Example #1
0
void testGetTurnNumber(void) {
   
   int disciplines[] = DEFAULT_DISCIPLINES;
   int dice[] = DEFAULT_DICE;

   Game * myGame = newGame(disciplines, dice);
   assert(getTurnNumber(myGame) == -1);
   
   throwDice(myGame, 3);
   assert(getTurnNumber(myGame) == 0);

   
}
Example #2
0
void testNewGame (void) {

    printf ("Now testing 'newGame':\n");
    printf ("1) First turn number == -1\n");
    prinft ("2) Regions initialised correctly (displine and dice values correct)\n");

    // check makes a game without crashing
    int disciplines[NUM_REGIONS];
    int dice [NUM_REGIONS];

    int testCase = 0;
    while (testCase < TEST_NEW_GAME_CASES) {

        int regionID = 0;
        while (regionID < NUM_REGIONS) {

            int studentVal = randomValue(0, NUM_STUDENT_TYPES);
            int student = 0;

            if (studentVal == VAL_BQN) {
                student = BQN;
            } else if (studentVal == VAL_MMON) {
                student = MMON;
            } else if (studentVal == VAL_MJ) {
                student = MJ;
            } else if (studentVal == VAL_BPS) {
                student = BPS;
            } else if (studentVal == VAL_MTV) {
                student = MTV;
            } else {
                student = THD;
            }

            disciplines[regionID] = student;
            dice[regionID] = randomValue(MIN_DICE_VAL, MAX_DICE_VAL);

            regionID++;
        }

        Game g = newGame (disciplines, dice);

        assert (getTurnNumber(g) == -1);

        regionID = 0;
        while (regionID < NUM_REGIONS) {

            assert (getDiscipline(g, regionID) == disciplines[regionID]);
            assert (getDiceValue(g, regionID) == dice[regionID]);

            regionID++;
        }

        disposeGame (g);

        testCase++;
    }

    printf ("Passed\n");
}
static int getWinner(Game g) {
    int i = 1;
    int winner = 0;
    int kpileader = 0;
    while(i <= 3) {
        if(getKPIpoints(g, i) > kpileader) {
            kpileader = getKPIpoints(g, i);
            winner = i;
        }
        i++;
    }
    if(getTurnNumber(g) > 9002) {
        winner = 0;
    }
    printf("\nTurn: %d\n", getTurnNumber(g));
    return winner;
}
Example #4
0
//DONE
static int isLegalData(Game g, action a) {
    int isLegal = TRUE;
    //if not a defined action code
    if(getTurnNumber(g) == -1) {
        isLegal = FALSE;
    }
    if(a.actionCode < 0  ||  a.actionCode > 7) {
        isLegal = FALSE;
    }
    return isLegal;
}
Example #5
0
action decideAction (Game g) {

    action nextAction;
    nextAction.actionCode = PASS;
    int player = getWhoseTurn(g);
    int turnNumber = getTurnNumber(g);
    
    printf("TURN NUMBER %d, PLAYER %d IS SPIN2WIN\n", turnNumber, player);
    if (canAffordCampus(g, player) && determineCampusPath(g, player) != NULL) {
        nextAction.actionCode = BUILD_CAMPUS;
        strncpy(nextAction.destination, determineCampusPath(g, player), PATH_LIMIT);
        printf("SPIN2WIN IS BUILDING CAMPUS\n");
        
    } else if (canAffordARC(g, player) && determineARCPath(g, player) != NULL) {

        nextAction.actionCode = OBTAIN_ARC;
        strncpy(nextAction.destination, determineARCPath(g, player), PATH_LIMIT);
        printf("SPIN2WIN IS BUILDING ARC at %s\n", nextAction.destination);
        

    } else if (canAffordSpinOff(g, player)) {
        nextAction.actionCode = START_SPINOFF;
        printf("SPIN2WIN IS BUILDING SPIN\n");
        
    } else {
        
        nextAction.actionCode = RETRAIN_STUDENTS;
        if (determineCampusPath(g, player) != NULL &&
            tradeForCampus(g, player, 
            &nextAction.disciplineFrom, &nextAction.disciplineTo)) {
       // } else if (determineARCPath(g, player) != NULL &&
       //     tradeForARC(g, player, 
       //     &nextAction.disciplineFrom, &nextAction.disciplineTo)) {

        } else if (tradeForSpinOff(g, player, 
            &nextAction.disciplineFrom, &nextAction.disciplineTo)) {

        } else if (canTradeJunkResources(g, player)) {
            
            nextAction.disciplineFrom = 
            canTradeJunkResources(g,player);
            nextAction.disciplineTo = 
            resourcesWeNeed(g, player, nextAction.disciplineFrom);
        } else {
            nextAction.actionCode = PASS;
        }
    }
    
    return nextAction;

}
Example #6
0
bool AI::runZombie()
{
  std::map<int, std::deque<int> >::iterator iter;
  eaten = 0;
  updateWallMap();
  for (int i = 0; i < zombies.size(); i++)
  {
    if (getTurnNumber()<5 || humans.size() == 0)
      blindZombie(i);
    else
    {
      smartZombie(i);
    }
  }
  placeZombies();
  return true;
}
Example #7
0
void testGetTurnNumber (void) {

    printf ("Now testing getTurnNumber...   ");

    // Create game:
    int disciplines[] = DEFAULT_DISCIPLINES;
    int dice[] = DEFAULT_DICE;
    Game g = newGame (disciplines, dice);

    // Check turns:
    int turnNum = -1;
    while (turnNum < TEST_GET_TURN_NUMBER_TURNS) {
        assert (getTurnNumber(g) == turnNum);

        throwDice(g, randomValue(2,12))
        turnNum++;
    }

    disposeGame (g);
    printf ("Passed\n");
}
Example #8
0
//Returns TRUE/FALSE on whether action is legal or not
int isLegalAction (Game g, action a) {

	int output = TRUE;
	int player = getWhoseTurn (g);

	//Ensures game has already started
	if (getTurnNumber (g) == -1) {
		output = FALSE; 
	} 

	//Ensure action codes are legal
	if ((a.actionCode < 0) || (a.actionCode >= 8)) {
		output = FALSE; 
	}

