QSize MovieUpdater::getTilesArea(const uint lod, const uint channel) const { Q_UNUSED(lod); Q_UNUSED(channel); return getTileRect(0).size(); }
void SFMLMap::setSprite(int iTile, position at, int layer) { Sprite spr; spr.SetImage(*tilesetImage); spr.SetPosition(to2<float>(getPixPosition(at))); spr.SetSubRect(getTileRect(iTile)); spriteOnLayer[layer][at.x][at.y] = spr; }
ossimRefPtr<ossimImageData> ossimImageSourceSequencer::getTile( ossim_int64 id, ossim_uint32 resLevel) { static const char* MODULE= "ossimImageSourceSequencer::getTile(id, resLevel)"; if(traceDebug()) { CLOG << "entering.."<<endl; } ossimRefPtr<ossimImageData> result = 0; if(theInputConnection) { // if we have no tiles try to initialize. if(getNumberOfTiles() == 0) { initialize(); } ossimIrect tileRect; if ( getTileRect( id, tileRect ) ) { result = theInputConnection->getTile(tileRect, resLevel); if( !result.valid() || !result->getBuf() ) { theBlankTile->setImageRectangle(tileRect); result = theBlankTile; } } else // getTileRect failed... { if(traceDebug()) { CLOG << "was not able to get an origin for id = " << id << endl; } } } else // no connection... { if(traceDebug()) { CLOG << "No input connection so returing NULL" << endl; } } if(traceDebug()) { CLOG << "leaving.."<<endl; } return result; }
ossimRefPtr<ossimImageData> ossimImageSourceSequencer::getNextTile( ossim_uint32 resLevel ) { ossimRefPtr<ossimImageData> result = 0; if ( theInputConnection ) { ossimIrect tileRect; if ( getTileRect( theCurrentTileNumber, tileRect ) ) { ++theCurrentTileNumber; result = theInputConnection->getTile(tileRect, resLevel); if( !result.valid() || !result->getBuf() ) { theBlankTile->setImageRectangle(tileRect); result = theBlankTile; } } } return result; }
QImage SVGTiler::getCachableTileImage(const uint tileId) const { const QRect imageRect = getTileRect(tileId); const QRectF zoomRect = getNormalizedTileRect(tileId); #if TIDE_USE_CAIRO && TIDE_USE_RSVG // The SvgCairoRSVGBackend is called from multiple threads SVG* svg = nullptr; { const auto id = QThread::currentThreadId(); const QMutexLocker lock(&_threadMapMutex); if (!_perThreadSVG.count(id)) _perThreadSVG[id] = std::make_unique<SVG>(_svg.getData()); svg = _perThreadSVG[id].get(); } #else // The SvgQtGpuBackend is always called from the GPU thread const SVG* svg = &_svg; #endif return svg->renderToImage(imageRect.size(), zoomRect); }
//! Returns true if the passed tile is compatible, and it can be downloaded //! entirely. bool TCacheResource::canDownloadAll(const TTile &tile) const { return checkTile(tile) && contains(m_region, getTileRect(tile)); }
//! Returns true if the passed tile is compatible with the complex, and some //! part of it is downloadable. bool TCacheResource::canDownloadSome(const TTile &tile) const { return checkTile(tile) && m_region.intersects(toQRect(getTileRect(tile))); }