void SciVisRenderer::commit() { Renderer::commit(); lightData = (Data*)getParamData("lights"); lightArray.clear(); if (lightData) { for (int i = 0; i < lightData->size(); i++) lightArray.push_back(((Light**)lightData->data)[i]->getIE()); } void **lightPtr = lightArray.empty() ? NULL : &lightArray[0]; const bool shadowsEnabled = getParam1i("shadowsEnabled", 0); const int32 maxDepth = getParam1i("maxDepth", 10); int numAOSamples = getParam1i("aoSamples", 0); float rayLength = getParam1f("aoOcclusionDistance", 1e20f); float aoWeight = getParam1f("aoWeight", 0.25f); ispc::SciVisRenderer_set(getIE(), shadowsEnabled, maxDepth, numAOSamples, rayLength, aoWeight, lightPtr, lightArray.size()); }
void SimulationRenderer::commit( ) { Renderer::commit(); lightData = ( ospray::Data* )getParamData( "lights" ); lightArray.clear( ); if( lightData ) for( size_t i=0; i < lightData->size( ); ++i ) lightArray.push_back( ( ( ospray::Light** )lightData->data )[ i ]->getIE( )); void **lightPtr = lightArray.empty() ? nullptr : &lightArray[0]; ospray::vec3f bgColor = getParam3f( "bgColor", ospray::vec3f( 1.f )); shadowsEnabled = bool( getParam1i( "shadowsEnabled", 1 )); softShadowsEnabled = bool(getParam1i( "softShadowsEnabled", 1 )); ambientOcclusionStrength = getParam1f( "ambientOcclusionStrength", 0.f ); shadingEnabled = bool( getParam1i( "shadingEnabled", 1 )); randomNumber = getParam1i( "randomNumber", 0 ); moving = bool( getParam1i( "moving", 0 )); timestamp = getParam1f( "timestamp", 0.f ); spp = getParam1i("spp", 1); electronShadingEnabled = bool( getParam1i( "electronShading", 0 )); ospray::vec3f scale = getParam3f( "scale", ospray::vec3f( 1.f )); simulationNbOffsets = getParam1i( "simulationNbOffsets", 0 ); simulationNbFrames = getParam1i( "simulationNbFrames", 0 ); // Those materials are used for simulation mapping only materialData = ( ospray::Data* )getParamData( "materials" ); materialArray.clear( ); if( materialData ) for( size_t i = 0; i < materialData->size( ); ++i ) materialArray.push_back( ( ( ospray::Material** )materialData->data )[i]->getIE( )); void **materialPtr = materialArray.empty( ) ? nullptr : &materialArray[0]; ispc::SimulationRenderer_set( getIE( ), ( ispc::vec3f& )bgColor, ( ispc::vec3f& )scale, shadowsEnabled, softShadowsEnabled, ambientOcclusionStrength, shadingEnabled, randomNumber, moving, timestamp, spp, electronShadingEnabled, simulationNbOffsets, simulationNbFrames, lightPtr, lightArray.size( ), materialPtr, materialArray.size( )); }
void ExtendedCylinders::finalize(ospray::Model *model) { radius = getParam1f("radius",0.01f); materialID = getParam1i("materialID",0); bytesPerCylinder = getParam1i("bytes_per_cylinder",9*sizeof(float)); offset_v0 = getParam1i("offset_v0",0); offset_v1 = getParam1i("offset_v1",3*sizeof(float)); offset_radius = getParam1i("offset_radius",6*sizeof(float)); offset_timestamp = getParam1i("offset_timestamp",7*sizeof(float)); offset_value = getParam1i("offset_value",8*sizeof(float)); offset_materialID = getParam1i("offset_materialID",-1); data = getParamData("extendedcylinders",nullptr); if (data.ptr == nullptr || bytesPerCylinder == 0) throw std::runtime_error("#ospray:geometry/extendedcylinders: " \ "no 'extendedcylinders' data specified"); numExtendedCylinders = data->numBytes / bytesPerCylinder; ispc::ExtendedCylindersGeometry_set( getIE(), model->getIE(), data->data, numExtendedCylinders, bytesPerCylinder, radius, materialID, offset_v0, offset_v1, offset_radius, offset_timestamp, offset_value, offset_materialID); }
