Example #1
0
TeamMenu::TeamMenu(TeamBuilder *tb, QAbstractItemModel *pokeModel, TeamHolder *team, int index) :
    ui(new _ui()), m_team(team), lastGen(team->team().gen())
{
    setMainWindow(tb);
    setTeambuilder(tb);
    PokeEdit::hackMons = team->team().hackMons() == "true";
    ui->pokemonModel = pokeModel;
    setupUi();
    updateTabs();

    if (0) {
        addDock(PokeEdit::EVDock, Qt::RightDockWidgetArea, new QDockWidget(tr("EVs"), this));
        addDock(PokeEdit::LevelDock, Qt::RightDockWidgetArea, new QDockWidget(tr("Level && Gender"), this));
        addDock(PokeEdit::MoveDock, Qt::BottomDockWidgetArea, new QDockWidget(tr("Moves"), this));
        addDock(PokeEdit::IVDock, Qt::BottomDockWidgetArea, new QDockWidget(tr("IVs, Ability && Hidden Power"), this));

        window->splitDockWidget(getDock(PokeEdit::EVDock), getDock(PokeEdit::LevelDock), Qt::Horizontal);

//        getDock(PokeEdit::MoveDock)->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Expanding);
//        getDock(PokeEdit::EVDock)->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Ignored);
//        getDock(PokeEdit::IVDock)->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Ignored);
    }

    switchToTab(index);
}
void LLDockControl::repositionDockable()
{
	if (!getDock()) return;
	LLRect dockRect = getDock()->calcScreenRect();
	LLRect rootRect;
	LLRect floater_rect = mDockableFloater->calcScreenRect();
	mGetAllowedRectCallback(rootRect);

	// recalculate dockable position if:
	if (mPrevDockRect != dockRect					//dock position   changed
		|| mDockWidgetVisible != isDockVisible()	//dock visibility changed
		|| mRootRect != rootRect					//root view rect  changed
		|| mFloaterRect != floater_rect				//floater rect    changed
		|| mRecalculateDockablePosition				//recalculation is forced
	)
	{
		// undock dockable and off() if dock not visible
		if (!isDockVisible())
		{
			mDockableFloater->setDocked(false);
			// force off() since dockable may not have dockControll at this time
			off();
			LLDockableFloater* dockable_floater =
					dynamic_cast<LLDockableFloater*> (mDockableFloater);
			if(dockable_floater != NULL)
			{
				dockable_floater->onDockHidden();
			}
		}
		else
		{
			if(mEnabled)
			{
				moveDockable();
			}
			LLDockableFloater* dockable_floater =
					dynamic_cast<LLDockableFloater*> (mDockableFloater);
			if(dockable_floater != NULL)
			{
				dockable_floater->onDockShown();
			}
		}

		mPrevDockRect = dockRect;
		mRootRect = rootRect;
		mFloaterRect = floater_rect;
		mRecalculateDockablePosition = false;
		mDockWidgetVisible = isDockVisible();
	}
}
bool LLDockControl::isDockVisible()
{
	bool res = true;

	if (getDock() != NULL)
	{
		//we should check all hierarchy
		res = getDock()->isInVisibleChain();
		if (res)
		{
			LLRect dockRect = getDock()->calcScreenRect();

			switch (mDockAt)
			{
			case LEFT: // to keep compiler happy
				break;
			case BOTTOM:
			case TOP:
			{
				// check is dock inside parent rect
				// assume that parent for all dockable floaters
				// is the root view
				LLRect dockParentRect =
						getDock()->getRootView()->calcScreenRect();
				if (dockRect.mRight <= dockParentRect.mLeft
						|| dockRect.mLeft >= dockParentRect.mRight)
				{
					res = false;
				}
				break;
			}
			default:
				break;
			}
		}
	}

	return res;
}
LLDockControl::LLDockControl(LLView* dockWidget, LLFloater* dockableFloater,
		const LLUIImagePtr& dockTongue, DocAt dockAt, get_allowed_rect_callback_t get_allowed_rect_callback) :
		mDockableFloater(dockableFloater),
		mDockTongue(dockTongue),
		mDockTongueX(0),
		mDockTongueY(0)
{
	mDockAt = dockAt;

	if (dockWidget != NULL)
	{
		mDockWidgetHandle = dockWidget->getHandle();
	}

	if (dockableFloater->isDocked())
	{
		on();
	}
	else
	{
		off();
	}

	if (!(get_allowed_rect_callback))
	{
		mGetAllowedRectCallback = boost::bind(&LLDockControl::getAllowedRect, this, _1);
	}
	else
	{
		mGetAllowedRectCallback = get_allowed_rect_callback;
	}

	if (dockWidget != NULL) 
	{
		repositionDockable();
	}

	if (getDock() != NULL)
	{
		mDockWidgetVisible = isDockVisible();
	}
	else
	{
		mDockWidgetVisible = false;
	}
}
void LLDockControl::moveDockable()
{
	// calculate new dockable position
	LLRect dockRect = getDock()->calcScreenRect();
	LLRect rootRect;
	mGetAllowedRectCallback(rootRect);

	bool use_tongue = false;
	LLDockableFloater* dockable_floater =
			dynamic_cast<LLDockableFloater*> (mDockableFloater);
	if (dockable_floater != NULL)
	{
		use_tongue = dockable_floater->getUseTongue();
	}