	//Tests the conditions for building things if it's not already false
	if (output != FALSE) {
		if (a.actionCode == PASS) {
			output = TRUE;
		} else if (a.actionCode == BUILD_CAMPUS) {
			output = cmpsConditions (g, a, player);
		} else if (a.actionCode == BUILD_GO8) {
			output = G08Conditions (g, a, player);
		} else if (a.actionCode == OBTAIN_ARC) {
			output = arcConditions (g, a, player);
		} else if (a.actionCode == START_SPINOFF) {
			output = spinoffConditions (g, a, player); 
		} else if (a.actionCode == OBTAIN_PUBLICATION) {
			//no player should be able to obtain publication freely
			output = FALSE;
		} else if (a.actionCode == OBTAIN_IP_PATENT) {
			//no player should be able to obtain IP patent freely
			output = FALSE;
		} else if (a.actionCode == RETRAIN_STUDENTS) {
			output = retrainConditions (g, a, player);
		}
	}

	return output;
}
Example #9
0
int main(int argc, char * argv[]){
    int disciplines[] = DEFAULT_DISCIPLINES;
    int dice[] = DEFAULT_DICE;
    int turnOver = FALSE;
    int winner = NO_ONE;
    int diceValue;
    action move;
    int whoseTurn = NO_ONE;

    srand(time(NULL)); //initialises a seed
    Game g = newGame(disciplines,dice);

    while (winner == NO_ONE) {

        diceValue = rollDice(2,6);

        throwDice(g,diceValue);

        printf("[Turn %d] The turn now belongs to University %d!\n",
            getTurnNumber(g),
            getWhoseTurn(g));
        printf("The dice casted a %d!\n", diceValue);

        whoseTurn = getWhoseTurn(g);
        //loop until player action is PASS
        turnOver = FALSE;
        while (!turnOver) {
            move = getMove(g);
            //print info about move
            printf("Move %d \n",move.actionCode);
            assert(isLegalAction(g, move));

            if (move.actionCode == START_SPINOFF) {

                //decide if outcome is patent or publication
                if (rand() % 3 <= 1) {
                    move.actionCode = OBTAIN_PUBLICATION;
                } else {
                    move.actionCode = OBTAIN_IP_PATENT;
                }
            }

            if(move.actionCode == PASS){
                 turnOver = TRUE;
                 printf("Pass\n");
            }
            makeAction(g, move);


            if(getKPIpoints(g, whoseTurn) >= WINNING_KPI){
                winner = whoseTurn;
                turnOver = TRUE;
                printf("Winner %d\n",whoseTurn);
            }

        }
    }


    // TODO print statistics

    // TODO free memory

    return EXIT_SUCCESS;
}
Example #10
0
// returns TRUE if it is legal for the current
// player to make the specified action, FALSE otherwise->
//
// "legal" means everything is legal:
//   * that the action code is a valid action code which is legal to
//     be made at this time
//   * that any path is well formed and legal ie consisting only of
//     the legal direction characters and of a legal length,
//     and which does not leave the island into the sea at any stage->
//   * that disciplines mentioned in any retraining actions are valid
//     discipline numbers, and that the university has sufficient
//     students of the correct type to perform the retraining
//
// eg when placing a campus consider such things as:
//   * is the path a well formed legal path
//   * does it lead to a vacent vertex?
//   * under the rules of the game are they allowed to place a
//     campus at that vertex?  (eg is it adjacent to one of their ARCs?)
//   * does the player have the 4 specific students required to pay for
//     that campus?
// It is not legal to make any action during Terra Nullis ie
// before the game has started->
// It is not legal for a player to make the moves OBTAIN_PUBLICATION
// or OBTAIN_IP_PATENT (they can make the move START_SPINOFF)
// you can assume that any pths passed in are NULL terminated strings->
int isLegalAction(Game g, action a) {
    int isLegal = TRUE;
    printf("Checking if an action is legal\n");
    int player = getWhoseTurn(g);
    int flag = 1;
    // Protect from stupid shit
    if ((a.actionCode < PASS) || (a.actionCode > RETRAIN_STUDENTS)) {
        printf("Invalid Action Code\n");
        flag = 0;
    } else if (a.actionCode == RETRAIN_STUDENTS) {
        printf("You've Called a retrain, checking if discipline");
        printf("within the bounds\n");
        // If it's a retrain action make sure the to
        // and from are in a nice range.
        if ((a.disciplineTo < STUDENT_THD)
            || (a.disciplineTo > STUDENT_MMONEY)) {
            printf("Invalid Discpline Code\n");
            flag = 0;
        }
        if ((a.disciplineFrom < STUDENT_THD)
            || (a.disciplineFrom > STUDENT_MMONEY)) {
            printf("Invalid Discpline Code\n");
            flag = 0;
        }
    }

    printf("The Flag when testing is %d\n", flag);

    if (flag == 1) {
        // Check all the basic stuff
        if (getTurnNumber(g) == TERRA_NULLIS) {
            isLegal = FALSE;
        } else if ((a.actionCode < 0) || (a.actionCode > MAX_ACTION)) {
            isLegal = FALSE;
        } else if ((getWhoseTurn(g) < 0) || (getWhoseTurn(g) > NUM_UNIS)) {
            isLegal = FALSE;
        } else if (a.actionCode == OBTAIN_IP_PATENT ||
            a.actionCode == OBTAIN_PUBLICATION) {
            isLegal = FALSE;
        }
        if (a.actionCode <= 3 && a.actionCode > 0 && isLegal) {
            if (validString(a.destination) == FALSE) {
                isLegal = FALSE;
            } else if (validPoint(pathToPoint(a.destination).x,
                pathToPoint(a.destination).y) == FALSE) {
                isLegal = FALSE;
            }
        }

        // edge actionEdge = pathToEdgeF (a.destination);

        // Check that someone can get an arc
        if (a.actionCode == OBTAIN_ARC && isLegal) {
            printf("Checking if the arc is legal. Arc:%s\n", a.destination);
            if (validNewEdge(g, pathToEdgeF(a.destination), player) == FALSE) {
                printf("Geographically Valid Edge\n");
                isLegal = FALSE;
            } else if (getStudents(g, player, STUDENT_BQN) < 1) {
                isLegal = FALSE;
            } else if (getStudents(g, player, STUDENT_BPS) < 1) {
                isLegal = FALSE;
            }
        }

        // Check that someone can get a Campus
        if (a.actionCode == BUILD_CAMPUS && isLegal) {
            if (validNewContents(g, a.destination, player) == FALSE) {
                isLegal = FALSE;
            } else if (getStudents(g, player, STUDENT_BQN) < 1) {
                isLegal = FALSE;
            } else if (getStudents(g, player, STUDENT_BPS) < 1) {
                isLegal = FALSE;
            } else if (getStudents(g, player, STUDENT_MJ) < 1) {
                isLegal = FALSE;
            } else if (getStudents(g, player, STUDENT_MTV) < 1) {
                isLegal = FALSE;
            }
        }

        if (a.actionCode == BUILD_GO8 && isLegal) {
            point actionPoint =  pathToPoint(a.destination);
            if (g->gameBoard->points[actionPoint.x][actionPoint.y]->contents !=
                player) {
                isLegal = FALSE;
            } else if (getStudents(g, player, STUDENT_MJ) < 2) {
                isLegal = FALSE;
            } else if (getStudents(g, player, STUDENT_MMONEY) < 3) {
                isLegal = FALSE;
            } else if (getTotalGO8s(g) == 8) {
                isLegal = FALSE;
            }
        }

        if (a.actionCode == START_SPINOFF && isLegal) {
            if (getStudents(g, player, STUDENT_MJ) < 1) {
                isLegal = FALSE;
            } else if (getStudents(g, player, STUDENT_MTV) < 1) {
                isLegal = FALSE;
            } else if (getStudents(g, player, STUDENT_MMONEY) < 1) {
                isLegal = FALSE;
            }
        }

        if (a.actionCode == RETRAIN_STUDENTS && isLegal) {
            int exchange = getExchangeRate(g, player, a.disciplineFrom,
                a.disciplineTo);
            if (getStudents(g, player, a.disciplineFrom) < exchange) {
                isLegal = FALSE;
            } else if (a.disciplineFrom == STUDENT_THD) {
                isLegal = FALSE;
            }
        }
    } else if (flag == 0) {
        isLegal = FALSE;
    }
    return isLegal;
}
Example #11
0
int main(int argc, char *argv[]) {
   // miscellaneous
   /*int disciplines[NUM_REGIONS];
   int dice[NUM_REGIONS];*/
   Game g;
   