void ProximityRenderer::commit( ) { Renderer::commit( ); lightData = ( ospray::Data* )getParamData( "lights" ); lightArray.clear( ); if( lightData ) for( size_t i = 0; i < lightData->size( ); ++i ) lightArray.push_back(((Light**)lightData->data)[i]->getIE()); void **lightPtr = lightArray.empty( ) ? NULL : &lightArray[0]; vec3f bgColor = getParam3f( "bgColor", vec3f( 0.f )); vec3f nearColor = getParam3f( "detectionNearColor", vec3f( 0.f, 1.f, 0.f )); vec3f farColor = getParam3f( "detectionFarColor", vec3f( 1.f, 0.f, 0.f )); detectionDistance = getParam1f( "detectionDistance", 1.f ); detectionOnDifferentMaterial = bool( getParam1i( "detectionOnDifferentMaterial", 0 )); randomNumber = getParam1i( "randomNumber", 0 ); timestamp = getParam1f( "timestamp", 0.f ); spp = getParam1i( "spp", 1 ); electronShadingEnabled = bool( getParam1i( "electronShading", 1 )); // Those materials are used for skybox mapping only materialData = ( ospray::Data* )getParamData( "materials" ); materialArray.clear( ); if( materialData ) for( size_t i = 0; i < materialData->size( ); ++i ) materialArray.push_back( ( ( ospray::Material** )materialData->data )[i]->getIE( )); void **materialArrayPtr = materialArray.empty( ) ? nullptr : &materialArray[0]; ispc::ProximityRenderer_set( getIE( ), ( ispc::vec3f& )bgColor, ( ispc::vec3f& )nearColor, ( ispc::vec3f& )farColor, detectionDistance, detectionOnDifferentMaterial, randomNumber, timestamp, spp, electronShadingEnabled, lightPtr, lightArray.size( ), materialArrayPtr, materialArray.size( )); }
void SciVisRenderer::commit() { Renderer::commit(); lightData = (Data*)getParamData("lights"); lightArray.clear(); vec3f aoColor = vec3f(0.f); bool ambientLights = false; if (lightData) { for (uint32_t i = 0; i < lightData->size(); i++) { const Light* const light = ((Light**)lightData->data)[i]; // extract color from ambient lights and remove them const AmbientLight* const ambient = dynamic_cast<const AmbientLight*>(light); if (ambient) { ambientLights = true; aoColor += ambient->getRadiance(); } else lightArray.push_back(light->getIE()); } } void **lightPtr = lightArray.empty() ? nullptr : &lightArray[0]; const bool shadowsEnabled = getParam1i("shadowsEnabled", 0); int aoSamples = getParam1i("aoSamples", 0); float aoDistance = getParam1f("aoDistance", getParam1f("aoOcclusionDistance"/*old name*/, 1e20f)); // "aoWeight" is deprecated, use an ambient light instead if (!ambientLights) aoColor = vec3f(getParam1f("aoWeight", 0.f)); const bool aoTransparencyEnabled = getParam1i("aoTransparencyEnabled", 0); const bool oneSidedLighting = getParam1i("oneSidedLighting", 1); ispc::SciVisRenderer_set(getIE(), shadowsEnabled, aoSamples, aoDistance, (ispc::vec3f&)aoColor, aoTransparencyEnabled, lightPtr, lightArray.size(), oneSidedLighting); }
void Renderer::commit() { autoEpsilon = getParam1i("autoEpsilon", true); epsilon = getParam1f("epsilon", 1e-6f); spp = std::max(1, getParam1i("spp", 1)); const int32 maxDepth = getParam1i("maxDepth", 20); const float minContribution = getParam1f("minContribution", 0.001f); errorThreshold = getParam1f("varianceThreshold", 0.f); maxDepthTexture = (Texture2D*)getParamObject("maxDepthTexture", nullptr); model = (Model*)getParamObject("model", getParamObject("world")); if (maxDepthTexture) { if (maxDepthTexture->type != OSP_TEXTURE_R32F || !