Example #1
0
// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
static int l_get_hit_params(lua_State *L)
{
	std::map<std::string, int> groups;
	read_groups(L, 1, groups);
	ToolCapabilities tp = read_tool_capabilities(L, 2);
	if(lua_isnoneornil(L, 3))
		push_hit_params(L, getHitParams(groups, &tp));
	else
		push_hit_params(L, getHitParams(groups, &tp,
					luaL_checknumber(L, 3)));
	return 1;
}
Example #2
0
// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
int ModApiUtil::l_get_hit_params(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::map<std::string, int> groups;
	read_groups(L, 1, groups);
	ToolCapabilities tp = read_tool_capabilities(L, 2);
	if(lua_isnoneornil(L, 3))
		push_hit_params(L, getHitParams(groups, &tp));
	else
		push_hit_params(L, getHitParams(groups, &tp,
					luaL_checknumber(L, 3)));
	return 1;
}
Example #3
0
int PlayerSAO::punch(v3f dir,
	const ToolCapabilities *toolcap,
	ServerActiveObject *puncher,
	float time_from_last_punch)
{
	// It's best that attachments cannot be punched
	if (isAttached())
		return 0;

	if (!toolcap)
		return 0;

	// No effect if PvP disabled
	if (g_settings->getBool("enable_pvp") == false) {
		if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
			std::string str = gob_cmd_punched(0, getHP());
			// create message and add to list
			ActiveObjectMessage aom(getId(), true, str);
			m_messages_out.push(aom);
			return 0;
		}
	}

	HitParams hitparams = getHitParams(m_armor_groups, toolcap,
			time_from_last_punch);

	std::string punchername = "nil";

	if (puncher != 0)
		punchername = puncher->getDescription();

	PlayerSAO *playersao = m_player->getPlayerSAO();

	bool damage_handled = m_env->getScriptIface()->on_punchplayer(playersao,
				puncher, time_from_last_punch, toolcap, dir,
				hitparams.hp);

	if (!damage_handled) {
		setHP(getHP() - hitparams.hp);
	} else { // override client prediction
		if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
			std::string str = gob_cmd_punched(0, getHP());
			// create message and add to list
			ActiveObjectMessage aom(getId(), true, str);
			m_messages_out.push(aom);
		}
	}


	actionstream << "Player " << m_player->getName() << " punched by "
			<< punchername;
	if (!damage_handled) {
		actionstream << ", damage " << hitparams.hp << " HP";
	} else {
		actionstream << ", damage handled by lua";
	}
	actionstream << std::endl;

	return hitparams.wear;
}
Example #4
0
PunchDamageResult getPunchDamage(
		const ItemGroupList &armor_groups,
		const ToolCapabilities *toolcap,
		const ItemStack *punchitem,
		float time_from_last_punch
){
	bool do_hit = true;
	{
		if(do_hit && punchitem){
			if(itemgroup_get(armor_groups, "punch_operable") &&
					(toolcap == NULL || punchitem->name == ""))
				do_hit = false;
		}
		if(do_hit){
			if(itemgroup_get(armor_groups, "immortal"))
				do_hit = false;
		}
	}
	
	PunchDamageResult result;
	if(do_hit)
	{
		HitParams hitparams = getHitParams(armor_groups, toolcap,
				time_from_last_punch);
		result.did_punch = true;
		result.wear = hitparams.wear;
		result.damage = hitparams.hp;
		result.main_group = hitparams.main_group;
	}

	return result;
}
Example #5
0
int PlayerSAO::punch(v3f dir,
	const ToolCapabilities *toolcap,
	ServerActiveObject *puncher,
	float time_from_last_punch)
{
	// It's best that attachments cannot be punched 
	if(isAttached())
		return 0;

	if(!toolcap)
		return 0;

	// No effect if PvP disabled
	if(g_settings->getBool("enable_pvp") == false){
		if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER){
			std::string str = gob_cmd_punched(0, getHP());
			// create message and add to list
			ActiveObjectMessage aom(getId(), true, str);
			m_messages_out.push_back(aom);
			return 0;
		}
	}

	HitParams hitparams = getHitParams(m_armor_groups, toolcap,
			time_from_last_punch);

	std::string punchername = "nil";

	if ( puncher != 0 )
		punchername = puncher->getDescription();

	actionstream<<"Player "<<m_player->getName()<<" punched by "
			<<punchername<<", damage "<<hitparams.hp
			<<" HP"<<std::endl;

	setHP(getHP() - hitparams.hp);

	if(hitparams.hp != 0)
	{
		std::string str = gob_cmd_punched(hitparams.hp, getHP());
		// create message and add to list
		ActiveObjectMessage aom(getId(), true, str);
		m_messages_out.push_back(aom);
	}

	return hitparams.wear;
}
Example #6
0
HitParams getHitParams(const ItemGroupList &groups,
		const ToolCapabilities *tp)
{
	return getHitParams(groups, tp, 1000000);
}