Example #1
0
int get_move(void) {
	int retval = -1;
	int mousex, mousey;
	SDL_Event event;
	const Uint8 *keystate = SDL_GetKeyboardState(NULL);
	Uint8 mousestate = SDL_GetMouseState(&mousex, &mousey);

	if (mousestate & SDL_BUTTON_MIDDLE) {
		move_camera(-(mousey - last_mousey) * MOUSE_CAM_SPEED, -(mousex - last_mousex) * MOUSE_CAM_SPEED);
		last_mousex = mousex;
		last_mousey = mousey;
	} else {
		last_mousex = mousex;
		last_mousey = mousey;
	}

	if (keystate[SDL_SCANCODE_LCTRL]) {
		if (keystate[SDL_SCANCODE_DOWN])
			move_camera(-KEYBOARD_CAM_SPEED, 0.0f);
		if (keystate[SDL_SCANCODE_LEFT])
			move_camera(0.0f, -KEYBOARD_CAM_SPEED);
		if (keystate[SDL_SCANCODE_RIGHT])
			move_camera(0.0f, KEYBOARD_CAM_SPEED);
		if (keystate[SDL_SCANCODE_UP])
			move_camera(KEYBOARD_CAM_SPEED, 0.0f);

		while (SDL_PollEvent(&event))
			if (event.type == SDL_QUIT)
				/* FIXME */
				exit(0);
	}

	while (SDL_PollEvent(&event)) {
		gg_event_t gg_event;

		if (event.type == SDL_QUIT)
			/* FIXME */
			exit(0);

		if (event.type == SDL_MOUSEMOTION)
			set_mouse_pos(event.motion.x, event.motion.y);

		if (!gg_dialog_get_active() && event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) {
			retval = get_mouse_square();
			if (retval != -1)
				select_piece(retval);

			continue;
		}

		if (!gg_dialog_get_active() && event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_RIGHT) {
			gg_dialog_open(dialog_system_create());

			continue;
		}

		if ((event.type == SDL_KEYDOWN && event.key.keysym.mod & KMOD_ALT && event.key.keysym.sym == SDLK_RETURN) ||
			(event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_F11)) {
			DBG_LOG("Toggled fullscreen");
			toggle_fullscreen();
			continue;
		}

		gg_event = convert_event(&event);

		if (gg_event.type == GG_EVENT_NONE)
			continue;

		if (gg_dialog_get_active())
			gg_dialog_input_current(gg_event);

		/* In the promote dialog */
		else if (gg_event.type == GG_EVENT_KEY)
			switch (gg_event.key) {
			case GG_KEY_LEFT:
				move_selector(SELECTOR_LEFT);
				break;
			case GG_KEY_RIGHT:
				move_selector(SELECTOR_RIGHT);
				break;
			case GG_KEY_UP:
				move_selector(SELECTOR_UP);
				break;
			case GG_KEY_DOWN:
				move_selector(SELECTOR_DOWN);
				break;
			case GG_KEY_ACTION:
				retval = get_selector();
				select_piece(retval);
				break;
			case GG_KEY_ESCAPE:
				gg_dialog_open(dialog_system_create());
				break;
			case 'g':
			case GG_KEY_EXTRA3:
				/* gg_dialog_open(dialog_ingame_create()); */
				break;
			case 'p':
				game_view_prev();
				break;
			case 'n':
				game_view_next();
				break;
			case 'r':
				game_retract_move();
				break;
			default:
				break;
			}
	}
	return retval;
}
Example #2
0
int get_move()
{
    int retval = -1;
    int mousex, mousey;
    static Sint16 rotx, roty;
    SDL_Event event;
    Uint8 *keystate = SDL_GetKeyState(NULL);
    Uint8 mousestate = SDL_GetMouseState(&mousex, &mousey);

    if( mousestate & SDL_BUTTON_MIDDLE )
    {
        move_camera( -(mousey-last_mousey)*MOUSE_CAM_SPEED, -(mousex-last_mousex)*MOUSE_CAM_SPEED);
        last_mousex=mousex;
        last_mousey=mousey;
    }
    else
    {
        last_mousex=mousex;
        last_mousey=mousey;
    }

