Example #1
0
Common::Error SaveManager::loadGame(uint slot) {
	// The games only support 20 slots
	//assert(slot <= 1 && slot <= 20);

	Common::SeekableReadStream *saveFile = getSlotFile(slot);
	if (saveFile == 0) {
		return Common::kPathDoesNotExist;
	}

	// Read the header
	SaveGameHeader header;
	if (!readSaveGameHeader(saveFile, header)) {
		return Common::kUnknownError;
	}

	ScriptManager *scriptManager = _engine->getScriptManager();
	// Update the state table values
	scriptManager->deserialize(saveFile);

	delete saveFile;
	if (header.thumbnail)
		delete header.thumbnail;

	return Common::kNoError;
}
Example #2
0
Common::Error SaveManager::loadGame(int slot) {
	Common::SeekableReadStream *saveFile = NULL;

	if (slot >= 0) {
		saveFile = getSlotFile(slot);
	} else {
		saveFile = _engine->getSearchManager()->openFile("r.svr");
		if (!saveFile) {
			Common::File *restoreFile = new Common::File();
			if (!restoreFile->open("r.svr")) {
				delete restoreFile;
				return Common::kPathDoesNotExist;
			}

			saveFile = restoreFile;
		}
	}

	if (!saveFile)
		return Common::kPathDoesNotExist;

	// Read the header
	SaveGameHeader header;
	if (!readSaveGameHeader(saveFile, header)) {
		return Common::kUnknownError;
	}

	ScriptManager *scriptManager = _engine->getScriptManager();
	// Update the state table values
	scriptManager->deserialize(saveFile);

	delete saveFile;
	if (header.thumbnail)
		delete header.thumbnail;

	if (_engine->getGameId() == GID_NEMESIS && scriptManager->getCurrentLocation() == "tv2f") {
		// WORKAROUND for script bug #6793: location tv2f (stairs) has two states:
		// one at the top of the stairs, and one at the bottom. When the player
		// goes to the bottom of the stairs, the screen changes, and hotspot
		// 4652 (exit opposite the stairs) is enabled. However, the variable that
		// controls the state (2408) is reset when the player goes down the stairs.
		// Furthermore, the room's initialization script disables the stair exit
		// control (4652). This leads to an impossible situation, where all the
		// exit controls are disabled, and the player can't more anywhere. Thus,
		// when loading a game in that room, we check for that impossible
		// situation, which only occurs after the player has moved down the stairs,
		// and fix it here by setting the correct background, and enabling the
		// stair exit hotspot.
		if ((scriptManager->getStateFlag(2411) & Puzzle::DISABLED) &&
			(scriptManager->getStateFlag(2408) & Puzzle::DISABLED) &&
			(scriptManager->getStateFlag(4652) & Puzzle::DISABLED)) {
			_engine->getRenderManager()->setBackgroundImage("tv2fb21c.tga");
			scriptManager->unsetStateFlag(4652, Puzzle::DISABLED);
		}
	}

	return Common::kNoError;
}