Vector<String> SpriteFrames::_get_animation_list() const { Vector<String> ret; List<StringName> al; get_animation_list(&al); for (List<StringName>::Element *E = al.front(); E; E = E->next()) { ret.push_back(E->get()); } return ret; }
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { String pf = p_function; if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") { List<StringName> al; get_animation_list(&al); for (List<StringName>::Element *E = al.front(); E; E = E->next()) { r_options->push_back("\"" + String(E->get()) + "\""); } } Node::get_argument_options(p_function, p_idx, r_options); }