Example #1
0
void Event::setMarkedForDeletion()
{
	if(!getMarkedForDeletion())
	{
		m_flags |= Flag::MARKED_FOR_DELETION;
		m_manager->increaseMarkedForDeletion();
	}
}
Example #2
0
//==============================================================================
void SceneNode::setMarkedForDeletion()
{
	// Mark for deletion only when it's not already marked because we don't
	// want to increase the counter again
	if(!getMarkedForDeletion())
	{
		m_flags.set(Flag::MARKED_FOR_DELETION);
		m_scene->increaseObjectsMarkedForDeletion();
	}

	Error err = visitChildren([](SceneNode& obj) -> Error {
		obj.setMarkedForDeletion();
		return ErrorCode::NONE;
	});

	(void)err;
}