int get_move(void) { int retval = -1; int mousex, mousey; SDL_Event event; const Uint8 *keystate = SDL_GetKeyboardState(NULL); Uint8 mousestate = SDL_GetMouseState(&mousex, &mousey); if (mousestate & SDL_BUTTON_MIDDLE) { move_camera(-(mousey - last_mousey) * MOUSE_CAM_SPEED, -(mousex - last_mousex) * MOUSE_CAM_SPEED); last_mousex = mousex; last_mousey = mousey; } else { last_mousex = mousex; last_mousey = mousey; } if (keystate[SDL_SCANCODE_LCTRL]) { if (keystate[SDL_SCANCODE_DOWN]) move_camera(-KEYBOARD_CAM_SPEED, 0.0f); if (keystate[SDL_SCANCODE_LEFT]) move_camera(0.0f, -KEYBOARD_CAM_SPEED); if (keystate[SDL_SCANCODE_RIGHT]) move_camera(0.0f, KEYBOARD_CAM_SPEED); if (keystate[SDL_SCANCODE_UP]) move_camera(KEYBOARD_CAM_SPEED, 0.0f); while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT) /* FIXME */ exit(0); } while (SDL_PollEvent(&event)) { gg_event_t gg_event; if (event.type == SDL_QUIT) /* FIXME */ exit(0); if (event.type == SDL_MOUSEMOTION) set_mouse_pos(event.motion.x, event.motion.y); if (!gg_dialog_get_active() && event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) { retval = get_mouse_square(); if (retval != -1) select_piece(retval); continue; } if (!gg_dialog_get_active() && event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_RIGHT) { gg_dialog_open(dialog_system_create()); continue; } if ((event.type == SDL_KEYDOWN && event.key.keysym.mod & KMOD_ALT && event.key.keysym.sym == SDLK_RETURN) || (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_F11)) { DBG_LOG("Toggled fullscreen"); toggle_fullscreen(); continue; } gg_event = convert_event(&event); if (gg_event.type == GG_EVENT_NONE) continue; if (gg_dialog_get_active()) gg_dialog_input_current(gg_event); /* In the promote dialog */ else if (gg_event.type == GG_EVENT_KEY) switch (gg_event.key) { case GG_KEY_LEFT: move_selector(SELECTOR_LEFT); break; case GG_KEY_RIGHT: move_selector(SELECTOR_RIGHT); break; case GG_KEY_UP: move_selector(SELECTOR_UP); break; case GG_KEY_DOWN: move_selector(SELECTOR_DOWN); break; case GG_KEY_ACTION: retval = get_selector(); select_piece(retval); break; case GG_KEY_ESCAPE: gg_dialog_open(dialog_system_create()); break; case 'g': case GG_KEY_EXTRA3: /* gg_dialog_open(dialog_ingame_create()); */ break; case 'p': game_view_prev(); break; case 'n': game_view_next(); break; case 'r': game_retract_move(); break; default: break; } } return retval; }
int get_move() { int retval = -1; int mousex, mousey; static Sint16 rotx, roty; SDL_Event event; Uint8 *keystate = SDL_GetKeyState(NULL); Uint8 mousestate = SDL_GetMouseState(&mousex, &mousey); if( mousestate & SDL_BUTTON_MIDDLE ) { move_camera( -(mousey-last_mousey)*MOUSE_CAM_SPEED, -(mousex-last_mousex)*MOUSE_CAM_SPEED); last_mousex=mousex; last_mousey=mousey; } else { last_mousex=mousex; last_mousey=mousey; } if (keystate[SDLK_LCTRL]) { if (keystate[SDLK_DOWN]) move_camera(-KEYBOARD_CAM_SPEED, 0.0f); if (keystate[SDLK_LEFT]) move_camera(0.0f, -KEYBOARD_CAM_SPEED); if (keystate[SDLK_RIGHT]) move_camera(0.0f, KEYBOARD_CAM_SPEED); if (keystate[SDLK_UP]) move_camera(KEYBOARD_CAM_SPEED, 0.0f); while (SDL_PollEvent( &event )) if (event.type == SDL_QUIT) /* FIXME */ exit(0); } if ((roty < -3000) || (roty > 3000)) move_camera(-roty / (float) 32768 * KEYBOARD_CAM_SPEED, 0.0f); if ((rotx < -3000) || (rotx > 3000)) move_camera(0.0f, -rotx / (float) 32768 * KEYBOARD_CAM_SPEED); while ( SDL_PollEvent( &event ) ) { gg_event_t gg_event; if (event.type == SDL_QUIT) /* FIXME */ exit(0); if (event.type == SDL_MOUSEMOTION) set_mouse_pos( event.motion.x, event.motion.y ); if (!gg_dialog_get_active() && event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) { retval = get_mouse_square(); if (retval != -1) select_piece(retval); continue; } if (!gg_dialog_get_active() && event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_RIGHT) { gg_dialog_open(dialog_system_create()); continue; } if ((event.type == SDL_JOYAXISMOTION) && (event.jaxis.axis == AXIS_VIEW_X)) { rotx = event.jaxis.value; continue; } if ((event.type == SDL_JOYAXISMOTION) && (event.jaxis.axis == AXIS_VIEW_Y)) { roty = event.jaxis.value; continue; } if ( (event.type == SDL_KEYDOWN && event.key.keysym.mod & KMOD_ALT && event.key.keysym.sym == SDLK_RETURN) || (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_F11) ) { DBG_LOG( "toggled fullscreen" ); toggle_fullscreen(); continue; } gg_event = convert_event(&event); if (gg_event.type == GG_EVENT_NONE) continue; if (gg_dialog_get_active()) gg_dialog_input_current(gg_event); /* In the promote dialog */ else if (gg_event.type == GG_EVENT_KEY) switch (gg_event.key) { case GG_KEY_LEFT: move_selector(SELECTOR_LEFT); break; case GG_KEY_RIGHT: move_selector(SELECTOR_RIGHT); break; case GG_KEY_UP: move_selector(SELECTOR_UP); break; case GG_KEY_DOWN: move_selector(SELECTOR_DOWN); break; case GG_KEY_ACTION: retval = get_selector(); select_piece(retval); break; case GG_KEY_ESCAPE: gg_dialog_open(dialog_system_create()); break; case 'g': case GG_KEY_EXTRA3: /* gg_dialog_open(dialog_ingame_create()); */ break; case 'p': game_view_prev(); break; case 'n': game_view_next(); break; case 'u': game_undo(); break; case 's': fen_encode(get_board()); /* game_save(); */ break; case 'l': /* load_game(); */ break; default: break; } } return retval; }