void gen6_draw_vf(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { if (ilo_dev_gen(r->dev) >= ILO_GEN(7.5)) { /* 3DSTATE_INDEX_BUFFER */ if (DIRTY(IB) || r->batch_bo_changed) { gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ib, false); } /* 3DSTATE_VF */ if (session->primitive_restart_changed) { gen75_3DSTATE_VF(r->builder, vec->draw->primitive_restart, vec->draw->restart_index); } } else { /* 3DSTATE_INDEX_BUFFER */ if (DIRTY(IB) || session->primitive_restart_changed || r->batch_bo_changed) { gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ib, vec->draw->primitive_restart); } } /* 3DSTATE_VERTEX_BUFFERS */ if (DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) gen6_3DSTATE_VERTEX_BUFFERS(r->builder, vec->ve, &vec->vb); /* 3DSTATE_VERTEX_ELEMENTS */ if (DIRTY(VE)) gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, vec->ve); }
static void gen8_draw_vf(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_INDEX_BUFFER */ if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) || DIRTY(IB) || r->batch_bo_changed) gen8_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib); /* 3DSTATE_VF */ if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF) gen75_3DSTATE_VF(r->builder, &vec->ve->vf); /* 3DSTATE_VERTEX_BUFFERS */ if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_BUFFERS) || DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) { gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->ve->vf, vec->vb.vb, vec->ve->vb_count); } /* 3DSTATE_VERTEX_ELEMENTS */ if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_ELEMENTS) gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &vec->ve->vf); gen8_3DSTATE_VF_TOPOLOGY(r->builder, vec->draw_info.topology); if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF_INSTANCING) { const uint8_t attr_count = ilo_state_vf_get_attr_count(&vec->ve->vf); uint8_t i; for (i = 0; i < attr_count; i++) gen8_3DSTATE_VF_INSTANCING(r->builder, &vec->ve->vf, i); } if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF_SGVS) gen8_3DSTATE_VF_SGVS(r->builder, &vec->ve->vf); }
static void gen8_draw_vf(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { int i; /* 3DSTATE_INDEX_BUFFER */ if (DIRTY(IB) || r->batch_bo_changed) gen8_3DSTATE_INDEX_BUFFER(r->builder, &vec->ib); /* 3DSTATE_VF */ if (session->primitive_restart_changed) { gen75_3DSTATE_VF(r->builder, vec->draw->primitive_restart, vec->draw->restart_index); } /* 3DSTATE_VERTEX_BUFFERS */ if (DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) gen6_3DSTATE_VERTEX_BUFFERS(r->builder, vec->ve, &vec->vb); /* 3DSTATE_VERTEX_ELEMENTS */ if (DIRTY(VE)) gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, vec->ve); gen8_3DSTATE_VF_TOPOLOGY(r->builder, vec->draw->mode); for (i = 0; i < vec->ve->vb_count; i++) { gen8_3DSTATE_VF_INSTANCING(r->builder, i, vec->ve->instance_divisors[i]); } gen8_3DSTATE_VF_SGVS(r->builder, false, 0, 0, false, 0, 0); }