/* LGE_CHANGE_E [email protected] 2010.01.27 */ 
status_t AudioPolicyManagerALSA::stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream)
{
        LOGV("stopOutput() output %d, stream %d", output, stream);
        ssize_t index = mOutputs.indexOfKey(output);
        if (index < 0) {
        LOGW("stopOutput() unknow output %d", output);
        return BAD_VALUE;
        }
        AudioOutputDescriptor *outputDesc = mOutputs.valueAt(index);
        routing_strategy strategy = getStrategy((AudioSystem::stream_type)stream);

        // handle special case for sonification while in call
        if (mPhoneState == AudioSystem::MODE_IN_CALL) {
        handleIncallSonification(stream, false, false);
        }
        if (outputDesc->isUsedByStrategy(strategy)) {
        // decrement usage count of this stream on the output
        outputDesc->changeRefCount(stream, -1);
        if (!outputDesc->isUsedByStrategy(strategy)) {
        // if the stream is the last of its strategy to use this output, change routing
        // in the following order or priority:
        // PHONE > SONIFICATION > MEDIA > DTMF
        uint32_t newDevice = 0;
        if (outputDesc->isUsedByStrategy(STRATEGY_PHONE)) {
            newDevice = getDeviceForStrategy(STRATEGY_PHONE);
        } else if (outputDesc->isUsedByStrategy(STRATEGY_SONIFICATION)) {
            newDevice = getDeviceForStrategy(STRATEGY_SONIFICATION);
        } else if (mPhoneState == AudioSystem::MODE_IN_CALL) {
            newDevice = getDeviceForStrategy(STRATEGY_PHONE);
        } else if (outputDesc->isUsedByStrategy(STRATEGY_MEDIA)) {
            newDevice = getDeviceForStrategy(STRATEGY_MEDIA);
        } else if (outputDesc->isUsedByStrategy(STRATEGY_DTMF)) {
            newDevice = getDeviceForStrategy(STRATEGY_DTMF);
        }
              // apply routing change if necessary.
              // insert a delay of 2 times the audio hardware latency to ensure PCM
              // buffers in audio flinger and audio hardware are emptied before the
              // routing change is executed.
              setOutputDevice(mHardwareOutput, newDevice, false, mOutputs.valueFor(mHardwareOutput)->mLatency*2);
        }
        // store time at which the last music track was stopped - see computeVolume()
	   if (stream == AudioSystem::MUSIC) {
               mMusicStopTime = systemTime();
           }
           return NO_ERROR;
           } else {
              LOGW("stopOutput() refcount is already 0 for output %d", output);
              return INVALID_OPERATION;
       }
}
uint32_t AudioPolicyManagerBase::getDevicesForStream(AudioSystem::stream_type stream) {
    uint32_t devices;
    // By checking the range of stream before calling getStrategy, we avoid
    // getStrategy's behavior for invalid streams.  getStrategy would do a LOGE
    // and then return STRATEGY_MEDIA, but we want to return the empty set.

    if (stream < (AudioSystem::stream_type) 0 || stream >= AudioSystem::NUM_STREAM_TYPES) {
        devices = 0;
    } else {
        AudioPolicyManagerBase::routing_strategy strategy = getStrategy(stream);
        devices = getDeviceForStrategy(strategy, true);
    }
    return devices;
}
Example #3
0
audio_io_handle_t AudioPolicyManager::getSession(AudioSystem::stream_type stream,
                                    uint32_t format,
                                    AudioSystem::output_flags flags,
                                    int32_t sessionId)
{
    audio_io_handle_t output = 0;
    uint32_t latency = 0;
    routing_strategy strategy = getStrategy((AudioSystem::stream_type)stream);
    uint32_t device = getDeviceForStrategy(strategy);
    LOGV("getSession() stream %d, format %d, sessionId %x, flags %x device %d", stream, format, sessionId, flags, device);
    AudioOutputDescriptor *outputDesc = new AudioOutputDescriptor();
    outputDesc->mDevice = device;
    outputDesc->mSamplingRate = 0;
    outputDesc->mFormat = format;
    outputDesc->mChannels = 2;
    outputDesc->mLatency = 0;
    outputDesc->mFlags = (AudioSystem::output_flags)(flags | AudioSystem::OUTPUT_FLAG_DIRECT);
    outputDesc->mRefCount[stream] = 0;
    output = mpClientInterface->openSession(&outputDesc->mDevice,
                                    &outputDesc->mFormat,
                                    outputDesc->mFlags,
                                    stream,
                                    sessionId);

    // only accept an output with the requeted parameters
    if ((format != 0 && format != outputDesc->mFormat) || !output) {
        LOGE("openSession() failed opening a session: format %d, sessionId %d output %d",
                format, sessionId, output);
        if(output) {
            mpClientInterface->closeSession(output);
        }
        delete outputDesc;
        return 0;
    }

    //reset it here, it will get updated in startoutput
    outputDesc->mDevice = 0;

    mOutputs.add(output, outputDesc);
    mLPADecodeOutput = output;
    mLPAStreamType   = stream;
    return output;
}
audio_devices_t Engine::getDeviceForStrategy(routing_strategy strategy) const
{
    const DeviceVector &availableOutputDevices = mApmObserver->getAvailableOutputDevices();
    const DeviceVector &availableInputDevices = mApmObserver->getAvailableInputDevices();

    const SwAudioOutputCollection &outputs = mApmObserver->getOutputs();

    uint32_t device = AUDIO_DEVICE_NONE;
    uint32_t availableOutputDevicesType = availableOutputDevices.types();

    switch (strategy) {

    case STRATEGY_TRANSMITTED_THROUGH_SPEAKER:
        device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        if (!device) {
            ALOGE("getDeviceForStrategy() no device found for "\
                    "STRATEGY_TRANSMITTED_THROUGH_SPEAKER");
        }
        break;

    case STRATEGY_SONIFICATION_RESPECTFUL:
        if (isInCall()) {
            device = getDeviceForStrategy(STRATEGY_SONIFICATION);
        } else if (outputs.isStreamActiveRemotely(AUDIO_STREAM_MUSIC,
                SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) {
            // while media is playing on a remote device, use the the sonification behavior.
            // Note that we test this usecase before testing if media is playing because
            //   the isStreamActive() method only informs about the activity of a stream, not
            //   if it's for local playback. Note also that we use the same delay between both tests
            device = getDeviceForStrategy(STRATEGY_SONIFICATION);
            //user "safe" speaker if available instead of normal speaker to avoid triggering
            //other acoustic safety mechanisms for notification
            if ((device & AUDIO_DEVICE_OUT_SPEAKER) &&
                    (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
                device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
                device &= ~AUDIO_DEVICE_OUT_SPEAKER;
            }
        } else if (outputs.isStreamActive(AUDIO_STREAM_MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) {
            // while media is playing (or has recently played), use the same device
            device = getDeviceForStrategy(STRATEGY_MEDIA);
        } else {
            // when media is not playing anymore, fall back on the sonification behavior
            device = getDeviceForStrategy(STRATEGY_SONIFICATION);
            //user "safe" speaker if available instead of normal speaker to avoid triggering
            //other acoustic safety mechanisms for notification
            if ((device & AUDIO_DEVICE_OUT_SPEAKER) &&
                    (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
                device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
                device &= ~AUDIO_DEVICE_OUT_SPEAKER;
            }
        }
        break;

    case STRATEGY_DTMF:
        if (!isInCall()) {
            // when off call, DTMF strategy follows the same rules as MEDIA strategy
            device = getDeviceForStrategy(STRATEGY_MEDIA);
            break;
        }
        // when in call, DTMF and PHONE strategies follow the same rules
        // FALL THROUGH

    case STRATEGY_PHONE:
        // Force use of only devices on primary output if:
        // - in call AND
        //   - cannot route from voice call RX OR
        //   - audio HAL version is < 3.0 and TX device is on the primary HW module
        if (getPhoneState() == AUDIO_MODE_IN_CALL) {
            audio_devices_t txDevice = getDeviceForInputSource(AUDIO_SOURCE_VOICE_COMMUNICATION);
            sp<AudioOutputDescriptor> primaryOutput = outputs.getPrimaryOutput();
            audio_devices_t availPrimaryInputDevices =
                 availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle());
            audio_devices_t availPrimaryOutputDevices =
                    primaryOutput->supportedDevices() & availableOutputDevices.types();

            if (((availableInputDevices.types() &
                    AUDIO_DEVICE_IN_TELEPHONY_RX & ~AUDIO_DEVICE_BIT_IN) == 0) ||
                    (((txDevice & availPrimaryInputDevices & ~AUDIO_DEVICE_BIT_IN) != 0) &&
                         (primaryOutput->getAudioPort()->getModuleVersion() <
                             AUDIO_DEVICE_API_VERSION_3_0))) {
                availableOutputDevicesType = availPrimaryOutputDevices;
            }
        }
        // for phone strategy, we first consider the forced use and then the available devices by order
        // of priority
        switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) {
        case AUDIO_POLICY_FORCE_BT_SCO:
            if (!isInCall() || strategy != STRATEGY_DTMF) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO;
            if (device) break;
            // if SCO device is requested but no SCO device is available, fall back to default case
            // FALL THROUGH

        default:    // FORCE_NONE
            // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
            if (!isInCall() &&
                    (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                    (outputs.getA2dpOutput() != 0)) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
            if (device) break;
            if (!isInCall()) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_EARPIECE;
            if (device) break;
            device = mApmObserver->getDefaultOutputDevice()->type();
            if (device == AUDIO_DEVICE_NONE) {
                ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE");
            }
            break;

        case AUDIO_POLICY_FORCE_SPEAKER:
            // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
            // A2DP speaker when forcing to speaker output
            if (!isInCall() &&
                    (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                    (outputs.getA2dpOutput() != 0)) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                if (device) break;
            }
            if (!isInCall()) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
            if (device) break;
            device = mApmObserver->getDefaultOutputDevice()->type();
            if (device == AUDIO_DEVICE_NONE) {
                ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE, FORCE_SPEAKER");
            }
            break;
        }
    break;

    case STRATEGY_SONIFICATION:

        // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
        // handleIncallSonification().
        if (isInCall()) {
            device = getDeviceForStrategy(STRATEGY_PHONE);
            break;
        }
        // FALL THROUGH

    case STRATEGY_ENFORCED_AUDIBLE:
        // strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION
        // except:
        //   - when in call where it doesn't default to STRATEGY_PHONE behavior
        //   - in countries where not enforced in which case it follows STRATEGY_MEDIA

        if ((strategy == STRATEGY_SONIFICATION) ||
                (mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)) {
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
            if (device == AUDIO_DEVICE_NONE) {
                ALOGE("getDeviceForStrategy() speaker device not found for STRATEGY_SONIFICATION");
            }
        }
        // The second device used for sonification is the same as the device used by media strategy
        // FALL THROUGH

    // FIXME: STRATEGY_ACCESSIBILITY and STRATEGY_REROUTING follow STRATEGY_MEDIA for now
    case STRATEGY_ACCESSIBILITY:
        if (strategy == STRATEGY_ACCESSIBILITY) {
            // do not route accessibility prompts to a digital output currently configured with a
            // compressed format as they would likely not be mixed and dropped.
            for (size_t i = 0; i < outputs.size(); i++) {
                sp<AudioOutputDescriptor> desc = outputs.valueAt(i);
                audio_devices_t devices = desc->device() &
                    (AUDIO_DEVICE_OUT_HDMI | AUDIO_DEVICE_OUT_SPDIF | AUDIO_DEVICE_OUT_HDMI_ARC);
                if (desc->isActive() && !audio_is_linear_pcm(desc->mFormat) &&
                        devices != AUDIO_DEVICE_NONE) {
                    availableOutputDevicesType = availableOutputDevices.types() & ~devices;
                }
            }
        }
        // FALL THROUGH

    case STRATEGY_REROUTING:
    case STRATEGY_MEDIA: {
        uint32_t device2 = AUDIO_DEVICE_NONE;
        if (strategy != STRATEGY_SONIFICATION) {
            // no sonification on remote submix (e.g. WFD)
            if (availableOutputDevices.getDevice(AUDIO_DEVICE_OUT_REMOTE_SUBMIX, String8("0")) != 0) {
                device2 = availableOutputDevices.types() & AUDIO_DEVICE_OUT_REMOTE_SUBMIX;
            }
        }
        if (isInCall() && (strategy == STRATEGY_MEDIA)) {
            device = getDeviceForStrategy(STRATEGY_PHONE);
            break;
        }
        if ((device2 == AUDIO_DEVICE_NONE) &&
                (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                (outputs.getA2dpOutput() != 0)) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
            }
        }
        if ((device2 == AUDIO_DEVICE_NONE) &&
            (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] == AUDIO_POLICY_FORCE_SPEAKER)) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
        }
        if ((device2 == AUDIO_DEVICE_NONE) && (strategy != STRATEGY_SONIFICATION)) {
            // no sonification on aux digital (e.g. HDMI)
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
        }
        if ((device2 == AUDIO_DEVICE_NONE) &&
                (mForceUse[AUDIO_POLICY_FORCE_FOR_DOCK] == AUDIO_POLICY_FORCE_ANALOG_DOCK)) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        }
        int device3 = AUDIO_DEVICE_NONE;
        if (strategy == STRATEGY_MEDIA) {
            // ARC, SPDIF and AUX_LINE can co-exist with others.
            device3 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HDMI_ARC;
            device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPDIF);
            device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_LINE);
        }

        device2 |= device3;
        // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION or
        // STRATEGY_ENFORCED_AUDIBLE, AUDIO_DEVICE_NONE otherwise
        device |= device2;

        // If hdmi system audio mode is on, remove speaker out of output list.
        if ((strategy == STRATEGY_MEDIA) &&
            (mForceUse[AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO] ==
                AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED)) {
            device &= ~AUDIO_DEVICE_OUT_SPEAKER;
        }

        if (device) break;
        device = mApmObserver->getDefaultOutputDevice()->type();
        if (device == AUDIO_DEVICE_NONE) {
            ALOGE("getDeviceForStrategy() no device found for STRATEGY_MEDIA");
        }
        } break;

    default:
        ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
        break;
    }

    ALOGVV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
    return device;
}
uint32_t AudioPolicyManager::getDeviceForStrategy(routing_strategy strategy, bool fromCache)
{
    uint32_t device = 0;

    if (fromCache) {
        LOGV("getDeviceForStrategy() from cache strategy %d, device %x", strategy, mDeviceForStrategy[strategy]);
        return mDeviceForStrategy[strategy];
    }

    switch (strategy) {
    case STRATEGY_DTMF:
        if (mPhoneState != AudioSystem::MODE_IN_CALL) {
            // when off call, DTMF strategy follows the same rules as MEDIA strategy
            device = getDeviceForStrategy(STRATEGY_MEDIA, false);
            break;
        }
        // when in call, DTMF and PHONE strategies follow the same rules
        // FALL THROUGH

    case STRATEGY_PHONE:
        // for phone strategy, we first consider the forced use and then the available devices by order
        // of priority
        switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) {
        case AudioSystem::FORCE_BT_SCO:
            if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
            if (device) break;
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO;
            if (device) break;
            // if SCO device is requested but no SCO device is available, fall back to default case
            // FALL THROUGH

        default:    // FORCE_NONE
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
            if (device) break;
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
            if (device) break;
#ifdef WITH_A2DP
            // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
            if (mPhoneState != AudioSystem::MODE_IN_CALL) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                if (device) break;
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                if (device) break;
            }
#endif
            if (mPhoneState == AudioSystem::MODE_RINGTONE)
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device) break;

            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_EARPIECE;
            if (device == 0) {
                LOGE("getDeviceForStrategy() earpiece device not found");
            }
            break;

        case AudioSystem::FORCE_SPEAKER:
            if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
#ifdef WITH_A2DP
            // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
            // A2DP speaker when forcing to speaker output
            if (mPhoneState != AudioSystem::MODE_IN_CALL) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                if (device) break;
            }
#endif
            if (mPhoneState == AudioSystem::MODE_IN_CALL) {
                device = DEVICE_OUT_SPEAKER_IN_CALL;
                if (device) break;
            }

            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device == 0) {
                LOGE("getDeviceForStrategy() speaker device not found");
            }
            break;
        }
    break;

    case STRATEGY_SONIFICATION:
        device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
        if (device == 0) {
            LOGE("getDeviceForStrategy() speaker device not found");
        }
        // The second device used for sonification is the same as the device used by media strategy
        // FALL THROUGH

    case STRATEGY_MEDIA_SONIFICATION:
        // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
        // handleIncallSonification().
        if (mPhoneState == AudioSystem::MODE_IN_CALL) {
            device = getDeviceForStrategy(STRATEGY_PHONE, false);
            break;
        }

    case STRATEGY_MEDIA: {
#ifdef HAVE_FM_RADIO
        uint32_t device2 = 0;
        if (mForceUse[AudioSystem::FOR_MEDIA] == AudioSystem::FORCE_SPEAKER) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
        }
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL;
        }
#else
        uint32_t device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL;
#endif
#ifdef WITH_A2DP
        if (mA2dpOutput != 0) {
            if (strategy == STRATEGY_SONIFICATION && !a2dpUsedForSonification()) {
                break;
            }
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
            }
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
            }
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
            }
        }
#endif
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
        }
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
        }
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
        }
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_EARPIECE;
        }

        // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION, 0 otherwise
        device = device ? device : device2;
        if (device == 0) {
            LOGE("getDeviceForStrategy() speaker device not found");
        }

#ifdef HAVE_FM_RADIO
        if (mAvailableOutputDevices & AudioSystem::DEVICE_OUT_FM_ALL) {
                device |= AudioSystem::DEVICE_OUT_FM_ALL;
        }
#endif