   // store the winner of each game
   int winner;
   
   // store game states within the game
   int keepPlaying;
   int turnFinished;
   int diceRollAmount;
   
   // random
   char *actions[] = ACTION_NAMES;
   int diceRoll;
   
   int passedTurns = 0;
            
   // seed rand!
   srand(time(NULL));
   
   // while the game is wanting to be played, create new game, etc.
   keepPlaying = TRUE;
   while (keepPlaying == TRUE) {
      // create the game
      //randomDisciplines(disciplines);
      //randomDice(dice);
      
      // you can change this to randomiseDisciplines() and randomiseDice() later
      int disciplines[NUM_REGIONS] = {CYAN,PURP,YELL,PURP,YELL,RED ,GREE,GREE, RED ,GREE,CYAN,YELL,CYAN,BLUE,YELL,PURP,GREE,CYAN,RED };
      int dice[NUM_REGIONS] = {9,10,8,12,6,5,3,7,3,11,4,6,4,9,9,2,8,10,5};

      // rig board like the real game
      rigBoard(disciplines, dice);
      g = newGame(disciplines, dice);
      
      printf("Game created! Now playing...\n");
      
      // start the game with noone as the winner
      winner = NO_ONE;
      while (winner == NO_ONE) {
         printLineBreak();
         // start new turn by setting turnFinished to false then
         // rolling the dice
         
         diceRollAmount = 0;
         diceRoll = 0;
         while (diceRollAmount < DICE_AMOUNT) {
            diceRoll += rollDice();
            diceRollAmount++;
         }
         
         throwDice(g, diceRoll);
         
         // new turn means new line break!
         printf("[Turn %d] The turn now belongs to University %c!\n", 
            getTurnNumber(g),
            getWhoseTurn(g) + UNI_CHAR_NAME);
//         printf("The dice has casted a %d!\n", diceRoll);
         
         printf("\n");
         
         
         // keep going through the player's turn until
         // he/she decided to pass and finish the turn
         turnFinished = FALSE;
         while (turnFinished == FALSE && passedTurns < MAX_PASS) {
            // processes requests and all subrequests for a move and
            // checks if they are legal. only gives a move within the
            // scope of the defined actionCodes that is legal
            int turnPerson = getWhoseTurn(g);
/*            printf("Stats for %c:\n", turnPerson + UNI_CHAR_NAME);
            printf("KPIs: %d\n", getKPIpoints(g, turnPerson));
            printf("ARCs: %d\n", getARCs(g, turnPerson));
            printf("Campuses: %d\n", getCampuses(g, turnPerson));
            printf("GO8s: %d\n", getGO8s(g, turnPerson));
            printf("Publications: %d\n", 
               getPublications(g, turnPerson));
            printf("Patents: %d\n", 
               getIPs(g, turnPerson));
            int discipleIndex = 0;
            char *discipleNames[] = DISCIPLE_NAMES;
            while (discipleIndex < NUM_DISCIPLINES) {
               printf("Type %s: %d\n", discipleNames[discipleIndex],
                  getStudents(g, turnPerson, discipleIndex));
               discipleIndex++;
            } 
*/            printf("\n");
            
            action a = decideAction(g);
            
            // if not passing, make the move; otherwise end the turn
            if (a.actionCode == PASS) {
               turnFinished = TRUE;
               printf("You have passed onto the next person.\n");
            } else {
              
               // write what the player did, for a logs sake.
 /*              printf("The action '%s' has being completed.\n", 
                       actions[a.actionCode]);
               if (a.actionCode == BUILD_CAMPUS 
                   || a.actionCode == OBTAIN_ARC 
                   || a.actionCode == BUILD_GO8) {
                  printf(" -> Destination: %s\n", a.destination);
               } else if (a.actionCode == RETRAIN_STUDENTS) {
                  printf(" -> DisciplineTo: %d\n", a.disciplineTo);
                  printf(" -> DisciplineFrom: %d\n", a.disciplineFrom);
               }
*/
               assert(isLegalAction(g, a));                                   
            
               // break this and the code dies. trololol!
               if (a.actionCode == START_SPINOFF) {
                  if (rand() % 3 <= 1) {
                     a.actionCode = OBTAIN_PUBLICATION;
                  } else {
                     a.actionCode = OBTAIN_IP_PATENT;               
                  }
               }

               makeAction(g, a);
               
               if (a.actionCode == PASS) {
                  passedTurns++;
               } else {
                  passedTurns = 0;
               }
               
               if (passedTurns >= MAX_PASS || getKPIpoints(g, turnPerson) >= WINNING_KPI) {
                  turnFinished = TRUE;
                  
               }
            }
            
            // if there is not a winner or pass, add a seperating line
            // to seperate actions being clumped together
            if (turnFinished == FALSE) {
               printf("\n");
            }
         }
         
         // check if there is a winner
         winner = checkForWinner(g);
      }
      
      if (passedTurns >= MAX_PASS) {
         printf("AI passes too much.\n");
         return EXIT_FAILURE;
      }
      
      printLineBreak();
      printf("GAME OVER!\n");
      printf("Vice Chanceller %c Won in %d Turns!!\n", 
             winner + UNI_CHAR_NAME,
             getTurnNumber(g));
             
      printf("\n");
      int counter = UNI_A;
      while (counter < NUM_UNIS + UNI_A) {
         printf("Uni %c scored %d KPIs\n", counter + UNI_CHAR_NAME,
                getKPIpoints(g, counter));
         counter++;
      }
      printLineBreak();
      
      disposeGame(g);
      
      // ask to play again
      printf("Ctrl+C will exit the game.\nOtherwise, the game will "
             "recommence by hitting enter.");
      int a = scanf("%*c");
      a++;
   }     
   
   return EXIT_SUCCESS;
}
int main(int argc, char *argv[]) {
    int disciplines[] = DEFAULT_DISCIPLINES;
    disciplines[2] = STUDENT_BPS;
    disciplines[7] = STUDENT_BPS;
    disciplines[11] = STUDENT_BQN;
    disciplines[16] = STUDENT_BQN;
    int dice[] = DEFAULT_DICE;
    int i = 0;
    int automation = TRUE;
    int diceRoll = 1;
    char *vertices[54];
    char *sides[72];

    //nanosecond seeding
    struct timespec ts;
    clock_gettime(CLOCK_MONOTONIC, &ts);

    populatePaths(vertices);
    populateSides(sides);

    printf("Automatic(1) or Human(0): ");
    scanf("%d", &automation);

    //seeding starts now
    srand((time_t)ts.tv_nsec);

