Example #1
0
	void CharSelectScreen::CharCoin::onClick()
	{
		if(screen->canGrabCoin)
		{
			drag = true;
			dragId = getTouchId();
		}
	}
Example #2
0
	void CharSelectScreen::CharCoin::onClick()
	{
		if(screen->canGrabCoin)
		{
			drag = true;
			if(Game::hasMultitouch())
			{
				dragId = getTouchId();
			}
		}
	}
Example #3
0
CCTouch *CCTouchTargetNode::findTouch(CCSet *touches)
{
    return findTouchFromTouchesSet(touches, getTouchId());
}