        // Do not play media stream if in call and the requested device would change the hardware
        // output routing
        if (mPhoneState == AudioSystem::MODE_IN_CALL &&
            !AudioSystem::isA2dpDevice((AudioSystem::audio_devices)device) &&
            device != getDeviceForStrategy(STRATEGY_PHONE)) {
            device = 0;
            LOGV("getDeviceForStrategy() incompatible media and phone devices");
        }
        } break;

    default:
        LOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
        break;
    }

    LOGV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
    return device;
}
uint32_t AudioPolicyManager::getDeviceForStrategy(routing_strategy strategy, bool fromCache)
{
    uint32_t device = 0;

    if (fromCache) {
        device = mDeviceForStrategy[strategy];
        LOGV("getDeviceForStrategy() from cache strategy %d, device %x", strategy, device);
        return device;
    }

    switch (strategy) {
    case STRATEGY_DTMF:
        if (mPhoneState != AudioSystem::MODE_IN_CALL) {
            // when off call, DTMF strategy follows the same rules as MEDIA strategy
            device = getDeviceForStrategy(STRATEGY_MEDIA, false);
            break;
        }
        // when in call, DTMF and PHONE strategies follow the same rules
        // FALL THROUGH

    case STRATEGY_PHONE:
        // for phone strategy, we first consider the forced use and then the available devices by order
        // of priority
        switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) {
        case AudioSystem::FORCE_BT_SCO:
            if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
            // otherwise (not docked) continue with selection
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
            if (device) break;
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO;
            if (device) break;
            // if SCO device is requested but no SCO device is available, fall back to default case
            // FALL THROUGH

        default:    // FORCE_NONE
            // when not in call:
            if (mPhoneState != AudioSystem::MODE_IN_CALL) {
                // - if we are docked to a BT CAR dock, give A2DP preference over earpiece
                // - if we are docked to a BT DESK dock, give speaker preference over earpiece
                if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_CAR_DOCK) {
                    device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                } else if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_DESK_DOCK) {
                    device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
                }
                if (device) break;
                // - phone strategy should route STREAM_VOICE_CALL to A2DP
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                if (device) break;
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                if (device) break;
            }
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
            if (device) break;
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
            if (device) break;
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_EARPIECE;
            if (device == 0) {
                LOGE("getDeviceForStrategy() earpiece device not found");
            }
            break;

        case AudioSystem::FORCE_SPEAKER:
            if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
            // when not in call:
            if (mPhoneState != AudioSystem::MODE_IN_CALL) {
                // - if we are docked to a BT CAR dock, give A2DP preference over phone spkr
                if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_CAR_DOCK) {
                    device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                    if (device) break;
                }
                // - phone strategy should route STREAM_VOICE_CALL to A2DP speaker
                //   when forcing to speaker output
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                if (device) break;
            }
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device == 0) {
                LOGE("getDeviceForStrategy() speaker device not found");
            }
            break;
        }
    break;

    case STRATEGY_SONIFICATION:

        // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
        // handleIncallSonification().
        if (mPhoneState == AudioSystem::MODE_IN_CALL) {
            device = getDeviceForStrategy(STRATEGY_PHONE, false);
            break;
        }
        // If not incall:
        // - if we are docked to a BT CAR dock, don't duplicate for the sonification strategy
        // - if we are docked to a BT DESK dock, use only speaker for the sonification strategy
        if (mForceUse[AudioSystem::FOR_DOCK] != AudioSystem::FORCE_BT_CAR_DOCK) {
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device == 0) {
                LOGE("getDeviceForStrategy() speaker device not found");
            }
            if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_DESK_DOCK) {
                if (mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE) {
                    device |= AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
                } else if (mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET) {
                    device |= AudioSystem::DEVICE_OUT_WIRED_HEADSET;
                }
                break;
            }
        } else {
            device = 0;
        }
        // The second device used for sonification is the same as the device used by media strategy
        // Note that when docked, we pick the device below (no duplication)
        // FALL THROUGH

    case STRATEGY_MEDIA: {
         uint32_t device2 = 0;
        if (mForceUse[AudioSystem::FOR_MEDIA] == AudioSystem::FORCE_SPEAKER) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
        }
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL;
        }
#ifdef WITH_A2DP
        if (mA2dpOutput != 0) {
            if (device2 == 0) {
                // play ringtone over speaker (or speaker + headset) if in car dock
                // because A2DP is suspended in this case
                if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_CAR_DOCK &&
                    strategy == STRATEGY_SONIFICATION &&
                    mPhoneState == AudioSystem::MODE_RINGTONE) {
                    device2 = mAvailableOutputDevices &
                              (AudioSystem::DEVICE_OUT_SPEAKER |
                               AudioSystem::DEVICE_OUT_WIRED_HEADPHONE |
                               AudioSystem::DEVICE_OUT_WIRED_HEADSET);
                }
            }
        }
#endif
#ifdef WITH_A2DP
        if (mA2dpOutput != 0) {
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
            }
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
            }
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
            }
        }
#endif
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
        }
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
        }
        if (device2 == 0) {
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
        }
        // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION, 0 otherwise
        device |= device2;
        if (device == 0) {
            LOGE("getDeviceForStrategy() speaker device not found");
        }
        // Do not play media stream if in call and the requested device would change the hardware
        // output routing
        if (mPhoneState == AudioSystem::MODE_IN_CALL &&
            !AudioSystem::isA2dpDevice((AudioSystem::audio_devices)device) &&
            device != getDeviceForStrategy(STRATEGY_PHONE, false)) {
            device = 0;
            LOGV("getDeviceForStrategy() incompatible media and phone devices");
        }
        } break;

    default:
        LOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
        break;
    }

    LOGV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
    return device;
}
audio_devices_t AudioPolicyManager::getDeviceForStrategy(routing_strategy strategy, bool fromCache)
{
    uint32_t device = 0;

    if (fromCache) {
        device = mDeviceForStrategy[strategy];
        ALOGV("getDeviceForStrategy() from cache strategy %d, device %x", strategy, device);
        return (audio_devices_t)device;
    }

    switch (strategy) {
    case STRATEGY_DTMF:
        if (!isInCall()) {
            // when off call, DTMF strategy follows the same rules as MEDIA strategy
            device = getDeviceForStrategy(STRATEGY_MEDIA, false);
            break;
        }
        // when in call, DTMF and PHONE strategies follow the same rules
        // FALL THROUGH

    case STRATEGY_PHONE:
        // for phone strategy, we first consider the forced use and then the available devices by order
        // of priority
        switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) {
        case AudioSystem::FORCE_BT_SCO:
            if (!isInCall() || strategy != STRATEGY_DTMF) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
            // otherwise (not docked) continue with selection
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
            if (device) break;
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO;
            if (device) break;
            // if SCO device is requested but no SCO device is available, fall back to default case
            // FALL THROUGH

        default:    // FORCE_NONE
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
            if (device) break;
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
            if (device) break;
            // when not in call:
            if (!isInCall()) {
                // - if we are docked to a BT CAR dock, give A2DP preference over earpiece
                // - if we are docked to a BT DESK dock, give speaker preference over earpiece
                if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_CAR_DOCK) {
                    device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                } else if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_DESK_DOCK) {
                    device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
                }
                if (device) break;
                // - phone strategy should route STREAM_VOICE_CALL to A2DP
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                if (device) break;
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                if (device) break;
            }
	    /*
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_EARPIECE;
            if (device == 0) {
                ALOGE ("getDeviceForStrategy() earpiece device not found");
            }
	    */

            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device == 0) {
                ALOGE ("getDeviceForStrategy() speaker device not found");
            }

            break;

        case AudioSystem::FORCE_SPEAKER:
            if (!isInCall() || strategy != STRATEGY_DTMF) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
            // when not in call:
            if (!isInCall()) {
                // - if we are docked to a BT CAR dock, give A2DP preference over phone spkr
                if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_CAR_DOCK) {
                    device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                    if (device) break;
                }
                // - phone strategy should route STREAM_VOICE_CALL to A2DP speaker
                //   when forcing to speaker output
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                if (device) break;
            }
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device == 0) {
                ALOGE ("getDeviceForStrategy() speaker device not found");
            }
            break;
        }
    break;

    case STRATEGY_SONIFICATION:
        // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
        // handleIncallSonification().
        if (isInCall()) {
            device = getDeviceForStrategy(STRATEGY_PHONE, false);
            break;
        }
        // If not incall:
        // - if we are docked to a BT CAR dock, don't duplicate for the sonification strategy
        // - if we are docked to a BT DESK dock, use only speaker for the sonification strategy
        if (mForceUse[AudioSystem::FOR_DOCK] != AudioSystem::FORCE_BT_CAR_DOCK) {
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device == 0) {
                ALOGE ("getDeviceForStrategy() speaker device not found");
            }
            if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_DESK_DOCK) {
                if (mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE) {
                    device |= AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
                } else if (mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET) {
                    device |= AudioSystem::DEVICE_OUT_WIRED_HEADSET;
                }
                break;
            }
        } else {
            device = 0;
        }
        // The second device used for sonification is the same as the device used by media strategy
        // Note that when docked, we pick the device below (no duplication)
        // FALL THROUGH

