void gwinCheckboxDraw_CheckOnRight(GWidgetObject *gw, void *param) { #define gcw ((GCheckboxObject *)gw) coord_t ep, ld, df; const GColorSet * pcol; (void) param; if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return; pcol = getCheckboxColors(gw); // Get the dimension of the check box (sans text) ld = gw->g.width < gw->g.height ? gw->g.width : gw->g.height; // Get the position of the check box ep = gw->g.width-ld; // Draw the empty check box gdispGFillArea(gw->g.display, gw->g.x+ep-1, gw->g.y+1, ld, ld-2, gw->pstyle->background); gdispGDrawBox(gw->g.display, gw->g.x+ep, gw->g.y, ld, ld, pcol->edge); // Draw the check df = ld < 4 ? 1 : 2; if (gw->g.flags & GCHECKBOX_FLG_CHECKED) gdispGFillArea(gw->g.display, gw->g.x+ep+df, gw->g.y+df, ld-2*df, ld-2*df, pcol->fill); // Draw the text gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, ep-1, gw->g.height, gw->text, gw->g.font, pcol->text, gw->pstyle->background, justifyRight); #undef gcw }
void gwinRadioDraw_Radio(GWidgetObject *gw, void *param) { #define gcw ((GRadioObject *)gw) coord_t ld, df; const GColorSet * pcol; (void) param; if (gw->g.vmt != (gwinVMT *)&radioVMT) return; pcol = getDrawColors(gw); ld = gw->g.width < gw->g.height ? gw->g.width : gw->g.height; #if GDISP_NEED_CIRCLE df = (ld-1)/2; gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, ld, ld, gw->pstyle->background); gdispGDrawCircle(gw->g.display, gw->g.x+df, gw->g.y+df, df, pcol->edge); if (gw->g.flags & GRADIO_FLG_PRESSED) gdispGFillCircle(gw->g.display, gw->g.x+df, gw->g.y+df, df <= 2 ? 1 : (df-2), pcol->fill); #else gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+1, ld, ld-2, gw->pstyle->background); gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, ld, ld, pcol->edge); df = ld < 4 ? 1 : 2; if (gw->g.flags & GRADIO_FLG_PRESSED) gdispGFillArea(gw->g.display, gw->g.x+df, gw->g.y+df, ld-2*df, ld-2*df, pcol->fill); #endif gdispGFillStringBox(gw->g.display, gw->g.x+ld+1, gw->g.y, gw->g.width-ld-1, gw->g.height, gw->text, gw->g.font, pcol->text, gw->pstyle->background, justifyLeft); #undef gcw }
void gwinProgressbarDraw_Image(GWidgetObject *gw, void *param) { #define gsw ((GProgressbarObject *)gw) #define gi ((gdispImage *)param) const GColorSet * pcol; coord_t z, v; if (gw->g.vmt != (gwinVMT *)&progressbarVMT) return; if ((gw->g.flags & GWIN_FLG_SYSENABLED)) pcol = &gw->pstyle->pressed; else pcol = &gw->pstyle->disabled; if (gw->g.width < gw->g.height) { // Vertical progressbar if (gsw->dpos != 0) // The unfilled area gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gsw->dpos, gw->pstyle->enabled.progress); // Inactive area if (gsw->dpos != gw->g.height-1) { // The filled area for(z=gw->g.height, v=gi->height; z > gsw->dpos;) { z -= v; if (z < gsw->dpos) { v -= gsw->dpos - z; z = gsw->dpos; } gdispGImageDraw(gw->g.display, gi, gw->g.x, gw->g.y+z, gw->g.width, v, 0, gi->height-v); } } gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge); // Edge gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+gsw->dpos, gw->g.x+gw->g.width-1, gw->g.y+gsw->dpos, pcol->edge); // Thumb // Horizontal progressbar } else { if (gsw->dpos != gw->g.width-1) // The unfilled area gdispGFillArea(gw->g.display, gw->g.x+gsw->dpos, gw->g.y, gw->g.width-gsw->dpos, gw->g.height, gw->pstyle->enabled.progress); // Inactive area if (gsw->dpos != 0) { // The filled area for(z=0, v=gi->width; z < gsw->dpos; z += v) { if (z+v > gsw->dpos) v -= z+v - gsw->dpos; gdispGImageDraw(gw->g.display, gi, gw->g.x+z, gw->g.y, v, gw->g.height, 0, 0); } } gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge); // Edge gdispGDrawLine(gw->g.display, gw->g.x+gsw->dpos, gw->g.y, gw->g.x+gsw->dpos, gw->g.y+gw->g.height-1, pcol->edge); // Thumb } gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter); #undef gsw }
