Example #1
0
Vector<String> SpriteFrames::_get_animation_list() const {

	Vector<String> ret;
	List<StringName> al;
	get_animation_list(&al);
	for (List<StringName>::Element *E = al.front(); E; E = E->next()) {

		ret.push_back(E->get());
	}

	return ret;
}
Example #2
0
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {

	String pf = p_function;
	if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
		List<StringName> al;
		get_animation_list(&al);
		for (List<StringName>::Element *E = al.front(); E; E = E->next()) {

			r_options->push_back("\"" + String(E->get()) + "\"");
		}
	}
	Node::get_argument_options(p_function, p_idx, r_options);
}