Example #1
0
bool PathFinder::lookFor(NodeId from, const Vec3f & pos, float radius, Result & rlist,
                         bool stealth) const {
	
	if(radius <= MIN_RADIUS) {
		rlist.push_back(from);
		return true;
	}
	
	size_t s = rlist.size();
	
	NodeId to = getNearestNode(pos);
	
	NodeId last = from;
	
	unsigned long step_c = Random::get() % 5 + 5;
	for(unsigned long i = 0; i < step_c; i++) {
		
		Vec3f pos;
		pos.x = map_d[to].pos.x + radius * frnd();
		pos.y = map_d[to].pos.y + radius * frnd();
		pos.z = map_d[to].pos.z + radius * frnd();
		
		NodeId next = getNearestNode(pos);
		
		if(!move(last, next, rlist, stealth)) {
			// TODO can cause infinite loop?
			i--;
			last = next;
			continue;
		}
		
		last = next;
	}
	
	if(rlist.size() == s) {
		return false;
	}
	
	return true;
}
            void NeighbourNodeConstraint::insert(
                RoadQuery& query,
                const RoadNetwork& network
            ) {
                if (query.getState() == RoadQuery::PendingState)
                {
                    PlanarNode nearestNode;

                    if (getNearestNode(
                            query.getOriginNode(),
                            network.getGraph(),
                            radius_,
                            nearestNode
                        ))
                    {
                        query.setState(RoadQuery::DoneState);
                        query.setInserter(new EndNodeQueryInserter(nearestNode));
                        Vec2Df direction =
                            nearestNode.getPosition() - query.getOriginNode().getPosition();
                        query.setOrientation(direction.getOrientation());
                        query.setLength(direction.getLength());
                    }
                }
            }
Example #3
0
KDNode* KDNode::getNearestNode(KDNode* root, const Point* pt){
	if(root == NULL || pt == NULL){
		return NULL;
	}

	KDNode* currentNode=root;

	while(1){
		int axis = currentNode->direction;
		if(currentNode->location.value[axis] <= pt->value[axis]){
			if(currentNode->left != NULL){
				currentNode = currentNode->left;
			}
			else{
				break;
			}
		}
		else{
			if(currentNode->right != NULL){
				currentNode = currentNode->right;
			}
			else{
				break;
			}
		}
	}

	KDNode* bestNode=NULL;
	double bestSqDist=0;

	while(currentNode != root){

		//Check if currentNode is closer
		double sqDist = currentNode->location.getSquaredDistance(pt);
		if(sqDist < bestSqDist || bestNode==NULL){
			//Current node is closest
			bestNode = currentNode;
			bestSqDist = sqDist;
		}

		//Check if a node on the other side of current plane is closer
		int axis = currentNode->direction;
		sqDist = currentNode->location.value[axis] - pt->value[axis];
		sqDist = sqDist*sqDist;		//Square value to simplify comparison

		if(sqDist < bestSqDist){
			//Check for closer node on other side of spliting plane
			KDNode* temp=NULL;

			//Select branch on opposite side
			if(currentNode->location.value[axis] > pt->value[axis]){
				temp = currentNode->left;
			}
			else{
				temp = currentNode->right;
			}

			if(temp != NULL){
				//Find best node in opposing branch
				temp = getNearestNode(temp, pt);

				if(temp!=NULL){
					sqDist = temp->location.getSquaredDistance(pt);

					if(sqDist < bestSqDist){
						//Point on other side is closests seen
						bestNode = temp;
						bestSqDist = sqDist;
					}
				}
			}
		}

		currentNode = currentNode->parent;
	}

	return bestNode;
}
void
MultiAppNearestNodeTransfer::execute()
{
  Moose::out << "Beginning NearestNodeTransfer " << _name << std::endl;

  switch(_direction)
  {
    case TO_MULTIAPP:
    {
      FEProblem & from_problem = *_multi_app->problem();
      MooseVariable & from_var = from_problem.getVariable(0, _from_var_name);

      MeshBase * from_mesh = NULL;

      if (_displaced_source_mesh && from_problem.getDisplacedProblem())
      {
        mooseError("Cannot use a NearestNode transfer from a displaced mesh to a MultiApp!");
        from_mesh = &from_problem.getDisplacedProblem()->mesh().getMesh();
      }
      else
        from_mesh = &from_problem.mesh().getMesh();

