Example #1
0
// switch between gamestates
void switchgs(enum GameState newgs)
{
	FastClearScreen_R(lightbuffer);
	FastClearScreen_R(darkbuffer);

	birdframe = 0;
	// deinitialize
	switch (gs)
	{
		case GS_MENU:
			menu_deinit(newgs);
			break;
		case GS_GAME:
			game_deinit(newgs);
			break;
		case GS_GAMEOVER:
			gameover_deinit(newgs);
			break;
		default:
			break;
	}
	// initialize
	switch (newgs)
	{
		case GS_MENU:
			menu_init(gs);
			break;
		case GS_GAME:
			game_init(gs);
			break;
		case GS_GAMEOVER:
			gameover_init(gs);
			break;
		default:
			break;
	}
	gs = newgs;
}
Example #2
0
void view_init() {
	sidebar_width=platform_lowres?3*SIDEBAR_WIDTH_MAX/4:SIDEBAR_WIDTH_MAX;
	font_std=d_font_load("res/FreeMonoBold.ttf", platform_lowres?8:12, 512, 512);
	mouse_tilesheet=d_render_tilesheet_load("res/mouse.png", 16, 16, DARNIT_PFORMAT_RGB5A1);
	mouse_target_tilesheet=d_render_tilesheet_load("res/target.png", 32, 32, DARNIT_PFORMAT_RGB5A1);
	
	//Menu background
	int scale=config.plasma==0?1:(1<<(5-config.plasma));
	view_background_w=platform.screen_w/scale;
	view_background_h=platform.screen_h/scale;
	view_background_ts=d_render_tilesheet_new(1, 1, view_background_w, view_background_h, DARNIT_PFORMAT_RGB5A1);
	view_background_tile=d_render_tile_new(1, view_background_ts);
	view_background_pixbuf=malloc(view_background_w*view_background_h*sizeof(unsigned int));
	d_render_tilesheet_scale_algorithm(view_background_ts, DARNIT_SCALE_LINEAR);
	d_render_tile_move(view_background_tile, 0, 0, 0);
	d_render_tile_tilesheet_coord_set(view_background_tile, 0, 0, 0, view_background_w, view_background_h);
	d_render_tile_size_set(view_background_tile, 0, platform.screen_w, platform.screen_h);
	view_background_update(0);
	
	menu_init();
	lobby_init();
	game_view_init();
	gameover_init();
	chat_init();
	
	gamestate_pane[GAME_STATE_MENU]=&panelist_menu_sidebar;
	gamestate_pane[GAME_STATE_CREDITS]=&panelist_credits;
	gamestate_pane[GAME_STATE_CONNECTING]=&panelist_multiplayer_connecting;
	gamestate_pane[GAME_STATE_LOBBY]=&panelist_lobby_players;
	gamestate_pane[GAME_STATE_GAME]=&panelist_game_sidebar;
	gamestate_pane[GAME_STATE_GAME_MENU]=&panelist_game_menu;
	gamestate_pane[GAME_STATE_GAME_OVER]=&panelist_gameover_sidebar;
	gamestate_pane[GAME_STATE_QUIT]=NULL;
	
	map=NULL;
}