void BeginTurnEffectLabelScript::vPostInit() { pimpl->m_RenderComponent = getRenderComponent(); auto eventDispatcher = SingletonContainer::getInstance()->get<IEventDispatcher>(); eventDispatcher->vAddListener(EvtDataTurnPhaseChanged::s_EventType, pimpl, [this](const auto & e) { pimpl->onTurnPhaseChanged(static_cast<const EvtDataTurnPhaseChanged &>(e)); }); }
void TerrainInfoPanelScript::vPostInit() { auto ownerActor = m_OwnerActor.lock(); auto gameLogic = SingletonContainer::getInstance()->get<BaseGameLogic>(); auto sceneNode = ownerActor->getRenderComponent()->getSceneNode(); auto backgroundActor = gameLogic->createActorAndChildren(TerrainInfoPanelScriptImpl::s_BackgroundActorPath.c_str()); ownerActor->addChild(*backgroundActor); //sceneNode->addChild(backgroundActor->getRenderComponent()->getSceneNode()); }
void TurnAndPlayerLabelScript::vPostInit() { pimpl->m_RenderComponent = getRenderComponent(); assert(pimpl->m_RenderComponent && "TurnAndPlayerLabelScript::vPostInit() the actor has no render component."); assert(dynamic_cast<cocos2d::Label*>(pimpl->m_RenderComponent->getSceneNode()) && "TurnAndPlayerLabelScript::vPostInit() the scene node inside the render component is not cocos2d::Label"); auto eventDispatcher = SingletonContainer::getInstance()->get<IEventDispatcher>(); eventDispatcher->vAddListener(EvtDataTurnPhaseChanged::s_EventType, pimpl, [this](const auto & e) { pimpl->onTurnPhaseChanged(static_cast<const EvtDataTurnPhaseChanged &>(e)); }); }
void TileScript::vPostInit() { auto ownerActor = m_OwnerActor.lock(); auto renderComponent = ownerActor->getRenderComponent(); assert(renderComponent && "TileScript::vPostInit() the actor has no sprite render component."); pimpl->m_RenderComponent = std::move(renderComponent); auto transformComponent = ownerActor->getComponent<TransformComponent>(); assert(transformComponent && "TileScript::vPostInit() the actor has no transform component."); pimpl->m_TransformComponent = std::move(transformComponent); }
void FastRenderComponentManager::drawGuiComponents() { View view = window.getView(); View defaultView = window.getDefaultView(); defaultView.setCenter(math::Vec3f(window.getSize().x * 0.5f, window.getSize().y * 0.5f, 0)); window.setView(defaultView); for (unsigned int i = 0; i < components.size(); i++) { if (getRenderComponent(i) == nullptr) { static_cast<LightComponent*>(components[i])->checkSubWindowEvents(); if (getGuiComponent(i)->isVisible()) window.draw(*components[i]); } } window.setView(view); }
void CommandPanelScript::vPostInit() { auto ownerActor = m_OwnerActor.lock(); auto gameLogic = SingletonContainer::getInstance()->get<BaseGameLogic>(); auto sceneNode = ownerActor->getRenderComponent()->getSceneNode(); auto backgroundActor = gameLogic->createActor(CommandPanelScriptImpl::s_BackgroundActorPath.c_str()); ownerActor->addChild(*backgroundActor); //sceneNode->addChild(backgroundActor->getRenderComponent()->getSceneNode()); auto listActor = gameLogic->createActor(CommandPanelScriptImpl::s_ListActorPath.c_str()); ownerActor->addChild(*listActor); //sceneNode->addChild(listActor->getRenderComponent()->getSceneNode()); pimpl->m_ListScript = listActor->getComponent<CommandListScript>(); }
void MovingPathScript::MovingPathScriptImpl::clearPath() { auto eventDispatcher = SingletonContainer::getInstance()->get<IEventDispatcher>(); for (const auto & weakChild : m_ChildrenGridActorIDs) { if (weakChild.expired()) { continue; } auto strongChild = weakChild.lock(); eventDispatcher->vQueueEvent(std::make_unique<EvtDataRequestDestroyActor>(strongChild->getID())); strongChild->getRenderComponent()->getSceneNode()->removeFromParent(); } m_MovingPath.clear(); m_ChildrenGridActorIDs.clear(); }
void UnitScript::vPostInit() { pimpl->m_Script = getComponent<UnitScript>(); pimpl->m_RenderComponent = getRenderComponent(); assert(pimpl->m_RenderComponent && "UnitScript::vPostInit() the actor has no render component."); pimpl->m_TransformComponent = getComponent<TransformComponent>(); assert(pimpl->m_TransformComponent && "UnitScript::vPostInit() the actor has no transform component."); pimpl->m_ActionComponent = getComponent<ActionComponent>(); assert(pimpl->m_ActionComponent && "UnitScript::vPostInit() the actor has no action component."); //auto eventDispatcher = SingletonContainer::getInstance()->get<IEventDispatcher>(); //eventDispatcher->vAddListener(EvtDataRequestChangeUnitState::s_EventType, pimpl, [this](const auto & e) { // pimpl->onRequestChangeUnitState(static_cast<const EvtDataRequestChangeUnitState &>(e)); //}); }
void FastRenderComponentManager::drawRenderComponents() { for (unsigned int i = 0; i < components.size(); i++) { if (getRenderComponent(i) != nullptr && getRenderComponent(i)->isVisible()) window.draw(*components[i]); } }