYER , INVALID_PLAYER, pEvent); event.file_name = argv[1]; //ret = game_load(pContext, argv[1]); //if(R_SUCC != ret) //{ // return ret; //} // game main return game_main(pContext, &event); }
int APIENTRY wWinMain(HINSTANCE, HINSTANCE, LPWSTR, int) { xcom::init_framework(); int x = game_main(xcom::get_commandline(0, nullptr)); xcom::term_framework(); return x; }
int main(int argc, char **argv) { if (!SDL_getenv("SDL_AUDIODRIVER")) { SDL_putenv("SDL_AUDIODRIVER=waveout"); } return game_main(argc, argv); }
int sdl_main(int argc, char **argv, void *runner) { char *game_argv[] = {"descent", "-debug"}; int game_argc = 2; NaClCrashDumpInit(); loaddata(runner); GameArg.DbgVerbose = CON_DEBUG; con_printf(CON_DEBUG, "starting\n"); game_main(game_argc, game_argv); return 0; }
static void mainproc(void *arg) { Dynamic *dynamicp; Gfx *glistp; Control cont; init_dma(); init_task(); init_framebuffer(); read_rom( _staticSegmentStart, _staticSegmentRomStart, _staticSegmentRomEnd ); read_rom( _dkSegmentStart, _dkSegmentRomStart, _dkSegmentRomEnd ); read_rom( _dk7SegmentStart, _dk7SegmentRomStart, _dk7SegmentRomEnd ); read_rom( _roadSegmentStart, _roadSegmentRomStart, _roadSegmentRomEnd ); read_rom( _l2_tvSegmentStart, _l2_tvSegmentRomStart, _l2_tvSegmentRomEnd ); init_controlers( &cont ); game_init(); while (1) { read_controler( &cont ); dynamicp = &dynamic; guOrtho( &dynamicp->projection, -(float) SCREEN_WD / 2.0F, (float) SCREEN_WD / 2.0F, -(float) SCREEN_HT / 2.0F, (float) SCREEN_HT / 2.0F, 1.0F, 10.0F, 1.0F ); guRotate( &dynamicp->modeling, 0.0F, 0.0F, 0.0F, 1.0F ); glistp = dynamicp->glist; /* rcp rdp & color frame buffer initialize */ glistp = init_rcprdp( glistp, (char *)_staticSegmentStart, draw_buffer ); glistp = clear_cfb( glistp ); /* game main */ glistp = game_main( glistp, &cont ); gDPFullSync(glistp++); gSPEndDisplayList(glistp++); assert((glistp - dynamicp->glist) < GLIST_LEN); start_task( glistp, dynamicp ); swap_framebuffer( draw_buffer ); draw_buffer ^= 1; } }
int main(void){ init_ran_num(); init_disp(); while(1){ if(title())break; game_main(); } return 0; }
void main(){ vdp_init(); port_init(); psg_init(); scene_type = SCENE_DEMO; while(373){ stage = 0; /* リセットしないとデモでぷんぷん丸が滑り続ける */ current_player = 0; while(373){ scene_type = SCENE_DEMO; title_init(); title_main(); if(scene_type == SCENE_LOAD) break; if(scene_type == SCENE_SOUND_TEST){ sound_test_init(); sound_test_main(); scene_type = SCENE_DEMO; }else{ intro_main(); } } intro_main(); score_init(); level = 0; /* cheat */ if(ports[0].button & BUTTON_UP) stage = 1; if(ports[0].button & BUTTON_LEFT) stage = 2; if(ports[0].button & BUTTON_RIGHT) stage = 3; if(ports[0].button & BUTTON_DOWN){ scene_type = SCENE_ALL_CLEAR; }else{ while(373){ game_init(); map_show(); game_set_bgm(); game_main(); game_swap_players(); psg_init(); /* game over when there is no players */ if((players_continue[0] == 0) && (players_continue[1] == 0)){ break; } } } if(scene_type == SCENE_ALL_CLEAR){ stage = 0; /* リセットしないとデモでぷんぷん丸が滑り続ける */ current_player = 0; intro_ending_main(); /* intro loop */ ending_main(); /* ending loop */ } gameover_main("- GAME OVER -"); } }
