Example #1
0
// ////////////////////////////////////////////////////////////////////////////
bool saveConfig()
{
	QSettings ini(PHYSFS_getWriteDir() + QString("/") + fileName, QSettings::IniFormat);
	if (ini.status() != QSettings::NoError)
	{
		debug(LOG_ERROR, "Could not open configuration file \"%s\"", fileName);
		return false;
	}
	debug(LOG_WZ, "Writing prefs to registry \"%s\"", ini.fileName().toUtf8().constData());

	// //////////////////////////
	// voicevol, fxvol and cdvol
	ini.setValue("voicevol", (int)(sound_GetUIVolume() * 100.0));
	ini.setValue("fxvol", (int)(sound_GetEffectsVolume() * 100.0));
	ini.setValue("cdvol", (int)(sound_GetMusicVolume() * 100.0));
	ini.setValue("music_enabled", war_GetMusicEnabled());
	ini.setValue("width", war_GetWidth());
	ini.setValue("height", war_GetHeight());
	ini.setValue("bpp", pie_GetVideoBufferDepth());
	ini.setValue("fullscreen", war_getFullscreen());
	ini.setValue("language", getLanguage());
	// dont save out the cheat mode.
	if (getDifficultyLevel() != DL_KILLER && getDifficultyLevel() != DL_TOUGH)
	{
		ini.setValue("difficulty", getDifficultyLevel());		// level
	}
	ini.setValue("showFPS", (SDWORD)showFPS);
	ini.setValue("scroll",(SDWORD)scroll_speed_accel);		// scroll
	ini.setValue("shake",(SDWORD)(getShakeStatus()));		// screenshake
	ini.setValue("mouseflip",(SDWORD)(getInvertMouseStatus()));	// flipmouse
	ini.setValue("nomousewarp", (SDWORD)getMouseWarp()); 		// mouse warp
	ini.setValue("RightClickOrders",(SDWORD)(getRightClickOrders()));
	ini.setValue("MiddleClickRotate",(SDWORD)(getMiddleClickRotate()));
	ini.setValue("showFPS", (SDWORD)showFPS);
	ini.setValue("shadows",(SDWORD)(getDrawShadows()));	// shadows
	ini.setValue("sound", (SDWORD)war_getSoundEnabled());
	ini.setValue("FMVmode",(SDWORD)(war_GetFMVmode()));		// sequences
	ini.setValue("scanlines", (SDWORD)war_getScanlineMode());
	ini.setValue("subtitles",(SDWORD)(seq_GetSubtitles()));		// subtitles
	ini.setValue("radarObjectMode",(SDWORD)bEnemyAllyRadarColor);    // enemy/allies radar view
	ini.setValue("radarTerrainMode",(SDWORD)radarDrawMode);
	ini.setValue("trapCursor", war_GetTrapCursor());
	ini.setValue("vsync", war_GetVsync());
	ini.setValue("textureSize", getTextureSize());
	ini.setValue("FSAA", war_getFSAA());
	ini.setValue("UPnP", (SDWORD)NetPlay.isUPNP);
	ini.setValue("rotateRadar", rotateRadar);
	ini.setValue("PauseOnFocusLoss", war_GetPauseOnFocusLoss());
	ini.setValue("masterserver_name", NETgetMasterserverName());
	ini.setValue("masterserver_port", NETgetMasterserverPort());
	ini.setValue("gameserver_port", NETgetGameserverPort());
	if (!bMultiPlayer)
	{
		ini.setValue("colour", getPlayerColour(0));			// favourite colour.
	}
	else
	{
		if (NetPlay.isHost && ingame.localJoiningInProgress)
		{
			if (bMultiPlayer && NetPlay.bComms)
			{
				ini.setValue("gameName", game.name);			//  last hosted game
			}
			ini.setValue("mapName", game.map);				//  map name
			ini.setValue("mapHash", game.hash.toString().c_str());          //  map hash
			ini.setValue("maxPlayers", game.maxPlayers);		// maxPlayers
			ini.setValue("power", game.power);				// power
			ini.setValue("base", game.base);				// size of base
			ini.setValue("alliance", game.alliance);		// allow alliances
			ini.setValue("scavengers", game.scavengers);
		}
		ini.setValue("playerName", (char*)sPlayer);		// player name
	}
	ini.setValue("colourMP", war_getMPcolour());
	ini.sync();
	return true;
}
Example #2
0
// ////////////////////////////////////////////////////////////////////////////
// Graphics Options
static bool startGraphicsOptionsMenu(void)
{
	addBackdrop();
	addTopForm();
	addBottomForm();

