Example #1
0
void Sound_initTracks(void) {
  const char *music_path;
  List *soundList;
  List *p;
  int i;

  music_path = getDirectory( PATH_MUSIC );
	soundList = readDirectoryContents(music_path, NULL);
  if(soundList->next == NULL) {
    fprintf(stderr, "[sound] no music files found...exiting\n");
    exit(1); // FIXME: handle missing songs somewhere else
  }
  
  //soundList->data="revenge_of_cats.it";
  
  i = 1;
  for(p = soundList; p->next != NULL; p = p->next) {
    
    // bugfix: filter track list to readable files (and without directories)
    char *path = getPossiblePath( PATH_MUSIC, (char*)p->data );
  	if( path != NULL && fileExists( path ) ) {
    	scripting_RunFormat("tracks[%d] = \"%s\"", i, (char*) p->data);
        i++;
    	free( path );
    }
  }
  scripting_Run("setupSoundTrack()");
}
Example #2
0
void Sound_initTracks(void) {
  const char *music_path;
  nebu_List *soundList;
  nebu_List *p;
  int i;

  music_path = getDirectory( PATH_MUSIC );
	soundList = readDirectoryContents(music_path, NULL);
  if(soundList->next == NULL) {
    fprintf(stderr, "[sound] no music files found...exiting\n");
    nebu_assert(0); exit(1); // TODO: handle missing songs somewhere else
  }
    
  i = 1;
  for(p = soundList; p->next != NULL; p = p->next) {
    
    // bugfix: filter track list to readable files (and without directories)
    char *path = getPossiblePath( PATH_MUSIC, (char*)p->data );
  	if( path != NULL && nebu_FS_Test( path ) ) {
    	scripting_RunFormat("tracks[%d] = \"%s\"", i, (char*) p->data);
        i++;
    	free( path );
		
    }
	free(p->data);
  }
  nebu_List_Free(soundList);
  scripting_Run("setupSoundTrack()");
}
Example #3
0
char* getPath( int eLocation, const char *filename) {
  char *path = getPossiblePath( eLocation, filename );
  if( fileExists(path) )
    return path;


  fprintf(stderr, "*** failed to locate file '%s' at '%s' (type %d)\n",
	  filename, path, eLocation);
  assert(0);

  free(path);
  return NULL;
}
Example #4
0
File: init.c Project: Zoxc/gltron
void initConfiguration(int argc, const char *argv[])
{
  /* load some more defaults from config file */
	runScript(PATH_SCRIPTS, "config.lua");
	runScript(PATH_SCRIPTS, "artpack.lua");
	
  /* go for .gltronrc (or whatever is defined in RC_NAME) */
  {
    char *path;
    path = getPossiblePath(PATH_PREFERENCES, RC_NAME);
    if (path != NULL) {
      if (fileExists(path)) {
        printf("[status] loading settings from %s\n", path);
	      scripting_RunFile(path);
      } else {
	      printf("[error] cannot load %s from %s\n", RC_NAME, path);
      }
      free(path);
    }
    else {
      printf("[fatal] can't get valid pref path for %s\n", RC_NAME);
      exit(1); // something is seriously wrong
    }
  }
	
	if(!isSetting("version") || getSettingf("version") < 0.70f) {
		/* load some more defaults from config file */
		runScript(PATH_SCRIPTS, "config.lua");
		runScript(PATH_SCRIPTS, "artpack.lua");
		printf("[warning] old config file found, overriding using defaults\n");
	}
	// check if config is valid
	scripting_GetGlobal("save_completed", NULL);
	if(scripting_IsNilResult()) {
		runScript(PATH_SCRIPTS, "config.lua");
		runScript(PATH_SCRIPTS, "artpack.lua");
		printf("[warning] defunct config file found, overriding using defaults\n");
	}
		
	setSettingf("version", 0.70f);

  /* parse any comandline switches overrinding the loaded settings */
  parse_args(argc, argv);

  /* sanity check some settings */
  checkSettings();
	
  /* intialize the settings cache, remember to do that everytime you
     change something */
  updateSettingsCache();
}
Example #5
0
/*
    getNextFilename - find the next free filename in series.
 */
static char* getNextFilename(const char *suffix, int *start_at) {
  char *path = NULL;
  char fname[PATH_MAX];
  do {
    if(path != NULL)
      free(path);

    (*start_at)++;
    sprintf(fname, "%s-%s-%d%s", SCREENSHOT_PREFIX, VERSION, *start_at, 
            suffix);
    path = getPossiblePath( PATH_SNAPSHOTS, fname );
  } while ( fileExists(path));

  return path;
}
Example #6
0
void saveSettings(void) {
	char *script;
	script = getPath(PATH_SCRIPTS, "save.lua");
	scripting_RunFile(script);
	free(script);

#ifdef WIN32
	scripting_Run("file = io.open(\"gltron.ini\", \"w\")");
	scripting_Run("io.output(file)");
#else
	{
		char *path = getPossiblePath(PATH_PREFERENCES, RC_NAME);
		if(path == NULL)
			return;
		scripting_RunFormat("file = io.open(\"%s\", \"w\")", path);
		scripting_Run("io.output(file)");
		free(path);
	}
#endif

	scripting_Run("save()");
	scripting_Run("io.write \"save_completed = 1\\n\"");
	scripting_Run("io.output(io.stdout)"); // select stdout again
}