	LLRect dockableRect = mDockableFloater->calcScreenRect();
	S32 x = 0;
	S32 y = 0;
	LLRect dockParentRect;
	switch (mDockAt)
	{
	case LEFT:

		x = dockRect.mLeft - dockableRect.getWidth();
		y = dockRect.getCenterY() + dockableRect.getHeight() / 2;
		
		if (use_tongue)
		{
			x -= mDockTongue->getWidth();
		}

		mDockTongueX = dockableRect.mRight;
		mDockTongueY = dockableRect.getCenterY() - mDockTongue->getHeight() / 2;
		
		break;

	case RIGHT:

		x = dockRect.mRight;
		y = dockRect.getCenterY() + dockableRect.getHeight() / 2;

		if (use_tongue)
		{
			x += mDockTongue->getWidth();
		}

		mDockTongueX = dockRect.mRight;
		mDockTongueY = dockableRect.getCenterY() - mDockTongue->getHeight() / 2;

		break;

	case TOP:
		x = dockRect.getCenterX() - dockableRect.getWidth() / 2;
		y = dockRect.mTop + dockableRect.getHeight();
		// unique docking used with dock tongue, so add tongue height to the Y coordinate
		if (use_tongue)
		{
			y += mDockTongue->getHeight();

			if ( y > rootRect.mTop)
			{
				y = rootRect.mTop;
			}
		}

		// check is dockable inside root view rect
		if (x < rootRect.mLeft)
		{
			x = rootRect.mLeft;
		}
		if (x + dockableRect.getWidth() > rootRect.mRight)
		{
			x = rootRect.mRight - dockableRect.getWidth();
		}


		// calculate dock tongue position
		dockParentRect = getDock()->getParent()->calcScreenRect();
		if (dockRect.getCenterX() < dockParentRect.mLeft)
		{
			mDockTongueX = dockParentRect.mLeft - mDockTongue->getWidth() / 2;
		}
		else if (dockRect.getCenterX() > dockParentRect.mRight)
		{
			mDockTongueX = dockParentRect.mRight - mDockTongue->getWidth() / 2;;
		}
		else
		{
			mDockTongueX = dockRect.getCenterX() - mDockTongue->getWidth() / 2;
		}
		mDockTongueY = dockRect.mTop;

		break;
	case BOTTOM:
		x = dockRect.getCenterX() - dockableRect.getWidth() / 2;
		y = dockRect.mBottom;
		// unique docking used with dock tongue, so add tongue height to the Y coordinate
		if (use_tongue)
		{
			y -= mDockTongue->getHeight();
		}

		// check is dockable inside root view rect
		if (x < rootRect.mLeft)
		{
			x = rootRect.mLeft;
		}
		if (x + dockableRect.getWidth() > rootRect.mRight)
		{
			x = rootRect.mRight - dockableRect.getWidth();
		}

		// calculate dock tongue position
		dockParentRect = getDock()->getParent()->calcScreenRect();
		if (dockRect.getCenterX() < dockParentRect.mLeft)
		{
			mDockTongueX = dockParentRect.mLeft - mDockTongue->getWidth() / 2;
		}
		else if (dockRect.getCenterX() > dockParentRect.mRight)
		{
			mDockTongueX = dockParentRect.mRight - mDockTongue->getWidth() / 2;;
		}
		else
		{
			mDockTongueX = dockRect.getCenterX() - mDockTongue->getWidth() / 2;
		}
		mDockTongueY = dockRect.mBottom - mDockTongue->getHeight();

		break;
	}

	S32 max_available_height = rootRect.getHeight() - (rootRect.mBottom -  mDockTongueY) - mDockTongue->getHeight();

	// A floater should be shrunk so it doesn't cover a part of its docking tongue and
	// there is a space between a dockable floater and a control to which it is docked.
	if (use_tongue && dockableRect.getHeight() >= max_available_height)
	{
		dockableRect.setLeftTopAndSize(x, y, dockableRect.getWidth(), max_available_height);
		mDockableFloater->reshape(dockableRect.getWidth(), dockableRect.getHeight());
	}
	else
	{
		// move dockable
		dockableRect.setLeftTopAndSize(x, y, dockableRect.getWidth(),
				dockableRect.getHeight());
	}

	LLRect localDocableParentRect;

	mDockableFloater->getParent()->screenRectToLocal(dockableRect, &localDocableParentRect);
	mDockableFloater->setRect(localDocableParentRect);
	mDockableFloater->screenPointToLocal(mDockTongueX, mDockTongueY, &mDockTongueX, &mDockTongueY);

}