	////////////
	//FMV mode.
	addTextButton(FRONTEND_FMVMODE,	FRONTEND_POS2X - 35, FRONTEND_POS2Y, _("Video Playback"), 0);
	switch (war_GetFMVmode())
	{
		case FMV_1X:
			addTextButton(FRONTEND_FMVMODE_R, FRONTEND_POS2M - 55,FRONTEND_POS2Y, _("1X"), 0);
			break;

		case FMV_2X:
			addTextButton(FRONTEND_FMVMODE_R, FRONTEND_POS2M - 55,FRONTEND_POS2Y, _("2X"), 0);
			break;

		case FMV_FULLSCREEN:
			addTextButton(FRONTEND_FMVMODE_R, FRONTEND_POS2M - 55,FRONTEND_POS2Y, _("Fullscreen"), 0);
			break;

		default:
			ASSERT(!"invalid FMV mode", "Invalid FMV mode: %u", (unsigned int)war_GetFMVmode());
			break;
	}

	// Scanlines
	addTextButton(FRONTEND_SCANLINES, FRONTEND_POS3X - 35, FRONTEND_POS3Y, _("Scanlines"), 0);
	switch (war_getScanlineMode())
	{
		case SCANLINES_OFF:
			addTextButton(FRONTEND_SCANLINES_R, FRONTEND_POS3M - 55, FRONTEND_POS3Y, _("Off"), 0);
			break;

		case SCANLINES_50:
			addTextButton(FRONTEND_SCANLINES_R, FRONTEND_POS3M - 55, FRONTEND_POS3Y, _("50%"), 0);
			break;

		case SCANLINES_BLACK:
			addTextButton(FRONTEND_SCANLINES_R, FRONTEND_POS3M - 55, FRONTEND_POS3Y, _("Black"), 0);
			break;
	}

	////////////
	// screenshake
	addTextButton(FRONTEND_SSHAKE,	 FRONTEND_POS4X-35,   FRONTEND_POS4Y, _("Screen Shake"), 0);
	if(getShakeStatus())
	{// shaking on
		addTextButton(FRONTEND_SSHAKE_R, FRONTEND_POS4M-55,  FRONTEND_POS4Y, _("On"), 0);
	}
	else
	{//shaking off.
		addTextButton(FRONTEND_SSHAKE_R, FRONTEND_POS4M-55,  FRONTEND_POS4Y, _("Off"), 0);
	}

	////////////
	// fog
	addTextButton(FRONTEND_FOGTYPE,	 FRONTEND_POS5X-35,   FRONTEND_POS5Y, _("Fog"), 0);
	if(war_GetFog())
	{
		addTextButton(FRONTEND_FOGTYPE_R,FRONTEND_POS5M-55,FRONTEND_POS5Y, _("Mist"), 0);
	}
	else
	{
		addTextButton(FRONTEND_FOGTYPE_R,FRONTEND_POS5M-55,FRONTEND_POS5Y, _("Fog Of War"), 0);
	}

	////////////
	//subtitle mode.
	addTextButton(FRONTEND_SUBTITLES, FRONTEND_POS6X - 35, FRONTEND_POS6Y, _("Subtitles"), 0);
	if (!seq_GetSubtitles())
	{
		addTextButton(FRONTEND_SUBTITLES_R, FRONTEND_POS6M - 55, FRONTEND_POS6Y, _("Off"), 0);
	}
	else
	{
		addTextButton(FRONTEND_SUBTITLES_R, FRONTEND_POS6M - 55, FRONTEND_POS6Y, _("On"), 0);
	}

	////////////
	//shadows
	addTextButton(FRONTEND_SHADOWS, FRONTEND_POS7X - 35, FRONTEND_POS7Y, _("Shadows"), 0);
	if (getDrawShadows())
	{
		addTextButton(FRONTEND_SHADOWS_R, FRONTEND_POS7M - 55,  FRONTEND_POS7Y, _("On"), 0);
	}
	else
	{	// not flipped
		addTextButton(FRONTEND_SHADOWS_R, FRONTEND_POS7M - 55,  FRONTEND_POS7Y, _("Off"), 0);
	}

	// Add some text down the side of the form
	addSideText(FRONTEND_SIDETEXT, FRONTEND_SIDEX, FRONTEND_SIDEY, _("GRAPHICS OPTIONS"));