    case STRATEGY_MEDIA: {
        uint32_t device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL;
#ifdef WITH_A2DP
	if (mHasA2dp && (mForceUse[AudioSystem::FOR_MEDIA] != AudioSystem::FORCE_NO_BT_A2DP) && (getA2dpOutput() != 0) && !mA2dpSuspended) {
            if (device2 == 0) {
                // play ringtone over speaker (or speaker + headset) if in car dock
                // because A2DP is suspended in this case
                if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_CAR_DOCK &&
                    strategy == STRATEGY_SONIFICATION &&
                    mPhoneState == AudioSystem::MODE_RINGTONE) {
                    device2 = mAvailableOutputDevices &
                              (AudioSystem::DEVICE_OUT_SPEAKER |
                               AudioSystem::DEVICE_OUT_WIRED_HEADPHONE |
                               AudioSystem::DEVICE_OUT_WIRED_HEADSET);
                }
            }
        }
#endif
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
        }
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
        }
#ifdef WITH_A2DP
	if (mHasA2dp && (mForceUse[AudioSystem::FOR_MEDIA] != AudioSystem::FORCE_NO_BT_A2DP) && (getA2dpOutput() != 0) && !mA2dpSuspended) {
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
            }
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
            }
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
            }
        }
#endif
        if (device2 == 0) {
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
        }
        // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION, 0 otherwise
        device |= device2;
        if (device == 0) {
            ALOGE ("getDeviceForStrategy() speaker device not found");
        }
        // Do not play media stream if in call and the requested device would change the hardware
        // output routing
        if (isInCall() &&
            !AudioSystem::isA2dpDevice((AudioSystem::audio_devices)device) &&
            device != getDeviceForStrategy(STRATEGY_PHONE, false)) {
            device = 0;
            ALOGV("getDeviceForStrategy() incompatible media and phone devices");
        }
        } break;

    case STRATEGY_ENFORCED_AUDIBLE:
        // strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION
        // except:
        //   - when in call where it doesn't default to STRATEGY_PHONE behavior
        //   - in countries where not enforced in which case it follows STRATEGY_MEDIA

        if (strategy == STRATEGY_SONIFICATION ||
                !mStreams[AUDIO_STREAM_ENFORCED_AUDIBLE].mCanBeMuted) {
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device == 0) {
                ALOGE("getDeviceForStrategy() speaker device not found for STRATEGY_SONIFICATION");
            }
        }
    case STRATEGY_SONIFICATION_RESPECTFUL:
        if (isInCall()) {
            device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/);
        } else if (isStreamActive(AudioSystem::MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) {
            // while media is playing (or has recently played), use the same device
            device = getDeviceForStrategy(STRATEGY_MEDIA, false /*fromCache*/);
        } else {
            // when media is not playing anymore, fall back on the sonification behavior
            device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/);
        }

        break;



    default:
        ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
        break;
    }

    ALOGV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
    return (audio_devices_t)device;
}
void AudioPolicyManager::setPhoneState(int state) {
    ALOGV("setPhoneState() state %d", state);
    audio_devices_t newDevice = AUDIO_DEVICE_NONE;
    if (state < 0 || state >= AudioSystem::NUM_MODES) {
        ALOGW("setPhoneState() invalid state %d", state);
        return;
    }

    if (state == mPhoneState) {
        ALOGW("setPhoneState() setting same state %d", state);
        return;
    }

    // if leaving call state, handle special case of active streams
    // pertaining to sonification strategy see handleIncallSonification()
    if (isInCall()) {
        ALOGV("setPhoneState() in call state management: new state is %d", state);
        for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
            handleIncallSonification(stream, false, true);
        }
    }

    // store previous phone state for management of sonification strategy below
    int oldState = mPhoneState;
    mPhoneState = state;
    bool force = false;

    // are we entering or starting a call
    if (!isStateInCall(oldState) && isStateInCall(state)) {
        ALOGV("  Entering call in setPhoneState()");
        // force routing command to audio hardware when starting a call
        // even if no device change is needed
        force = true;
    } else if (isStateInCall(oldState) && !isStateInCall(state)) {
        ALOGV("  Exiting call in setPhoneState()");
        // force routing command to audio hardware when exiting a call
        // even if no device change is needed
        force = true;
    } else if (isStateInCall(state) && (state != oldState)) {
        ALOGV("  Switching between telephony and VoIP in setPhoneState()");
        // force routing command to audio hardware when switching between telephony and VoIP
        // even if no device change is needed
        force = true;
    }

    // check for device and output changes triggered by new phone state
    newDevice = getNewDevice(mPrimaryOutput, false /*fromCache*/);
    checkA2dpSuspend();
    checkOutputForAllStrategies();
    updateDevicesAndOutputs();

    AudioOutputDescriptor *hwOutputDesc = mOutputs.valueFor(mPrimaryOutput);

    // force routing command to audio hardware when ending call
    // even if no device change is needed
    if (isStateInCall(oldState) && newDevice == AUDIO_DEVICE_NONE) {
        newDevice = hwOutputDesc->device();
    }

    // when changing from ring tone to in call mode, mute the ringing tone
    // immediately and delay the route change to avoid sending the ring tone
    // tail into the earpiece or headset.
    int delayMs = 0;
    if (isStateInCall(state) && oldState == AudioSystem::MODE_RINGTONE) {
        // delay the device change command by twice the output latency to have some margin
        // and be sure that audio buffers not yet affected by the mute are out when
        // we actually apply the route change
        delayMs = hwOutputDesc->mLatency*2;
        setStreamMute(AudioSystem::RING, true, mPrimaryOutput);
    }

    if (isStateInCall(state)) {
        for (size_t i = 0; i < mOutputs.size(); i++) {
            AudioOutputDescriptor *desc = mOutputs.valueAt(i);
            //take the biggest latency for all outputs
            if (delayMs < desc->mLatency*2) {
                delayMs = desc->mLatency*2;
            }
            //mute STRATEGY_MEDIA on all outputs
            if (desc->strategyRefCount(STRATEGY_MEDIA) != 0) {
                setStrategyMute(STRATEGY_MEDIA, true, mOutputs.keyAt(i));
                setStrategyMute(STRATEGY_MEDIA, false, mOutputs.keyAt(i), MUTE_TIME_MS,
                    getDeviceForStrategy(STRATEGY_MEDIA, true /*fromCache*/));
            }
        }
    }

    // Ignore the delay to enable voice call on this target as the enabling the
    // voice call has enough delay to make sure the ringtone audio completely
    // played out
    if (state == AudioSystem::MODE_IN_CALL && oldState == AudioSystem::MODE_RINGTONE) {
        delayMs = 40;
    }

    // change routing is necessary
    setOutputDevice(mPrimaryOutput, newDevice, force, delayMs);

    // if entering in call state, handle special case of active streams
    // pertaining to sonification strategy see handleIncallSonification()
    if (isStateInCall(state)) {
        ALOGV("setPhoneState() in call state management: new state is %d", state);
        // unmute the ringing tone after a sufficient delay if it was muted before
        // setting output device above
        if (oldState == AudioSystem::MODE_RINGTONE) {
            setStreamMute(AudioSystem::RING, false, mPrimaryOutput, MUTE_TIME_MS);
        }
        for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
            handleIncallSonification(stream, true, true);
        }
    }

