Example #1
0
/***************************************************************************

  Start the video hardware emulation.

***************************************************************************/
int pbaction_vh_start(void)
{
	int i;


	if (generic_vh_start() != 0)
		return 1;

	if ((dirtybuffer2 = malloc(videoram_size)) == 0)
	{
		generic_vh_stop();
		return 1;
	}
	memset(dirtybuffer2,1,videoram_size);

	if ((tmpbitmap2 = osd_create_bitmap(Machine->drv->screen_width,Machine->drv->screen_height)) == 0)
	{
		free(dirtybuffer2);
		generic_vh_stop();
		return 1;
	}

	/* leave everything at the default, but map all foreground 0 pens as transparent */
	for (i = 0;i < 16;i++) palette_used_colors[8 * i] = PALETTE_COLOR_TRANSPARENT;

	return 0;
}
Example #2
0
int circus_vh_start(void)
{
	int start_pen = 2;

	if (generic_vh_start()!=0)
		return 1;

	overlay_create(circus_ol, start_pen, Machine->drv->total_colors-start_pen);

	return 0;
}
Example #3
0
int vigilant_vh_start(void)
{
	generic_vh_start();

	if ((bg_bitmap = osd_create_bitmap(512*3,256)) == 0)
	{
		generic_vh_stop();
		return 1;
	}

	return 0;
}
Example #4
0
int gottlieb_vh_start(void)
{
	if (generic_vh_start() != 0)
		return 1;

	if ((dirtycharacter = malloc(MAX_CHARS)) == 0)
	{
		generic_vh_stop();
		return 1;
	}
	/* Some games have character gfx data in ROM, some others in RAM. We don't */
	/* want to recalculate chars if data is in ROM, so let's start with the array */
	/* initialized to 0. */
	memset(dirtycharacter,0,MAX_CHARS);

	return 0;
}
Example #5
0
int mcr12_vh_start(void)
{
	const struct GfxElement *gfx = Machine->gfx[1];

	/* allocate a temporary bitmap for the sprite rendering */
	spritebitmap_width = Machine->drv->screen_width + 2 * 32;
	spritebitmap_height = Machine->drv->screen_height + 2 * 32;
	spritebitmap = (UINT8*)malloc(spritebitmap_width * spritebitmap_height);
	if (!spritebitmap)
		return 1;
	memset(spritebitmap, 0, spritebitmap_width * spritebitmap_height);

	/* if we're swapped in X/Y, the sprite data will be swapped */
	/* but that's not what we want, so we swap it back here */
	if (gfx && (Machine->orientation & ORIENTATION_SWAP_XY))
	{
		UINT8 *base = gfx->gfxdata;
		int c, x, y;
		for (c = 0; c < gfx->total_elements; c++)
		{
			for (y = 0; y < gfx->height; y++)
				for (x = y; x < gfx->width; x++)
				{
					int temp = base[y * gfx->line_modulo + x];
					base[y * gfx->line_modulo + x] = base[x * gfx->line_modulo + y];
					base[x * gfx->line_modulo + y] = temp;
				}
			base += gfx->char_modulo;
		}
	}

	/* compute tile counts */
	xtiles = Machine->drv->screen_width / 16;
	ytiles = Machine->drv->screen_height / 16;
	last_cocktail_flip = 0;

	/* start up the generic system */
	if (generic_vh_start())
	{
		free(spritebitmap);
		spritebitmap = NULL;
		return 1;
	}
	return 0;
}
Example #6
0
int atarifb_vh_start(void)
{
	if (generic_vh_start()!=0)
		return 1;

	alphap1_dirtybuffer = (unsigned char*)malloc(atarifb_alphap1_vram_size);
	alphap2_dirtybuffer = (unsigned char*)malloc(atarifb_alphap2_vram_size);
	if ((!alphap1_dirtybuffer) || (!alphap2_dirtybuffer))
	{
		generic_vh_stop();
		return 1;
	}

	memset(alphap1_dirtybuffer, 1, atarifb_alphap1_vram_size);
	memset(alphap2_dirtybuffer, 1, atarifb_alphap2_vram_size);
	memset(dirtybuffer, 1, videoram_size);

	return 0;
}
Example #7
0
int exidy_vh_start(void)
{
    exidy_collision_counter = 0;

    if (generic_vh_start()!=0)
        return 1;

    if ((motion_object_1_vid = osd_create_bitmap(16,16)) == 0)
    {
        generic_vh_stop();
        return 1;
    }