void gwinFrameDraw_Transparent(GWidgetObject *gw, void *param) { const GColorSet *pcol; coord_t pos; color_t contrast; color_t btn; (void)param; if (gw->g.vmt != (gwinVMT *)&frameVMT) return; pcol = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->enabled : &gw->pstyle->disabled; contrast = gdispContrastColor(pcol->edge); btn = gdispBlendColor(pcol->edge, contrast, 128); // Render the frame gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, FRM_BORDER_T, gw->text, gw->g.font, contrast, pcol->edge, justifyCenter); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+FRM_BORDER_T, FRM_BORDER_L, gw->g.height-(FRM_BORDER_T+FRM_BORDER_B), pcol->edge); gdispGFillArea(gw->g.display, gw->g.x+gw->g.width-FRM_BORDER_R, gw->g.y+FRM_BORDER_T, FRM_BORDER_R, gw->g.height-(FRM_BORDER_T+FRM_BORDER_B), pcol->edge); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+gw->g.height-FRM_BORDER_B, gw->g.width, FRM_BORDER_B, pcol->edge); // Add the buttons pos = gw->g.x+gw->g.width - (FRM_BORDER_R+FRM_BUTTON_X); if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) { if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED)) gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn); gdispDrawLine(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast); gdispDrawLine(pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast); pos -= FRM_BUTTON_X; } if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) { if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED)) gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn); // the symbol gdispDrawBox(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), FRM_BUTTON_X-2*FRM_BUTTON_I, FRM_BUTTON_Y-2*FRM_BUTTON_I, contrast); gdispDrawLine(pos+(FRM_BUTTON_I+1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+1), pos+(FRM_BUTTON_X-FRM_BUTTON_I-2), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+1), contrast); gdispDrawLine(pos+(FRM_BUTTON_I+1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+2), pos+(FRM_BUTTON_X-FRM_BUTTON_I-2), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+2), contrast); pos -= FRM_BUTTON_X; if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED)) gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn); gdispDrawLine(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast); pos -= FRM_BUTTON_X; } // Don't touch the client area }
void gwinTabsetDraw_Std(GWidgetObject *gw, void *param) { coord_t y; (void) param; if (gw->g.vmt != (gwinVMT *)&tabsetVMT) return; // Draw the frame y = drawtabs(gw); drawborder(gw, y); // Draw the client area if ((gw->g.flags & GWIN_CONTAINER_BORDER)) gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+y, gw->g.width-2, gw->g.height-y-1, gw->pstyle->background); else gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+y, gw->g.width, gw->g.height-y, gw->pstyle->background); }
static void ntarea(GWidgetObject *gw, coord_t y, coord_t x, coord_t w) { const GColorSet * pcol; pcol = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->pressed : &gw->pstyle->disabled; gdispGFillArea(gw->g.display, gw->g.x+x, gw->g.y+y, w, GWIN_TABSET_TABHEIGHT-1, gw->g.bgcolor); gdispGDrawLine(gw->g.display, gw->g.x+x, gw->g.y+y+GWIN_TABSET_TABHEIGHT-1, gw->g.x+x+w-1, gw->g.y+y+GWIN_TABSET_TABHEIGHT-1, pcol->edge); }
static void HistoryuRedraw(GWindowObject *gh) { #define gcw ((GConsoleObject *)gh) // No redrawing if there is no history if (!gcw->buffer) return; // We are printing the buffer - don't store it again gh->flags |= GCONSOLE_FLG_NOSTORE; #if !GWIN_CONSOLE_USE_CLEAR_LINES // Clear the screen gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor); #endif // Reset the cursor gcw->cx = 0; gcw->cy = 0; // Reset the current attributes #if GWIN_CONSOLE_ESCSEQ gcw->currattr = gcw->startattr; #endif // Print the buffer gwinPutCharArray(gh, gcw->buffer, gcw->bufpos); #if GWIN_CONSOLE_USE_CLEAR_LINES // Clear the remaining space { coord_t y; y = gcw->cy; if (gcw->cx) y += gdispGetFontMetric(gh->font, fontHeight); if (y < gh->height) gdispGFillArea(gh->display, gh->x, gh->y+y, gh->width, gh->height-y, gh->bgcolor); } #endif // Turn back on storing of buffer contents gh->flags &= ~GCONSOLE_FLG_NOSTORE; #undef gcw }
void gwinCheckboxDraw_CheckOnLeft(GWidgetObject *gw, void *param) { #define gcw ((GCheckboxObject *)gw) coord_t ld, df; const GColorSet * pcol; (void) param; if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return; pcol = getDrawColors(gw); ld = gw->g.width < gw->g.height ? gw->g.width : gw->g.height; gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+1, ld, ld-2, gw->pstyle->background); gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, ld, ld, pcol->edge); df = ld < 4 ? 1 : 2; if (gw->g.flags & GCHECKBOX_FLG_CHECKED) gdispGFillArea(gw->g.display, gw->g.x+df, gw->g.y+df, ld-2*df, ld-2*df, pcol->fill); gdispGFillStringBox(gw->g.display, gw->g.x+ld+1, gw->g.y, gw->g.width-ld-1, gw->g.height, gw->text, gw->g.font, pcol->text, gw->pstyle->background, justifyLeft); #undef gcw }
