Example #1
0
const LayerGL* ImageGL::getLayerGL(LayerType type, size_t idx) const {
    switch (type) {
        case LayerType::Color:
            return getColorLayerGL(idx);

        case LayerType::Depth:
            return getDepthLayerGL();

        case LayerType::Picking:
            return getPickingLayerGL();
    }

    return nullptr;
}
Example #2
0
void unbindTextures(const Image& image, bool color, bool depth, bool picking) {
    auto imageGL = image.getRepresentation<ImageGL>();
    if (color) {
        const LayerGL* layer = imageGL->getColorLayerGL();
        if (layer) {
            layer->unbindTexture();
        }
    }
    if (depth) {
        const LayerGL* layer = imageGL->getDepthLayerGL();
        if (layer) {
            layer->unbindTexture();
        }
    }
    if (picking) {
        const LayerGL* layer = imageGL->getPickingLayerGL();
        if (layer) {
            layer->unbindTexture();
        }
    }
}
Example #3
0
void bindTextures(const Image& image, bool color, bool depth, bool picking, GLenum colorTexUnit,
                  GLenum depthTexUnit, GLenum pickingTexUnit) {
    auto imageGL = image.getRepresentation<ImageGL>();
    if (color) {
        const LayerGL* layer = imageGL->getColorLayerGL();
        if (layer) {
            layer->bindTexture(colorTexUnit);
        }
    }
    if (depth) {
        const LayerGL* layer = imageGL->getDepthLayerGL();
        if (layer) {
            layer->bindTexture(depthTexUnit);
        }
    }
    if (picking) {
        const LayerGL* layer = imageGL->getPickingLayerGL();
        if (layer) {
            layer->bindTexture(pickingTexUnit);
        }
    }
}