      SystemBase & from_system_base = from_var.sys();

      System & from_sys = from_system_base.system();
      unsigned int from_sys_num = from_sys.number();

      // Only works with a serialized mesh to transfer from!
      mooseAssert(from_sys.get_mesh().is_serial(), "MultiAppNearestNodeTransfer only works with SerialMesh!");

      unsigned int from_var_num = from_sys.variable_number(from_var.name());

      // EquationSystems & from_es = from_sys.get_equation_systems();

      //Create a serialized version of the solution vector
      NumericVector<Number> * serialized_solution = NumericVector<Number>::build().release();
      serialized_solution->init(from_sys.n_dofs(), false, SERIAL);

      // Need to pull down a full copy of this vector on every processor so we can get values in parallel
      from_sys.solution->localize(*serialized_solution);

      for(unsigned int i=0; i<_multi_app->numGlobalApps(); i++)
      {
        if (_multi_app->hasLocalApp(i))
        {
          MPI_Comm swapped = Moose::swapLibMeshComm(_multi_app->comm());

          // Loop over the master nodes and set the value of the variable
          System * to_sys = find_sys(_multi_app->appProblem(i)->es(), _to_var_name);

          if (!to_sys)
            mooseError("Cannot find variable "<<_to_var_name<<" for "<<_name<<" Transfer");

          unsigned int sys_num = to_sys->number();
          unsigned int var_num = to_sys->variable_number(_to_var_name);

          NumericVector<Real> & solution = _multi_app->appTransferVector(i, _to_var_name);

          MeshBase * mesh = NULL;

          if (_displaced_target_mesh && _multi_app->appProblem(i)->getDisplacedProblem())
            mesh = &_multi_app->appProblem(i)->getDisplacedProblem()->mesh().getMesh();
          else
            mesh = &_multi_app->appProblem(i)->mesh().getMesh();

          bool is_nodal = to_sys->variable_type(var_num).family == LAGRANGE;

          if (is_nodal)
          {
            MeshBase::const_node_iterator node_it = mesh->local_nodes_begin();
            MeshBase::const_node_iterator node_end = mesh->local_nodes_end();

            for(; node_it != node_end; ++node_it)
            {
              Node * node = *node_it;

              Point actual_position = *node+_multi_app->position(i);

              if (node->n_dofs(sys_num, var_num) > 0) // If this variable has dofs at this node
              {
                // The zero only works for LAGRANGE!
                dof_id_type dof = node->dof_number(sys_num, var_num, 0);

                // Swap back
                Moose::swapLibMeshComm(swapped);

                Real distance = 0; // Just to satisfy the last argument

                MeshBase::const_node_iterator from_nodes_begin = from_mesh->nodes_begin();
                MeshBase::const_node_iterator from_nodes_end   = from_mesh->nodes_end();

                Node * nearest_node = NULL;

                if (_fixed_meshes)
                {
                  if (_node_map.find(node->id()) == _node_map.end())  // Haven't cached it yet
                  {
                    nearest_node = getNearestNode(actual_position, distance, from_nodes_begin, from_nodes_end);
                    _node_map[node->id()] = nearest_node;
                    _distance_map[node->id()] = distance;
                  }
                  else
                  {
                    nearest_node = _node_map[node->id()];
                    //distance = _distance_map[node->id()];
                  }
                }
                else
                  nearest_node = getNearestNode(actual_position, distance, from_nodes_begin, from_nodes_end);

                // Assuming LAGRANGE!
                dof_id_type from_dof = nearest_node->dof_number(from_sys_num, from_var_num, 0);
                Real from_value = (*serialized_solution)(from_dof);

                // Swap again
                swapped = Moose::swapLibMeshComm(_multi_app->comm());

                solution.set(dof, from_value);
              }
            }
          }
          else // Elemental
          {
            MeshBase::const_element_iterator elem_it = mesh->local_elements_begin();
            MeshBase::const_element_iterator elem_end = mesh->local_elements_end();

            for(; elem_it != elem_end; ++elem_it)
            {
              Elem * elem = *elem_it;

