Example #1
0
void weapon_molotov_kill(){
	kill_all_molotovs();
	if( molotovActor ){
		geActor_DefDestroy( &molotovActor );
		molotovActor = 0;
	}
}
Example #2
0
void weapon_mini_rocket_kill(){
	kill_all_miniRockets();
	if( mini_rocketActor ){
		geActor_DefDestroy( &mini_rocketActor );
		mini_rocketActor = 0;
	}
}
ReturnCode FmtActor_DoMake(FmtActor_Options* options, MkUtil_Printf Printf)
{
    ReturnCode retValue = RETURN_SUCCESS;
    geVFile *sf;
    geVFile *df;
    geBoolean ok;
    geActor_Def* A = NULL;

    // Actor files must be specified
    if(options->SourceActorFile[0] == 0)
    {
        Printf("ERROR: Must specify a source actor file\n");
        MkUtil_AdjustReturnCode(&retValue, RETURN_ERROR);
        return retValue;
    }
    if(options->DestinationActorFile[0] == 0)
    {
        Printf("ERROR: Must specify a destination actor file\n");
        MkUtil_AdjustReturnCode(&retValue, RETURN_ERROR);
        return retValue;
    }
    if(options->OptimizationLevel<0)
    {
        options->OptimizationLevel = 0;
    }

    sf = geVFile_OpenNewSystem(NULL,GE_VFILE_TYPE_DOS,options->SourceActorFile,NULL,GE_VFILE_OPEN_READONLY);
    if (sf==NULL)
    {
        Printf("ERROR: Could not open source actor file (%s).\n", options->SourceActorFile);
        MkUtil_AdjustReturnCode(&retValue, RETURN_ERROR);
        return retValue;
    }

    if (options->TextOutput)
    {
        df = geVFile_OpenNewSystem(NULL,GE_VFILE_TYPE_DOS,options->DestinationActorFile,NULL,GE_VFILE_OPEN_CREATE);
        //		df = fopen(options->DestinationActorFile,"w");
    }
    else
    {
        df = geVFile_OpenNewSystem(NULL,GE_VFILE_TYPE_DOS,options->DestinationActorFile,NULL,GE_VFILE_OPEN_CREATE);
        //      df = fopen(options->DestinationActorFile,"wb");
    }
    if (df==NULL)
    {
        Printf("ERROR: Could not open destination actor file (%s).\n", options->SourceActorFile);
        MkUtil_AdjustReturnCode(&retValue, RETURN_ERROR);
        geVFile_Close(sf);
        unlink(options->DestinationActorFile);
        return retValue;
    }


    A = geActor_DefCreateFromFile(sf);
    geVFile_Close(sf);
    if (A==NULL)
    {
        Printf("ERROR: Failed to create actor from source actor file (%s).\n", options->SourceActorFile);
        MkUtil_AdjustReturnCode(&retValue, RETURN_ERROR);
        geVFile_Close(df);
        unlink(options->DestinationActorFile);
        return retValue;
    }

    switch (options->OptimizationLevel)
    {
    case (0):
        break;
    default:
        break;
    }

    if (options->TextOutput)
    {
        ok = geActor_DefWriteToFile(A,df);
    }
    else
    {
        ok = geActor_DefWriteToBinaryFile(A,df);
    }
    if (ok == GE_TRUE)
    {
        ok = geVFile_Close(df);
    }

    if (options->SummaryFile[0]!=0)
    {
        FmtActor_Summary(A,options->SummaryFile,Printf);
    }

    geActor_DefDestroy(&A);
    if (ok == GE_FALSE)
    {
        Printf("ERROR: Failed to write destination actor file (%s).\n", options->DestinationActorFile);
        MkUtil_AdjustReturnCode(&retValue, RETURN_ERROR);
        unlink(options->DestinationActorFile);
        return retValue;
    }


    return retValue;
}
Example #4
0
ReturnCode MkActor_DoMake(MkActor_Options* options,MkUtil_Printf Printf)
{
	ReturnCode retValue = RETURN_SUCCESS;
	geVFile *VF;
	//geActor* pActor = NULL;
	geActor_Def* pActorDef = NULL;

	// Actor file must be specified
	if(options->ActorFile[0] == 0)
		{
			Printf("ERROR: Must specify an actor file\n");
			BAILOUT;
		}