static void gwinFrameDraw_Std(GWidgetObject *gw, void *param) { const GColorSet *pcol; (void)param; if (gw->g.vmt != (gwinVMT *)&frameVMT) return; pcol = _getDrawColors(gw); // Render the actual frame (with border, if any) if (gw->g.flags & GWIN_FRAME_BORDER) { gdispGFillArea(gw->g.display, gw->g.x + BORDER_X, gw->g.y + BORDER_Y, gw->g.width - 2*BORDER_X, gw->g.height - BORDER_Y - BORDER_X, gw->pstyle->background); gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, BORDER_Y, gw->text, gw->g.font, gdispContrastColor(pcol->edge), pcol->edge, justifyCenter); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+BORDER_Y, BORDER_X, gw->g.height-(BORDER_Y+BORDER_X), pcol->edge); gdispGFillArea(gw->g.display, gw->g.x+gw->g.width-BORDER_X, gw->g.y+BORDER_Y, BORDER_X, gw->g.height-(BORDER_Y+BORDER_X), pcol->edge); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+gw->g.height-BORDER_X, gw->g.width, BORDER_X, pcol->edge); } else { gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); } }
void _gwinUpdate(GHandle gh) { if ((gh->flags & GWIN_FLG_SYSVISIBLE)) { if (gh->vmt->Redraw) { getLock(gh); gh->vmt->Redraw(gh); exitLock(gh); } else if ((gh->flags & GWIN_FLG_BGREDRAW)) { getLock(gh); gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor); exitLock(gh); if (gh->vmt->AfterClear) gh->vmt->AfterClear(gh); } } else if ((gh->flags & GWIN_FLG_BGREDRAW)) { getLock(gh); gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gwinGetDefaultBgColor()); exitLock(gh); } gh->flags &= ~(GWIN_FLG_NEEDREDRAW|GWIN_FLG_BGREDRAW); }
void gwinButtonDraw_Ellipse(GWidgetObject *gw, void *param) { const GColorSet * pcol; (void) param; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getDrawColors(gw); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); gdispGFillEllipse(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width/2-1, gw->g.height/2-1, pcol->fill); gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter); gdispGDrawEllipse(gw->g.display, gw->g.x, gw->g.y, gw->g.width/2, gw->g.height/2, pcol->edge); }
void gwinTexteditDefaultDraw(GWidgetObject* gw, void* param) { const char* p; coord_t cpos, tpos; const GColorSet* pcol; (void)param; // Is it a valid handle? if (gw->g.vmt != (gwinVMT*)&texteditVMT) return; // Retrieve colors if ((gw->g.flags & GWIN_FLG_SYSENABLED)) pcol = &gw->pstyle->enabled; else pcol = &gw->pstyle->disabled; // Adjust the text position so the cursor fits in the window p = gw->text; if (!gw2obj->cursorPos) tpos = 0; else { for(cpos = gw2obj->cursorPos; ; p++, cpos--) { tpos = gdispGetStringWidthCount(p, gw->g.font, cpos); if (tpos < gw->g.width-(TEXT_PADDING_LEFT+CURSOR_PADDING_LEFT)) break; } } // Render background and string #if TEXT_PADDING_LEFT gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, TEXT_PADDING_LEFT, gw->g.height, pcol->fill); #endif gdispGFillStringBox(gw->g.display, gw->g.x + TEXT_PADDING_LEFT, gw->g.y, gw->g.width-TEXT_PADDING_LEFT, gw->g.height, p, gw->g.font, pcol->text, pcol->fill, justifyLeft); // Render cursor (if focused) if (gwinGetFocus() == (GHandle)gw) { // Calculate cursor stuff // Draw cursor tpos += gw->g.x + CURSOR_PADDING_LEFT + TEXT_PADDING_LEFT + gdispGetFontMetric(gw->g.font, fontBaselineX)/2; cpos = (gw->g.height - gdispGetFontMetric(gw->g.font, fontHeight))/2 - CURSOR_EXTRA_HEIGHT; gdispGDrawLine(gw->g.display, tpos, gw->g.y + cpos, tpos, gw->g.y + gw->g.height - cpos, pcol->edge); } // Render border gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge); // Render highlighted border if focused _gwidgetDrawFocusRect(gw, 0, 0, gw->g.width, gw->g.height); }
void gwinButtonDraw_ArrowRight(GWidgetObject *gw, void *param) { const GColorSet * pcol; point arw[7]; (void) param; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getButtonColors(gw); // Create the arrow polygon arw[0].y = (gw->g.height-1)/2; // Point center arw[0].x = gw->g.width-1; // Arrow start arw[3].x = 0; // Arrow end #if BTN_ARROWHEAD_DIV == 0 if (gw->g.width <= arw[0].y) { arw[1].x = arw[3].x; // End of head arw[1].y = arw[0].y+arw[0].x; // Width of head (side 1) arw[2].y = arw[1].y; // Width of shaft (side 1) arw[4].y = arw[0].y-arw[0].x; // Width of head (side 2) arw[6].y = arw[4].y; // Width of shaft (side 2) } else { arw[1].x = arw[0].x - arw[0].y; arw[1].y = arw[0].y << 