Example #1
0
bool Game::isFinished()
{
  //Inspect victory conditions
  //Return true if a player has won
  //Victory conditions are:
  //  1 - There is only one player surviving
  //  2 - That player is on the Crown of Command (in the Valley of Fire).
  return  getNumberOfPlayers() == 1 && 
          players[0]->position()->getTitle() == "Valley of Fire" && 
          dynamic_cast<ValleyOfFireTile*>(players[0]->position())->hasCrown(players[0]);
}
Example #2
0
/*! @brief Returns the RobotInfo structure for the robot with teamNumber and playerNumber. If there is no robot with those numbers NULL is returned */
const RobotInfo* GameInformation::getRobotInfo(int teamNumber, int playerNumber) const
{
    const TeamInfo* team = getTeamInfo(teamNumber);
    if(team)
    {
        if((playerNumber > getNumberOfPlayers()) || (playerNumber <= 0))
            return 0;
        else
            return &team->players[playerNumber-1];
    }
    else
        return 0;
}