    Game g = newGame(disciplines, dice);
    action a;

    while(getKPILeader(g) < 150  &&  getTurnNumber(g) < 9003) {
        if(automation == FALSE) {
            printf("Enter dice roll: ");
            scanf("%d", &diceRoll);
        } else {
            diceRoll = rand() % 10 + 2;
        }

        throwDice(g, diceRoll);
        printf("diceRoll = %d\n", diceRoll);

        printf("\n");
        printf("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
        printf("Turn: %d\n", getTurnNumber(g));
        printf("Player %d's turn\n", getWhoseTurn(g));

        printf("\n");
        printf("You have %d ARCs\n", getARCs(g, getWhoseTurn(g)));
        i = 0;
        while(i < 72) {
            if(getARC(g, sides[i]) == getWhoseTurn(g)) { 
                printf("You have an ARC on %s\\0\n", sides[i]);
            }
            i++;
        }
        printf("You have %d Campuses\n", getCampuses(g, getWhoseTurn(g)));
        printf("You have %d GO8s\n", getGO8s(g, getWhoseTurn(g)));
        i = 0;
        while(i < 54) {
            if(getCampus(g, vertices[i]) == getWhoseTurn(g)) { 
                printf("You have a campus on %s\\0\n", vertices[i]);
            }
            if(getCampus(g, vertices[i]) == getWhoseTurn(g) + 3) {
                printf("You have a GO8 on %s\\0\n", vertices[i]);
            }
            i++;
        }
        printf("You have %d Publications\n", getPublications(g, getWhoseTurn(g)));
        printf("You have %d IP Patents\n", getIPs(g, getWhoseTurn(g)));
        printf("\n");
        
        printf("Students:\n");
        printf("You have %d THD Students\n", getStudents(g, getWhoseTurn(g), STUDENT_THD));
        printf("You have %d BPS Students\n", getStudents(g, getWhoseTurn(g), STUDENT_BPS));
        printf("You have %d BQN Students\n", getStudents(g, getWhoseTurn(g), STUDENT_BQN));
        printf("You have %d MJ Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MJ));
        printf("You have %d MTV Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MTV));
        printf("You have %d MMONEY Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MMONEY));
        printf("\n");

        if(automation == FALSE) {
            a = getHumanAction();
        } else {
            a = getAIAction(g);
        }

        while(a.actionCode != PASS) {
            if(isLegalAction(g, a)) {
                if(a.actionCode == START_SPINOFF) {
                    if(rand() % 3 > 1) {
                        a.actionCode = OBTAIN_IP_PATENT;
                    } else {
                        a.actionCode = OBTAIN_PUBLICATION;
                    }
                }
                makeAction(g, a);
            } else {
                printf("Illegal Action");
            }
            printf("\n");
            printf("Player %d's turn\n", getWhoseTurn(g));

            printf("You have %d ARCs\n", getARCs(g, getWhoseTurn(g)));
            printf("You have %d Campuses\n", getCampuses(g, getWhoseTurn(g)));
            printf("You have %d GO8s\n", getGO8s(g, getWhoseTurn(g)));
            printf("You have %d Publications\n", getPublications(g, getWhoseTurn(g)));
            printf("You have %d IP Patents\n", getIPs(g, getWhoseTurn(g)));
            printf("\n");
            printf("Students:\n");
            printf("You have %d THD Students\n", getStudents(g, getWhoseTurn(g), STUDENT_THD));
            printf("You have %d BPS Students\n", getStudents(g, getWhoseTurn(g), STUDENT_BPS));
            printf("You have %d BQN Students\n", getStudents(g, getWhoseTurn(g), STUDENT_BQN));
            printf("You have %d MJ Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MJ));
            printf("You have %d MTV Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MTV));
            printf("You have %d MMONEY Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MMONEY));
            printf("\n");

            if(automation == FALSE) {
                a = getHumanAction();
            } else {
                a = getAIAction(g);
            }

        }
        printf("Player 1 KPI points : %d\n", getKPIpoints(g, UNI_A));
        printf("Player 2 KPI points : %d\n", getKPIpoints(g, UNI_B));
        printf("Player 3 KPI points : %d\n", getKPIpoints(g, UNI_C));
    }
    printf("Winner: Player %d\n", getWinner(g));    
    disposeGame(g);
    return EXIT_SUCCESS;
}
Example #13
0
int BaseAI::turnNumber()
{
  return getTurnNumber();
}
Example #14
0
int main (int argc, char * argv[]) {

	int disciplines[19] = {STUDENT_BQN, STUDENT_MMONEY, STUDENT_MJ, \
		STUDENT_MMONEY, STUDENT_MJ, STUDENT_BPS, STUDENT_MTV, \
		STUDENT_MTV, STUDENT_BPS,STUDENT_MTV, STUDENT_BQN, \
		STUDENT_MJ, STUDENT_BQN, STUDENT_THD, STUDENT_MJ, \
		STUDENT_MMONEY, STUDENT_MTV, STUDENT_BQN, STUDENT_BPS};

	int dice[19] = {9,10,8,12,6,5,3,11,3,11,4,6,4,7,9,2,8,10,5};

	Game g = newGame (disciplines, dice);
	action a;
//	int score = 0; //This stores the KPI points of current player 
	int curPlayer = NO_ONE; 
	int curTurn = 0; 
	int playerKPI = 0;
	int numStudents[MAX_STU_TYPES];
	int legal = 0;
	int diceScore = 0; 
	int spinoffDice = 0;
	//int discipline = 0;
	int counter = 0; 

	char *degrees[] = \
		  {"THDs", "BPSs", "BQNs", "MJs", "MTVs", "MMONEYs"};
	


	printf ("New game created, variables are initialized.\n");
	printf ("Let the game begin!\n\n");

	while (playerKPI < MAX_KPIPTS) {
		
		//To simulate an actual real life dice, we throw two dice 
		diceScore = rollDice();
		throwDice (g, diceScore);

		curTurn = getTurnNumber (g);
		curPlayer = getWhoseTurn (g);
		printf ("Turn number: %d\n", curTurn);
		printf ("Player %d's turn. Rolling dice.\n", curPlayer);
		printf ("The two dice rolled a %d! \n", diceScore);

		printf ("You currently have: \n");
		counter = 0;
		while (counter < MAX_STU_TYPES) {
			numStudents[counter] = getStudents (g, curPlayer, counter);
			printf ("    %d: %s\n", numStudents[counter],\
								    degrees[counter]);
			counter ++;
		}
		actionOptions ();
		a = actionPrompt (g);
		legal = isLegalAction (g, a);

		while (a.actionCode != PASS) {
			while (legal == FALSE) {
				printf ("The chosen action is illegal, try again.\n");
				actionPrompt (g);
				legal = isLegalAction (g, a);
			}

			if (a.actionCode == START_SPINOFF) {
				//Ensures dice returns 1, 2 or 3.
				spinoffDice = (rand()%3 + 1);
				if (spinoffDice == 1) {
					a.actionCode = OBTAIN_IP_PATENT;
				} else {
					a.actionCode = OBTAIN_PUBLICATION;
				}
			}

			makeAction (g, a);
			printf("Action made!");

			printf ("Your current stats:\n");
			printf ("    ARC Grants: %d\n", getARCs (g, curPlayer));
			printf ("    No of Campuses: %d\n", getCampuses (g, curPlayer));
			printf ("    No of G08s: %d\n", getGO8s (g, curPlayer));
			printf ("    No of Pubs: %d\n", getPublications (g, curPlayer));
			printf ("    No of IP Patents: %d\n", getIPs (g, curPlayer));

			playerKPI = getKPIpoints (g, curPlayer);
			printf ("Player %d KPI Score: %d\n\n", curPlayer, playerKPI);
		}

		printf ("Next player's turn.\n\n");

