Example #1
0
static gboolean
configure_event_cb (GtkWidget *widget, GdkEventConfigure *event, gpointer data)
{
  int tilesize, ts_x, ts_y;
  int i;

  /* Compute the new tile size based on the size of the
   * drawing area, rounded down. */
  ts_x = event->width / BOARDWIDTH;
  ts_y = event->height / BOARDHEIGHT;
  if (ts_x * BOARDWIDTH > event->width)
    ts_x--;
  if (ts_y * BOARDHEIGHT > event->height)
    ts_y--;
  tilesize = MIN (ts_x, ts_y);

  gnibbles_load_pixmap (tilesize);
  gnibbles_load_logo (tilesize);

  clutter_actor_set_size (CLUTTER_ACTOR (stage),
                          BOARDWIDTH * tilesize,
                          BOARDWIDTH * tilesize);
  if (game_running ()) {
    if (board) {
      gnibbles_board_rescale (board, tilesize);
      gnibbles_boni_rescale (boni, tilesize);

      for (i=0; i<properties->numworms; i++)
        gnibbles_worm_rescale (worms[i], tilesize);

      if (warpmanager)
        gnibbles_warpmanager_rescale (warpmanager, tilesize);
    }
  } else {
    if (logo)
      hide_logo ();

    if (board)
      gnibbles_board_rescale (board, tilesize);

    render_logo ();
  }

  /* But, has the tile size changed? */
  if (properties->tilesize == tilesize) {
    /* We must always re-load the logo. */
    gnibbles_load_logo (tilesize);
    return FALSE;
  }

  properties->tilesize = tilesize;
  gnibbles_properties_set_tile_size (tilesize);

  return FALSE;
}
Example #2
0
static gboolean
new_game_2_cb (GtkWidget * widget, gpointer data)
{
  if (!paused) {
    if (!keyboard_id)
      keyboard_id = g_signal_connect (G_OBJECT (stage),
                                      "key-press-event",
                                      G_CALLBACK (key_press_cb), NULL);
#ifdef GGZ_CLIENT
    if (!main_id && ggz_network_mode && network_is_host ()) {
      main_id = g_timeout_add (GAMEDELAY * (properties->gamespeed + NETDELAY),
                               (GSourceFunc) network_loop, NULL);
    } else
#endif
    if (!main_id && !ggz_network_mode) {
      main_id = g_timeout_add (GAMEDELAY * properties->gamespeed,
                               (GSourceFunc) main_loop, NULL);
    }
#ifdef GGZ_CLIENT
    if (!add_bonus_id && network_is_host ()) {
#else
    if (!add_bonus_id) {
#endif
      add_bonus_id = g_timeout_add (BONUSDELAY *
                                    properties->gamespeed,
                                    (GSourceFunc) add_bonus_cb, NULL);
    }
  }

  dummy_id = 0;

  return FALSE;
}

gboolean
new_game (void)
{
  int i;

  gtk_action_set_sensitive (new_network_action, FALSE);

  if (ggz_network_mode) {
    gtk_action_set_sensitive (pause_action, FALSE);
  } else {
    gtk_action_set_sensitive (pause_action, TRUE);
  }
  gtk_action_set_sensitive (end_game_action, TRUE);
  gtk_action_set_sensitive (preferences_action, !ggz_network_mode);

  if (game_running ()) {
    end_game (FALSE);
    main_id = 0;
  }

  if (ggz_network_mode || !properties->random) {
    current_level = properties->startlevel;
  } else {
    current_level = rand () % MAXLEVEL + 1;
  }

  hide_logo ();
  gnibbles_init ();
  gnibbles_board_level_new (board, current_level);
  gnibbles_board_level_add_bonus (board, 1);

  for (i = 0; i < properties->numworms; i++) {
    if (!clutter_actor_get_stage (worms[i]->actors))
      clutter_container_add_actor (CLUTTER_CONTAINER (stage), worms[i]->actors);
    gnibbles_worm_show (worms[i]);
  }

  paused = 0;
  gtk_action_set_visible (pause_action, !paused);
  gtk_action_set_visible (resume_action, paused);
  gtk_action_set_visible (player_list_action, ggz_network_mode);

  if (restart_id) {
    g_source_remove (restart_id);
    restart_id = 0;
  }

  if (add_bonus_id) {
    g_source_remove (add_bonus_id);
    add_bonus_id = 0;
  }

  if (dummy_id)
    g_source_remove (dummy_id);

  dummy_id = g_timeout_add_seconds (1, (GSourceFunc) new_game_2_cb, NULL);

  network_gui_update ();

