void VendorDataComponent::handleWithdrawMaintanence(int value) {
	ManagedReference<SceneObject*> strongParent = parent.get();
	if (strongParent == NULL || strongParent->getZoneServer() == NULL)
		return;

	ManagedReference<CreatureObject*> owner = strongParent->getZoneServer()->getObject(getOwnerId()).castTo<CreatureObject*>();
	if(owner == NULL)
		return;

	if(value > maintAmount) {
		StringIdChatParameter message("@player_structure:vendor_withdraw_fail"); // The vendor maintenance pool doesn't have %DI credits!
		message.setDI(value);
		owner->sendSystemMessage(message);
		return;
	}

	if(value <= 0) {
		owner->sendSystemMessage("@player_structure:amt_greater_than_zero"); // The amount must be greater than zero.
		return;
	}

	maintAmount -= value;
	owner->addBankCredits(value, true);

	StringIdChatParameter message("@player_structure:vendor_withdraw"); // You successfully withdraw %DI credits from the maintenance pool.
	message.setDI(value);
	owner->sendSystemMessage(message);
}
SingleFoodData SingleFoodImpl::serialize() const
{
  SingleFoodData sfdata;

  sfdata.set_id(id);
  sfdata.set_name(getName().toStdString());
  sfdata.set_ownerid(getOwnerId());

  sfdata.set_entrysource(static_cast<SingleFoodData::EntrySource>(entrySource));
  sfdata.set_groupid(group->getId().toStdString());
  sfdata.set_percentrefuse(percentRefuse);
  sfdata.set_refusedescription(refuseDescription.toStdString());

  for (QMap<QString, NutrientAmount>::const_iterator i = nutrients.begin();
       i != nutrients.end(); ++i)
  {
     SingleFoodData_NutrientAmount* namt = sfdata.add_nutrientamounts();
     namt->set_nutrientid(i.value().getNutrient()->getId().toStdString());
     namt->set_amount(i.value().getAmount());
     namt->set_unitabbreviation(i.value().getUnit()->getAbbreviation().toStdString());
  }

  sfdata.set_weightamount(getBaseAmount(Unit::Dimensions::Weight).getAmount());
  sfdata.set_volumeamount(getBaseAmount(Unit::Dimensions::Volume).getAmount());
  sfdata.set_quantityamount(getBaseAmount(Unit::Dimensions::Quantity).getAmount());
  sfdata.set_servingamount(getBaseAmount(Unit::Dimensions::Serving).getAmount());

  sfdata.set_energydensityfat(calorieDensities[Nutrient::FAT_NAME]);
  sfdata.set_energydensityprotein(calorieDensities[Nutrient::PROTEIN_NAME]);
  sfdata.set_energydensitycarbohydrate(calorieDensities[Nutrient::CARBOHYDRATE_NAME]);
  sfdata.set_energydensityalcohol(calorieDensities[Nutrient::ALCOHOL_NAME]);

  return sfdata;
}
void VendorDataComponent::withdrawMaintanence() {
	ManagedReference<SceneObject*> strongParent = parent.get();
	if (strongParent == NULL || strongParent->getZoneServer() == NULL)
		return;

	ManagedReference<CreatureObject*> owner = strongParent->getZoneServer()->getObject(getOwnerId()).castTo<CreatureObject*>();
	if(owner == NULL)
		return;

	ManagedReference<SuiInputBox*> input = new SuiInputBox(owner, SuiWindowType::STRUCTURE_VENDOR_WITHDRAW);
	input->setPromptTitle("@player_structure:withdraw_vendor_t"); //Add Militia Member
	input->setPromptText("@player_structure:withdraw_vendor_d");
	input->setUsingObject(strongParent);
	input->setForceCloseDistance(5.f);
	input->setCallback(new VendorMaintSuiCallback(strongParent->getZoneServer()));

	owner->getPlayerObject()->addSuiBox(input);
	owner->sendMessage(input->generateMessage());

}
float VendorDataComponent::getMaintenanceRate() {
	ManagedReference<SceneObject*> strongParent = parent.get();
	if (strongParent == NULL || strongParent->getZoneServer() == NULL)
		return 15.f;

	// 15 credits base maintenance
	float maintRate = 15.f;

	// Apply reduction for merchant skills
	ManagedReference<CreatureObject*> owner = strongParent->getZoneServer()->getObject(getOwnerId()).castTo<CreatureObject*>();
	if (owner != NULL && owner->isPlayerCreature() ) {
		if(owner->hasSkill("crafting_merchant_master"))
			maintRate *= .60f;
		else if(owner->hasSkill("crafting_merchant_sales_02"))
			maintRate *= .80f;
	}

	// Additional 6 credits per hour to be registered on the map
	if(registered)
		maintRate += 6.f;

	return maintRate;
}
void VendorDataComponent::handlePayMaintanence(int value) {
	ManagedReference<SceneObject*> strongParent = parent.get();
	if (strongParent == NULL || strongParent->getZoneServer() == NULL)
		return;

