bool PolygonChunk::operator ==(const StateChunk &other) const { PolygonChunk const *tother = dynamic_cast<PolygonChunk const*>(&other); if(!tother) return false; if(tother == this) return true; if(getCullFace() != tother->getCullFace() || getFrontFace() != tother->getFrontFace() || getSmooth() != tother->getSmooth() || getFrontMode() != tother->getFrontMode() || getBackMode() != tother->getBackMode() || getOffsetPoint() != tother->getOffsetPoint() || getOffsetLine() != tother->getOffsetLine() || getOffsetFill() != tother->getOffsetFill() || getOffsetFactor() != tother->getOffsetFactor() || getOffsetBias() != tother->getOffsetBias() || getMFStipple()->size() != tother->getMFStipple()->size() ) return false; // would need to compare the whole stipple data // cheap trick: if != 0 take as different if( getMFStipple()->size() != 0 || tother->getMFStipple()->size() != 0 ) return false; return true; }
bool PointChunk::operator == (const StateChunk &other) const { PointChunk const *tother = dynamic_cast<PointChunk const*>(&other); if(!tother) return false; if(tother == this) return true; if(getSize() != tother->getSize() || getSmooth() != tother->getSmooth() || getMinSize() != tother->getMinSize() || getMaxSize() != tother->getMaxSize() || getConstantAttenuation() != tother->getConstantAttenuation() || getLinearAttenuation() != tother->getLinearAttenuation() || getQuadraticAttenuation() != tother->getQuadraticAttenuation() || getFadeThreshold() != tother->getFadeThreshold() || getSprite() != tother->getSprite() || getRMode() != tother->getRMode() ) { return false; } return true; }
void PointChunk::deactivate(DrawEnv *pEnv, UInt32) { #ifndef OSG_OGL_ES2 if(getSize() != 1.f) glPointSize(1.f); #endif Window *pWin = pEnv->getWindow(); osgSinkUnusedWarning(pWin); #if !defined(OSG_OGL_COREONLY) || defined(OSG_CHECK_COREONLY) if(getSmooth()) glDisable(GL_POINT_SMOOTH); #endif #if GL_ARB_point_parameters if(getMinSize() >= 0.f) { if(pEnv->getWindow()->hasExtOrVersion(_extPointParameters, 0x0104)) { OSGGETGLFUNCBYID_GL3( glPointParameterf, osgGlPointParameterf, _funcIdPointParameterf, pWin); #if !defined(OSG_OGL_COREONLY) || defined(OSG_CHECK_COREONLY) OSGGETGLFUNCBYID_GL3( glPointParameterfv, osgGlPointParameterfv, _funcIdPointParameterfv, pWin); osgGlPointParameterf(GL_POINT_SIZE_MIN_ARB, 0); osgGlPointParameterf(GL_POINT_SIZE_MAX_ARB, 1e10); #endif osgGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1); #if !defined(OSG_OGL_COREONLY) || defined(OSG_CHECK_COREONLY) GLfloat att[3] = { 1, 0, 0 }; osgGlPointParameterfv(GL_POINT_DISTANCE_ATTENUATION_ARB, att); #endif } } #endif #if !defined(OSG_OGL_COREONLY) || defined(OSG_CHECK_COREONLY) #if GL_ARB_point_sprite if(getSprite()) { if(pEnv->getWindow()->hasExtOrVersion(_extPointSpriteARB, 0x0200)) { glDisable(GL_POINT_SPRITE_ARB); } } #endif #endif #if ! defined(GL_ARB_point_parameters) && ! defined(GL_ARB_point_sprite) pEnv; #endif }
void PointChunk::changeFrom(DrawEnv *pEnv, StateChunk *old_chunk, UInt32 ) { PointChunk *old = dynamic_cast<PointChunk *>(old_chunk); #ifndef OSG_OGL_ES2 if(getSize() != old->getSize()) glPointSize(getSize()); #endif #if !defined(OSG_OGL_COREONLY) || defined(OSG_CHECK_COREONLY) if(getSmooth() && !old->getSmooth()) { glEnable(GL_POINT_SMOOTH); } else if(!getSmooth() && old->getSmooth()) { glDisable(GL_POINT_SMOOTH); } #endif Window *pWin = pEnv->getWindow(); osgSinkUnusedWarning(pWin); #if GL_ARB_point_parameters if(getMinSize() >= 0.f) { if(pEnv->getWindow()->hasExtOrVersion(_extPointParameters, 0x0104)) { OSGGETGLFUNCBYID_GL3( glPointParameterf, osgGlPointParameterf, _funcIdPointParameterf, pWin); #if !defined(OSG_OGL_COREONLY) || defined(OSG_CHECK_COREONLY) OSGGETGLFUNCBYID_GL3( glPointParameterfv, osgGlPointParameterfv, _funcIdPointParameterfv, pWin); osgGlPointParameterf(GL_POINT_SIZE_MIN_ARB, getMinSize()); osgGlPointParameterf(GL_POINT_SIZE_MAX_ARB, getMaxSize()); #endif osgGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_ARB, getFadeThreshold()); #if !defined(OSG_OGL_COREONLY) || defined(OSG_CHECK_COREONLY) GLfloat att[3] = { getConstantAttenuation (), getLinearAttenuation (), getQuadraticAttenuation() }; osgGlPointParameterfv(GL_POINT_DISTANCE_ATTENUATION_ARB, att); #endif } } else if(old->getMinSize() >= 0.f) { if(pEnv->getWindow()->hasExtOrVersion(_extPointParameters, 0x0104)) { OSGGETGLFUNCBYID_GL3( glPointParameterf, osgGlPointParameterf, _funcIdPointParameterf, pWin); #if !defined(OSG_OGL_COREONLY) || defined(OSG_CHECK_COREONLY) OSGGETGLFUNCBYID_GL3( glPointParameterfv, osgGlPointParameterfv, _funcIdPointParameterfv, pWin); osgGlPointParameterf(GL_POINT_SIZE_MIN_ARB, 0); osgGlPointParameterf(GL_POINT_SIZE_MAX_ARB, 1e10); #endif osgGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1); #if !defined(OSG_OGL_COREONLY) || defined(OSG_CHECK_COREONLY) GLfloat att[3] = { 1, 0, 0 }; osgGlPointParameterfv(GL_POINT_DISTANCE_ATTENUATION_ARB, att); #endif } } #endif #if !defined(OSG_OGL_COREONLY) || defined(OSG_CHECK_COREONLY) #if GL_ARB_point_sprite if(getSprite() && !old->getSprite()) { if(pEnv->getWindow()->hasExtOrVersion(_extPointSpriteARB, 0x0200)) { #if GL_NV_point_sprite if(pEnv->getWindow()->hasExtension(_extPointSpriteNV)) { OSGGETGLFUNCBYID_GL3( glPointParameterf, osgGlPointParameterf, _funcIdPointParameterf, pWin); osgGlPointParameterf(GL_POINT_SPRITE_R_MODE_NV, Real32(getRMode())); } #endif glEnable(GL_POINT_SPRITE_ARB); } } else if(!getSprite() && old->getSprite()) { if(pEnv->getWindow()->hasExtOrVersion(_extPointSpriteARB, 0x0200)) { glDisable(GL_POINT_SPRITE_ARB); } } #endif #endif #if ! defined(GL_ARB_point_parameters) && ! defined(GL_ARB_point_sprite) pEnv; #endif }