  return TRUE;
}
void
gnibbles_preferences_cb (GtkWidget * widget, gpointer data)
{
  GtkWidget *notebook;
  GtkWidget *label;
  GtkWidget *frame;
  GtkWidget *button;
  GtkWidget *levelspinner;
  GtkWidget *vbox, *vbox2;
  GtkObject *adjustment;
  GtkWidget *label2;
  GtkWidget *table, *table2;
  GtkWidget *omenu;
  GtkWidget *controls;
  gchar *buffer;
  gint i;
  gint running = 0;

  if (pref_dialog) {
    gtk_window_present (GTK_WINDOW (pref_dialog));
    return;
  }

  if (!paused) {
    unpause = 1;
    pause_game_cb (NULL, 0);
  }

  if (game_running ())
    running = 1;

  pref_dialog = gtk_dialog_new_with_buttons (_("Nibbles Preferences"),
					     GTK_WINDOW (window), 0,
					     GTK_STOCK_CLOSE,
					     GTK_RESPONSE_CLOSE, NULL);
  gtk_dialog_set_has_separator (GTK_DIALOG (pref_dialog), FALSE);
  gtk_container_set_border_width (GTK_CONTAINER (pref_dialog), 5);
  gtk_box_set_spacing (GTK_BOX (GTK_DIALOG (pref_dialog)->vbox), 2);

  notebook = gtk_notebook_new ();
  gtk_container_set_border_width (GTK_CONTAINER (notebook), 5);
  gtk_container_add (GTK_CONTAINER (GTK_DIALOG (pref_dialog)->vbox),
		     notebook);

  label = gtk_label_new (_("Game"));
  table = gtk_table_new (1, 2, FALSE);
  gtk_table_set_col_spacings (GTK_TABLE (table), 18);
  gtk_container_set_border_width (GTK_CONTAINER (table), 12);

  gtk_notebook_append_page (GTK_NOTEBOOK (notebook), table, label);

  frame = games_frame_new (_("Speed"));
  if (running)
    gtk_widget_set_sensitive (frame, FALSE);

  gtk_table_attach (GTK_TABLE (table), frame, 0, 1, 0, 1, 0,
		    GTK_FILL | GTK_EXPAND, 0, 0);

  vbox = gtk_vbox_new (FALSE, 6);
  gtk_container_add (GTK_CONTAINER (frame), vbox);

  button = gtk_radio_button_new_with_label (NULL, _("Nibbles newbie"));

  gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);
  if (properties->gamespeed == 4)
    gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), TRUE);
  g_signal_connect (GTK_OBJECT (button), "toggled", G_CALLBACK
		    (game_speed_cb), (gpointer) 4);

  button = gtk_radio_button_new_with_label (gtk_radio_button_get_group
					    (GTK_RADIO_BUTTON (button)),
					    _("My second day"));

  gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);
  if (properties->gamespeed == 3)
    gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), TRUE);
  g_signal_connect (GTK_OBJECT (button), "toggled", G_CALLBACK
		    (game_speed_cb), (gpointer) 3);

  button = gtk_radio_button_new_with_label (gtk_radio_button_get_group
					    (GTK_RADIO_BUTTON (button)),
					    _("Not too shabby"));

  gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);
  if (properties->gamespeed == 2)
    gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), TRUE);
  g_signal_connect (GTK_OBJECT (button), "toggled", G_CALLBACK
		    (game_speed_cb), (gpointer) 2);

  button = gtk_radio_button_new_with_label (gtk_radio_button_get_group
					    (GTK_RADIO_BUTTON (button)),
					    _("Finger-twitching good"));

  gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);
  if (properties->gamespeed == 1)
    gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), TRUE);
  g_signal_connect (GTK_OBJECT (button), "toggled", G_CALLBACK
		    (game_speed_cb), (gpointer) 1);


  /* Options */
  frame = games_frame_new (_("Options"));
  gtk_table_attach_defaults (GTK_TABLE (table), frame, 1, 2, 0, 1);

  vbox = gtk_vbox_new (FALSE, 6);
  gtk_container_add (GTK_CONTAINER (frame), vbox);

  button =
    gtk_check_button_new_with_mnemonic (_("_Play levels in random order"));
  gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);

  if (running || ggz_network_mode)
    gtk_widget_set_sensitive (button, FALSE);
  if (properties->random)
    gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), TRUE);
  g_signal_connect (GTK_OBJECT (button), "toggled", G_CALLBACK
		    (random_order_cb), NULL);

  button = gtk_check_button_new_with_mnemonic (_("_Enable fake bonuses"));
  gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);

  if (running)
    gtk_widget_set_sensitive (button, FALSE);
  if (properties->fakes)
    gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), TRUE);
  g_signal_connect (GTK_OBJECT (button), "toggled", G_CALLBACK
		    (fake_bonus_cb), NULL);