              Point centroid = elem->centroid();
              Point actual_position = centroid+_multi_app->position(i);

              if (elem->n_dofs(sys_num, var_num) > 0) // If this variable has dofs at this elem
              {
                // The zero only works for LAGRANGE!
                dof_id_type dof = elem->dof_number(sys_num, var_num, 0);

                // Swap back
                Moose::swapLibMeshComm(swapped);

                Real distance = 0; // Just to satisfy the last argument

                MeshBase::const_node_iterator from_nodes_begin = from_mesh->nodes_begin();
                MeshBase::const_node_iterator from_nodes_end   = from_mesh->nodes_end();

                Node * nearest_node = NULL;

                if (_fixed_meshes)
                {
                  if (_node_map.find(elem->id()) == _node_map.end())  // Haven't cached it yet
                  {
                    nearest_node = getNearestNode(actual_position, distance, from_nodes_begin, from_nodes_end);
                    _node_map[elem->id()] = nearest_node;
                    _distance_map[elem->id()] = distance;
                  }
                  else
                  {
                    nearest_node = _node_map[elem->id()];
                    //distance = _distance_map[elem->id()];
                  }
                }
                else
                  nearest_node = getNearestNode(actual_position, distance, from_nodes_begin, from_nodes_end);

                // Assuming LAGRANGE!
                dof_id_type from_dof = nearest_node->dof_number(from_sys_num, from_var_num, 0);
                Real from_value = (*serialized_solution)(from_dof);

                // Swap again
                swapped = Moose::swapLibMeshComm(_multi_app->comm());

                solution.set(dof, from_value);
              }
            }
          }

          solution.close();
          to_sys->update();

          // Swap back
          Moose::swapLibMeshComm(swapped);
        }
      }

      delete serialized_solution;

      break;
    }
    case FROM_MULTIAPP:
    {
      FEProblem & to_problem = *_multi_app->problem();
      MooseVariable & to_var = to_problem.getVariable(0, _to_var_name);
      SystemBase & to_system_base = to_var.sys();

      System & to_sys = to_system_base.system();

      NumericVector<Real> & to_solution = *to_sys.solution;

      unsigned int to_sys_num = to_sys.number();

      // Only works with a serialized mesh to transfer to!
      mooseAssert(to_sys.get_mesh().is_serial(), "MultiAppNearestNodeTransfer only works with SerialMesh!");

      unsigned int to_var_num = to_sys.variable_number(to_var.name());

      // EquationSystems & to_es = to_sys.get_equation_systems();

      MeshBase * to_mesh = NULL;

      if (_displaced_target_mesh && to_problem.getDisplacedProblem())
        to_mesh = &to_problem.getDisplacedProblem()->mesh().getMesh();
      else
        to_mesh = &to_problem.mesh().getMesh();

      bool is_nodal = to_sys.variable_type(to_var_num) == FEType();

      dof_id_type n_nodes = to_mesh->n_nodes();
      dof_id_type n_elems = to_mesh->n_elem();

      ///// All of the following are indexed off to_node->id() or to_elem->id() /////

      // Minimum distances from each node in the "to" mesh to a node in
      std::vector<Real> min_distances;

      // The node ids in the "from" mesh that this processor has found to be the minimum distances to the "to" nodes
      std::vector<dof_id_type> min_nodes;

      // After the call to maxloc() this will tell us which processor actually has the minimum
      std::vector<unsigned int> min_procs;

      // The global multiapp ID that this processor found had the minimum distance node in it.
      std::vector<unsigned int> min_apps;


      if (is_nodal)
      {
        min_distances.resize(n_nodes, std::numeric_limits<Real>::max());
        min_nodes.resize(n_nodes);
        min_procs.resize(n_nodes);
        min_apps.resize(n_nodes);
      }
      else
      {
        min_distances.resize(n_elems, std::numeric_limits<Real>::max());
        min_nodes.resize(n_elems);
        min_procs.resize(n_elems);
        min_apps.resize(n_elems);
      }

      for(unsigned int i=0; i<_multi_app->numGlobalApps(); i++)
      {
        if (!_multi_app->hasLocalApp(i))
          continue;

        MPI_Comm swapped = Moose::swapLibMeshComm(_multi_app->comm());