	////////////
	// quit.
	addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI);

	return true;
}
Example #3
0
bool runGraphicsOptionsMenu(void)
{
	UDWORD id;
	int mode = 0;

	id = widgRunScreen(psWScreen);						// Run the current set of widgets
	switch(id)
	{
	case FRONTEND_SSHAKE:
	case FRONTEND_SSHAKE_R:
		if( getShakeStatus() )
		{
			setShakeStatus(false);
			widgSetString(psWScreen,FRONTEND_SSHAKE_R, _("Off"));
		}
		else
		{
			setShakeStatus(true);
			widgSetString(psWScreen,FRONTEND_SSHAKE_R, _("On"));
		}
		break;

	case FRONTEND_FOGTYPE:
	case FRONTEND_FOGTYPE_R:
	if (war_GetFog())
	{	// turn off crap fog, turn on vis fog.
		debug(LOG_FOG, "runGameOptions2Menu: Fog of war ON, visual fog OFF");
		war_SetFog(false);
		widgSetString(psWScreen,FRONTEND_FOGTYPE_R, _("Fog Of War"));
	}
	else
	{	// turn off vis fog, turn on normal crap fog.
		debug(LOG_FOG, "runGameOptions2Menu: Fog of war OFF, visual fog ON");
		war_SetFog(true);
		widgSetString(psWScreen,FRONTEND_FOGTYPE_R, _("Mist"));
	}
	break;

	case FRONTEND_QUIT:
		changeTitleMode(OPTIONS);
		break;

	case FRONTEND_SUBTITLES:
	case FRONTEND_SUBTITLES_R:
		if(	seq_GetSubtitles())
		{// turn off
			seq_SetSubtitles(false);
			widgSetString(psWScreen,FRONTEND_SUBTITLES_R,_("Off"));
		}
		else
		{// turn on
			seq_SetSubtitles(true);
			widgSetString(psWScreen,FRONTEND_SUBTITLES_R,_("On"));
		}
		break;

	case FRONTEND_SHADOWS:
	case FRONTEND_SHADOWS_R:
		setDrawShadows(!getDrawShadows());
		if (getDrawShadows())
		{
			widgSetString(psWScreen, FRONTEND_SHADOWS_R, _("On"));
		}
		else
		{
			widgSetString(psWScreen, FRONTEND_SHADOWS_R, _("Off"));
		}
		break;

	case FRONTEND_FMVMODE:
	case FRONTEND_FMVMODE_R:
		switch (mode = war_GetFMVmode())
		{
			case FMV_1X:
				war_SetFMVmode((FMV_MODE)(mode + 1));
				widgSetString(psWScreen, FRONTEND_FMVMODE_R, _("2X"));
				break;

			case FMV_2X:
				war_SetFMVmode((FMV_MODE)(mode + 1));
				widgSetString(psWScreen, FRONTEND_FMVMODE_R, _("Fullscreen"));
				break;

			case FMV_FULLSCREEN:
				war_SetFMVmode((FMV_MODE)(mode + 1));
				widgSetString(psWScreen, FRONTEND_FMVMODE_R, _("1X"));
				break;

			default:
				ASSERT(!"invalid FMV mode", "Invalid FMV mode: %u", (unsigned int)mode);
				break;
		}
		break;

	case FRONTEND_SCANLINES:
	case FRONTEND_SCANLINES_R:
		switch (mode = war_getScanlineMode())
		{
			case SCANLINES_OFF:
				war_setScanlineMode(SCANLINES_50);
				widgSetString(psWScreen, FRONTEND_SCANLINES_R, _("50%"));
				break;

			case SCANLINES_50:
				war_setScanlineMode(SCANLINES_BLACK);
				widgSetString(psWScreen, FRONTEND_SCANLINES_R, _("Black"));
				break;

			case SCANLINES_BLACK:
				war_setScanlineMode(SCANLINES_OFF);
				widgSetString(psWScreen, FRONTEND_SCANLINES_R, _("Off"));
				break;
		}

	default:
		break;
	}


	// If close button pressed then return from this menu.
	if(CancelPressed()) {
		changeTitleMode(OPTIONS);
	}

	widgDisplayScreen(psWScreen);						// show the widgets currently running

	return true;
}
Example #4
0
// ////////////////////////////////////////////////////////////////////////////
bool saveConfig(void)
{
	debug( LOG_WZ, "Writing prefs to registry\n" );

	if(!openWarzoneKey())
	{
		return false;
	}

	// //////////////////////////
	// voicevol, fxvol and cdvol
	setWarzoneKeyNumeric("voicevol", (int)(sound_GetUIVolume() * 100.0));
	setWarzoneKeyNumeric("fxvol", (int)(sound_GetEffectsVolume() * 100.0));
	setWarzoneKeyNumeric("cdvol", (int)(sound_GetMusicVolume() * 100.0));
	setWarzoneKeyNumeric("music_enabled", war_GetMusicEnabled());

	setWarzoneKeyNumeric("width", war_GetWidth());
	setWarzoneKeyNumeric("height", war_GetHeight());
	setWarzoneKeyNumeric("bpp", pie_GetVideoBufferDepth());
	setWarzoneKeyNumeric("fullscreen", war_getFullscreen());

	setWarzoneKeyString("language", getLanguage());