  button = gtk_check_button_new_with_mnemonic (_("E_nable sounds"));
  gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);
  if (properties->sound)
    gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), TRUE);
  g_signal_connect (GTK_OBJECT (button), "toggled", G_CALLBACK
		    (sound_cb), NULL);

  table2 = gtk_table_new (3, 2, FALSE);
  gtk_box_pack_start (GTK_BOX (vbox), table2, FALSE, FALSE, 0);
  gtk_table_set_row_spacings (GTK_TABLE (table2), 6);
  gtk_table_set_col_spacings (GTK_TABLE (table2), 12);
  gtk_container_set_border_width (GTK_CONTAINER (table2), 0);

  label2 = gtk_label_new_with_mnemonic (_("_Starting level:"));
  start_level_label = label2;
  gtk_widget_set_name (label2, "StartLevelLabel");
  gtk_misc_set_alignment (GTK_MISC (label2), 0, 0.5);

  if (properties->random)
    gtk_widget_set_sensitive (GTK_WIDGET (label2), FALSE);
  if (running)
    gtk_widget_set_sensitive (GTK_WIDGET (label2), FALSE);
  gtk_table_attach (GTK_TABLE (table2), label2, 0, 1, 0, 1, GTK_FILL, 0, 0,
		    0);

  adjustment = gtk_adjustment_new ((gfloat) properties->startlevel, 1.0,
				   MAXLEVEL, 1.0, 5.0, 0.0);

  levelspinner = gtk_spin_button_new (GTK_ADJUSTMENT (adjustment), 0, 0);
  start_level_spin_button = levelspinner;
  gtk_widget_set_name (levelspinner, "StartLevelSpinButton");
  gtk_spin_button_set_wrap (GTK_SPIN_BUTTON (levelspinner), FALSE);
  gtk_label_set_mnemonic_widget (GTK_LABEL (label2), levelspinner);

  if (properties->random)
    gtk_widget_set_sensitive (GTK_WIDGET (levelspinner), FALSE);
  if (running)
    gtk_widget_set_sensitive (GTK_WIDGET (levelspinner), FALSE);
  gtk_table_attach_defaults (GTK_TABLE (table2), levelspinner, 1, 2, 0, 1);
  g_signal_connect (GTK_OBJECT (adjustment), "value_changed",
		    G_CALLBACK (start_level_cb), levelspinner);

  label2 = gtk_label_new_with_mnemonic (_("Number of _human players:"));
  gtk_misc_set_alignment (GTK_MISC (label2), 0, 0.5);

  gtk_table_attach (GTK_TABLE (table2), label2, 0, 1, 1, 2, GTK_FILL, 0, 0,
		    0);
  if (running || ggz_network_mode)
    gtk_widget_set_sensitive (label2, FALSE);

  adjustment = gtk_adjustment_new ((gfloat) properties->human, 0.0,
				   NUMWORMS, 1.0, 1.0, 0.0);

  num_human = gtk_spin_button_new (GTK_ADJUSTMENT (adjustment), 0, 0);
  gtk_spin_button_set_wrap (GTK_SPIN_BUTTON (num_human), FALSE);
  gtk_label_set_mnemonic_widget (GTK_LABEL (label2), num_human);

  gtk_table_attach_defaults (GTK_TABLE (table2), num_human, 1, 2, 1, 2);
  if (running || ggz_network_mode)
    gtk_widget_set_sensitive (num_human, FALSE);
  g_signal_connect (GTK_OBJECT (adjustment), "value_changed",
		    G_CALLBACK (num_worms_cb), num_human);

  label2 = gtk_label_new_with_mnemonic (_("Number of _AI players:"));
  gtk_misc_set_alignment (GTK_MISC (label2), 0, 0.5);

  gtk_table_attach (GTK_TABLE (table2), label2, 0, 1, 2, 3, GTK_FILL, 0, 0,
		    0);
  if (running || ggz_network_mode)
    gtk_widget_set_sensitive (label2, FALSE);

  adjustment = gtk_adjustment_new ((gfloat) properties->ai, 0.0,
				   NUMWORMS, 1.0, 1.0, 0.0);

  num_ai = gtk_spin_button_new (GTK_ADJUSTMENT (adjustment), 0, 0);
  gtk_spin_button_set_wrap (GTK_SPIN_BUTTON (num_ai), FALSE);
  gtk_label_set_mnemonic_widget (GTK_LABEL (label2), num_ai);

  gtk_table_attach_defaults (GTK_TABLE (table2), num_ai, 1, 2, 2, 3);
  if (running || ggz_network_mode)
    gtk_widget_set_sensitive (num_ai, FALSE);
  g_signal_connect (GTK_OBJECT (adjustment), "value_changed",
		    G_CALLBACK (num_worms_cb), num_ai);

