static int
moveview(	/* move our view */
	int	dx,
	int	dy,
	int	mov,
	int	orb
)
{
	VIEW	nv;
	FVECT	odir, v1;
	double	d;
	int	li;
				/* start with old view */
	nv = odev.v;
				/* change view direction */
	if (mov | orb) {
		if ((li = qtFindLeaf(dx, dy)) < 0)
			return(0);	/* not on window */
		VSUM(odir, qtL.wp[li], nv.vp, -1.);
	} else {
		if (viewray(nv.vp, nv.vdir, &odev.v,
				(dx+.5)/odev.hres, (dy+.5)/odev.vres) < -FTINY)
			return(0);	/* outside view */
	}
	if (orb && mov) {		/* orbit left/right */
		spinvector(odir, odir, nv.vup, d=MOVDEG*PI/180.*mov);
		VSUM(nv.vp, qtL.wp[li], odir, -1.);
		spinvector(nv.vdir, nv.vdir, nv.vup, d);
	} else if (orb) {		/* orbit up/down */
		if (geodesic(odir, odir, nv.vup,
				d=MOVDEG*PI/180.*orb, GEOD_RAD) == 0.0)
			return(0);
		VSUM(nv.vp, qtL.wp[li], odir, -1.);
		geodesic(nv.vdir, nv.vdir, nv.vup, d, GEOD_RAD);
	} else if (mov) {		/* move forward/backward */
		d = MOVPCT/100. * mov;
		VSUM(nv.vp, nv.vp, odir, d);
	}
	if (!mov ^ !orb && headlocked) {	/* restore head height */
		VSUM(v1, odev.v.vp, nv.vp, -1.);
		d = DOT(v1, odev.v.vup);
		VSUM(nv.vp, nv.vp, odev.v.vup, d);
	}
	if (setview(&nv) != NULL)
		return(0);	/* illegal view */
	dev_view(&nv);
	inpresflags |= DFL(DC_SETVIEW);
	return(1);
}
Example #2
0
/* Compute average DSF value at the given radius from central vector */
static double
eval_DSFsurround(const RBFNODE *rbf, const FVECT outvec, const double rad)
{
	const int	ninc = 12;
	const double	phinc = 2.*M_PI/ninc;
	double		sum = 0;
	int		n = 0;
	FVECT		tvec;
	int		i;
						/* compute initial vector */
	if (output_orient*outvec[2] >= 1.-FTINY) {
		tvec[0] = tvec[2] = 0;
		tvec[1] = 1;
	} else {
		tvec[0] = tvec[1] = 0;
		tvec[2] = 1;
	}
	geodesic(tvec, outvec, tvec, rad, GEOD_RAD);
						/* average surrounding DSF */
	for (i = 0; i < ninc; i++) {
		if (i) spinvector(tvec, tvec, outvec, phinc);
		if (tvec[2] > 0 ^ output_orient > 0)
			continue;
		sum += eval_rbfrep(rbf, tvec) * COSF(tvec[2]);
		++n;
	}
	if (n < 2)				/* should never happen! */
		return(sum);
	return(sum/(double)n);
}
Example #3
0
static int
moveview(	/* move our view */
	int	dx,
	int	dy,
	int	mov,
	int	orb
)
{
	VIEW	nv;
	FVECT	odir, v1, wp;
	double	d;
				/* start with old view */
	nv = thisview;
				/* change view direction */
	if ((d = viewray(v1, odir, &thisview,
			(dx+.5)/hres, (dy+.5)/vres)) < -FTINY)
		return(0);		/* outside view */
	if (mov | orb) {
		if (!getintersect(wp, v1, odir, d))
			return(0);
		VSUM(odir, wp, nv.vp, -1.);
	} else
		VCOPY(nv.vdir, odir);
	if (orb && mov) {		/* orbit left/right */
		spinvector(odir, odir, nv.vup, d=MOVDEG*PI/180.*mov);
		VSUM(nv.vp, wp, odir, -1.);
		spinvector(nv.vdir, nv.vdir, nv.vup, d);
	} else if (orb) {		/* orbit up/down */
		if (geodesic(odir, odir, nv.vup,
				d=MOVDEG*PI/180.*orb, GEOD_RAD) == 0.0)
			return(0);
		VSUM(nv.vp, wp, odir, -1.);
		geodesic(nv.vdir, nv.vdir, nv.vup, d, GEOD_RAD);
	} else if (mov) {		/* move forward/backward */
		d = MOVPCT/100. * mov;
		VSUM(nv.vp, nv.vp, odir, d);
	}
	if (!mov ^ !orb && headlocked) {	/* restore head height */
		VSUM(v1, thisview.vp, nv.vp, -1.);
		d = DOT(v1, thisview.vup);
		VSUM(nv.vp, nv.vp, thisview.vup, d);
	}
	if (setview(&nv) != NULL)
		return(0);	/* illegal view */
	dev_view(&nv);
	return(1);
}
Example #4
0
File: rv2.c Project: NREL/Radiance
void
getrotate(				/* rotate camera */
	char  *s
)
{
	VIEW  nv = ourview;
	double  angle, elev, zfact;
	
