Example #1
0
int StudentWorld::move()
{
	setDisplayText();
	double roundFactor = 0.9 + 0.1*roundNumber();
	if (testParamsProvided() == true)
	{
		if (m_actors.empty())
		{
			int whichActor = getTestParam(TEST_PARAM_ACTOR_INDEX);
			if (whichActor == TEST_PARAM_NACHLING)
				m_actors.push_back(new Nachling(this, int(5*roundFactor)));
			else if (whichActor == TEST_PARAM_WEALTHY_NACHLING)
				m_actors.push_back(new WealthyNachling(this, int(8*roundFactor)));
			else if (whichActor == TEST_PARAM_SMALLBOT)
				m_actors.push_back(new SmallBot(this, int(12*roundFactor)));
			else if (whichActor == TEST_PARAM_GOODIE_ENERGY)
				m_actors.push_back(new Goodie(IID_ENERGY_GOODIE, this, 15, 39));
			else if (whichActor == TEST_PARAM_GOODIE_TORPEDO)
				m_actors.push_back(new Goodie(IID_TORPEDO_GOODIE, this, 15, 39));
			else if (whichActor == TEST_PARAM_GOODIE_FREE_SHIP)
				m_actors.push_back(new Goodie(IID_FREE_SHIP_GOODIE, this, 15, 39));
		}		
	}
	else
	{
		int numActiveAliens = numberOfActiveAliens();
		m_nMaxAliens = maxAliensAllowed();
		if (numActiveAliens < m_nMaxAliens)
		{
			if (numActiveAliens < m_nNeeded)
			{
				
				int p1 = rand() % 100 + 1;
				if (p1 < 70)
				{
					int p2 = rand() % 100 + 1;
					if (p2 < 20)
						m_actors.push_back(new WealthyNachling(this, int(8*roundFactor)));
					else
						m_actors.push_back(new Nachling(this, int(5*roundFactor)));
				}
				else
					m_actors.push_back(new SmallBot(this, int(12*roundFactor)));
			}
		}
		if (rand() % 3 == 0) // There is a 1 in 3 chance that you will add a single Star to the space field
			m_actors.push_back(new Star(this));
	}
	
	m_player->doSomething();

	std::list<Actor*>::iterator position;
	std::list<Actor*>::iterator temp;
	position = m_actors.begin();
	while (position != m_actors.end())
	{
		(*position)->doSomething();
		if (!(*position)->isAlive())
		{
			temp = position;	
			position++;
			delete (*temp);
			m_actors.erase(temp);
			continue;
		}
		position++;
	}
	if (m_nNeeded <= 0)
	{
		m_roundNumber++;
		nextRound();
	}
	if (m_player->currentEnergy() > 0)
		return GWSTATUS_CONTINUE_GAME;
	else
	{
		decLives();
		return GWSTATUS_PLAYER_DIED;
	}
}
Example #2
0
int StudentWorld::move()
{
		//ADD NEW ALIENS OR STARS 
	if (testParamsProvided() == true)
	{
		if (m_actors.size() == 0)
		/*int countAliensAndGoodies = 0;
		for (int i = 0; i <m_actors.size(); i++)
		{
			Alien* a = dynamic_cast<Alien*>(m_actors[i]);
			if (a != NULL)
				countAliensAndGoodies++;
			Goodie* g = dynamic_cast<Goodie*>(m_actors[i]);
			if (g != NULL)
				countAliensAndGoodies++;
		}
		if (countAliensAndGoodies = 0)*/
		{
		int whichActor = getTestParam(TEST_PARAM_ACTOR_INDEX);
		if (whichActor == TEST_PARAM_NACHLING)
			m_actors.push_back(new Nachling(this, m_RoundNumber));
		if (whichActor == TEST_PARAM_WEALTHY_NACHLING)
			m_actors.push_back(new WealthyNachling(this,m_RoundNumber));
		if (whichActor == TEST_PARAM_SMALLBOT)
			m_actors.push_back(new Smallbot(this, m_RoundNumber));
		if (whichActor == TEST_PARAM_GOODIE_ENERGY)
			m_actors.push_back(new EnergyGoodie(this, 15, 39));
		if (whichActor == TEST_PARAM_GOODIE_TORPEDO)
			m_actors.push_back(new TorpedoGoodie(this, 15, 39));
		if (whichActor == TEST_PARAM_GOODIE_FREE_SHIP)
			m_actors.push_back(new FreeShipGoodie(this, 15, 39));
		}
	}
	///////////////
	else
	{
	int maxAliens = int(m_RoundNumber * .5 + 2);
	if (m_nActiveAliens < maxAliens && m_nActiveAliens < 4 * m_RoundNumber - m_AliensDestroyed)
	{
		int random1 = rand() % 100;
		if (random1 < 70)
		{
			int random2 = rand() %100;
			if (random2 < 20)
			{
				m_actors.push_back(new WealthyNachling(this, m_RoundNumber));
				m_nActiveAliens++;
			}
			else
			{
				m_actors.push_back(new Nachling(this, m_RoundNumber));
				m_nActiveAliens++;
			}	
		}
		else 
		{
			m_actors.push_back(new Smallbot(this, m_RoundNumber));
			m_nActiveAliens++;
		}
	}
	}
		int random3 = rand() % 100;
		if (random3 < 33)
		{
			m_actors.push_back(new Star(this));
			//m_nStars++;
		}
		//UPDATE THE GAME STATUS LINE
		updateDisplayText();

		//GIVE EACH ACTOR A CHANCE TO DO SOMETHING
		if (ptrToShip->isStillAlive())
			ptrToShip->doSomething();
		for (int i = 0; i < m_actors.size(); i++)
		{
			if (m_actors[i]->isStillAlive() == true)
				m_actors[i]->doSomething();
		}
		//DELETE DEAD ACTORS
		for (int i = 0; i <m_actors.size(); i++)//WHY DOES THIS MAKE IT CRASH
		{
			if (m_actors[i]->isStillAlive() == false)
			{
				Alien* a = dynamic_cast<Alien*>(m_actors[i]);
				if (a != NULL)
				{
					m_nActiveAliens--;
					if (a->diedByCollision() == false)
						m_AliensDestroyed++;	
				}
				delete m_actors[i];
				m_actors.erase(m_actors.begin()+i);
				i--;
			}
		}

		if (m_AliensDestroyed >= m_RoundNumber * 4)
		{
			m_RoundNumber++;
			m_AliensDestroyed = 0;
		}
		if (ptrToShip->isStillAlive() == false)
		{
			decLives();
			return GWSTATUS_PLAYER_DIED;
		}
		else

			return GWSTATUS_CONTINUE_GAME;
		//decLives();
	//return GWSTATUS_PLAYER_DIED;// This code is here merely to allow the game to build, run, and terminate after hitting enter a few times 
}