	// dont save out the cheat mode.
	if(getDifficultyLevel()==DL_KILLER || getDifficultyLevel()== DL_TOUGH)
	{
		setDifficultyLevel(DL_NORMAL);
	}
	setWarzoneKeyNumeric("debugmode", bAllowDebugMode);
	setWarzoneKeyNumeric("framerate", (SDWORD)getFramerateLimit());
	setWarzoneKeyNumeric("showFPS", (SDWORD)showFPS);
	setWarzoneKeyNumeric("scroll",(SDWORD)scroll_speed_accel);		// scroll
	setWarzoneKeyNumeric("difficulty", getDifficultyLevel());		// level
	setWarzoneKeyNumeric("visfog",(SDWORD)(!war_GetFog()));			// fogtype
	setWarzoneKeyNumeric("shake",(SDWORD)(getShakeStatus()));		// screenshake
	setWarzoneKeyNumeric("mouseflip",(SDWORD)(getInvertMouseStatus()));	// flipmouse
	setWarzoneKeyNumeric("RightClickOrders",(SDWORD)(getRightClickOrders()));
	setWarzoneKeyNumeric("MiddleClickRotate",(SDWORD)(getMiddleClickRotate()));
	setWarzoneKeyNumeric("shadows",(SDWORD)(getDrawShadows()));	// shadows
	setWarzoneKeyNumeric("sound", (SDWORD)war_getSoundEnabled());
	setWarzoneKeyNumeric("FMVmode",(SDWORD)(war_GetFMVmode()));		// sequences
	setWarzoneKeyNumeric("subtitles",(SDWORD)(seq_GetSubtitles()));		// subtitles
	setWarzoneKeyNumeric("radarObjectMode",(SDWORD)bEnemyAllyRadarColor);    // enemy/allies radar view
	setWarzoneKeyNumeric("radarTerrainMode",(SDWORD)radarDrawMode);
	setWarzoneKeyNumeric("trapCursor", war_GetTrapCursor());
	setWarzoneKeyNumeric("vsync", war_GetVsync());
	setWarzoneKeyNumeric("textureSize", getTextureSize());
	setWarzoneKeyNumeric("rotateRadar", rotateRadar);
	setWarzoneKeyNumeric("PauseOnFocusLoss", war_GetPauseOnFocusLoss());
	setWarzoneKeyNumeric("ColouredCursor", war_GetColouredCursor());
	setWarzoneKeyString("masterserver_name", NETgetMasterserverName());
	setWarzoneKeyNumeric("masterserver_port", NETgetMasterserverPort());
	setWarzoneKeyNumeric("gameserver_port", NETgetGameserverPort());

	if(!bMultiPlayer)
	{
		setWarzoneKeyNumeric("colour",(SDWORD)getPlayerColour(0));			// favourite colour.
	}
	else
	{
		debug( LOG_NEVER, "Writing multiplay prefs to registry\n" );
		if (NetPlay.isHost && ingame.localJoiningInProgress)
		{
			if (bMultiPlayer && NetPlay.bComms)
			{
				setWarzoneKeyString("gameName", game.name);			//  last hosted game
			}
			setWarzoneKeyString("mapName", game.map);				//  map name
			setWarzoneKeyNumeric("maxPlayers",game.maxPlayers);		// maxPlayers
			setWarzoneKeyNumeric("power", game.power);				// power
			setWarzoneKeyNumeric("base", game.base);				// size of base
			setWarzoneKeyNumeric("fog", game.fog);					// fog 'o war
			setWarzoneKeyNumeric("alliance", game.alliance);		// allow alliances
		}
		setWarzoneKeyString("playerName",(char*)sPlayer);		// player name
		setWarzoneKeyString("phrase0", ingame.phrases[0]);		// phrases
		setWarzoneKeyString("phrase1", ingame.phrases[1]);
		setWarzoneKeyString("phrase2", ingame.phrases[2]);
		setWarzoneKeyString("phrase3", ingame.phrases[3]);
		setWarzoneKeyString("phrase4", ingame.phrases[4]);
	}

	return closeWarzoneKey();
}