	elev = 0.0; zfact = 1.0;
	if (sscanf(s, "%lf %lf %lf", &angle, &elev, &zfact) < 1) {
		error(COMMAND, "missing angle");
		return;
	}
	spinvector(nv.vdir, ourview.vdir, ourview.vup, angle*(PI/180.));
	if (elev != 0.0)
		geodesic(nv.vdir, nv.vdir, nv.vup, elev*(PI/180.), GEOD_RAD);
	
	zoomview(&nv, zfact);
	newview(&nv);
}
Example #5
0
void SmoothDiscretizePath(Robot& robot,const vector<Config>& oldconfigs,int n,vector<Real>& times,vector<Config>& configs)
{
  times.resize(n);
  configs.resize(n);
  RobotCSpace space(robot);
  RobotGeodesicManifold geodesic(robot);
  vector<GeneralizedCubicBezierCurve> curves;
  SPLINE_INTERPOLATE_FUNC(oldconfigs,curves,&space,&geodesic);

  times[0] = 0;
  for(int i=1;i<n;i++) 
    times[i] = Real(i)/Real(n-1);
  configs[0] = oldconfigs[0];
  configs.back() = oldconfigs.back();
  Vector temp;
  for(int i=1;i+1<n;i++) {
    Real u0 = Floor(times[i]*curves.size());
    int segind = (int)u0;
    Real u=times[i]*curves.size()-u0;
    curves[segind].Eval(u,configs[i]);
  }
}
Example #6
0
Word ThLeftNormalForm::getReducedWord2() const {
  if (theOmegaPower >= 0 || theDecomposition.size() == 0)
    return getWord();

  const auto p = -theOmegaPower;
  const auto d = theDecomposition.size();
  auto a = p < d ? p : d;

  Word result;

  // 1. Process omega
  const Permutation omega = Permutation::getHalfTwistPermutation(theRank);
  Word omegaWord = Word(omega.geodesicWord());
  omegaWord = -omegaWord;
  result = omegaWord.power(p - a);

  // 2. Sort permutations and find the cut_value
  vector<int> sizes;
  for (const auto &perm : getDecomposition())
    sizes.push_back(perm.geodesic().size());
  sort(sizes.begin(), sizes.end(), [](const int &lhs, const int &rhs) { return lhs > rhs; });
  const int cut_value = sizes[a - 1];

  // 3. Cancel omega^-1 with positive permutations
  for (auto it = theDecomposition.begin(); it != theDecomposition.end(); ++it) {
    auto perm = *it;
    if (a > 0 && perm.geodesic().size() >= cut_value) {
      perm = (-perm) * omega;
      if ((--a) % 2 != 0)
        perm = perm.flip();
      result *= -Word(perm.geodesicWord());
    } else {
      if (a % 2 != 0)
        perm = perm.flip();
      result *= Word(perm.geodesicWord());
    }
  }
  return result;
}
Example #7
0
void
moveview(					/* move viewpoint */
	double  angle,
	double  elev,
	double  mag,
	FVECT  vc
)
{
	double  d;
	VIEW  nv = ourview;
	int  i;

	spinvector(nv.vdir, ourview.vdir, ourview.vup, angle*(PI/180.));
	if (elev != 0.0)
		geodesic(nv.vdir, nv.vdir, nv.vup, elev*(-PI/180.), GEOD_RAD);

	if (nv.type == VT_PAR) {
		nv.horiz /= mag;
		nv.vert /= mag;
		d = 0.0;			/* don't move closer */
		for (i = 0; i < 3; i++)
			d += (vc[i] - ourview.vp[i])*ourview.vdir[i];
	} else {
		d = sqrt(dist2(ourview.vp, vc)) / mag;
		if (nv.vfore > FTINY) {
			nv.vfore += d - d*mag;
			if (nv.vfore < 0.0) nv.vfore = 0.0;
		}
		if (nv.vaft > FTINY) {
			nv.vaft += d - d*mag;
			if (nv.vaft <= nv.vfore) nv.vaft = 0.0;
		}
		nv.vdist /= mag;
	}
	for (i = 0; i < 3; i++)
		nv.vp[i] = vc[i] - d*nv.vdir[i];
	newview(&nv);
}