    if (keystate[SDLK_LCTRL])
    {
        if (keystate[SDLK_DOWN])
            move_camera(-KEYBOARD_CAM_SPEED, 0.0f);
        if (keystate[SDLK_LEFT])
            move_camera(0.0f, -KEYBOARD_CAM_SPEED);
        if (keystate[SDLK_RIGHT])
            move_camera(0.0f, KEYBOARD_CAM_SPEED);
        if (keystate[SDLK_UP])
            move_camera(KEYBOARD_CAM_SPEED, 0.0f);

        while (SDL_PollEvent( &event ))
            if (event.type == SDL_QUIT)
                /* FIXME */
                exit(0);
    }

    if ((roty < -3000) || (roty > 3000))
        move_camera(-roty / (float) 32768 * KEYBOARD_CAM_SPEED, 0.0f);

    if ((rotx < -3000) || (rotx > 3000))
        move_camera(0.0f, -rotx / (float) 32768 * KEYBOARD_CAM_SPEED);

    while ( SDL_PollEvent( &event ) )
    {
        gg_event_t gg_event;

        if (event.type == SDL_QUIT)
            /* FIXME */
            exit(0);

        if (event.type == SDL_MOUSEMOTION)
            set_mouse_pos( event.motion.x, event.motion.y );

        if (!gg_dialog_get_active() && event.type == SDL_MOUSEBUTTONDOWN &&
                event.button.button == SDL_BUTTON_LEFT)
        {
            retval = get_mouse_square();
            if (retval != -1)
                select_piece(retval);

            continue;
        }

        if (!gg_dialog_get_active() && event.type == SDL_MOUSEBUTTONDOWN &&
                event.button.button == SDL_BUTTON_RIGHT)
        {
            gg_dialog_open(dialog_system_create());

            continue;
        }

        if ((event.type == SDL_JOYAXISMOTION) && (event.jaxis.axis == AXIS_VIEW_X))
        {
            rotx = event.jaxis.value;
            continue;
        }

        if ((event.type == SDL_JOYAXISMOTION) && (event.jaxis.axis == AXIS_VIEW_Y))
        {
            roty = event.jaxis.value;
            continue;
        }

        if ( (event.type == SDL_KEYDOWN && event.key.keysym.mod & KMOD_ALT &&
            event.key.keysym.sym == SDLK_RETURN) || (event.type == SDL_KEYDOWN &&
            event.key.keysym.sym == SDLK_F11) )
        {
            DBG_LOG( "toggled fullscreen" );
            toggle_fullscreen();
            continue;
        }

        gg_event = convert_event(&event);

        if (gg_event.type == GG_EVENT_NONE)
            continue;

        if (gg_dialog_get_active())
            gg_dialog_input_current(gg_event);

        /* In the promote dialog */
        else if (gg_event.type == GG_EVENT_KEY)
            switch (gg_event.key)
            {
            case GG_KEY_LEFT:
                move_selector(SELECTOR_LEFT);
                break;
            case GG_KEY_RIGHT:
                move_selector(SELECTOR_RIGHT);
                break;
            case GG_KEY_UP:
                move_selector(SELECTOR_UP);
                break;
            case GG_KEY_DOWN:
                move_selector(SELECTOR_DOWN);
                break;
            case GG_KEY_ACTION:
                retval = get_selector();
                select_piece(retval);
                break;
            case GG_KEY_ESCAPE:
                gg_dialog_open(dialog_system_create());
                break;
            case 'g':
            case GG_KEY_EXTRA3:
                /* gg_dialog_open(dialog_ingame_create()); */
                break;
            case 'p':
                game_view_prev();
                break;
            case 'n':
                game_view_next();
                break;
            case 'u':
                game_undo();
                break;
            case 's':
                fen_encode(get_board());
                /* game_save(); */
                break;
            case 'l':
                /* load_game(); */
                break;
            default:
                break;
            }
    }
    return retval;
}