	ManagedReference<CreatureObject*> owner = strongParent->getZoneServer()->getObject(getOwnerId()).castTo<CreatureObject*>();
	if(owner == NULL)
		return;

	if(value > 100000) {
		owner->sendSystemMessage("@player_structure:vendor_maint_invalid");
		return;
	}

	if(value <= 0) {
		owner->sendSystemMessage("@player_structure:amt_greater_than_zero");
		return;
	}

	if(owner->getBankCredits() + owner->getCashCredits() >= value) {
		maintAmount += value;

		if(owner->getBankCredits() > value) {
			owner->subtractBankCredits(value);
		} else {
			owner->subtractCashCredits(value - owner->getBankCredits());
			owner->subtractBankCredits(owner->getBankCredits());
		}

		StringIdChatParameter message("@player_structure:vendor_maint_accepted");
		message.setDI(maintAmount);
		owner->sendSystemMessage(message);

	} else {
		owner->sendSystemMessage("@player_structure:vendor_maint_denied");
	}
}
void VendorDataComponent::runVendorUpdate() {
	ManagedReference<SceneObject*> strongParent = parent.get();

	if (strongParent == NULL || strongParent->getZoneServer() == NULL)
		return;

	ManagedReference<CreatureObject*> owner = strongParent->getZoneServer()->getObject(getOwnerId()).castTo<CreatureObject*>();
	ManagedReference<PlayerManager*> playerManager = strongParent->getZoneServer()->getPlayerManager();
	ManagedReference<TangibleObject*> vendor = cast<TangibleObject*>(strongParent.get());

	if (owner == NULL || !owner->isPlayerCreature() || playerManager == NULL || vendor == NULL) {
		return;
	}

	scheduleVendorCheckTask(VENDORCHECKINTERVAL);

	removeAllVendorBarks();

	int now = time(0);
	int last = lastSuccessfulUpdate.getTime();
	float hoursSinceLastUpdate = now - last;
	hoursSinceLastUpdate /= 3600.f;

	if (maintAmount > 0)
		inactiveTimer.updateToCurrentTime();

	/// parent salaries
	Locker vlocker(owner, vendor);
	maintAmount -= getMaintenanceRate() * hoursSinceLastUpdate;

	if (maintAmount < 0) {
		vendor->setConditionDamage(-maintAmount, true);
	} else {
		vendor->setConditionDamage(0, true);
		vendor->setMaxCondition(1000, true);
	}

	if (isEmpty()) {
		ManagedReference<ChatManager*> cman = strongParent->getZoneServer()->getChatManager();

		String sender = strongParent->getDisplayedName();
		UnicodeString subject("@auction:vendor_status_subject");

		if (!mail1Sent && time(0) - emptyTimer.getTime() > FIRSTWARNING) {
			StringIdChatParameter body("@auction:vendor_status_unaccessed");
			body.setTO(strongParent->getDisplayedName());
			if (cman != NULL)
				cman->sendMail(sender, subject, body, owner->getFirstName());
			mail1Sent = true;
		}

		else if (!mail2Sent && time(0) - emptyTimer.getTime() > SECONDWARNING) {
			StringIdChatParameter body("@auction:vendor_status_endangered");
			body.setTO(strongParent->getDisplayedName());
			if (cman != NULL)
				cman->sendMail(sender, subject, body, owner->getFirstName());
			mail2Sent = true;
		}

		else if (time(0) - emptyTimer.getTime() > EMPTYDELETE) {
			StringIdChatParameter body("@auction:vendor_status_deleted");
			if (cman != NULL)
				cman->sendMail(sender, subject, body, owner->getFirstName());
			VendorManager::instance()->destroyVendor(vendor);
			vendorCheckTask->cancel();
			return;
		}

	} else {
		mail1Sent = false;
		mail2Sent = false;
		emptyTimer.updateToCurrentTime();
	}

	if (isOnStrike()) {
		if (isRegistered())
			VendorManager::instance()->handleUnregisterVendor(owner, vendor);

		if (isVendorSearchEnabled())
			setVendorSearchEnabled(false);

		if (time(0) - inactiveTimer.getTime() > DELETEWARNING) {

			ManagedReference<ChatManager*> cman = strongParent->getZoneServer()->getChatManager();

			String sender = strongParent->getDisplayedName();
			UnicodeString subject("@auction:vendor_status_subject");

			StringIdChatParameter body("@auction:vendor_status_deleted");
			if (cman != NULL)
				cman->sendMail(sender, subject, body, owner->getFirstName());
			VendorManager::instance()->destroyVendor(vendor);
			vendorCheckTask->cancel();
		}

	} else {

		/// Award hourly XP
		assert(vendor->isLockedByCurrentThread());