    if ((motion_object_2_vid = osd_create_bitmap(16,16)) == 0)
    {
        osd_free_bitmap(motion_object_1_vid);
        generic_vh_stop();
        return 1;
    }

    return 0;
}
Example #8
0
int sprint2_vh_start(void)
{
        if (generic_vh_start()!=0)
                return 1;

        if ((back_vid = osd_create_bitmap(16,8)) == 0)
        {
                generic_vh_stop();
                return 1;
        }

        if ((grey_cars_vid = osd_create_bitmap(16,8)) == 0)
        {
                osd_free_bitmap(back_vid);
                generic_vh_stop();
                return 1;
        }

        if ((black_car_vid = osd_create_bitmap(16,8)) == 0)
        {
                osd_free_bitmap(back_vid);
                osd_free_bitmap(grey_cars_vid);
                generic_vh_stop();
                return 1;
        }

        if ((white_car_vid = osd_create_bitmap(16,8)) == 0)
        {
                osd_free_bitmap(back_vid);
                osd_free_bitmap(grey_cars_vid);
                osd_free_bitmap(black_car_vid);
                generic_vh_stop();
                return 1;
        }

        return 0;
}
Example #9
0
/***************************************************************************

  Start the video hardware emulation.

***************************************************************************/
int congo_vh_start(void)
{
	int offs;
	int sx,sy;
	struct osd_bitmap *prebitmap;


	if (generic_vh_start() != 0)
		return 1;

	/* large bitmap for the precalculated background */
	if ((backgroundbitmap = osd_create_bitmap(512,2303+32)) == 0)
	{
		generic_vh_stop();
		return 1;
	}


	/* create a temporary bitmap to prepare the background before converting it */
	if ((prebitmap = osd_create_bitmap(4096,256)) == 0)
	{
		osd_free_bitmap(backgroundbitmap);
		generic_vh_stop();
		return 1;
	}

	/* prepare the background */
        for (offs = 0;offs < 0x4000;offs++)
	{
		sx = 8 * (511 - offs / 32);
		sy = 8 * (offs % 32);

		drawgfx(prebitmap,Machine->gfx[2],
                                Machine->memory_region[2][offs] + 256 * (Machine->memory_region[2][0x4000 + offs] & 3),
                                Machine->memory_region[2][0x4000 + offs] >> 4,
				0,0,
				sx,sy,
				0,TRANSPARENCY_NONE,0);
	}

	/* the background is stored as a rectangle, but is drawn by the hardware skewed: */
	/* go right two pixels, then up one pixel. Doing the conversion at run time would */
	/* be extremely expensive, so we do it now. To save memory, we squash the image */
	/* horizontally (doing line shifts at run time is much less expensive than doing */
	/* column shifts) */
	for (offs = -510;offs < 4096;offs += 2)
	{
		sy = (2302-510/2) - offs/2;

		for (sx = 0;sx < 512;sx += 2)
		{
			if (offs + sx < 0 || offs + sx >= 4096)
			{
				backgroundbitmap->line[sy][sx] = Machine->background_pen;
				backgroundbitmap->line[sy][sx+1] = Machine->background_pen;
			}
			else
			{
				backgroundbitmap->line[sy][sx] = prebitmap->line[sx/2][offs + sx];
				backgroundbitmap->line[sy][sx+1] = prebitmap->line[sx/2][offs + sx+1];
			}
		}
	}

	osd_free_bitmap(prebitmap);


	/* free the graphics ROMs, they are no longer needed */
	free(Machine->memory_region[2]);
	Machine->memory_region[2] = 0;


	return 0;
}
Example #10
0
int mario_vh_start(void)
{
	gfx_bank = 0;

	return generic_vh_start();
}
Example #11
0
int dkong3_vh_start(void)
{
	gfx_bank = 0;

	return generic_vh_start();
}
Example #12
0
/***************************************************************************

  Start the video hardware emulation.

