Example #1
0
JNIEXPORT void JNICALL Java_com_jeffboody_GearsES1eclair_GearsES1eclair_NativeScale(JNIEnv* env, jobject  obj, jfloat ds)
{
	assert(env);
	LOGD("debug ds=%f", (float) ds);

	if(gears_renderer)
	{
		gears_renderer_scale(gears_renderer, (float) ds);
	}
}
Example #2
0
static void axis_update(gears_renderer_t* self, int w, int h)
{
	assert(self);
	LOGD("debug w=%i, h=%i", w, h);

	if((fabs(g_axis_x1) > 0.1f) || (fabs(g_axis_y1) > 0.1f))
	{
		float dx = 0.01f*g_axis_x1*w;
		float dy = 0.01f*g_axis_y1*h;
		gears_renderer_rotate(self, dx, dy);
	}

	if(fabs(g_axis_y2) > 0.1f)
	{
		float s = 0.05f*g_axis_y2*h;
		gears_renderer_scale(gears_renderer, s);
	}
}
Example #3
0
static void touch_event(gears_renderer_t* self, loax_event_t* e)
{
	assert(self);
	assert(e);
	LOGD("debug");

	int type  = e->type;
	int count = e->event_touch.count;
	if(type == LOAX_EVENT_TOUCHUP)
	{
		// do nothing
		g_touch_state = TOUCH_STATE_INIT;
	}
	else if(count == 1)
	{
		if(g_touch_state == TOUCH_STATE_ROTATE)
		{
			float dx = e->event_touch.coord[0].x - g_touch_x1;
			float dy = e->event_touch.coord[0].y - g_touch_y1;
			gears_renderer_rotate(self, dx, dy);
			g_touch_x1 = e->event_touch.coord[0].x;
			g_touch_y1 = e->event_touch.coord[0].y;
		}
		else
		{
			g_touch_x1    = e->event_touch.coord[0].x;
			g_touch_y1    = e->event_touch.coord[0].y;
			g_touch_state = TOUCH_STATE_ROTATE;
		}
	}
	else if(count == 2)
	{
		if(g_touch_state == TOUCH_STATE_ZOOM)
		{
			// some unknown device throws an exception here
			float x1 = e->event_touch.coord[0].x;
			float y1 = e->event_touch.coord[0].y;
			float x2 = e->event_touch.coord[1].x;
			float y2 = e->event_touch.coord[1].y;

			float dx = fabsf(x2 - x1);
			float dy = fabsf(y2 - y1);
			float s  = sqrtf((dx * dx) + (dy * dy));
			gears_renderer_scale(gears_renderer, g_touch_s - s);
			g_touch_x1 = x1;
			g_touch_y1 = y1;
			g_touch_x2 = x2;
			g_touch_y2 = y2;
			g_touch_s  = s;
		}
		else
		{
			g_touch_x1 = e->event_touch.coord[0].x;
			g_touch_y1 = e->event_touch.coord[0].y;
			g_touch_x2 = e->event_touch.coord[1].x;
			g_touch_y2 = e->event_touch.coord[1].y;

			float dx      = fabsf(g_touch_x2 - g_touch_x1);
			float dy      = fabsf(g_touch_y2 - g_touch_y1);
			g_touch_s     = sqrtf((dx * dx) + (dy * dy));
			g_touch_state = TOUCH_STATE_ZOOM;
		}
	}
}