Example #1
0
IContent * c2d::TileAtlasReader::read(DataStream & stream)
{
   auto& atlas = getGraphicsDevice().getContext().getSpriteAtlas();
   
   int nsheets = 0;
   stream.readInt(nsheets);
   atlas.reserve(nsheets);
   for ( int index = 0; index < nsheets; index++ )
   {
      c2d::TileSheet& sheet = atlas.emplace();

      String textureName;
      stream.readString(textureName);
      auto ptexture = getContentManager().loadContent<Graphics::Texture>(textureName);
      sheet.setTexture(ptexture);

      int nsprites = 0;
      stream >> nsprites;
      for ( int sidx = 0; sidx < nsprites; ++sidx )
      {
         String name;
         c2d::TileSheet::Tile tile;

         stream >> name >> tile.coord.left >> tile.coord.right >> tile.coord.top >> tile.coord.bottom >> tile.rotated;

         sheet.add(name, tile);
      }
   }

   return nullptr;
}
void LuckyLeprechauns::toggleWireframe()
{
	GraphicsDevice device = getGraphicsDevice();

	unsigned long fillMode = device.getRenderState(D3DRS_FILLMODE) == D3DFILL_SOLID ? D3DFILL_WIREFRAME : D3DFILL_SOLID;

	device.setRenderState(D3DRS_FILLMODE, fillMode);
}
Example #3
0
IContent* TextureReader::read(DataStream& stream)
{
   if ( !hasGraphicsDevice() )
   {
      return nullptr;
   }

   int width, height, format;
   stream >> width >> height >> format;

   BufferedStream datastream;
   stream.read(datastream);

   Graphics::TextureDescription desc;
   desc.width = width;
   desc.height = height;
   desc.format = Graphics::eFormat_BC3;
   desc.pinitData = datastream.getData();

   return getGraphicsDevice().createTexture(desc);
}
Example #4
0
		void PolygonRenderSetup::use() {
			VertexAttributePointerDescription vertexDescription;
			vertexDescription.location = VtxLocation;
			vertexDescription.size = 3;
			vertexDescription.type = PrimitiveType::Float;
			vertexDescription.normalized = false;
			vertexDescription.stride = sizeof(float32) * getVertexElementsCount();
			vertexDescription.offset = 0;
			
			VertexAttributePointerDescription colorDescription;
			colorDescription.location = ColorLocation;
			colorDescription.size = 4;
			colorDescription.type = PrimitiveType::Float;
			colorDescription.normalized = false;
			colorDescription.stride = sizeof(float32) * getVertexElementsCount();
			colorDescription.offset = sizeof(float32) * 3;

			GraphicsDevice* const graphicsDevice = getGraphicsDevice();
			graphicsDevice->createVertexPointer(&vertexDescription);
			graphicsDevice->createVertexPointer(&colorDescription);
		}
Example #5
0
		void PolygonRenderSetup::clear() {
			GraphicsDevice* const graphicsDevice = getGraphicsDevice();
			graphicsDevice->disableVertexPointer(VtxLocation);
			graphicsDevice->disableVertexPointer(ColorLocation);
		}