    // Flag that ringtone volume must be limited to music volume until we exit MODE_RINGTONE
    if (state == AudioSystem::MODE_RINGTONE &&
        isStreamActive(AudioSystem::MUSIC, SONIFICATION_HEADSET_MUSIC_DELAY)) {
        mLimitRingtoneVolume = true;
    } else {
        mLimitRingtoneVolume = false;
    }
}
uint32_t AudioPolicyManagerALSA::getDeviceForStrategy(routing_strategy strategy, bool fromCache)
{
    uint32_t device = 0;

    if (fromCache) {
      LOGV("getDeviceForStrategy() from cache strategy %d, device %x", strategy, mDeviceForStrategy[strategy]);
      return mDeviceForStrategy[strategy];
    }

    switch (strategy) {
      case STRATEGY_DTMF:
           if (mPhoneState != AudioSystem::MODE_IN_CALL) {
           // when off call, DTMF strategy follows the same rules as MEDIA strategy
              device = getDeviceForStrategy(STRATEGY_MEDIA, false);
              break;
           }
           // when in call, DTMF and PHONE strategies follow the same rules
           // FALL THROUGH
      case STRATEGY_PHONE:
           // for phone strategy, we first consider the forced use and then the available devices by order
           // of priority
           switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) {
           case AudioSystem::FORCE_BT_SCO:
              if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) {
                  device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                  if (device) break;
              }
              device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
              if (device) break;
              device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO;
              if (device) break;
              // if SCO device is requested but no SCO device is available, fall back to default case
              // FALL THROUGH

           default:	// FORCE_NONE
              device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
              if (device) break;
              device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
              if (device) break;
#ifdef WITH_A2DP
              // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
              if (mPhoneState != AudioSystem::MODE_IN_CALL) {
                  device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                  if (device) break;
                  device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                  if (device) break;
              }
#endif
              device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_EARPIECE;
              if (device == 0) {
                  LOGE("getDeviceForStrategy() earpiece device not found");
              }
              break;

        case AudioSystem::FORCE_SPEAKER:
              if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) {
                    device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                    if (device) break;
              }
#ifdef WITH_A2DP
              // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
              // A2DP speaker when forcing to speaker output
              if (mPhoneState != AudioSystem::MODE_IN_CALL) {
                   device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                   if (device) break;
              }
#endif
              device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
              if (device == 0) {
                   LOGE("getDeviceForStrategy() speaker device not found");
              }
              break;
//[email protected]  myoung_loopback
		 case AudioSystem::FORCE_RCV:
			device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_EARPIECE;
            if (device == 0) {
                LOGE("getDeviceForStrategy() earpiece device not found");
            }			
			break;
//myoung_loopback			
           }
         break;

         case STRATEGY_SONIFICATION:

              // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
              // handleIncallSonification().
              if (mPhoneState == AudioSystem::MODE_IN_CALL) {
                  device = getDeviceForStrategy(STRATEGY_PHONE, false);
                  break;
              }
              device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
              if (device == 0) {
                  LOGE("getDeviceForStrategy() speaker device not found");
              }
             // The second device used for sonification is the same as the device used by media strategy
             // FALL THROUGH

        case STRATEGY_MEDIA: {
             uint32_t device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL;

//jungsoo1221.lee - Folder Test -------------------
	     if(mForceUse[AudioSystem::FOR_MEDIA] == AudioSystem::FORCE_RCV){
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_EARPIECE;
		}
//------------------------------------------
#ifdef WITH_A2DP
             if (mA2dpOutput != 0) {
                if (strategy == STRATEGY_SONIFICATION && !a2dpUsedForSonification()) {
                    break;
                }
                if (device2 == 0) {
                    device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                }
                if (device2 == 0) {
                    device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                }
                if (device2 == 0) {
                    device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                }
            }
#endif
            // Once SCO connection is connected, map strategy_media to
            // SCO headset for music streaming. BT SCO MM_UL use case
            if (mForceUse[AudioSystem::FOR_COMMUNICATION] == AudioSystem::FORCE_BT_SCO) {
                 if (device2 == 0) {
                    device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                 }
                 if (device2 == 0) {
                    device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
                 }
                 if (device2 == 0) {
                    device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO;
                 }
           }
             if (device2 == 0) {
                 device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
             }
             if (device2 == 0) {
                 device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
             }
/* LGE_CHANGE_S [email protected] 2010.01.27 */   
#ifdef SUPPORT_FM_ANALOG
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_FM_TRANSMIT;
            }
#endif // SUPPORT_FM_ANALOG
/* LGE_CHANGE_E [email protected] 2010.01.27 */   
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            }

            // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION, 0 otherwise
            device |= device2;
            if (device == 0) {
                 LOGE("getDeviceForStrategy() speaker device not found");
            }
            } break;

         default:
            LOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
              break;
         }

         LOGV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
         return device;
}
status_t AudioPolicyManagerALSA::setDeviceConnectionState(AudioSystem::audio_devices device,
                                                  AudioSystem::device_connection_state state,
                                                  const char *device_address)
{

    LOGV("setDeviceConnectionState() device: %x, state %d, address %s", device, state, device_address);

    // connect/disconnect only 1 device at a time
    if (AudioSystem::popCount(device) != 1) return BAD_VALUE;

    if (strlen(device_address) >= MAX_DEVICE_ADDRESS_LEN) {
        LOGE("setDeviceConnectionState() invalid address: %s", device_address);
        return BAD_VALUE;
    }

    // handle output devices
    if (AudioSystem::isOutputDevice(device)) {

#ifndef WITH_A2DP
        if (AudioSystem::isA2dpDevice(device)) {
            LOGE("setDeviceConnectionState() invalid device: %x", device);
            return BAD_VALUE;
        }
#endif

        switch (state)
        {
        // handle output device connection
        case AudioSystem::DEVICE_STATE_AVAILABLE:
            if (mAvailableOutputDevices & device) {
                LOGW("setDeviceConnectionState() device already connected: %x", device);
                return INVALID_OPERATION;
            }
            LOGV("setDeviceConnectionState() connecting device %x", device);

            // register new device as available
            mAvailableOutputDevices |= device;

#ifdef WITH_A2DP
            // handle A2DP device connection
            if (AudioSystem::isA2dpDevice(device)) {
                status_t status = handleA2dpConnection(device, device_address);
                if (status != NO_ERROR) {
                    mAvailableOutputDevices &= ~device;
                    return status;
                }
            } else
#endif
            {
                if (AudioSystem::isBluetoothScoDevice(device)) {
                    LOGV("setDeviceConnectionState() BT SCO  device, address %s", device_address);
                    // keep track of SCO device address
                    mScoDeviceAddress = String8(device_address, MAX_DEVICE_ADDRESS_LEN);
#ifdef WITH_A2DP
                    if (mA2dpOutput != 0 &&
                        mPhoneState != AudioSystem::MODE_NORMAL) {
                        mpClientInterface->suspendOutput(mA2dpOutput);
                    }
#endif
                }
            }
            break;
        // handle output device disconnection
        case AudioSystem::DEVICE_STATE_UNAVAILABLE: {
            if (!(mAvailableOutputDevices & device)) {
                LOGW("setDeviceConnectionState() device not connected: %x", device);
                return INVALID_OPERATION;
            }


            LOGV("setDeviceConnectionState() disconnecting device %x", device);
            // remove device from available output devices
            mAvailableOutputDevices &= ~device;

#ifdef WITH_A2DP
            // handle A2DP device disconnection
            if (AudioSystem::isA2dpDevice(device)) {
                status_t status = handleA2dpDisconnection(device, device_address);
                if (status != NO_ERROR) {
                    mAvailableOutputDevices |= device;
                    return status;
                }
            } else
#endif
            {
                if (AudioSystem::isBluetoothScoDevice(device)) {
                    mScoDeviceAddress = "";
#ifdef WITH_A2DP
                    if (mA2dpOutput != 0 &&
                        mPhoneState != AudioSystem::MODE_NORMAL) {
                        mpClientInterface->restoreOutput(mA2dpOutput);
                    }
#endif
                }
            }
            } break;

        default:
            LOGE("setDeviceConnectionState() invalid state: %x", state);
            return BAD_VALUE;
        }

        // request routing change if necessary
        uint32_t newDevice = getNewDevice(mHardwareOutput, false);

        // force routing if device disconnection occurs when stream is stopped
        if ((newDevice == 0) && (state == AudioSystem::DEVICE_STATE_UNAVAILABLE))
            newDevice = getDeviceForStrategy(STRATEGY_MEDIA, false);

#ifdef WITH_A2DP
		//+++ KBNAM_PORTING
		/* org
        checkOutputForAllStrategies(newDevice);
		*/
        checkOutputForAllStrategies();
		//---

        // A2DP outputs must be closed after checkOutputForAllStrategies() is executed
        if (state == AudioSystem::DEVICE_STATE_UNAVAILABLE && AudioSystem::isA2dpDevice(device)) {
            closeA2dpOutputs();
        }
#endif
        updateDeviceForStrategy();
        setOutputDevice(mHardwareOutput, newDevice);

        if (device == AudioSystem::DEVICE_OUT_WIRED_HEADSET) {
            device = AudioSystem::DEVICE_IN_WIRED_HEADSET;
        } else if (device == AudioSystem::DEVICE_OUT_BLUETOOTH_SCO ||
                   device == AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_HEADSET ||
                   device == AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT) {
            device = AudioSystem::DEVICE_IN_BLUETOOTH_SCO_HEADSET;
        } else {
            return NO_ERROR;
        }
    }
    // handle input devices
    if (AudioSystem::isInputDevice(device)) {

        switch (state)
        {
        // handle input device connection
        case AudioSystem::DEVICE_STATE_AVAILABLE: {
            if (mAvailableInputDevices & device) {
                LOGW("setDeviceConnectionState() device already connected: %d", device);
                return INVALID_OPERATION;
            }
            mAvailableInputDevices |= device;
            }
            break;