1; arw[2].y = arw[0].y + arw[0].y/BTN_ARROWBODY_DIV; arw[4].y = arw[0].y - arw[0].y/BTN_ARROWBODY_DIV; arw[6].y = 0; } #else arw[1].x = arw[0].x - gw->g.width/BTN_ARROWHEAD_DIV; arw[1].y = arw[0].y << 1; arw[2].y = arw[0].y + arw[0].y/BTN_ARROWBODY_DIV; arw[4].y = arw[0].y - arw[0].y/BTN_ARROWBODY_DIV; arw[6].y = 0; #endif // Fill in the rest from the special points /* arw[0].x set */ /* arw[0].y set */ /* arw[1].x set */ /* arw[1].y set */ arw[2].x = arw[1].x; /* arw[2].y set */ /* arw[3].y set */ arw[3].y = arw[2].y; arw[4].x = arw[3].x; /* arw[4].y set */ arw[5].x = arw[1].x; arw[5].y = arw[4].y; arw[6].x = arw[1].x; /* arw[6].y set */ // Draw gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill); gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge); gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter); }
void gwinProgressbarDraw_Std(GWidgetObject *gw, void *param) { #define gsw ((GProgressbarObject *)gw) const GColorSet * pcol; (void) param; if (gw->g.vmt != (gwinVMT *)&progressbarVMT) return; // get the colors right if ((gw->g.flags & GWIN_FLG_SYSENABLED)) pcol = &gw->pstyle->pressed; else pcol = &gw->pstyle->disabled; // Vertical progressbar if (gw->g.width < gw->g.height) { if (gsw->dpos != gw->g.height-1) gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+gsw->dpos, gw->g.width, gw->g.height - gsw->dpos, pcol->progress); // Active Area if (gsw->dpos != 0) gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gsw->dpos, gw->pstyle->enabled.progress); // Inactive area gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge); // Edge gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+gsw->dpos, gw->g.x+gw->g.width-1, gw->g.y+gsw->dpos, pcol->edge); // Thumb // Horizontal progressbar } else { if (gsw->dpos != gw->g.width-1) gdispGFillArea(gw->g.display, gw->g.x+gsw->dpos, gw->g.y, gw->g.width-gsw->dpos, gw->g.height, gw->pstyle->enabled.progress); // Inactive area if (gsw->dpos != 0) gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gsw->dpos, gw->g.height, pcol->progress); // Active Area gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge); // Edge gdispGDrawLine(gw->g.display, gw->g.x+gsw->dpos, gw->g.y, gw->g.x+gsw->dpos, gw->g.y+gw->g.height-1, pcol->edge); // Thumb } gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter); #undef gsw }
void gwinFrameDraw_Std(GWidgetObject *gw, void *param) { (void)param; if (gw->g.vmt != (gwinVMT *)&frameVMT) return; // Draw the frame gwinFrameDraw_Transparent(gw, param); // Drop out if that is all we want to draw if ((gw->g.flags & GWIN_FRAME_REDRAW_FRAME)) return; // Draw the client area gdispGFillArea(gw->g.display, gw->g.x + FRM_BORDER_L, gw->g.y + FRM_BORDER_T, gw->g.width - (FRM_BORDER_L+FRM_BORDER_R), gw->g.height - (FRM_BORDER_T+FRM_BORDER_B), gw->pstyle->background); }
void gwinButtonDraw_Rounded(GWidgetObject *gw, void *param) { const GColorSet * pcol; (void) param; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getDrawColors(gw); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); if (gw->g.width >= 2*RND_CNR_SIZE+10) { gdispGFillRoundedBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, RND_CNR_SIZE-1, pcol->fill); gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+RND_CNR_SIZE, gw->g.width-2, gw->g.height-(2*RND_CNR_SIZE), gw->text, gw->g.font, pcol->text, justifyCenter); gdispGDrawRoundedBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, RND_CNR_SIZE, pcol->edge); } else { gdispGFillStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, pcol->fill, justifyCenter); gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge); } }
void gwinButtonDraw_ArrowRight(GWidgetObject *gw, void *param) { const GColorSet * pcol; (void) param; point arw[7]; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getDrawColors(gw); arw[0].x = gw->g.width-1; arw[0].y = gw->g.height/2; arw[1].x = gw->g.width-1-gw->g.width/ARROWHEAD_DIVIDER; arw[1].y = 0; arw[2].x = gw->g.width-1-gw->g.width/ARROWHEAD_DIVIDER; arw[2].y = (gw->g.height - gw->g.height/ARROWBODY_DIVIDER)/2; arw[3].x = 0; arw[3].y = (gw->g.height - gw->g.height/ARROWBODY_DIVIDER)/2; arw[4].x = 0; arw[4].y = (gw->g.height + gw->g.height/ARROWBODY_DIVIDER)/2; arw[5].x = gw->g.width-1-gw->g.width/ARROWHEAD_DIVIDER; arw[5].y = (gw->g.height + gw->g.height/ARROWBODY_DIVIDER)/2; arw[6].x = gw->g.width-1-gw->g.width/ARROWHEAD_DIVIDER; arw[6].y = gw->g.height-1; gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill); gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge); gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter); }