	}

	printf ("Congratulations, player %d won.\n", curPlayer);
	printf ("Game completed. Disposing game.\n");
	
	disposeGame (g);

	return EXIT_SUCCESS;
}
Example #15
0
// NOTE:  IS MAKEACTION(g, PASS_ACTION) required to end turn?  or just THROWDICE?
// Unsure on this, might ahve to ask a tutor.
void testStudentAllocationAndMakeAction (void) {

    printf ("Now testing updating of students after dice throws and actions.\n");

    // Create game:
    int disciplines[] = DEFAULT_DISCIPLINES;
    int dice[] = DEFAULT_DICE;
    Game g = newGame (disciplines, dice);

    // Throw the dice once, not giving any players students, to move the
    // current turn to '0' rather than '-1':
    throwDice(g, 3);

    // Allocate 300 students to each player through numerous dice throws!
    int throws = 0;
    while (throws < 150) {

        // Trigger each hexagon with an adjoined campus:

        throwDice(g, 11); // 1 MTV to player 1
        throwDice(g, 6);  // 1 MJ to player 1

        throwDice(g, 9); // 1 BQN to player 2
        throwDice(g, 9); // 1 BQN to player 2
        throwDice(g, 9); // 1 BQN to player 2
        throwDice(g, 5); // 1 BPS to player 2
        throwDice(g, 5); // 1 BPS to player 2
        throwDice(g, 5); // 1 BPS to player 2

        throwDice(g, 8); // 1 MJ and 1 MTV to player 3
    }

    /* At this point:
     *  - Turn number is [150 * 9 = ] 1350
     *  - Number of turns mod 3 is 0, therefore player 1's (UNI_A) turn to roll.
     *  - Player 1 has 150 MJs and 150 MTVs
     *  - Player 2 has 450 BQNs and 450 BPSs
     *  - Player 3 has 150 MJs and 150 MTVs
    */

    // Ensure game state has been updated correctly:

    printf ("Ensuring 'getTurnNumber' and 'getWhoseTurn' return correct values.\n");
    assert (getTurnNumber(g) == 750);
    assert (getWhoseTurn(g) == UNI_A);

    printf ("Ensuring UNI_A has been allocated the correct number of players.\n");
    assert (getStudents(g, UNI_A, STUDENT_BPS)    == 0);
    assert (getStudents(g, UNI_A, STUDENT_BQN)    == 0);
    assert (getStudents(g, UNI_A, STUDENT_MJ)     == 150);
    assert (getStudents(g, UNI_A, STUDENT_MTV)    == 150);
    assert (getStudents(g, UNI_A, STUDENT_MMONEY) == 0);
    assert (getStudents(g, UNI_A, STUDENT_THD)    == 0);

    printf ("Ensuring UNI_B has been allocated the correct number of players.\n");
    assert (getStudents(g, UNI_B, STUDENT_BPS)    == 450);
    assert (getStudents(g, UNI_B, STUDENT_BQN)    == 450);
    assert (getStudents(g, UNI_B, STUDENT_MJ)     == 0);
    assert (getStudents(g, UNI_B, STUDENT_MTV)    == 0);
    assert (getStudents(g, UNI_B, STUDENT_MMONEY) == 0);
    assert (getStudents(g, UNI_B, STUDENT_THD)    == 0);

    printf ("Ensuring UNI_C has been allocated the correct number of players.\n");
    assert (getStudents(g, UNI_C, STUDENT_BPS)    == 0);
    assert (getStudents(g, UNI_C, STUDENT_BQN)    == 0);
    assert (getStudents(g, UNI_C, STUDENT_MJ)     == 150);
    assert (getStudents(g, UNI_C, STUDENT_MTV)    == 150);
    assert (getStudents(g, UNI_C, STUDENT_MMONEY) == 0);
    assert (getStudents(g, UNI_C, STUDENT_THD)    == 0);



    // Convert UNI_B's BQNs and BPSs into MJs and MTVs, so that each
    // UNI has the same numbers of students:
    printf ("Testing basic student conversion.\n");

    // Move turn to UNI_B from UNI_A (without giving the UNIs students):
    throwDice(g, 3);

    action convertStudents;
    convertStudents.actionCode = RETRAIN_STUDENTS;

    // Convert BPSs into MJs:
    convertStudents.disciplineFrom = STUDENT_BPS;
    convertStudents.disciplineTo = STUDENT_MJ;

    int numConversions = 0;
    while (numConversions < 150) {
        makeAction(g, convertStudents);
    }

    // Ensure the counts have been updated correctly:
    assert (getStudents(g, UNI_B, STUDENT_BPS) == 0);
    assert (getStudents(g, UNI_B, STUDENT_MJ)  == 150);


    // Convert BQNs into MTVs:
    convertStudents.disciplineFrom = STUDENT_BQN;
    convertStudents.disciplineTo = STUDENT_MTV;

    int numConversions = 0;
    while (numConversions < 150) {
        makeAction(g, convertStudents);
    }

    // Ensure the counts have been updated correctly:
    assert (getStudents(g, UNI_B, STUDENT_BQN) == 0);
    assert (getStudents(g, UNI_B, STUDENT_MTV) == 150);


    // Now each UNI has 150 MTVs and 150 MJs.

    // Set turn to UNI_A:
    throwDice(g, 3); // Now UNI_C's turn
    throwDice(g, 3); // Now UNI_A's turn



    // Get each UNI to perform path-based and path-less actions:
    int activeUNI = UNI_A;
    while (activeUNI != NO_ONE) {

        action testAction;

        testAction.actionCode = PASS


        // Set activeUNI to the next UNI
        // Note: incrementing not used because the values of the
        //       constants are not guaranteed.
        throwDice(g, 3);
        if (activeUNI == UNI_A) {
            activeUNI = UNI_B;
        } else if (activeUNI == UNI_B) {
            activeUNI = UNI_C;
        } else {
            activeUNI = NO_ONE;
        }
    }



    disposeGame (g);
    printf ("Passed\n");
}
Example #16
0
int CMD_check( int argc, char **argv, int kind ) {
  char *logName;
  int result = FALSE;
  
  logName = createString( "%s/log/orders_processed.txt", galaxynghome );
  openLog( logName, "a" );
  free( logName );
  
  plogtime( LBRIEF );
  if ( argc < 2 ) {
    result = TRUE;
  }
  else {
    envelope *anEnvelope = createEnvelope(  );
    char* returnAddress = getReturnAddress( stdin );
    int   theTurnNumber = getTurnNumber( stdin );
    char* raceName = NULL;
    char* password = NULL;
    char* final_orders = NULL;
    game *aGame = NULL;
    int resNumber = areValidOrders( stdin, &aGame, &raceName,
				    &password, &final_orders, &theTurnNumber );
    plog( LBRIEF, "game %s\n", aGame->name );

    setHeader(anEnvelope, MAILHEADER_FROM, "%s", aGame->serverOptions.SERVERemail);
    