(maxDepthTexture->flags & OSP_TEXTURE_FILTER_NEAREST)) { static WarnOnce warning("maxDepthTexture provided to the renderer " "needs to be of type OSP_TEXTURE_R32F and have " "the OSP_TEXTURE_FILTER_NEAREST flag"); } } vec3f bgColor3 = getParam3f("bgColor", vec3f(getParam1f("bgColor", 0.f))); bgColor = getParam4f("bgColor", vec4f(bgColor3, 0.f)); if (getIE()) { ManagedObject* camera = getParamObject("camera"); if (model) { const float diameter = model->bounds.empty() ? 1.0f : length(model->bounds.size()); epsilon *= diameter; } ispc::Renderer_set(getIE() , model ? model->getIE() : nullptr , camera ? camera->getIE() : nullptr , autoEpsilon , epsilon , spp , maxDepth , minContribution , (ispc::vec4f&)bgColor , maxDepthTexture ? maxDepthTexture->getIE() : nullptr ); } }
void SimulationMaterial::commit() { if (ispcEquivalent == nullptr) ispcEquivalent = ispc::SimulationMaterial_create(this); DefaultMaterial::commit(); const bool withSimulationOffsets = getParam1i("apply_simulation", 0) == 1; ispc::SimulationMaterial_set(getIE(), withSimulationOffsets); }
void PathTracer::commit() { Renderer::commit(); destroyGeometryLights(); lightArray.clear(); geometryLights = 0; const bool useGeometryLights = getParam1i("useGeometryLights", true); if (model && useGeometryLights) { areaPDF.resize(model->geometry.size()); generateGeometryLights(model, affine3f(one), &areaPDF[0]); geometryLights = lightArray.size(); } lightData = (Data*)getParamData("lights"); if (lightData) { for (uint32_t i = 0; i < lightData->size(); i++) lightArray.push_back(((Light**)lightData->data)[i]->getIE()); } void **lightPtr = lightArray.empty() ? nullptr : &lightArray[0]; const int32 rouletteDepth = getParam1i("rouletteDepth", 5); const float maxRadiance = getParam1f("maxContribution", getParam1f("maxRadiance", inf)); Texture2D *backplate = (Texture2D*)getParamObject("backplate", nullptr); vec4f shadowCatcherPlane = getParam4f("shadowCatcherPlane", vec4f(0.f)); ispc::PathTracer_set(getIE() , rouletteDepth , maxRadiance , backplate ? backplate->getIE() : nullptr , (ispc::vec4f&)shadowCatcherPlane , lightPtr , lightArray.size() , geometryLights , &areaPDF[0] ); }
void Cylinders::finalize(Model *model) { radius = getParam1f("radius",0.01f); materialID = getParam1i("materialID",0); bytesPerCylinder = getParam1i("bytes_per_cylinder",6*sizeof(float)); offset_v0 = getParam1i("offset_v0",0); offset_v1 = getParam1i("offset_v1",3*sizeof(float)); offset_radius = getParam1i("offset_radius",-1); offset_materialID = getParam1i("offset_materialID",-1); offset_colorID = getParam1i("offset_colorID",-1); cylinderData = getParamData("cylinders"); materialList = getParamData("materialList"); colorData = getParamData("color"); if (cylinderData.ptr == NULL || bytesPerCylinder == 0) throw std::runtime_error("#ospray:geometry/cylinders: no 'cylinders' data specified"); numCylinders = cylinderData->numBytes / bytesPerCylinder; std::cout << "#osp: creating 'cylinders' geometry, #cylinders = " << numCylinders << std::endl; if (_materialList) { free(_materialList); _materialList = NULL; } if (materialList) { void **ispcMaterials = (void**) malloc(sizeof(void*) * materialList->numItems); for (int i=0;i<materialList->numItems;i++) { Material *m = ((Material**)materialList->data)[i]; ispcMaterials[i] = m?m->getIE():NULL; } _materialList = (void*)ispcMaterials; } ispc::CylindersGeometry_set(getIE(),model->getIE(), cylinderData->data,_materialList, colorData?(ispc::vec4f*)colorData->data:NULL, numCylinders,bytesPerCylinder, radius,materialID, offset_v0,offset_v1, offset_radius, offset_materialID,offset_colorID); }