static inline void _tsClearCross(const MousePoint *pp) { gdispGFillArea(MouseConfig.display, pp->x - 15, pp->y - 15, 42, 42, Blue); }
static inline void CalibrationCrossClear(GMouse *m, const point *pp) { gdispGFillArea(m->display, pp->x - CALIBRATION_CROSS_RADIUS, pp->y - CALIBRATION_CROSS_RADIUS, CALIBRATION_CROSS_RADIUS*2+1, CALIBRATION_CROSS_RADIUS*2+1, CALIBRATION_BACKGROUND); }
void gwinPutChar(GHandle gh, char c) { #define gcw ((GConsoleObject *)gh) uint8_t width, fy; if (gh->vmt != &consoleVMT || !gh->font) return; fy = gdispGetFontMetric(gh->font, fontHeight); #if GWIN_CONSOLE_ESCSEQ /** * Handle escape sequences * ESC color Change subsequent text color * color: "0" = black, "1" = red, "2" = green, "3" = yellow, "4" = blue, * "5" = magenta, "6" = cyan, "7" = white * ESC C Revert subsequent text color to the window default * ESC u Turn on underline * ESC U Turn off underline * ESC b Turn on bold * ESC B Turn off bold * ESC J Clear the window */ switch (gcw->escstate) { case 1: gcw->escstate = 0; if (ESCtoAttr(c, &gcw->currattr)) { if (gcw->cx == 0 && gcw->cy == 0) gcw->startattr = gcw->currattr; else { putCharInBuffer(gcw, 27); putCharInBuffer(gcw, c); } } else { switch(c) { case 'J': // Clear the console and reset the cursor clearBuffer(gcw); if (DrawStart(gh)) { gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor); DrawEnd(gh); } gcw->cx = 0; gcw->cy = 0; gcw->startattr = gcw->currattr; break; } } return; } #endif /** * Special Characters: * * Carriage returns and line feeds (\r & \n) are handled in unix terminal cooked mode; that is, * line feeds perform both actions and carriage-returns are ignored. * * if GWIN_CONSOLE_ESCSEQ is turned on then ESC is trapped ready for the escape command. * * All other characters are treated as printable. */ switch (c) { case '\n': // clear to the end of the line #if GWIN_CONSOLE_USE_CLEAR_LINES if (gcw->cx == 0 && gcw->cy+fy < gh->height && DrawStart(gh)) { gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor); DrawEnd(gh); } #endif // update the cursor gcw->cx = 0; gcw->cy += fy; putCharInBuffer(gcw, '\n'); // We use lazy scrolling here and only scroll when the next char arrives return; case '\r': // gcw->cx = 0; return; #if GWIN_CONSOLE_ESCSEQ case 27: // ESC gcw->escstate = 1; return; #endif } // Characters with no width are ignored if (!(width = gdispGetCharWidth(c, gh->font))) return; // Allow space for (very crude) bold #if GWIN_CONSOLE_ESCSEQ if ((gcw->currattr & ESC_BOLD)) width++; #endif // Do we need to go to the next line to fit this character? if (gcw->cx + width >= gh->width) { gcw->cx = 0; gcw->cy += fy; putCharInBuffer(gcw, '\n'); } // Do we need to scroll to fit this character? if (gcw->cy + fy > gh->height) { #if GWIN_CONSOLE_USE_HISTORY && GWIN_CONSOLE_BUFFER_SCROLLING if (gcw->buffer) { // Scroll the buffer and then redraw using the buffer scrollBuffer(gcw); if (DrawStart(gh)) { HistoryuRedraw(gh); DrawEnd(gh); } } else #endif #if GDISP_NEED_SCROLL { // Scroll the console using hardware scrollBuffer(gcw); if (DrawStart(gh)) { gdispGVerticalScroll(gh->display, gh->x, gh->y, gh->width, gh->height, fy, gh->bgcolor); DrawEnd(gh); } // Set the cursor to the start of the last line gcw->cx = 0; gcw->cy = (((coord_t)(gh->height/fy))-1)*fy; } #else { // Clear the console and reset the cursor clearBuffer(gcw); if (DrawStart(gh)) { gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor); DrawEnd(gh); } gcw->cx = 0; gcw->cy = 0; #if GWIN_CONSOLE_ESCSEQ gcw->startattr = gcw->currattr; #endif } #endif } // Save the char putCharInBuffer(gcw, c); // Draw the character if (DrawStart(gh)) { // If we are at the beginning of a new line clear the line #if GWIN_CONSOLE_USE_CLEAR_LINES if (gcw->cx == 0) gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor); #endif #if GWIN_CONSOLE_USE_FILLED_CHARS gdispGFillChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, ESCPrintColor(gcw), gh->bgcolor); #else gdispGDrawChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, ESCPrintColor(gcw)); #endif #if GWIN_CONSOLE_ESCSEQ // Draw the underline if ((gcw->currattr & ESC_UNDERLINE)) gdispGDrawLine(gh->display, gh->x + gcw->cx, gh->y + gcw->cy + fy - gdispGetFontMetric(gh->font, fontDescendersHeight), gh->x + gcw->cx + width + gdispGetFontMetric(gh->font, fontCharPadding), gh->y + gcw->cy + fy - gdispGetFontMetric(gh->font, fontDescendersHeight), ESCPrintColor(gcw)); // Bold (very crude) if ((gcw->currattr & ESC_BOLD)) gdispGDrawChar(gh->display, gh->x + gcw->cx + 1, gh->y + gcw->cy, c, gh->font, ESCPrintColor(gcw)); #endif DrawEnd(gh); } // Update the cursor gcw->cx += width + gdispGetFontMetric(gh->font, fontCharPadding); #undef gcw }