    setHeader( anEnvelope, MAILHEADER_TO, "%s", returnAddress );
    setHeader(anEnvelope, MAILHEADER_REPLYTO, aGame->serverOptions.ReplyTo);
    anEnvelope->from_address = strdup(aGame->serverOptions.SERVERemail);
    anEnvelope->from_name = strdup(aGame->serverOptions.SERVERname);

    if ( resNumber == RES_OK ) {
      player *aPlayer = findElement( player, aGame->players, raceName );
      assert( aPlayer);
      aPlayer->orders = NULL;
      plog( LBRIEF, "Orders from %s\n", returnAddress );
      
      if ( ( theTurnNumber == LG_CURRENT_TURN ) ||
	   ( theTurnNumber == ( aGame->turn ) + 1 ) ) {
	/* They are orders for the coming turn, copy them. */
	copyOrders( aGame, stdin, raceName, password, aGame->turn + 1 );
	/* Check them */
	checkOrders( aGame, raceName );
	/* Now mail the result */
	if ( aPlayer->flags & F_XMLREPORT ) {
	  result = mail_Forecast( aGame, aPlayer, anEnvelope, raceName,
				  kind, REP_XML );
	}
	if ( aPlayer->flags & F_TXTREPORT ) {
	  result = mail_Forecast( aGame, aPlayer, anEnvelope, raceName,
				  kind, REP_TXT );
	}
      } else if ( theTurnNumber > ( aGame->turn ) + 1 ) {
	/* They are advance orders */
	copyOrders( aGame, stdin, raceName, password, theTurnNumber );
	setHeader( anEnvelope, MAILHEADER_SUBJECT,
		   "[GNG] %s turn %d advance orders received for %s.",
		   aGame->name, theTurnNumber, raceName );
	plog( LBRIEF, "%s turn %d advance orders received for %s.\n",
	      aGame->name, theTurnNumber, raceName );
	if ( aPlayer->flags & F_XMLREPORT ) {
	  result = mail_AdvanceReport( aGame, aPlayer, anEnvelope, raceName,
				       kind, REP_XML );
	}
	if ( aPlayer->flags & F_TXTREPORT ) {
	  result = mail_AdvanceReport( aGame, aPlayer, anEnvelope, raceName,
				       kind, REP_TXT );
	}
      }
      else {
	/* Orders for a turn that already ran. 
	 * Should be handled by areValidOrders() 
	 */
	assert( 0 );
      }
    }
    else {
      /* Some major error */
      result |= mail_TXT_Error( aGame, anEnvelope, 
				raceName, kind, resNumber, theTurnNumber );
    }
  }
  
  result = ( result ) ? EXIT_FAILURE : EXIT_SUCCESS;
  return result;
}
Example #17
0
//Sample out testing simple things
void testInitialState(Game g){
   printf("Testing initialState!\n");
   int disciplines[] = DEFAULT_DISCIPLINES;
   int dice[] = DEFAULT_DICE;
   //Check each region produces correct disciplines
   int regionID = 0;
   while (regionID < NUM_REGIONS) {
      assert(getDiscipline(g,regionID) == disciplines[regionID]);
      regionID ++;
   }

   //Check what dice value produces students in the specified region
   regionID = 0;
   while (regionID < NUM_REGIONS) {
      assert(getDiceValue(g,regionID) == dice[regionID]);
      regionID ++;
   }

   assert(getMostARCs(g) == NO_ONE);
   assert(getMostPublications(g) == NO_ONE);
   assert(getTurnNumber(g) == -1);
   assert(getWhoseTurn(g) == NO_ONE);

   //Check individual uni values
   int uni = UNI_A;
   while(uni <= UNI_C){

      //Check Uni's exchange rates
      int testStudentFrom = STUDENT_BPS;
      int testStudentTo = STUDENT_BPS;
      while (testStudentFrom <= STUDENT_MMONEY) {
         while (testStudentTo <= STUDENT_MMONEY) {
            if (testStudentFrom != testStudentTo) {
               assert(getExchangeRate (g, uni, testStudentFrom, testStudentTo) == 3);
            }
            testStudentTo ++;
         }
         testStudentFrom ++;
         testStudentTo = STUDENT_BPS;
      }

      assert(getKPIpoints(g,uni) == 20);
      assert(getARCs(g,uni) == 0);
      assert(getGO8s(g,uni) == 0);
      assert(getCampuses(g,uni) == 2);
      assert(getPublications(g,uni) == 0);
      assert(getIPs(g,uni) == 0);

      //Check initial student values
      assert(getStudents(g,uni,STUDENT_THD)==0);
      assert(getStudents(g,uni,STUDENT_BPS)==3);
      assert(getStudents(g,uni,STUDENT_BQN)==3);
      assert(getStudents(g,uni,STUDENT_MJ)==1);
      assert(getStudents(g,uni,STUDENT_MTV)==1);
      assert(getStudents(g,uni,STUDENT_MMONEY)==1);

      uni++;
   }
   //Test isLegalAction at Terra Nullis
   action passAction;
   action CampusAction;
   action GO8Action;
   action ARCAction;
   action spinoffAction;
   action publicationAction;
   action patentAction;
   action retrainAction;
   passAction.actionCode = PASS;
   CampusAction.actionCode = BUILD_CAMPUS;
   GO8Action.actionCode = BUILD_GO8;
   ARCAction.actionCode = OBTAIN_ARC;
   spinoffAction.actionCode = START_SPINOFF;
   publicationAction.actionCode = OBTAIN_PUBLICATION;
   patentAction.actionCode = OBTAIN_IP_PATENT;
   retrainAction.actionCode = RETRAIN_STUDENTS;
   assert(isLegalAction(g, passAction) == FALSE);
   assert(isLegalAction(g, CampusAction) == FALSE);
   assert (isLegalAction(g, GO8Action) == FALSE);
   assert(isLegalAction(g, ARCAction) == FALSE);
   assert(isLegalAction(g, spinoffAction) == FALSE);
   assert(isLegalAction(g, publicationAction) == FALSE);
   assert(isLegalAction(g, patentAction) == FALSE);
   assert(isLegalAction(g, retrainAction) == FALSE);
   printf ("All initialState tests passed!\n");
}
Example #18
0
void testInitialisation (Game testGame){
   
   action testAction;
   
   printf ("Testing initial conditions.\n");
   
   printf ("Testing getDiscipline.\n");
   assert (getDiscipline(testGame, 0) == STUDENT_BQN);
   assert (getDiscipline(testGame, 1) == STUDENT_MMONEY);
   assert (getDiscipline(testGame, 2) == STUDENT_MJ);
   assert (getDiscipline(testGame, 3) == STUDENT_MMONEY);
   assert (getDiscipline(testGame, 4) == STUDENT_MJ);
   assert (getDiscipline(testGame, 5) == STUDENT_BPS);
   assert (getDiscipline(testGame, 6) == STUDENT_MTV);
   assert (getDiscipline(testGame, 7) == STUDENT_MTV);
   assert (getDiscipline(testGame, 8) == STUDENT_BPS);
   assert (getDiscipline(testGame, 9) == STUDENT_MTV);
   assert (getDiscipline(testGame, 10) == STUDENT_BQN);
   assert (getDiscipline(testGame, 11) == STUDENT_MJ);
   assert (getDiscipline(testGame, 12) == STUDENT_BQN);
   assert (getDiscipline(testGame, 13) == STUDENT_THD);
   assert (getDiscipline(testGame, 14) == STUDENT_MJ);
   assert (getDiscipline(testGame, 15) == STUDENT_MMONEY);
   assert (getDiscipline(testGame, 16) == STUDENT_MTV);
   assert (getDiscipline(testGame, 17) == STUDENT_BQN);
   assert (getDiscipline(testGame, 18) == STUDENT_BPS);
   