		Locker locker(owner, vendor);
		playerManager->awardExperience(owner, "merchant", 150 * hoursSinceLastUpdate, false);

		playerManager->awardExperience(owner, "merchant", awardUsageXP * 50, false);

	}

	awardUsageXP = 0;
	lastSuccessfulUpdate.updateToCurrentTime();
}
Example #7
0
File: World.cpp Project: ace13/LD28
void World::addedToEntity()
{
    {
        std::random_device dev;
        std::uniform_int_distribution<int> rand(0, 3);
        std::uniform_real_distribution<float> randAng(0, 360);

        sf::RenderTexture render;
        auto size = std::min(sf::Texture::getMaximumSize(), 1024U);
        render.create(size, size);

        sf::Sprite sprite(Resources::Texture_Ground);
        sprite.setTextureRect(mSheet.getRect(0, 0));
        sprite.setOrigin(sprite.getTextureRect().width / 2, sprite.getTextureRect().height / 2);
        sprite.setPosition(sprite.getTextureRect().width / 2, sprite.getTextureRect().height / 2);

        sprite.rotate(90);

        for (int x = 0; x <= size;)
        {
            for (int y = 0; y <= size;)
            {
                sprite.setTextureRect(mSheet.getRect(rand(dev)%2, rand(dev) % 2));
                sprite.setRotation(rand(dev) * 90);

                render.draw(sprite);

                if (randAng(dev) > 300)
                {
                    sprite.setTextureRect(mSheet.getRect(2 + rand(dev) % 2, rand(dev) % 2));
                    sprite.setRotation(randAng(dev));
                    render.draw(sprite);
                }

                sprite.move(0, sprite.getTextureRect().height);
                y += sprite.getTextureRect().height;
            }
            
            sprite.setPosition(sprite.getPosition().x, 0);
            sprite.move(sprite.getTextureRect().width, 0);
            x += sprite.getTextureRect().width;
        }

        render.display();
        mBigOne = render.getTexture();
    }

    requestMessage("Event.Update", [this](const Kunlaboro::Message& msg)
    {
        static float timer = 0;
        float dt = boost::any_cast<float>(msg.payload);

        timer += dt;

        if (timer > 1)
        {
            timer = 0;
            std::list<Enemy*> list;

            sendGlobalMessage("Would the real slim shady please stand up?", &list);

            if (list.size() < 15)
            {
                auto& sys = *getEntitySystem();
                auto ent = sys.createEntity();
                sys.addComponent(ent, "Game.Enemy");
                sys.addComponent(ent, "Game.Weapon");
            }
        }
    });

    requestMessage("Event.Draw", [this](const Kunlaboro::Message& msg)
    {
        auto& target = *std::get<0>(boost::any_cast<std::tuple<sf::RenderTarget*,float>>(msg.payload));

        sf::Vector2f vC = target.getView().getCenter(), vS = (sf::Vector2f)mBigOne.getSize(), vS2 = target.getView().getSize();
        //vC += vS/2.f;

        sf::Vector2i centerPos = sf::Vector2i(vC.x / vS.x, vC.y / vS.x);

        sf::Sprite sprite(mBigOne);
        sprite.setOrigin((sf::Vector2f)mBigOne.getSize() / 2.f);
        sprite.setPosition(centerPos.x * vS.x, centerPos.y * vS.y);

        int xRes = vS2.x / vS.x + 1;
        int yRes = vS2.y / vS.y + 1;

        for (int x = -xRes; x <= xRes; ++x)
        {
            for (int y = -yRes; y <= yRes; ++y)
            {
                sprite.setPosition((centerPos.x + x) * vS.x, (centerPos.y + y) * vS.y);
                target.draw(sprite);
            }
        }

    });
    changeRequestPriority("Event.Draw", -9001);

    requestMessage("I'm ending this!", [this](const Kunlaboro::Message& msg) { getEntitySystem()->destroyEntity(getOwnerId()); });
    requestMessage("Did I accidentally all the stats?", [this](Kunlaboro::Message& msg) { msg.handled = true; msg.payload = mStats; }); ///< No, no you didn't.

    requestMessage("I am bullet!", [this](const Kunlaboro::Message&) { mStats.ShotsFired++; });
    requestMessage("I am bullethole!", [this](const Kunlaboro::Message&) { mStats.ShotsHit++; });
    requestMessage("Is dead now", [this](const Kunlaboro::Message& msg) { if (boost::any_cast<bool>(msg.payload)) mStats.EnemiesDeadByPlayer++; else mStats.EnemiesDead++; });
    requestMessage("Demon Speeding", [this](const Kunlaboro::Message& msg) { float s = boost::any_cast<float>(msg.payload); mStats.MaxSpeed = std::max(mStats.MaxSpeed, s); });
    requestMessage("Road to Rouen", [this](const Kunlaboro::Message& msg) { float s = boost::any_cast<float>(msg.payload); mStats.DistanceTraveled += s; });
}