void QuadRenderer::batch(TextureID texture, VertexPosColorTex *vertices, uint16_t numVertices, uint32_t srcBlend, uint32_t dstBlend) { VertexPosColorTex *verticePtr = getQuadVertices(texture, numVertices, true, srcBlend, dstBlend); if (!verticePtr) return; memcpy((void *)verticePtr, (void *)vertices, sizeof(VertexPosColorTex) * numVertices); }
void QuadRenderer::batch(TextureID texture, VertexPosColorTex *vertices, uint16_t numVertices) { VertexPosColorTex *verticePtr = getQuadVertices(texture, numVertices, true); if (!verticePtr) { return; } memcpy((void *)verticePtr, (void *)vertices, sizeof(VertexPosColorTex) * numVertices); }