void CharSelectScreen::CharCoin::onClick() { if(screen->canGrabCoin) { drag = true; dragId = getTouchId(); } }
void CharSelectScreen::CharCoin::onClick() { if(screen->canGrabCoin) { drag = true; if(Game::hasMultitouch()) { dragId = getTouchId(); } } }
CCTouch *CCTouchTargetNode::findTouch(CCSet *touches) { return findTouchFromTouchesSet(touches, getTouchId()); }