        FEProblem & from_problem = *_multi_app->appProblem(i);
        MooseVariable & from_var = from_problem.getVariable(0, _from_var_name);
        SystemBase & from_system_base = from_var.sys();

        System & from_sys = from_system_base.system();

        // Only works with a serialized mesh to transfer from!
        mooseAssert(from_sys.get_mesh().is_serial(), "MultiAppNearestNodeTransfer only works with SerialMesh!");

        // unsigned int from_var_num = from_sys.variable_number(from_var.name());

        // EquationSystems & from_es = from_sys.get_equation_systems();

        MeshBase * from_mesh = NULL;

        if (_displaced_source_mesh && from_problem.getDisplacedProblem())
          from_mesh = &from_problem.getDisplacedProblem()->mesh().getMesh();
        else
          from_mesh = &from_problem.mesh().getMesh();

        MeshTools::BoundingBox app_box = MeshTools::processor_bounding_box(*from_mesh, libMesh::processor_id());
        Point app_position = _multi_app->position(i);

        Moose::swapLibMeshComm(swapped);

        if (is_nodal)
        {
          MeshBase::const_node_iterator to_node_it = to_mesh->nodes_begin();
          MeshBase::const_node_iterator to_node_end = to_mesh->nodes_end();

          for(; to_node_it != to_node_end; ++to_node_it)
          {
            Node * to_node = *to_node_it;
            unsigned int to_node_id = to_node->id();

            Real current_distance = 0;

            MPI_Comm swapped = Moose::swapLibMeshComm(_multi_app->comm());

            MeshBase::const_node_iterator from_nodes_begin = from_mesh->local_nodes_begin();
            MeshBase::const_node_iterator from_nodes_end   = from_mesh->local_nodes_end();

            Node * nearest_node = NULL;

            if (_fixed_meshes)
            {
              if (_node_map.find(to_node->id()) == _node_map.end())  // Haven't cached it yet
              {
                nearest_node = getNearestNode(*to_node-app_position, current_distance, from_nodes_begin, from_nodes_end);
                _node_map[to_node->id()] = nearest_node;
                _distance_map[to_node->id()] = current_distance;
              }
              else
              {
                nearest_node = _node_map[to_node->id()];
                current_distance = _distance_map[to_node->id()];
              }
            }
            else
              nearest_node = getNearestNode(*to_node-app_position, current_distance, from_nodes_begin, from_nodes_end);

            Moose::swapLibMeshComm(swapped);

            // TODO: Logic bug when we are using caching.  "current_distance" is set by a call to getNearestNode which is
            // skipped in that case.  We shouldn't be relying on it or stuffing it in another data structure
            if (current_distance < min_distances[to_node->id()])
            {
              min_distances[to_node_id] = current_distance;
              min_nodes[to_node_id] = nearest_node->id();
              min_apps[to_node_id] = i;
            }
          }
        }
        else // Elemental
        {
          MeshBase::const_element_iterator to_elem_it = to_mesh->elements_begin();
          MeshBase::const_element_iterator to_elem_end = to_mesh->elements_end();

          for(; to_elem_it != to_elem_end; ++to_elem_it)
          {
            Elem * to_elem = *to_elem_it;
            unsigned int to_elem_id = to_elem->id();

            Point actual_position = to_elem->centroid()-app_position;

            Real current_distance = 0;

            MPI_Comm swapped = Moose::swapLibMeshComm(_multi_app->comm());

            MeshBase::const_node_iterator from_nodes_begin = from_mesh->local_nodes_begin();
            MeshBase::const_node_iterator from_nodes_end   = from_mesh->local_nodes_end();

            Node * nearest_node = NULL;

            if (_fixed_meshes)
            {
              if (_node_map.find(to_elem->id()) == _node_map.end())  // Haven't cached it yet
              {
                nearest_node = getNearestNode(actual_position, current_distance, from_nodes_begin, from_nodes_end);
                _node_map[to_elem->id()] = nearest_node;
                _distance_map[to_elem->id()] = current_distance;
              }
              else
              {
                nearest_node = _node_map[to_elem->id()];
                current_distance = _distance_map[to_elem->id()];
              }
            }
            else
              nearest_node = getNearestNode(actual_position, current_distance, from_nodes_begin, from_nodes_end);

            Moose::swapLibMeshComm(swapped);