***************************************************************************/
int lwings_vh_start(void)
{
	int i;


	if (generic_vh_start() != 0)
		return 1;

        if ((dirtybuffer2 = (unsigned char *)gp2x_malloc(lwings_backgroundram_size)) == 0)
	{
		generic_vh_stop();
		return 1;
	}
        fast_memset(dirtybuffer2,1,lwings_backgroundram_size);

        if ((dirtybuffer4 = (unsigned char *)gp2x_malloc(lwings_backgroundram_size)) == 0)
	{
		generic_vh_stop();
		return 1;
	}
        fast_memset(dirtybuffer4,1,lwings_backgroundram_size);

	/* the background area is twice as tall as the screen */
        if ((tmpbitmap2 = osd_new_bitmap(2*Machine->drv->screen_width,
                2*Machine->drv->screen_height,Machine->scrbitmap->depth)) == 0)
	{
		gp2x_free(dirtybuffer2);
		generic_vh_stop();
		return 1;
	}


#define COLORTABLE_START(gfxn,color_code) Machine->drv->gfxdecodeinfo[gfxn].color_codes_start + \
				color_code * Machine->gfx[gfxn]->color_granularity
#define GFX_COLOR_CODES(gfxn) Machine->gfx[gfxn]->total_colors
#define GFX_ELEM_COLORS(gfxn) Machine->gfx[gfxn]->color_granularity

	fast_memset(palette_used_colors,PALETTE_COLOR_UNUSED,Machine->drv->total_colors * sizeof(unsigned char));
	/* chars */
	for (i = 0;i < GFX_COLOR_CODES(0);i++)
	{
		fast_memset(&palette_used_colors[COLORTABLE_START(0,i)],
				PALETTE_COLOR_USED,
				GFX_ELEM_COLORS(0));
		palette_used_colors[COLORTABLE_START(0,i) + GFX_ELEM_COLORS(0)-1] = PALETTE_COLOR_TRANSPARENT;
	}
	/* bg tiles */
	for (i = 0;i < GFX_COLOR_CODES(1);i++)
	{
		fast_memset(&palette_used_colors[COLORTABLE_START(1,i)],
				PALETTE_COLOR_USED,
				GFX_ELEM_COLORS(1));
	}
	/* sprites */
	for (i = 0;i < GFX_COLOR_CODES(2);i++)
	{
		fast_memset(&palette_used_colors[COLORTABLE_START(2,i)],
				PALETTE_COLOR_USED,
				GFX_ELEM_COLORS(2));
	}

	return 0;
}
Example #13
0
/***************************************************************************

  Start the video hardware emulation.

***************************************************************************/
int superqix_vh_start(void)
{
	if (generic_vh_start() != 0)
		return 1;

	/* palette RAM is accessed thorough I/O ports, so we have to */
	/* allocate it ourselves */
	if ((paletteram = (unsigned char*)malloc(256 * sizeof(unsigned char))) == 0)
	{
		generic_vh_stop();
		return 1;
	}

	if ((superqix_bitmapram = (unsigned char*)malloc(0x7000 * sizeof(unsigned char))) == 0)
	{
		free(paletteram);
		generic_vh_stop();
		return 1;
	}

	if ((superqix_bitmapram2 = (unsigned char*)malloc(0x7000 * sizeof(unsigned char))) == 0)
	{
		free(superqix_bitmapram);
		free(paletteram);
		generic_vh_stop();
		return 1;
	}

	if ((superqix_bitmapram_dirty = (unsigned char*)malloc(0x7000 * sizeof(unsigned char))) == 0)
	{
		free(superqix_bitmapram2);
		free(superqix_bitmapram);
		free(paletteram);
		generic_vh_stop();
		return 1;
	}
	memset(superqix_bitmapram_dirty,1,0x7000);

	if ((superqix_bitmapram2_dirty = (unsigned char*)malloc(0x7000 * sizeof(unsigned char))) == 0)
	{
		free(superqix_bitmapram_dirty);
		free(superqix_bitmapram2);
		free(superqix_bitmapram);
		free(paletteram);
		generic_vh_stop();
		return 1;
	}
	memset(superqix_bitmapram2_dirty,1,0x7000);

	if ((tmpbitmap2 = bitmap_alloc(256, 256)) == 0)
	{
		free(superqix_bitmapram2_dirty);
		free(superqix_bitmapram_dirty);
		free(superqix_bitmapram2);
		free(superqix_bitmapram);
		free(paletteram);
		generic_vh_stop();
		return 1;
	}

	sqix_minx=0;sqix_maxx=127;sqix_miny=0;sqix_maxy=223;
	sqix_last_bitmap=0;

	return 0;
}
Example #14
0
int flstory_vh_start(void)
{
	paletteram = (unsigned char*)malloc(0x200);
	paletteram_2 = (unsigned char*)malloc(0x200);
	return generic_vh_start();
}