        // handle input device disconnection
        case AudioSystem::DEVICE_STATE_UNAVAILABLE: {
            if (!(mAvailableInputDevices & device)) {
                LOGW("setDeviceConnectionState() device not connected: %d", device);
                return INVALID_OPERATION;
            }
            mAvailableInputDevices &= ~device;
            } break;

        default:
            LOGE("setDeviceConnectionState() invalid state: %x", state);
            return BAD_VALUE;
        }

        audio_io_handle_t activeInput = getActiveInput();
        if (activeInput != 0) {
            AudioInputDescriptor *inputDesc = mInputs.valueFor(activeInput);
            uint32_t newDevice = getDeviceForInputSource(inputDesc->mInputSource);
            if (newDevice != inputDesc->mDevice) {
                LOGV("setDeviceConnectionState() changing device from %x to %x for input %d",
                        inputDesc->mDevice, newDevice, activeInput);
                inputDesc->mDevice = newDevice;
                AudioParameter param = AudioParameter();
                param.addInt(String8(AudioParameter::keyRouting), (int)newDevice);
                mpClientInterface->setParameters(activeInput, param.toString());
            }
        }
        else {
/* LGE_CHANGE_S [email protected] 2010.01.27 */        	
#ifdef SUPPORT_FM_ANALOG
           if (device == AudioSystem::DEVICE_IN_FM_ANALOG) {
               routing_strategy strategy = getStrategy((AudioSystem::stream_type)3);
               uint32_t curOutdevice = getDeviceForStrategy(strategy);
               /* If A2DP headset is connected then route FM to Headset */
               if (curOutdevice == AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP ||
                     curOutdevice == AudioSystem::DEVICE_OUT_BLUETOOTH_SCO) {
                  curOutdevice = AudioSystem::DEVICE_OUT_WIRED_HEADSET;
               }

               if (state) {
                   // routing_strategy strategy = getStrategy((AudioSystem::stream_type)3);
                   // uint32_t curOutdevice = getDeviceForStrategy(strategy);

                   /* Get the new input descriptor for FM Rx In */
                    mfmInput = getFMInput(AUDIO_SOURCE_FM_ANALOG,8000,1,
                           AudioSystem::CHANNEL_IN_MONO,(AudioSystem::audio_in_acoustics)7);

                   /* Forcely open the current output device again for
                    * FM Rx playback path to open
                    */
                    LOGV("curOutdevice = %x",curOutdevice);
                    setOutputDevice(mHardwareOutput, curOutdevice, true);

                   /* Tell the audio flinger playback thread that
                    * FM Rx is active
                    */
                    mpClientInterface->setFMRxActive(true);
               } else {
                    int newDevice=0;
                    AudioParameter param = AudioParameter();
                    param.addInt(String8(AudioParameter::keyRouting), (int)newDevice);

                   /* Change the input device from FM to default before releasing Input */
                    mpClientInterface->setParameters(mfmInput, param.toString());
                    param.addInt(String8("fm_off"), (int)newDevice);

                   /* Close the capture handle */
                    mpClientInterface->setParameters(mfmInput, param.toString());

                   /* Release the input descriptor for FM Rx In */
                    releaseInput(mfmInput);

                   /* Close the playback handle */
                    mpClientInterface->setParameters(mHardwareOutput, param.toString());

                   /* Tell the audio flinger playback thread that
                    * FM Rx is not active now.
                    */
                    mpClientInterface->setFMRxActive(false);
                }
             }
#endif // SUPPORT_FM_ANALOG
/* LGE_CHANGE_E [email protected] 2010.01.27 */   
      }
        return NO_ERROR;
    }

    LOGW("setDeviceConnectionState() invalid device: %x", device);
    return BAD_VALUE;
}
Example #11
0
status_t AudioPolicyManager::checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs, bool force)
{
#ifdef WITH_QCOM_LPA
    // do not change actual stream volume if the stream is muted
    if ((mOutputs.valueFor(output)->mMuteCount[stream] != 0 && output != mLPADecodeOutput) ||
        (output == mLPADecodeOutput && stream == mLPAStreamType && mLPAMuted == true)) {
#else
    if (mOutputs.valueFor(output)->mMuteCount[stream] != 0) {
#endif
        LOGV("checkAndSetVolume() stream %d muted count %d", stream, mOutputs.valueFor(output)->mMuteCount[stream]);
        return NO_ERROR;
    }

    // do not change in call volume if bluetooth is connected and vice versa
    if ((stream == AudioSystem::VOICE_CALL && mForceUse[AudioSystem::FOR_COMMUNICATION] == AudioSystem::FORCE_BT_SCO) ||
        (stream == AudioSystem::BLUETOOTH_SCO && mForceUse[AudioSystem::FOR_COMMUNICATION] != AudioSystem::FORCE_BT_SCO)) {
        LOGV("checkAndSetVolume() cannot set stream %d volume with force use = %d for comm",
             stream, mForceUse[AudioSystem::FOR_COMMUNICATION]);
        return INVALID_OPERATION;
    }

    float volume = computeVolume(stream, index, output, device);
    // do not set volume if the float value did not change
    if ((volume != mOutputs.valueFor(output)->mCurVolume[stream]) || (stream == AudioSystem::VOICE_CALL)
#ifdef FM_RADIO
        || (stream == AudioSystem::FM)
#endif
        || force) {
        mOutputs.valueFor(output)->mCurVolume[stream] = volume;
        LOGD("setStreamVolume() for output %d stream %d, volume %f, delay %d", output, stream, volume, delayMs);
        if (stream == AudioSystem::VOICE_CALL ||
            stream == AudioSystem::DTMF ||
            stream == AudioSystem::BLUETOOTH_SCO) {
            float voiceVolume = -1.0;
            // offset value to reflect actual hardware volume that never reaches 0
            // 1% corresponds roughly to first step in VOICE_CALL stream volume setting (see AudioService.java)
            volume = 0.01 + 0.99 * volume;
            if (stream == AudioSystem::VOICE_CALL) {
                voiceVolume = (float)index/(float)mStreams[stream].mIndexMax;
            } else if (stream == AudioSystem::BLUETOOTH_SCO) {
                voiceVolume = 1.0;
            }
            if (voiceVolume >= 0 && output == mHardwareOutput) {
                mpClientInterface->setVoiceVolume(voiceVolume, delayMs);
            }
#ifdef FM_RADIO
        } else if (stream == AudioSystem::FM) {
            float fmVolume = -1.0;
            fmVolume = computeVolume(stream, index, output, device);
            if (fmVolume >= 0) {
                if(output == mHardwareOutput)
                    mpClientInterface->setFmVolume(fmVolume, delayMs);
                else if(output == mA2dpOutput)
                    mpClientInterface->setStreamVolume((AudioSystem::stream_type)stream, volume, output, delayMs);
            }
            return NO_ERROR;
#endif
        }
        mpClientInterface->setStreamVolume((AudioSystem::stream_type)stream, volume, output, delayMs);
    }

    return NO_ERROR;
}

void AudioPolicyManager::setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs)
{
    StreamDescriptor &streamDesc = mStreams[stream];
    AudioOutputDescriptor *outputDesc = mOutputs.valueFor(output);

    LOGV("setStreamMute() stream %d, mute %d, output %d, mMuteCount %d", stream, on, output, outputDesc->mMuteCount[stream]);

    if (on) {
#ifdef WITH_QCOM_LPA
        if ((outputDesc->mMuteCount[stream] == 0 && output != mLPADecodeOutput) ||
            (output == mLPADecodeOutput && stream == mLPAStreamType && false == mLPAMuted)) {
#else
       if (outputDesc->mMuteCount[stream] == 0) {
#endif
            if (streamDesc.mCanBeMuted) {
                checkAndSetVolume(stream, 0, output, outputDesc->device(), delayMs);
            }
        }
#ifdef WITH_QCOM_LPA
        // increment mMuteCount after calling checkAndSetVolume() so that volume change is not ignored
        if(output == mLPADecodeOutput) {
            if(stream == mLPAStreamType && false == mLPAMuted) {
                mLPAMuted = true;
            }
        } else {
#endif
            outputDesc->mMuteCount[stream]++;
#ifdef WITH_QCOM_LPA
        }
#endif
    } else {
#ifdef WITH_QCOM_LPA
        if ((outputDesc->mMuteCount[stream] == 0 && output != mLPADecodeOutput) ||
            (output == mLPADecodeOutput && stream == mLPAStreamType && false == mLPAMuted)) {
#else
        if (outputDesc->mMuteCount[stream] == 0) {
#endif
            LOGW("setStreamMute() unmuting non muted stream!");
            return;
        }
#ifdef WITH_QCOM_LPA
        if(output == mLPADecodeOutput) {
            if(stream == mLPAStreamType && true == mLPAMuted) {
                mLPAMuted = false;
                checkAndSetVolume(stream, streamDesc.mIndexCur, output, outputDesc->device(), delayMs);
            }
        } else {
            if(--outputDesc->mMuteCount[stream] == 0){
                checkAndSetVolume(stream, streamDesc.mIndexCur, output, outputDesc->device(), delayMs);
            }
        }
#else
        if(--outputDesc->mMuteCount[stream] == 0){
            checkAndSetVolume(stream, streamDesc.mIndexCur, output, outputDesc->device(), delayMs);
        }
#endif
    }
}