            // TODO: Logic bug when we are using caching.  "current_distance" is set by a call to getNearestNode which is
            // skipped in that case.  We shouldn't be relying on it or stuffing it in another data structure
            if (current_distance < min_distances[to_elem->id()])
            {
              min_distances[to_elem_id] = current_distance;
              min_nodes[to_elem_id] = nearest_node->id();
              min_apps[to_elem_id] = i;
            }
          }
        }
      }

/*
      // We're going to need serialized solution vectors for each app
      // We could try to only do it for the apps that have mins in them...
      // but it's tough because this is a collective operation... so that would have to be coordinated
      std::vector<NumericVector<Number> *> serialized_from_solutions(_multi_app->numGlobalApps());

      if (_multi_app->hasApp())
      {
        // Swap
        MPI_Comm swapped = Moose::swapLibMeshComm(_multi_app->comm());

        for(unsigned int i=0; i<_multi_app->numGlobalApps(); i++)
        {
          if (!_multi_app->hasLocalApp(i))
            continue;

          FEProblem & from_problem = *_multi_app->appProblem(i);
          MooseVariable & from_var = from_problem.getVariable(0, _from_var_name);
          SystemBase & from_system_base = from_var.sys();

          System & from_sys = from_system_base.system();

          //Create a serialized version of the solution vector
          serialized_from_solutions[i] = NumericVector<Number>::build().release();
          serialized_from_solutions[i]->init(from_sys.n_dofs(), false, SERIAL);

          // Need to pull down a full copy of this vector on every processor so we can get values in parallel
          from_sys.solution->localize(*serialized_from_solutions[i]);
        }

        // Swap back
        Moose::swapLibMeshComm(swapped);
      }
*/

      // We've found the nearest nodes for this processor.  We need to see which processor _actually_ found the nearest though
      Parallel::minloc(min_distances, min_procs);

      // Now loop through min_procs and see if _this_ processor had the actual minimum for any nodes.
      // If it did then we're going to go get the value from that nearest node and transfer its value
      processor_id_type proc_id = libMesh::processor_id();

      for(unsigned int j=0; j<min_procs.size(); j++)
      {
        if (min_procs[j] == proc_id) // This means that this processor really did find the minumum so we need to transfer the value
        {
          // The zero only works for LAGRANGE!
          dof_id_type to_dof = 0;

          if (is_nodal)
          {
            Node & to_node = to_mesh->node(j);
            to_dof = to_node.dof_number(to_sys_num, to_var_num, 0);
          }
          else
          {
            Elem & to_elem = *to_mesh->elem(j);
            to_dof = to_elem.dof_number(to_sys_num, to_var_num, 0);
          }

          // The app that has the nearest node in it
          unsigned int from_app_num = min_apps[j];

          mooseAssert(_multi_app->hasLocalApp(from_app_num), "Something went very wrong!");

          // Swap
          MPI_Comm swapped = Moose::swapLibMeshComm(_multi_app->comm());

          FEProblem & from_problem = *_multi_app->appProblem(from_app_num);
          MooseVariable & from_var = from_problem.getVariable(0, _from_var_name);
          SystemBase & from_system_base = from_var.sys();

          System & from_sys = from_system_base.system();
          unsigned int from_sys_num = from_sys.number();

          unsigned int from_var_num = from_sys.variable_number(from_var.name());

          // EquationSystems & from_es = from_sys.get_equation_systems();

          MeshBase * from_mesh = NULL;

          if (_displaced_source_mesh && from_problem.getDisplacedProblem())
            from_mesh = &from_problem.getDisplacedProblem()->mesh().getMesh();
          else
            from_mesh = &from_problem.mesh().getMesh();

          Node & from_node = from_mesh->node(min_nodes[j]);

          // Assuming LAGRANGE!
          dof_id_type from_dof = from_node.dof_number(from_sys_num, from_var_num, 0);
          Real from_value = (*from_sys.solution)(from_dof);

          // Swap back
          Moose::swapLibMeshComm(swapped);

          to_solution.set(to_dof, from_value);
        }
      }

      to_solution.close();
      to_sys.update();

      break;
    }
  }

  Moose::out << "Finished NearestNodeTransfer " << _name << std::endl;
}