Example #1
0
void ServerPlayer::throwAllEquips(){

    room->throwCard(getWeapon(), true);
    room->throwCard(getArmor(), true);
    room->throwCard(getDefensiveHorse(), true);
    room->throwCard(getOffensiveHorse(), true);
}
Example #2
0
int Player::distanceTo(const Player *other) const{
    if(this == other)
        return 0;

    if(fixed_distance.contains(other))
        return fixed_distance.value(other);

    int right = qAbs(seat - other->seat);
    int left = aliveCount() - right;
    int distance = qMin(left, right);

    // the shorten ways of distance
    if(getOffensiveHorse())
        distance --;

    if(hasSkill("mashu"))
        distance --;

    if(hasSkill("yicong") && getHp() > 2)
        distance --;

    // the lengthen ways of distance
    if(other->getDefensiveHorse())
        distance ++;

    if(other->hasSkill("feiying"))
        distance ++;

    if(other->hasSkill("yicong") && other->getHp() <= 2)
        distance ++;

    // keep the distance >=1
    if(distance < 1)
        distance = 1;

    return distance;
}
Example #3
0
bool Player::isNude() const{
    return getHandcardNum() == 0 && getWeapon() == NULL && getArmor() == NULL
            && getDefensiveHorse() == NULL && getOffensiveHorse() == NULL;
}