static void WM_Redraw(GHandle gh) { #if GWIN_NEED_CONTAINERS redo_redraw: #endif if ((gh->flags & GWIN_FLG_SYSVISIBLE)) { if (gh->vmt->Redraw) gh->vmt->Redraw(gh); else if ((gh->flags & GWIN_FLG_BGREDRAW)) { // We can't redraw but we want full coverage so just clear the area gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor); // Only do an after clear if this is not a parent reveal if (!(gh->flags & GWIN_FLG_PARENTREVEAL) && gh->vmt->AfterClear) gh->vmt->AfterClear(gh); } #if GWIN_NEED_CONTAINERS // If this is container but not a parent reveal, mark any visible children for redraw // We redraw our children here as we have overwritten them in redrawing the parent // as GDISP/GWIN doesn't support complex clipping regions. if ((gh->flags & (GWIN_FLG_CONTAINER|GWIN_FLG_PARENTREVEAL)) == GWIN_FLG_CONTAINER) { // Container redraw is done gh->flags &= ~(GWIN_FLG_NEEDREDRAW|GWIN_FLG_BGREDRAW|GWIN_FLG_PARENTREVEAL); for(gh = gwinGetFirstChild(gh); gh; gh = gwinGetSibling(gh)) _gwinUpdate(gh); return; } #endif } else { if ((gh->flags & GWIN_FLG_BGREDRAW)) { GHandle gx; #if GWIN_NEED_CONTAINERS if (gh->parent) { // Child redraw is done gh->flags &= ~(GWIN_FLG_NEEDREDRAW|GWIN_FLG_BGREDRAW|GWIN_FLG_PARENTREVEAL); // Get the parent to redraw the area gh = gh->parent; // The parent is already marked for redraw - don't do it now. if ((gh->flags & GWIN_FLG_NEEDREDRAW)) return; // Use the existing clipping region and redraw now gh->flags |= (GWIN_FLG_BGREDRAW|GWIN_FLG_PARENTREVEAL); goto redo_redraw; } #endif // Clear the area to the background color gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gwinGetDefaultBgColor()); // Now loop over all windows looking for overlaps. Redraw them if they overlap the newly exposed area. for(gx = gwinGetNextWindow(0); gx; gx = gwinGetNextWindow(gx)) { if ((gx->flags & GWIN_FLG_SYSVISIBLE) && gx->display == gh->display && gx->x < gh->x+gh->width && gx->y < gh->y+gh->height && gx->x+gx->width >= gh->x && gx->y+gx->height >= gh->y) { if (gx->vmt->Redraw) gx->vmt->Redraw(gx); else // We can't redraw this window but we want full coverage so just clear the area gdispGFillArea(gx->display, gx->x, gx->y, gx->width, gx->height, gx->bgcolor); } } } } // Redraw is done gh->flags &= ~(GWIN_FLG_NEEDREDRAW|GWIN_FLG_BGREDRAW|GWIN_FLG_PARENTREVEAL); }
static void ImageRedraw(GHandle gh) { coord_t x, y, w, h, dx, dy; color_t bg; #if GWIN_NEED_IMAGE_ANIMATION delaytime_t delay; #endif // The default display area dx = 0; dy = 0; x = gh->x; y = gh->y; w = gh->width; h = gh->height; bg = gwinGetDefaultBgColor(); // If the image isn't open just clear the area if (!gdispImageIsOpen(&gw->image)) { gdispGFillArea(gh->display, x, y, w, h, bg); return; } // Center horizontally if the area is larger than the image if (gw->image.width < w) { w = gw->image.width; dx = (gh->width-w)/2; x += dx; if (dx) gdispGFillArea(gh->display, gh->x, y, dx, h, bg); gdispGFillArea(gh->display, x+w, y, gh->width-dx-w, h, bg); dx = 0; } // Center image horizontally if the area is smaller than the image else if (gw->image.width > w) { dx = (gw->image.width - w)/2; } // Center vertically if the area is larger than the image if (gw->image.height < h) { h = gw->image.height; dy = (gh->height-h)/2; y += dy; if (dy) gdispGFillArea(gh->display, x, gh->y, w, dy, bg); gdispGFillArea(gh->display, x, y+h, w, gh->height-dy-h, bg); dy = 0; } // Center image vertically if the area is smaller than the image else if (gw->image.height > h) { dy = (gw->image.height - h)/2; } // Reset the background color in case it has changed gdispImageSetBgColor(&gw->image, bg); // Display the image gdispGImageDraw(gh->display, &gw->image, x, y, w, h, dx, dy); #if GWIN_NEED_IMAGE_ANIMATION // read the delay for the next frame delay = gdispImageNext(&gw->image); // Wait for that delay if required switch(delay) { case TIME_INFINITE: // Everything is done break; case TIME_IMMEDIATE: // We can't allow a continuous loop here as it would lock the system up so we delay for the minimum period delay = 1; // Fall through default: // Start the timer to draw the next frame of the animation gtimerStart(&gw->timer, ImageTimer, (void*)gh, FALSE, delay); break; } #endif }