   printf ("Testing getDiceValue\n");
   assert (getDiceValue(testGame, 0) == 9);
   assert (getDiceValue(testGame, 1) == 10);
   assert (getDiceValue(testGame, 2) == 8);
   assert (getDiceValue(testGame, 3) == 12);
   assert (getDiceValue(testGame, 4) == 6);
   assert (getDiceValue(testGame, 5) == 5);
   assert (getDiceValue(testGame, 6) == 3);
   assert (getDiceValue(testGame, 7) == 11);
   assert (getDiceValue(testGame, 8) == 3);
   assert (getDiceValue(testGame, 9) == 11);
   assert (getDiceValue(testGame, 10) == 4);
   assert (getDiceValue(testGame, 11) == 6);
   assert (getDiceValue(testGame, 12) == 4);
   assert (getDiceValue(testGame, 13) == 7);
   assert (getDiceValue(testGame, 14) == 9);
   assert (getDiceValue(testGame, 15) == 2);
   assert (getDiceValue(testGame, 16) == 8);
   assert (getDiceValue(testGame, 17) == 10);
   assert (getDiceValue(testGame, 18) == 5);
   
   printf ("Testing Most ARC\n");
   assert (getMostARCs(testGame) == NO_ONE);
   
   printf ("Testing most publications\n");
   assert (getMostPublications (testGame) == NO_ONE);
   
   printf ("Testing turnNumber\n");
   assert (getTurnNumber(testGame) == -1);
   
   printf ("Testing whoseTurn.\n");
   assert (getWhoseTurn (testGame) == NO_ONE);

   printf("Testing getCampus (content of given vertex) \n");
   assert (getCampus (testGame, "RLBLR") == VACANT_VERTEX);
   assert (getCampus (testGame, "RLBBR") == VACANT_VERTEX);
   assert (getCampus (testGame, "LRL") == VACANT_VERTEX);
   
   printf("Testing getARC (content of given edge) \n");
   assert (getARC (testGame, "L") == VACANT_ARC);
   assert (getARC (testGame, "R") == VACANT_ARC);
   assert (getARC (testGame, "LR") == VACANT_ARC);
   assert (getARC (testGame, "RR") == VACANT_ARC);
   
   printf ("Testing isLegalAction\n");
   assert (isLegalAction (testGame, testAction) == FALSE);
   
   printf ("Testing KPI points\n");
   assert (getKPIpoints (testGame, UNI_A) == 0);
   assert (getKPIpoints (testGame, UNI_B) == 0);
   assert (getKPIpoints (testGame, UNI_C) == 0);
   
   printf ("Testing getARCs (number of ARC grants) \n");
   assert (getARCs (testGame, UNI_A) == 0);
   assert (getARCs (testGame, UNI_B) == 0);
   assert (getARCs (testGame, UNI_C) == 0);
   
   printf ("Testing GO8 (number of G08 campus) \n");
   assert (getGO8s (testGame, UNI_A) == 0);
   assert (getGO8s (testGame, UNI_B) == 0);
   assert (getGO8s (testGame, UNI_C) == 0);
   
   printf ("Testing getCampuses (number of normal campuses)\n");
   assert (getCampuses (testGame, UNI_A) == 2);
   assert (getCampuses (testGame, UNI_B) == 2);
   assert (getCampuses (testGame, UNI_C) == 2);
   
   printf ("Testing IPs (number of IP patent) \n");
   assert (getIPs(testGame, UNI_A) == 0);
   assert (getIPs(testGame, UNI_B) == 0);
   assert (getIPs(testGame, UNI_C) == 0);
   
   printf ("Testing publications\n");
   assert (getPublications(testGame, UNI_A) == 0);
   assert (getPublications(testGame, UNI_B) == 0);
   assert (getPublications(testGame, UNI_C) == 0);
 
   printf ("Testing number of students of UNI_A\n");
   assert (getStudents (testGame, UNI_A, STUDENT_THD) == 0);
   assert (getStudents (testGame, UNI_A, STUDENT_BPS) == 3);
   assert (getStudents (testGame, UNI_A, STUDENT_BQN) == 3);
   assert (getStudents (testGame, UNI_A, STUDENT_MJ) == 1);
   assert (getStudents (testGame, UNI_A, STUDENT_MTV) == 1);
   assert (getStudents (testGame, UNI_A, STUDENT_MMONEY) == 1);

   printf ("Testing number of students of UNI_B\n");
   assert (getStudents (testGame, UNI_B, STUDENT_THD) == 0);
   assert (getStudents (testGame, UNI_B, STUDENT_BPS) == 3);
   assert (getStudents (testGame, UNI_B, STUDENT_BQN) == 3);
   assert (getStudents (testGame, UNI_B, STUDENT_MJ) == 1);
   assert (getStudents (testGame, UNI_B, STUDENT_MTV) == 1);
   assert (getStudents (testGame, UNI_B, STUDENT_MMONEY) == 1);
   
   printf ("Testing number of students of UNI_C\n");
   assert (getStudents (testGame, UNI_C, STUDENT_THD) == 0);
   assert (getStudents (testGame, UNI_C, STUDENT_BPS) == 3);
   assert (getStudents (testGame, UNI_C, STUDENT_BQN) == 3);
   assert (getStudents (testGame, UNI_C, STUDENT_MJ) == 1);
   assert (getStudents (testGame, UNI_C, STUDENT_MTV) == 1);
   assert (getStudents (testGame, UNI_C, STUDENT_MMONEY) == 1);
   

   printf ("Testing getExchangeRate for UNI_A\n");
   assert (getExchangeRate (testGame, UNI_A, STUDENT_BPS, STUDENT_BPS) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_BPS, STUDENT_BQN) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_BPS, STUDENT_MJ) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_BPS, STUDENT_MTV) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_BPS, STUDENT_MMONEY) == 3);
   
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MMONEY, STUDENT_MMONEY) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MMONEY, STUDENT_BPS) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MMONEY, STUDENT_BQN) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MMONEY, STUDENT_MJ) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MMONEY, STUDENT_MTV) == 3);
   
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MTV, STUDENT_MTV) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MTV, STUDENT_BPS) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MTV, STUDENT_BQN) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MTV, STUDENT_MJ) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MTV, STUDENT_MMONEY) == 3);
   
   assert (getExchangeRate (testGame, UNI_A, STUDENT_BQN, STUDENT_BQN) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_BQN, STUDENT_BPS) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_BQN, STUDENT_MJ) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_BQN, STUDENT_MTV) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_BQN, STUDENT_MMONEY) == 3);
   