int main(int argc, char **argv) { const char *cmdLine = argc > 1 ? argv[1] : ""; int retval; consoleInit(); retval = game_main(cmdLine); printf("DOS Exit (return code %d)\n", retval); return retval; }
static RESULT cmd_start(const char** argv, int argc, GameContext* pContext, GameEventContext* pEvent) { //RESULT ret; int cfg; const NewGameConfig* pConfig; GameEventContext event; if(pContext->status != Status_None) { MSG_OUT("你正在游戏中,不能开始一个新的游戏!"); return R_E_STATUS; } if(argc < 2 || 0 != to_int(argv[1], &cfg)) { param_error(argv[0]); return R_E_PARAM; } // get config struct pConfig = select_config(cfg); if(pConfig == NULL ) { param_error(argv[0]); return R_E_PARAM; } // new game INIT_EVENT(&event, GameEvent_NewGame, INVALID_PLAYER, INVALID_PLAYER, pEvent); event.new_game_config = pConfig; //ret = init_game_context(pContext, pConfig->ministers, pConfig->spies, pConfig->mutineers); //if(ret != R_SUCC) //{ // MSG_OUT("start init new game failed!"); // return ret; //} // game main return game_main(pContext, &event); }
/** * @brief Main entry point * @param argc Number of arguments * @param argv Arguments as strings * @return EXIT_SUCCESS */ int main(int argc, char **argv) { char secret[SECRET_MAX]; struct options opts; /* Parse options */ (void) memset(&opts, 0, sizeof(struct options)); parse_args(argc, argv, &opts, secret); /* Initialize signals */ sig_init(); /* Disable stdout buffering */ setbuf(stdout, NULL); /* Start stillepost */ game_main(&opts, secret); return EXIT_SUCCESS; }
int main( int argc, char **argv ) { init_arg(); g_flg_gui = TRUE; g_flg_cui_mouse = TRUE; #if defined( NDEBUG ) g_flg_cui = FALSE; #elif defined( DEBUG ) g_flg_cui = TRUE; #else g_flg_cui = FALSE; #endif // メイン処理の初期化 chk_arg( argc, argv ); init_game(); change_scene_gui( SCENE_N_INIT ); if( g_flg_cui_mouse ) gCuiMouse.init(); if( g_flg_gui ){ init_gtk_gui( argc, argv ); // GUI のメイン・ループを開始 gtk_main(); // 終了 close_game( EXIT_SUCCESS ); gtk_exit( EXIT_SUCCESS ); } else if( g_flg_cui_mouse ){ init_gtk_cui_mouse( argc, argv ); // CUI のメイン・ループを開始 game_main(); // 終了 close_game( EXIT_SUCCESS ); } else if( g_flg_cui ){ init_gtk_cui( argc, argv ); // CUI のメイン・ループを開始 game_main(); // 終了 close_game( EXIT_SUCCESS ); } exit_game( EXIT_SUCCESS ); return EXIT_SUCCESS; }
BOOL StartGame(void) { char buf[1024]; extern void *screen; int i; StopMenuMusic(); D(bug("Before FreeMenuStuff()\n")); FreeMenuStuff(); D(bug("After FreeMenuStuff()\n")); for(i=0;i<ARCADE_TEAMS+1;i++) arcade_gfx[i]=NULL; os_stop_audio(); game_start=TRUE; game_main(); if(network_game) { network_game=FALSE; free_network(); } { SDL_Event e; while(SDL_PollEvent(&e)); } game_start = FALSE; snprintf(buf, 1024, "%sthismatch", TEMP_DIR); #ifdef __CODEGUARD__ if(access(buf,0) != -1) #endif remove(buf/*-*/); WINDOW_WIDTH=wanted_width; WINDOW_HEIGHT=wanted_height; OpenMenuScreen(); SDL_ShowCursor(1); if(!screen || !(LoadMenuStuff())) { request("Unable to load the menu datas!"); return FALSE; } os_start_audio(); if(arcade_teams) LoadArcadeGfx(); ClearSelection(); return TRUE; }