void _glfwPlatformPollEvents(void)
{
    MSG msg;
    _GLFWwindow* window;

    while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
    {
        if (msg.message == WM_QUIT)
        {
            // Treat WM_QUIT as a close on all windows
            // While GLFW does not itself post WM_QUIT, other processes may post
            // it to this one, for example Task Manager

            window = _glfw.windowListHead;
            while (window)
            {
                _glfwInputWindowCloseRequest(window);
                window = window->next;
            }
        }
        else
        {
            TranslateMessage(&msg);
            DispatchMessageW(&msg);
        }
    }

    window = _glfw.focusedWindow;
    if (window)
    {
        // LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
        // This is the only async event handling in GLFW, but it solves some
        // nasty problems
        {
            const int mods = getAsyncKeyMods();

            // Get current state of left and right shift keys
            const int lshiftDown = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;
            const int rshiftDown = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;

            // See if this differs from our belief of what has happened
            // (we only have to check for lost key up events)
            if (!lshiftDown && window->keys[GLFW_KEY_LEFT_SHIFT] == 1)
                _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, 0, GLFW_RELEASE, mods);

            if (!rshiftDown && window->keys[GLFW_KEY_RIGHT_SHIFT] == 1)
                _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods);
        }

        // Did the cursor move in an focused window that has disabled the cursor
        if (window->cursorMode == GLFW_CURSOR_DISABLED)
        {
            int width, height;
            _glfwPlatformGetWindowSize(window, &width, &height);
            _glfwPlatformSetCursorPos(window, width / 2, height / 2);
        }
    }
}
Example #2
0
void _glfwPlatformPollEvents(void)
{
    MSG msg;
    HWND handle;
    _GLFWwindow* window;

    while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
    {
        if (msg.message == WM_QUIT)
        {
            // Treat WM_QUIT as a close on all windows
            // While GLFW does not itself post WM_QUIT, other processes may post
            // it to this one, for example Task Manager

            window = _glfw.windowListHead;
            while (window)
            {
                _glfwInputWindowCloseRequest(window);
                window = window->next;
            }
        }
        else
        {
            TranslateMessage(&msg);
            DispatchMessageW(&msg);
        }
    }

    handle = GetActiveWindow();
    if (handle)
    {
        // LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
        // This is the only async event handling in GLFW, but it solves some
        // nasty problems
        window = GetPropW(handle, L"GLFW");
        if (window)
        {
            const int mods = getAsyncKeyMods();

            // Get current state of left and right shift keys
            const int lshiftDown = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;
            const int rshiftDown = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;

            // See if this differs from our belief of what has happened
            // (we only have to check for lost key up events)
            if (!lshiftDown && window->keys[GLFW_KEY_LEFT_SHIFT] == 1)
                _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, 0, GLFW_RELEASE, mods);

            if (!rshiftDown && window->keys[GLFW_KEY_RIGHT_SHIFT] == 1)
                _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods);
        }
    }

    window = _glfw.win32.disabledCursorWindow;
    if (window)
    {
        int width, height;
        _glfwPlatformGetWindowSize(window, &width, &height);

        // NOTE: Re-center the cursor only if it has moved since the last call,
        //       to avoid breaking glfwWaitEvents with WM_MOUSEMOVE
        if (window->win32.lastCursorPosX != width / 2 ||
            window->win32.lastCursorPosY != height / 2)
        {
            _glfwPlatformSetCursorPos(window, width / 2, height / 2);
        }
    }
}