bool_t ginputCalibrateMouse(uint16_t instance) { #if !GINPUT_MOUSE_NEED_CALIBRATION (void) instance; return FALSE; #else const coord_t height = gdispGGetHeight(MouseConfig.display); const coord_t width = gdispGGetWidth(MouseConfig.display); #if GINPUT_MOUSE_CALIBRATE_EXTREMES const MousePoint cross[] = {{0, 0}, {(width - 1) , 0}, {(width - 1) , (height - 1)}, {(width / 2), (height / 2)}}; /* Check point */ #else const MousePoint cross[] = {{(width / 4), (height / 4)}, {(width - (width / 4)) , (height / 4)}, {(width - (width / 4)) , (height - (height / 4))}, {(width / 2), (height / 2)}}; /* Check point */ #endif MousePoint points[GINPUT_MOUSE_CALIBRATION_POINTS]; const MousePoint *pc; MousePoint *pt; int32_t px, py; unsigned i, j; font_t font1, font2; #if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0 unsigned err; #endif if (instance || (MouseConfig.flags & FLG_IN_CAL)) return FALSE; font1 = gdispOpenFont(GINPUT_MOUSE_CALIBRATION_FONT); font2 = gdispOpenFont(GINPUT_MOUSE_CALIBRATION_FONT2); MouseConfig.flags |= FLG_IN_CAL; gtimerStop(&MouseTimer); MouseConfig.flags &= ~(FLG_CAL_OK|FLG_CAL_SAVED|FLG_CAL_RAW); #if GDISP_NEED_CLIP gdispGSetClip(MouseConfig.display, 0, 0, width, height); #endif #if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0 while(1) { #endif gdispGClear(MouseConfig.display, Blue); gdispGFillStringBox(MouseConfig.display, 0, 5, width, 30, GINPUT_MOUSE_CALIBRATION_TEXT, font1, White, Blue, justifyCenter); for(i = 0, pt = points, pc = cross; i < GINPUT_MOUSE_CALIBRATION_POINTS; i++, pt++, pc++) { _tsDrawCross(pc); do { /* Wait for the mouse to be pressed */ while(get_raw_reading(&MouseConfig.t), !(MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT)) gfxSleepMilliseconds(20); /* Average all the samples while the mouse is down */ for(px = py = 0, j = 0; gfxSleepMilliseconds(20), /* Settling time between readings */ get_raw_reading(&MouseConfig.t), (MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT); j++) { px += MouseConfig.t.x; py += MouseConfig.t.y; } } while(!j); pt->x = px / j; pt->y = py / j; _tsClearCross(pc); if (i >= 1 && pt->x == (pt-1)->x && pt->y == (pt-1)->y) { gdispGFillStringBox(MouseConfig.display, 0, 35, width, 40, GINPUT_MOUSE_CALIBRATION_SAME_TEXT, font2, Red, Yellow, justifyCenter); gfxSleepMilliseconds(5000); gdispGFillArea(MouseConfig.display, 0, 35, width, 40, Blue); } } /* Apply 3 point calibration algorithm */ _tsDo3PointCalibration(cross, points, MouseConfig.display, &MouseConfig.caldata); /* Verification of correctness of calibration (optional) : * See if the 4th point (Middle of the screen) coincides with the calibrated * result. If point is within +/- Squareroot(ERROR) pixel margin, then successful calibration * Else, start from the beginning. */ #if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0 /* Transform the co-ordinates */ MouseConfig.t.x = points[3].x; MouseConfig.t.y = points[3].y; _tsTransform(&MouseConfig.t, &MouseConfig.caldata); _tsOrientClip(&MouseConfig.t, MouseConfig.display, FALSE); /* Calculate the delta */ err = (MouseConfig.t.x - cross[3].x) * (MouseConfig.t.x - cross[3].x) + (MouseConfig.t.y - cross[3].y) * (MouseConfig.t.y - cross[3].y); if (err <= GINPUT_MOUSE_MAX_CALIBRATION_ERROR * GINPUT_MOUSE_MAX_CALIBRATION_ERROR) break; gdispGFillStringBox(MouseConfig.display, 0, 35, width, 40, GINPUT_MOUSE_CALIBRATION_ERROR_TEXT, font2, Red, Yellow, justifyCenter); gfxSleepMilliseconds(5000); } #endif // Restart everything gdispCloseFont(font1); gdispCloseFont(font2); MouseConfig.flags |= FLG_CAL_OK; MouseConfig.last_buttons = 0; get_calibrated_reading(&MouseConfig.t); MouseConfig.flags &= ~FLG_IN_CAL; if ((MouseConfig.flags & FLG_INIT_DONE)) gtimerStart(&MouseTimer, MousePoll, 0, TRUE, GINPUT_MOUSE_POLL_PERIOD); // Save the calibration data (if possible) if (MouseConfig.fnsavecal) { MouseConfig.fnsavecal(instance, (const uint8_t *)&MouseConfig.caldata, sizeof(MouseConfig.caldata)); MouseConfig.flags |= FLG_CAL_SAVED; } // Clear the screen using the GWIN default background color #if GFX_USE_GWIN gdispGClear(MouseConfig.display, gwinGetDefaultBgColor()); #else gdispGClear(MouseConfig.display, Black); #endif return TRUE; #endif }