	// Create the Actor from file or from scratch
	if(options->ConcatenateActor != MK_FALSE)
		{
			VF = geVFile_OpenNewSystem(NULL,GE_VFILE_TYPE_DOS,options->ActorFile,NULL,GE_VFILE_OPEN_READONLY);
			if(VF == NULL)
				{
					Printf("ERROR: Could not open '%s' to concatenate\n", options->ActorFile);
					BAILOUT;
				}
			pActorDef = geActor_DefCreateFromFile(VF);
			geVFile_Close(VF);
			if(pActorDef == NULL)
				{
					Printf("ERROR: Could not create actor from file '%s'\n", options->ActorFile);
					BAILOUT;
				}
		}

	if(pActorDef == NULL)
		{
			pActorDef = geActor_DefCreate();
		}
	
	if(pActorDef == NULL)
		{
			Printf("ERROR: Could not create Actor\n");
			BAILOUT;
		}

	// Read the body file
	if(options->BodyFile[0] != 0)
		{
			geBody* pBody = NULL;

			VF = geVFile_OpenNewSystem(NULL,GE_VFILE_TYPE_DOS,options->BodyFile,NULL,GE_VFILE_OPEN_READONLY);
			if(VF == NULL)
			{
				Printf("ERROR: Could not open '%s' body file\n", options->BodyFile);
				BAILOUT;
			}
			else
			{
				pBody = geBody_CreateFromFile(VF);
				geVFile_Close(VF);
				if(pBody == NULL)
				{
					Printf("ERROR: Could not create body from file '%s'\n", options->BodyFile);
					BAILOUT;
				}
			}

			if(geActor_GetBody(pActorDef) != NULL)
			{
				Printf("ERROR: An existing body is being replaced\n");
				BAILOUT;
			}

			geActor_SetBody(pActorDef, pBody);
		}

	// Read the motions
	if(geStrBlock_GetCount(options->pMotionFileBlock) > 0)
		{
			int i, Count, Index;
			const char* filename;
			geMotion* pMotion;

			Count = geStrBlock_GetCount(options->pMotionFileBlock);
			for(i=0;i<Count;i++)
			{
				if (MkUtil_Interrupt())
					{
						Printf("Interrupted\n");
						BAILOUT;
					}
		
				filename = geStrBlock_GetString(options->pMotionFileBlock, i);
				VF = geVFile_OpenNewSystem(NULL,GE_VFILE_TYPE_DOS,filename,NULL,GE_VFILE_OPEN_READONLY);
				if(VF == NULL)
				{
					Printf("ERROR: Could not open '%s' motion file\n", filename);
					BAILOUT;
				}
				else
				{
					pMotion = geMotion_CreateFromFile(VF);
					geVFile_Close(VF);
					if(pMotion == NULL)
					{
						Printf("ERROR: Could not create motion from file '%s'\n", filename);
						BAILOUT;
					}
					else
					{
						if(geActor_AddMotion(pActorDef, pMotion, &Index) == MK_FALSE)
							{
								Printf("ERROR: Motion file '%s' was not added\n", filename);
								geMotion_Destroy(&pMotion);
								BAILOUT;
							}
					}
				}
			}
		}

	// Rename any existing actor file
	{
		char bakname[_MAX_PATH];

		strcpy(bakname, options->ActorFile);
		strcat(bakname, ".bak");
		remove(bakname);
		rename(options->ActorFile, bakname);
	}

	// Write the actor
	VF = geVFile_OpenNewSystem(NULL,GE_VFILE_TYPE_DOS,options->ActorFile,NULL,GE_VFILE_OPEN_CREATE);
	if(VF == NULL)
	{
		Printf("ERROR: Could not create '%s' actor file\n", options->ActorFile);
		unlink(options->ActorFile);
		BAILOUT;
	}
	else
	{
		if(geActor_DefWriteToFile(pActorDef, VF) == GE_FALSE)
		{
			Printf("ERROR: Actor file '%s' was not written correctly\n", options->ActorFile);
			unlink(options->ActorFile);			
			BAILOUT;
		}
		else
		{
			if (geVFile_Close(VF) == GE_FALSE)
				{
					Printf("ERROR: Actor file '%s' was not written correctly\n", options->ActorFile);
					unlink(options->ActorFile);			
					BAILOUT;
				}
			else
				{
					Printf("SUCCESS: Actor file '%s' written successfully\n", options->ActorFile);
				}
		}
	}

	geActor_DefDestroy(&pActorDef); // cleans up all motions and body
	
	return retValue;
}