void AudioPolicyManager::setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config)
{
    LOGD("setForceUse() usage %d, config %d, mPhoneState %d", usage, config, mPhoneState);

    bool forceVolumeReeval = false;
    switch(usage) {
    case AudioSystem::FOR_COMMUNICATION:
        if (config != AudioSystem::FORCE_SPEAKER && config != AudioSystem::FORCE_BT_SCO &&
            config != AudioSystem::FORCE_NONE) {
            LOGW("setForceUse() invalid config %d for FOR_COMMUNICATION", config);
            return;
        }
        mForceUse[usage] = config;
        break;
    case AudioSystem::FOR_MEDIA:
        if (config != AudioSystem::FORCE_HEADPHONES && config != AudioSystem::FORCE_BT_A2DP &&
            config != AudioSystem::FORCE_WIRED_ACCESSORY && config != AudioSystem::FORCE_NONE &&
            config != AudioSystem::FORCE_SPEAKER) {
            LOGW("setForceUse() invalid config %d for FOR_MEDIA", config);
            return;
        }
        mForceUse[usage] = config;
        {
            uint32_t device = getDeviceForStrategy(STRATEGY_MEDIA);
            setOutputDevice(mHardwareOutput, device);
        }
        break;
    case AudioSystem::FOR_RECORD:
        if (config != AudioSystem::FORCE_BT_SCO && config != AudioSystem::FORCE_WIRED_ACCESSORY &&
            config != AudioSystem::FORCE_NONE) {
            LOGW("setForceUse() invalid config %d for FOR_RECORD", config);
            return;
        }
        mForceUse[usage] = config;
        break;
    case AudioSystem::FOR_DOCK:
        if (config != AudioSystem::FORCE_NONE && config != AudioSystem::FORCE_BT_CAR_DOCK &&
            config != AudioSystem::FORCE_BT_DESK_DOCK && config != AudioSystem::FORCE_WIRED_ACCESSORY) {
            LOGW("setForceUse() invalid config %d for FOR_DOCK", config);
        }
        forceVolumeReeval = true;
        mForceUse[usage] = config;
        break;
    default:
        LOGW("setForceUse() invalid usage %d", usage);
        break;
    }

    // check for device and output changes triggered by new phone state
    uint32_t newDevice = getNewDevice(mHardwareOutput, false);
#ifdef WITH_A2DP
    checkOutputForAllStrategies();
#endif
    updateDeviceForStrategy();
    setOutputDevice(mHardwareOutput, newDevice);
    if (forceVolumeReeval) {
        applyStreamVolumes(mHardwareOutput, newDevice);
    }
}

uint32_t AudioPolicyManager::getDeviceForInputSource(int inputSource)
{
    uint32_t device;

    switch(inputSource) {
    case AUDIO_SOURCE_DEFAULT:
    case AUDIO_SOURCE_MIC:
    case AUDIO_SOURCE_VOICE_RECOGNITION:
        if (mForceUse[AudioSystem::FOR_RECORD] == AudioSystem::FORCE_BT_SCO &&
            mAvailableInputDevices & AudioSystem::DEVICE_IN_BLUETOOTH_SCO_HEADSET) {
            device = AudioSystem::DEVICE_IN_BLUETOOTH_SCO_HEADSET;
        } else if (mAvailableInputDevices & AudioSystem::DEVICE_IN_WIRED_HEADSET) {
            device = AudioSystem::DEVICE_IN_WIRED_HEADSET;
#ifdef QCOM_ANC
        } else if (mAvailableInputDevices & AudioSystem::DEVICE_IN_ANC_HEADSET) {
            device = AudioSystem::DEVICE_IN_ANC_HEADSET;
#endif
        } else {
            device = AudioSystem::DEVICE_IN_BUILTIN_MIC;
        }
        break;
    case AUDIO_SOURCE_VOICE_COMMUNICATION:
        device = AudioSystem::DEVICE_IN_COMMUNICATION;
        break;
    case AUDIO_SOURCE_CAMCORDER:
        if (hasBackMicrophone()) {
            device = AudioSystem::DEVICE_IN_BACK_MIC;
        } else {
            device = AudioSystem::DEVICE_IN_BUILTIN_MIC;
        }
        break;
    case AUDIO_SOURCE_VOICE_UPLINK:
    case AUDIO_SOURCE_VOICE_DOWNLINK:
    case AUDIO_SOURCE_VOICE_CALL:
        device = AudioSystem::DEVICE_IN_VOICE_CALL;
        break;
#ifdef FM_RADIO
   case AUDIO_SOURCE_FM_RX:
        device = AudioSystem::DEVICE_IN_FM_RX;
        break;
    case AUDIO_SOURCE_FM_RX_A2DP:
        device = AudioSystem::DEVICE_IN_FM_RX_A2DP;
        break;
#endif
    default:
        LOGW("getInput() invalid input source %d", inputSource);
        device = 0;
        break;
    }
    LOGV("getDeviceForInputSource()input source %d, device %08x", inputSource, device);
    return device;
}
Example #12
0
void AudioPolicyManager::setPhoneState(int state)
{
    LOGD("setPhoneState() state %d", state);
    uint32_t newDevice = 0;
    if (state < 0 || state >= AudioSystem::NUM_MODES) {
        LOGW("setPhoneState() invalid state %d", state);
        return;
    }

    if (state == mPhoneState ) {
        LOGW("setPhoneState() setting same state %d", state);
        return;
    }

    // if leaving call state, handle special case of active streams
    // pertaining to sonification strategy see handleIncallSonification()
    if (isInCall()) {
        LOGV("setPhoneState() in call state management: new state is %d", state);
        for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
            AudioPolicyManagerBase::handleIncallSonification(stream, false, true);
        }
    }

    // store previous phone state for management of sonification strategy below
    int oldState = mPhoneState;
    mPhoneState = state;
    // force routing command to audio hardware when starting call
    // even if no device change is needed
    bool force = (mPhoneState == AudioSystem::MODE_IN_CALL);

    // are we entering or starting a call
    if (!isStateInCall(oldState) && isStateInCall(state)) {
        LOGV("  Entering call in setPhoneState()");
        // force routing command to audio hardware when starting a call
        // even if no device change is needed
        force = true;
    } else if (isStateInCall(oldState) && (state == AudioSystem::MODE_NORMAL)) {
        LOGV("  Exiting call in setPhoneState()");
        // force routing command to audio hardware when exiting a call
        // even if no device change is needed
        force = true;
    } else if (isStateInCall(state) && (state != oldState)) {
        LOGV("  Switching between telephony and VoIP in setPhoneState()");
        // force routing command to audio hardware when switching between telephony and VoIP
        // even if no device change is needed
        force = true;
    }

    // check for device and output changes triggered by new phone state
    newDevice = AudioPolicyManagerBase::getNewDevice(mHardwareOutput, false);
#ifdef WITH_QCOM_LPA
    if (newDevice == 0 && (mLPADecodeOutput != -1 &&
        mOutputs.valueFor(mLPADecodeOutput)->isUsedByStrategy(STRATEGY_MEDIA))) {
        newDevice = getDeviceForStrategy(STRATEGY_MEDIA, false);
    }
#endif

#ifdef WITH_A2DP
    AudioPolicyManagerBase::checkOutputForAllStrategies();
    // suspend A2DP output if a SCO device is present.
    if (mA2dpOutput != 0 && mScoDeviceAddress != "") {
        if (oldState == AudioSystem::MODE_NORMAL) {
            mpClientInterface->suspendOutput(mA2dpOutput);
        } else if (state == AudioSystem::MODE_NORMAL) {
            mpClientInterface->restoreOutput(mA2dpOutput);
        }
    }
#endif
    AudioPolicyManagerBase::updateDeviceForStrategy();

    AudioOutputDescriptor *hwOutputDesc = mOutputs.valueFor(mHardwareOutput);

    // force routing command to audio hardware when ending call
    // even if no device change is needed
    if (isStateInCall(oldState) && newDevice == 0) {
        newDevice = hwOutputDesc->device();
        if(state == AudioSystem::MODE_NORMAL) {
            force = true;
        }
    }

    // when changing from ring tone to in call mode, mute the ringing tone
    // immediately and delay the route change to avoid sending the ring tone
    // tail into the earpiece or headset.
    int delayMs = 0;
    if (isStateInCall(state) && oldState == AudioSystem::MODE_RINGTONE) {
        // delay the device change command by twice the output latency to have some margin
        // and be sure that audio buffers not yet affected by the mute are out when
        // we actually apply the route change
        delayMs = hwOutputDesc->mLatency*2;
        setStreamMute(AudioSystem::RING, true, mHardwareOutput);
    }

    // change routing is necessary
    setOutputDevice(mHardwareOutput, newDevice, force, delayMs);

