//------------------------------------------------------------------------------ // serialize //------------------------------------------------------------------------------ std::ostream& TargetData::serialize(std::ostream& sout, const int i, const bool slotsOnly) const { int j = 0; if ( !slotsOnly ) { sout << "( " << getFactoryName() << std::endl; j = 4; } BaseClass::serialize(sout,i+j,true); indent(sout,i+j); sout << "enabled: " << (isEnabled() ? "true" : "false") << std::endl; indent(sout,i+j); sout << "completed: " << (isCompleted() ? "true" : "false") << std::endl; { const Basic::String* s = getWpnType(); if (s != 0) { indent(sout,i+j); sout << "weaponType: " << s << std::endl; } } indent(sout,i+j); sout << "quantity: " << getQuantity() << std::endl; indent(sout,i+j); sout << "manualAssign: " << (getManualAssign() ? "true" : "false") << std::endl; { unsigned int st = getStickType(); if (st == MIDPOINT) { indent(sout,i+j); sout << "stickType: " << "MIDPOINT" << std::endl; } else if (st == LEADING_EDGE) { indent(sout,i+j); sout << "stickType: " << "LEADING_EDGE" << std::endl; } } indent(sout,i+j); sout << "stickDistance: ( Feet " << getStickDistance() << " )" << std::endl; indent(sout,i+j); sout << "interval: ( MilliSeconds " << getInterval() << " )" << std::endl; indent(sout,i+j); sout << "maxMissDistance: ( Feet " << getMaxMissDistance() << " )" << std::endl; indent(sout,i+j); sout << "armDelay: ( Seconds " << getArmDelay() << " )" << std::endl; indent(sout,i+j); sout << "angle: ( Degrees " << getAngle() << " )" << std::endl; indent(sout,i+j); sout << "azimuth: ( Degrees " << getAzimuth() << " )" << std::endl; indent(sout,i+j); sout << "velocity: " << getVelocity() << std::endl; if ( !slotsOnly ) { indent(sout,i); sout << ")" << std::endl; } return sout; }
bool PercussionChoice::fromXElementImpl( std::ostream& message, xml::XElement& xelement ) { if( xelement.getName() == "glass" ) { myChoice = Choice::glass; return getGlass()->fromXElement( message, xelement ); } if( xelement.getName() == "metal" ) { myChoice = Choice::metal; return getMetal()->fromXElement( message, xelement ); } if( xelement.getName() == "wood" ) { myChoice = Choice::wood; return getWood()->fromXElement( message, xelement ); } if( xelement.getName() == "pitched" ) { myChoice = Choice::pitched; return getPitched()->fromXElement( message, xelement ); } if( xelement.getName() == "membrane" ) { myChoice = Choice::membrane; return getMembrane()->fromXElement( message, xelement ); } if( xelement.getName() == "effect" ) { myChoice = Choice::effect; return getEffect()->fromXElement( message, xelement ); } if( xelement.getName() == "timpani" ) { myChoice = Choice::timpani; return getTimpani()->fromXElement( message, xelement ); } if( xelement.getName() == "beater" ) { myChoice = Choice::beater; return getBeater()->fromXElement( message, xelement ); } if( xelement.getName() == "stick" ) { myChoice = Choice::stick; return getStick()->fromXElement( message, xelement ); } if( xelement.getName() == "stick-type" ) { myChoice = Choice::stickType; return getStickType()->fromXElement( message, xelement ); } if( xelement.getName() == "stick-material" ) { myChoice = Choice::stickMaterial; return getStickMaterial()->fromXElement( message, xelement ); } if( xelement.getName() == "stick-location" ) { myChoice = Choice::stickLocation; return getStickLocation()->fromXElement( message, xelement ); } if( xelement.getName() == "other-percussion" ) { myChoice = Choice::otherPercussion; return getOtherPercussion()->fromXElement( message, xelement ); } MX_BAD_ELEMENT_FAILURE( PercussionChoice ); }