  for (i = 0; i < NUMWORMS; i++) {
    char up_key[64];
    char down_key[64];
    char left_key[64];
    char right_key[64];

    buffer = g_strdup_printf ("%s %d", _("Worm"), i + 1);
    label = gtk_label_new (buffer);
    g_free (buffer);

    vbox = gtk_vbox_new (FALSE, 18);
    gtk_container_set_border_width (GTK_CONTAINER (vbox), 12);

    gtk_notebook_append_page (GTK_NOTEBOOK (notebook), vbox, label);

    frame = games_frame_new (_("Keyboard Controls"));

    controls = games_controls_list_new (KEY_PREFERENCES_GROUP);

    g_snprintf (left_key, sizeof (left_key), KEY_WORM_LEFT, i);
    g_snprintf (right_key, sizeof (right_key), KEY_WORM_RIGHT, i);
    g_snprintf (up_key, sizeof (up_key), KEY_WORM_UP, i);
    g_snprintf (down_key, sizeof (down_key), KEY_WORM_DOWN, i);

    games_controls_list_add_controls (GAMES_CONTROLS_LIST (controls),
				      left_key, _("Move left"), GDK_Left,
                                      right_key, _("Move right"), GDK_Right,
                                      up_key, _("Move up"), GDK_Up,
                                      down_key, _("Move down"), GDK_Down,
				      NULL);
    gtk_container_add (GTK_CONTAINER (frame), controls);

    gtk_box_pack_start (GTK_BOX (vbox), frame, TRUE, TRUE, 0);

    frame = games_frame_new (_("Options"));
    gtk_box_pack_start (GTK_BOX (vbox), frame, FALSE, FALSE, 0);

    vbox2 = gtk_vbox_new (FALSE, 6);
    gtk_container_add (GTK_CONTAINER (frame), vbox2);

    button = gtk_check_button_new_with_mnemonic (_("_Use relative movement"));
    gtk_box_pack_start (GTK_BOX (vbox2), button, FALSE, FALSE, 0);

    table2 = gtk_table_new (1, 2, FALSE);
    gtk_table_set_col_spacings (GTK_TABLE (table2), 12);
    gtk_box_pack_start (GTK_BOX (vbox2), table2, FALSE, FALSE, 0);

    label2 = gtk_label_new_with_mnemonic (_("_Worm color:"));
    gtk_misc_set_alignment (GTK_MISC (label2), 0, 0.5);
    gtk_table_attach (GTK_TABLE (table2), label2, 0, 1, 0, 1, 0, 0, 0, 0);

    omenu = gtk_combo_box_new_text ();
    gtk_label_set_mnemonic_widget (GTK_LABEL (label2), omenu);
    gtk_combo_box_append_text (GTK_COMBO_BOX (omenu), _("Red"));
    gtk_combo_box_append_text (GTK_COMBO_BOX (omenu), _("Green"));
    gtk_combo_box_append_text (GTK_COMBO_BOX (omenu), _("Blue"));
    gtk_combo_box_append_text (GTK_COMBO_BOX (omenu), _("Yellow"));
    gtk_combo_box_append_text (GTK_COMBO_BOX (omenu), _("Cyan"));
    gtk_combo_box_append_text (GTK_COMBO_BOX (omenu), _("Purple"));
    gtk_combo_box_append_text (GTK_COMBO_BOX (omenu), _("Gray"));
    g_signal_connect (GTK_OBJECT (omenu), "changed",
		      G_CALLBACK (set_worm_color_cb),
		      GINT_TO_POINTER (i));
    gtk_combo_box_set_active (GTK_COMBO_BOX (omenu),
			      properties->wormprops[i]->color - WORMRED);
    gtk_table_attach_defaults (GTK_TABLE (table2), omenu, 1, 2, 0, 1);

    set_worm_controls_sensitivity (i, properties->wormprops[i]->relmove);
    gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button),
				  properties->wormprops[i]->relmove);
    g_signal_connect (G_OBJECT (button), "toggled",
		      G_CALLBACK (worm_relative_movement_cb),
		      GINT_TO_POINTER (i));
  }

  g_signal_connect (G_OBJECT (pref_dialog), "response",
		    G_CALLBACK (apply_cb), NULL);
  g_signal_connect (G_OBJECT (pref_dialog), "destroy",
		    G_CALLBACK (destroy_cb), NULL);
  g_signal_connect (G_OBJECT (pref_dialog), "close",
		    G_CALLBACK (destroy_cb), NULL);

  gtk_widget_show_all (pref_dialog);

}