    // if entering in call state, handle special case of active streams
    // pertaining to sonification strategy see handleIncallSonification()
    if (isStateInCall(state)) {
        LOGV("setPhoneState() in call state management: new state is %d", state);
        // unmute the ringing tone after a sufficient delay if it was muted before
        // setting output device above
        if (oldState == AudioSystem::MODE_RINGTONE) {
            setStreamMute(AudioSystem::RING, false, mHardwareOutput, MUTE_TIME_MS);
        }
        for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
            AudioPolicyManagerBase::handleIncallSonification(stream, true, true);
        }
    }

    // Flag that ringtone volume must be limited to music volume until we exit MODE_RINGTONE
    if (state == AudioSystem::MODE_RINGTONE &&
        (hwOutputDesc->mRefCount[AudioSystem::MUSIC] ||
        (systemTime() - hwOutputDesc->mStopTime[AudioSystem::MUSIC]) < seconds(SONIFICATION_HEADSET_MUSIC_DELAY))) {
  //      (systemTime() - mMusicStopTime) < seconds(SONIFICATION_HEADSET_MUSIC_DELAY))) {
        mLimitRingtoneVolume = true;
    } else {
        mLimitRingtoneVolume = false;
    }
}
Example #13
0
status_t AudioPolicyManager::setDeviceConnectionState(AudioSystem::audio_devices device,
                                                      AudioSystem::device_connection_state state,
                                                      const char *device_address)
{

    LOGV("setDeviceConnectionState() device: %x, state %d, address %s", device, state, device_address);

    // connect/disconnect only 1 device at a time
    if (AudioSystem::popCount(device) != 1) return BAD_VALUE;

    if (strlen(device_address) >= MAX_DEVICE_ADDRESS_LEN) {
        LOGE("setDeviceConnectionState() invalid address: %s", device_address);
        return BAD_VALUE;
    }

    // handle output devices
    if (AudioSystem::isOutputDevice(device)) {

#ifndef WITH_A2DP
        if (AudioSystem::isA2dpDevice(device)) {
            LOGE("setDeviceConnectionState() invalid device: %x", device);
            return BAD_VALUE;
        }
#endif

        switch (state)
        {
        // handle output device connection
        case AudioSystem::DEVICE_STATE_AVAILABLE:
            if (mAvailableOutputDevices & device) {
                LOGW("setDeviceConnectionState() device already connected: %x", device);
                return INVALID_OPERATION;
            }
            LOGV("setDeviceConnectionState() connecting device %x", device);

            // register new device as available
            mAvailableOutputDevices |= device;

#ifdef WITH_A2DP
            // handle A2DP device connection
            if (AudioSystem::isA2dpDevice(device)) {
                status_t status = AudioPolicyManagerBase::handleA2dpConnection(device, device_address);
                if (status != NO_ERROR) {
                    mAvailableOutputDevices &= ~device;
                    return status;
                }
            } else
#endif
            {
                if (AudioSystem::isBluetoothScoDevice(device)) {
                    LOGV("setDeviceConnectionState() BT SCO  device, address %s", device_address);
                    // keep track of SCO device address
                    mScoDeviceAddress = String8(device_address, MAX_DEVICE_ADDRESS_LEN);
#ifdef WITH_A2DP
                    if (mA2dpOutput != 0 &&
                        mPhoneState != AudioSystem::MODE_NORMAL) {
                        mpClientInterface->suspendOutput(mA2dpOutput);
                    }
#endif
                }
            }
            break;
        // handle output device disconnection
        case AudioSystem::DEVICE_STATE_UNAVAILABLE: {
            if (!(mAvailableOutputDevices & device)) {
                LOGW("setDeviceConnectionState() device not connected: %x", device);
                return INVALID_OPERATION;
            }


            LOGV("setDeviceConnectionState() disconnecting device %x", device);
            // remove device from available output devices
            mAvailableOutputDevices &= ~device;

#ifdef WITH_A2DP
            // handle A2DP device disconnection
            if (AudioSystem::isA2dpDevice(device)) {
                status_t status = AudioPolicyManagerBase::handleA2dpDisconnection(device, device_address);
                if (status != NO_ERROR) {
                    mAvailableOutputDevices |= device;
                    return status;
                }
            } else
#endif
            {
                if (AudioSystem::isBluetoothScoDevice(device)) {
                    mScoDeviceAddress = "";
#ifdef WITH_A2DP
                    if (mA2dpOutput != 0 &&
                        mPhoneState != AudioSystem::MODE_NORMAL) {
                        mpClientInterface->restoreOutput(mA2dpOutput);
                    }
#endif
                }
            }
            } break;

        default:
            LOGE("setDeviceConnectionState() invalid state: %x", state);
            return BAD_VALUE;
        }

        // request routing change if necessary
        uint32_t newDevice = AudioPolicyManagerBase::getNewDevice(mHardwareOutput, false);
#ifdef WITH_QCOM_LPA
        if(newDevice == 0 && mLPADecodeOutput != -1) {
            newDevice = AudioPolicyManagerBase::getNewDevice(mLPADecodeOutput, false);
        }
#endif
#ifdef FM_RADIO
        if(device == AudioSystem::DEVICE_OUT_FM) {
            if (state == AudioSystem::DEVICE_STATE_AVAILABLE) {
                mOutputs.valueFor(mHardwareOutput)->changeRefCount(AudioSystem::FM, 1);
            }
            else {
                mOutputs.valueFor(mHardwareOutput)->changeRefCount(AudioSystem::FM, -1);
            }
            if(newDevice == 0){
                newDevice = getDeviceForStrategy(STRATEGY_MEDIA, false);
            }
        }
#endif
#ifdef QCOM_ANC
        if(device == AudioSystem::DEVICE_OUT_ANC_HEADPHONE ||
            device == AudioSystem::DEVICE_OUT_ANC_HEADSET) {
            if(newDevice == 0){
                newDevice = getDeviceForStrategy(STRATEGY_MEDIA, false);
            }
        }
#endif
#ifdef WITH_A2DP
        AudioPolicyManagerBase::checkOutputForAllStrategies();
        // A2DP outputs must be closed after checkOutputForAllStrategies() is executed
        if (state == AudioSystem::DEVICE_STATE_UNAVAILABLE && AudioSystem::isA2dpDevice(device)) {
            AudioPolicyManagerBase::closeA2dpOutputs();
        }
#endif
        AudioPolicyManagerBase::updateDeviceForStrategy();
#ifdef WITH_QCOM_LPA
        if(mLPADecodeOutput != -1)
            setOutputDevice(mLPADecodeOutput, newDevice);
#endif
        setOutputDevice(mHardwareOutput, newDevice);

        if (device == AudioSystem::DEVICE_OUT_WIRED_HEADSET) {
            device = AudioSystem::DEVICE_IN_WIRED_HEADSET;
        } else if (device == AudioSystem::DEVICE_OUT_BLUETOOTH_SCO ||
                   device == AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_HEADSET ||
                   device == AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT) {
            device = AudioSystem::DEVICE_IN_BLUETOOTH_SCO_HEADSET;
#ifdef QCOM_ANC
        } else if(device == AudioSystem::DEVICE_OUT_ANC_HEADSET){
               device = AudioSystem::DEVICE_IN_ANC_HEADSET; //wait for actual ANC device
#endif
        } else {
            return NO_ERROR;
        }
    }
    // handle input devices
    if (AudioSystem::isInputDevice(device)) {

        switch (state)
        {
        // handle input device connection
        case AudioSystem::DEVICE_STATE_AVAILABLE: {
            if (mAvailableInputDevices & device) {
                LOGW("setDeviceConnectionState() device already connected: %d", device);
                return INVALID_OPERATION;
            }
            mAvailableInputDevices |= device;
            }
            break;

        // handle input device disconnection
        case AudioSystem::DEVICE_STATE_UNAVAILABLE: {
            if (!(mAvailableInputDevices & device)) {
                LOGW("setDeviceConnectionState() device not connected: %d", device);
                return INVALID_OPERATION;
            }
            mAvailableInputDevices &= ~device;
            } break;

        default:
            LOGE("setDeviceConnectionState() invalid state: %x", state);
            return BAD_VALUE;
        }

        audio_io_handle_t activeInput = AudioPolicyManagerBase::getActiveInput();
        if (activeInput != 0) {
            AudioInputDescriptor *inputDesc = mInputs.valueFor(activeInput);
            uint32_t newDevice = getDeviceForInputSource(inputDesc->mInputSource);
            if (newDevice != inputDesc->mDevice) {
                LOGV("setDeviceConnectionState() changing device from %x to %x for input %d",
                        inputDesc->mDevice, newDevice, activeInput);
                inputDesc->mDevice = newDevice;
                AudioParameter param = AudioParameter();
                param.addInt(String8(AudioParameter::keyRouting), (int)newDevice);
                mpClientInterface->setParameters(activeInput, param.toString());
            }
        }

        return NO_ERROR;
    }

    LOGW("setDeviceConnectionState() invalid device: %x", device);
    return BAD_VALUE;
}