void gwinListDefaultDraw(GWidgetObject* gw, void* param) { const gfxQueueASyncItem* qi; int i; coord_t x, y, iheight, iwidth; color_t fill; const GColorSet * ps; #if GWIN_NEED_LIST_IMAGES coord_t sy; #endif #if GDISP_NEED_CONVEX_POLYGON static const point upArrow[] = { {0, LST_ARROW_SZ}, {LST_ARROW_SZ, LST_ARROW_SZ}, {LST_ARROW_SZ/2, 0} }; static const point downArrow[] = { {0, 0}, {LST_ARROW_SZ, 0}, {LST_ARROW_SZ/2, LST_ARROW_SZ} }; #endif (void)param; // is it a valid handle? if (gw->g.vmt != (gwinVMT *)&listVMT) return; // don't render if render has been disabled if (!(gw->g.flags & GLIST_FLG_ENABLERENDER)) return; ps = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->enabled : &gw->pstyle->disabled; iheight = gdispGetFontMetric(gw->g.font, fontHeight) + LST_VERT_PAD; x = 1; // the scroll area if (gw->g.flags & GLIST_FLG_SCROLLSMOOTH) { iwidth = gw->g.width - 2 - 4; if (gw2obj->cnt > 0) { int max_scroll_value = gw2obj->cnt * iheight - gw->g.height-2; if (max_scroll_value > 0) { int bar_height = (gw->g.height-2) * (gw->g.height-2) / (gw2obj->cnt * iheight); gdispGFillArea(gw->g.display, gw->g.x + gw->g.width-4, gw->g.y + 1, 2, gw->g.height-1, gw->pstyle->background); gdispGFillArea(gw->g.display, gw->g.x + gw->g.width-4, gw->g.y + gw2obj->top * ((gw->g.height-2)-bar_height) / max_scroll_value, 2, bar_height, ps->edge); } } } else if ((gw2obj->cnt > (gw->g.height-2) / iheight) || (gw->g.flags & GLIST_FLG_SCROLLALWAYS)) { iwidth = gw->g.width - (LST_SCROLLWIDTH+3); gdispGFillArea(gw->g.display, gw->g.x+iwidth+2, gw->g.y+1, LST_SCROLLWIDTH, gw->g.height-2, gdispBlendColor(ps->fill, gw->pstyle->background, 128)); gdispGDrawLine(gw->g.display, gw->g.x+iwidth+1, gw->g.y+1, gw->g.x+iwidth+1, gw->g.y+gw->g.height-2, ps->edge); #if GDISP_NEED_CONVEX_POLYGON gdispGFillConvexPoly(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+(LST_ARROW_SZ/2+1), upArrow, 3, ps->fill); gdispGFillConvexPoly(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+gw->g.height-(LST_ARROW_SZ+LST_ARROW_SZ/2+1), downArrow, 3, ps->fill); #else #warning "GWIN: Lists display better when GDISP_NEED_CONVEX_POLYGON is turned on" gdispGFillArea(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+(LST_ARROW_SZ/2+1), LST_ARROW_SZ, LST_ARROW_SZ, ps->fill); gdispGFillArea(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+gw->g.height-(LST_ARROW_SZ+LST_ARROW_SZ/2+1), LST_ARROW_SZ, LST_ARROW_SZ, ps->fill); #endif } else iwidth = gw->g.width - 2; #if GWIN_NEED_LIST_IMAGES if ((gw->g.flags & GLIST_FLG_HASIMAGES)) { x += iheight; iwidth -= iheight; } #endif // Find the top item for (qi = gfxQueueASyncPeek(&gw2obj->list_head), i = iheight - 1; i < gw2obj->top && qi; qi = gfxQueueASyncNext(qi), i+=iheight); // the list frame gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, ps->edge); // Set the clipping region so we do not override the frame. #if GDISP_NEED_CLIP gdispGSetClip(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2); #endif // Draw until we run out of room or items for (y = 1-(gw2obj->top%iheight); y < gw->g.height-2 && qi; qi = gfxQueueASyncNext(qi), y += iheight) { fill = (qi2li->flags & GLIST_FLG_SELECTED) ? ps->fill : gw->pstyle->background; gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+y, iwidth, iheight, fill); #if GWIN_NEED_LIST_IMAGES if ((gw->g.flags & GLIST_FLG_HASIMAGES)) { // Clear the image area if (qi2li->pimg && gdispImageIsOpen(qi2li->pimg)) { // Calculate which image sy = (qi2li->flags & GLIST_FLG_SELECTED) ? 0 : (iheight-LST_VERT_PAD); if (!(gw->g.flags & GWIN_FLG_SYSENABLED)) sy += 2*(iheight-LST_VERT_PAD); while (sy > qi2li->pimg->height) sy -= iheight-LST_VERT_PAD; // Draw the image gdispImageSetBgColor(qi2li->pimg, fill); gdispGImageDraw(gw->g.display, qi2li->pimg, gw->g.x+1, gw->g.y+y, iheight-LST_VERT_PAD, iheight-LST_VERT_PAD, 0, sy); } } #endif gdispGFillStringBox(gw->g.display, gw->g.x+x+LST_HORIZ_PAD, gw->g.y+y, iwidth-LST_HORIZ_PAD, iheight, qi2li->text, gw->g.font, ps->text, fill, justifyLeft); } // Fill any remaining item space if (y < gw->g.height-1) gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+y, iwidth, gw->g.height-1-y, gw->pstyle->background); }