void gen6_draw_vf(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { if (ilo_dev_gen(r->dev) >= ILO_GEN(7.5)) { /* 3DSTATE_INDEX_BUFFER */ if (DIRTY(IB) || r->batch_bo_changed) { gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ib, false); } /* 3DSTATE_VF */ if (session->primitive_restart_changed) { gen75_3DSTATE_VF(r->builder, vec->draw->primitive_restart, vec->draw->restart_index); } } else { /* 3DSTATE_INDEX_BUFFER */ if (DIRTY(IB) || session->primitive_restart_changed || r->batch_bo_changed) { gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ib, vec->draw->primitive_restart); } } /* 3DSTATE_VERTEX_BUFFERS */ if (DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) gen6_3DSTATE_VERTEX_BUFFERS(r->builder, vec->ve, &vec->vb); /* 3DSTATE_VERTEX_ELEMENTS */ if (DIRTY(VE)) gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, vec->ve); }
void ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session) { ILO_DEV_ASSERT(r->dev, 7, 7.5); gen7_rectlist_wm_multisample(r, blitter); gen6_state_base_address(r->builder, true); gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder, session->vb_start, session->vb_end, sizeof(blitter->vertices[0])); gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf); gen7_rectlist_pcb_alloc(r, blitter); /* needed for any VS-related commands */ if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_pre_vs(r); gen7_rectlist_urb(r, blitter); if (blitter->uses & ILO_BLITTER_USE_DSA) { gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder, r->state.DEPTH_STENCIL_STATE); } if (blitter->uses & ILO_BLITTER_USE_CC) { gen7_3DSTATE_CC_STATE_POINTERS(r->builder, r->state.COLOR_CALC_STATE); } gen7_rectlist_vs_to_sf(r, blitter); gen7_rectlist_wm(r, blitter); if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder, r->state.CC_VIEWPORT); } gen7_rectlist_wm_depth(r, blitter); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, blitter->fb.width, blitter->fb.height); if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_post_ps_and_later(r); ilo_render_3dprimitive(r, &blitter->draw_info); }
void ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session) { ILO_DEV_ASSERT(r->dev, 6, 6); gen6_wa_pre_non_pipelined(r); gen6_rectlist_wm_multisample(r, blitter); gen6_state_base_address(r->builder, true); gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder, session->vb_start, session->vb_end, sizeof(blitter->vertices[0])); gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->ve); gen6_3DSTATE_URB(r->builder, r->dev->urb_size, 0, (blitter->ve.count + blitter->ve.prepend_nosrc_cso) * 4 * sizeof(float), 0); /* 3DSTATE_URB workaround */ if (r->state.gs.active) { ilo_render_emit_flush(r); r->state.gs.active = false; } if (blitter->uses & (ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) { gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0, r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE); } gen6_rectlist_vs_to_sf(r, blitter); gen6_rectlist_wm(r, blitter); if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder, 0, 0, r->state.CC_VIEWPORT); } gen6_rectlist_wm_depth(r, blitter); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, blitter->fb.width, blitter->fb.height); gen6_3DPRIMITIVE(r->builder, &blitter->draw, NULL); }
static void gen8_draw_vf(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_INDEX_BUFFER */ if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) || DIRTY(IB) || r->batch_bo_changed) gen8_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib); /* 3DSTATE_VF */ if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF) gen75_3DSTATE_VF(r->builder, &vec->ve->vf); /* 3DSTATE_VERTEX_BUFFERS */ if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_BUFFERS) || DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) { gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->ve->vf, vec->vb.vb, vec->ve->vb_count); } /* 3DSTATE_VERTEX_ELEMENTS */ if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_ELEMENTS) gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &vec->ve->vf); gen8_3DSTATE_VF_TOPOLOGY(r->builder, vec->draw_info.topology); if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF_INSTANCING) { const uint8_t attr_count = ilo_state_vf_get_attr_count(&vec->ve->vf); uint8_t i; for (i = 0; i < attr_count; i++) gen8_3DSTATE_VF_INSTANCING(r->builder, &vec->ve->vf, i); } if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF_SGVS) gen8_3DSTATE_VF_SGVS(r->builder, &vec->ve->vf); }
static void gen8_draw_vf(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { int i; /* 3DSTATE_INDEX_BUFFER */ if (DIRTY(IB) || r->batch_bo_changed) gen8_3DSTATE_INDEX_BUFFER(r->builder, &vec->ib); /* 3DSTATE_VF */ if (session->primitive_restart_changed) { gen75_3DSTATE_VF(r->builder, vec->draw->primitive_restart, vec->draw->restart_index); } /* 3DSTATE_VERTEX_BUFFERS */ if (DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) gen6_3DSTATE_VERTEX_BUFFERS(r->builder, vec->ve, &vec->vb); /* 3DSTATE_VERTEX_ELEMENTS */ if (DIRTY(VE)) gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, vec->ve); gen8_3DSTATE_VF_TOPOLOGY(r->builder, vec->draw->mode); for (i = 0; i < vec->ve->vb_count; i++) { gen8_3DSTATE_VF_INSTANCING(r->builder, i, vec->ve->instance_divisors[i]); } gen8_3DSTATE_VF_SGVS(r->builder, false, 0, 0, false, 0, 0); }