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MJ, STUDENT_MJ) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MJ, STUDENT_BPS) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MJ, STUDENT_BQN) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MJ, STUDENT_MTV) == 3);
   assert (getExchangeRate (testGame, UNI_A, STUDENT_MJ, STUDENT_MMONEY) == 3);
  
   printf ("All tests passed\n\n");
   
   
}
Example #19
0
int main(int argc, char *argv[]) {

   int discipline[6] = {STUDENT_THD, STUDENT_BPS, STUDENT_BQN,
                        STUDENT_MJ, STUDENT_MTV, STUDENT_MMONEY}
   int dice[6] = {1, 2, 3, 4, 5, 6}

   newGame(*discipline[], dice[]);

   //Tests void makeAction
   action a;
   a.actionCode = BUILD_CAMPUS;
   a.destination = L;
   a.disciplineFrom = STUDENT_BPS;
   a.disciplineTo = STUDENT_MTV;
   
   assert(a.actionCode == BUILD_CAMPUS);
   assert(a.destination == L);
   assert(a.disciplineFrom == STUDENT_BPS);
   assert(a.discplineTo == STUDENT_MTV);




   //Tests void throwDice
   assert(diceScore >= 2 && diceScore <= 12);

   //Tests int getDiscipline
   assert (getDiscipline(Game g, 0) == STUDENT_BGN); 
   assert (getDiscipline(Game g, 1) == STUDENT_MMONEY);
   assert (getDiscipline(Game g, 2) == STUDENT_MJ);
   assert (getDiscipline(Game g, 3) == STUDENT_MMONEY);
   assert (getDiscipline(Game g, 4) == STUDENT_MJ); 
   assert (getDiscipline(Game g, 5) == STUDENT_BPS);
   assert (getDiscipline(Game g, 6) == STUDENT_MTV);
   assert (getDiscipline(Game g, 7) == STUDENT_MTV);
   assert (getDiscipline(Game g, 8) == STUDENT_BPS);
   assert (getDiscipline(Game g, 9) == STUDENT_MTV);
   assert (getDiscipline(Game g, 10) == STUDENT_BQN);
   assert (getDiscipline(Game g, 11) == STUDENT_MJ);
   assert (getDiscipline(Game g, 12) == STUDENT_BQN);
   assert (getDiscipline(Game g, 13) == STUDENT_THD);
   assert (getDiscipline(Game g, 14) ==  STUDENT_MJ);
   assert (getDiscipline(Game g, 15) == STUDENT_MMONEY);
   assert (getDiscipline(Game g, 16) == STUDENT_MTV);
   assert (getDiscipline(Game g, 17) == STUDENT_BQN);
   assert (getDiscipline(Game g, 18) == STUDENT_BPS);

   //Tests int getDiceValue
   assert (getDiceValue(Game g, 0) == 9); 
   assert (getDiceVale(Game g, 1) == 10);
   assert (getDicevalue(Game g, 2) == 8);
   assert (getDiceValue(Game g, 3) == 12);
   assert (getDiceValue(Game g, 4) == 6); 
   assert (getDiceValue(Game g, 5) == 5);
   assert (getDiceValue(Game g, 6) == 3);
   assert (getDiceValue(Game g, 7) == 11);
   assert (getDiceValue(Game g, 8) == 3);
   assert (getDiceValue(Game g, 9) == 11);
   assert (getDiceValue(Game g, 10) == 4);
   assert (getDiceValue(Game g, 11) == 6);
   assert (getDiceValue(Game g, 12) == 4);
   assert (getDiceValue(Game g, 13) == 7);
   assert (getDiceValue(Game g, 14) ==  9);
   assert (getDiceValue(Game g, 15) == 2);
   assert (getDiceValue(Game g, 16) == 8);
   assert (getDiceValue(Game g, 17) == 10);
   assert (getDiceValue(Game g, 18) == 5);



   //Tests int getMostARCs (Game g)
   assert(getMostARCs(newGame) == NO_ONE);

   //Tests int getMostPublications (Game g)
   assert(getMostPublications(newGame) == No_ONE);

   //Tests int getTurnNumber (Game g)
   assert(getTurnNumber(newGame) == -1);

   //Tests int getWhoseTurn (Game g)
   assert(getWhoseTurn(newGame) == NO_ONE);

   //Tests int getCampus(Game g, path pathToVertex)
   assert (getCampus(Game g, path {\0}) == CAMPUS_A);
   assert (getCampus(Game g, path {‘R’, ‘R’, ‘L’, ‘R’, ‘L’,\0}) == CAMPUS_B);
   assert (getCampus(Game g, path {‘L’, ‘R’, ‘L’, ‘R’, ‘L’, ‘R’,\0}) == CAMPUS_C);


   //Tests int getARC(Game g, path pathToEdge)
   assert (getARC(Game g, path {\0}) == VACANT_ARC);
   assert (getARC(Game g, path {‘R’,\0}) == ARC A);
   assert (getARC(Game g, path {‘R’, ‘R’, ‘L’, ‘R’, ‘L’, ‘L’,\0}) == ARC B);
   assert (getARC(Game g, path {‘L’, ‘R’, ‘L’, ‘R’, ‘L’, ‘R’, ‘B’,\0}) == ARC C);


   //Tests int isLegalAction (Game g, action a)
   if (actionCode != PASS) {
      assert (actionCode >= 0 && actionCode <= 7);

      if (actionCode == BUILD_CAMPUS) {
         assert ((sizeof(destination)-1)/4 >= 0 && (sizeof(destination) - 1)/4 <= PATH_LIMIT);
         assert (getCampus(Game g, path destination) == VACANT_VERTEX);
         assert (getArc(Game g, (destination + 'B')) == ARC_A &&
                 getCampus(Game g, (destination + 'L')) == VACANT_VERTEX &&
                 getCampus(Game g, (destination + 'R')) == VACANT_VERTEX);
         assert (students[STUDENT_BPS] >= 1);
         assert (students[STUDENTS_BQN] >= 1);
         assert (students[STUDENTS_MJ] >= 1);
         assert (students[STUDENTS_MTV] >= 1);
      }
      
      if (actionCode == BUILD_GO8) {
         assert ((sizeof(destination)-1)/4 >= 0 && (sizeof(destination) - 1)/4 <= PATH_LIMIT);
         assert (getCampus(Game g, path destination) == CAMPUS_A);
         assert (students[STUDENTS_MJ] >= 2);
         assert (students[STUDENTS_MMONEY] >= 3);         
      }
      
      if (actionCode == OBTAIN_ARC) {
         assert ((sizeof(destination)-1)/4 >= 0 && (sizeof(destination) - 1)/4 <= PATH_LIMIT);
         assert (getArc(Game g, (destination + 'B')) == ARC_A);
      }
      
      if (actionCode == START_SPINNOFF) {
         assert (students[STUDENT_MJ] >= 1);
         assert (students[STUDENT_MTV] >= 1);
         assert (students[STUDENT_MMONEY] >= 1);
      }
      
      if (actionCode == RETRAIN_STUDENTS) {
         assert (students[disciplineFrom] >= getExchangeRate(Game g, int player, 
                 int disciplineFrom, int disciplineTo));
         assert (disciplineFrom != STUDENT_THD);
         assert (disciplineTo != STUDENT_THD);
      }