Example #1
0
int attack_guide_find_best_weapon (entity *en)
{
	entity
		*target,
		*aggressor;
		
	entity_sub_types
		best_weapon;

	//
	// check weapon
	//

	aggressor = get_local_entity_ptr_value (en, PTR_TYPE_TASK_LEADER);

	ASSERT (aggressor);

	target = get_local_entity_parent (aggressor, LIST_TYPE_TARGET);

	ASSERT (target);

	best_weapon = get_best_weapon_for_target (aggressor, target, BEST_WEAPON_RANGE_CHECK);

	if (best_weapon == ENTITY_SUB_TYPE_WEAPON_NO_WEAPON)
	{
		//
		// No suitable weapon at current range
		//
		
		best_weapon = get_best_weapon_for_target (aggressor, target, BEST_WEAPON_CRITERIA_MINIMAL);

		if (best_weapon == ENTITY_SUB_TYPE_WEAPON_NO_WEAPON)
		{
			//
			// Entity is not capable of destroying the target - abort the attack 
			//

			delete_group_member_from_engage_guide (aggressor, en, TRUE);

			return FALSE;
		}
	}

	set_client_server_entity_int_value (aggressor, INT_TYPE_SELECTED_WEAPON, best_weapon);

	return TRUE;
}
Example #2
0
void initialise_attack_guide (entity *en)
{
	entity
		*task,
		*aggressor,
		*target;

	ASSERT (en);

	task = get_local_entity_parent (en, LIST_TYPE_GUIDE);

	ASSERT (task);

	ASSERT (get_local_entity_int_value (task, INT_TYPE_ENTITY_SUB_TYPE) == ENTITY_SUB_TYPE_TASK_ENGAGE);

	aggressor = get_local_entity_ptr_value (en, PTR_TYPE_TASK_LEADER);

	ASSERT (aggressor);

	target = get_local_entity_parent (task, LIST_TYPE_TASK_DEPENDENT);

	ASSERT (target);

	if (!get_local_entity_int_value (aggressor, INT_TYPE_IDENTIFY_AIRCRAFT))
	{
		//
		// Surface-Air & Surface-Surface
		//

		entity_sub_types
			best_weapon;

		//
		// find best weapon for target
		//

		best_weapon = get_best_weapon_for_target (aggressor, target, BEST_WEAPON_CRITERIA_ALL);
	
		set_client_server_entity_int_value (aggressor, INT_TYPE_SELECTED_WEAPON, best_weapon);

		return;
	}

	//
	// Air-Air & Air-Surface
	//

	if (get_local_entity_int_value (target, INT_TYPE_AIRBORNE_AIRCRAFT))
	{			
		initialise_air_to_air_attack_guide (en, aggressor, target);
	}
	else
	{
		initialise_air_to_ground_attack_guide (en, aggressor, target);
	}
}
Example #3
0
unsigned int assign_engage_tasks_to_group (entity *group, unsigned int valid_members)
{
	entity
		*task,
		*guide,
		*target,
		*member,
		*single_member,
		*persuer,
		**guide_list;

	unsigned int
		member_number;

	int
		best_count,
		best_guide,
		loop,
		criteria,
		task_count,
		*assigned_count;

	float
		range,
		*priority;

	vec3d
		*member_pos,
		*target_pos;

	ASSERT (group);

	ASSERT (get_comms_model () == COMMS_MODEL_SERVER);

	if (!valid_members)
	{
		return valid_members;
	}	

	//
	// count up engage tasks
	//

	task_count = 0;

	guide = get_local_entity_first_child (group, LIST_TYPE_GUIDE_STACK);

	while (guide)
	{
		if (get_local_entity_int_value (guide, INT_TYPE_VALID_GUIDE_MEMBERS) == TASK_ASSIGN_NO_MEMBERS)
		{
			task = get_local_entity_parent (guide, LIST_TYPE_GUIDE);

			ASSERT (task);

			ASSERT (get_local_entity_int_value (task, INT_TYPE_ENTITY_SUB_TYPE) == ENTITY_SUB_TYPE_TASK_ENGAGE);

			if (get_local_entity_int_value (task, INT_TYPE_TASK_TERMINATED) == TASK_TERMINATED_IN_PROGRESS)
			{
				task_count ++;
			}
		}

		guide = get_local_entity_child_succ (guide, LIST_TYPE_GUIDE_STACK);
	}

	#if DEBUG_MODULE

	debug_log ("ENGAGE: ==========================");
	
	debug_log ("ENGAGE: %d suitable tasks", task_count);

	#endif

	if (task_count == 0)
	{
		return valid_members;
	}

	//////////////////////////////////////////////////////////////////
	//
	// prioritize engage tasks
	//
	//////////////////////////////////////////////////////////////////

	//
	// get target priority
	//

	guide_list = (entity * *) malloc_fast_mem (sizeof (entity *) * task_count);
	priority = (float *) malloc_fast_mem (sizeof (float) * task_count);
	assigned_count = (int *) malloc_fast_mem (sizeof (int) * task_count);

	#if DEBUG_MODULE

	debug_log ("ENGAGE: ======RAW LIST======");

	#endif

	single_member = NULL;
	// check if we have a single member, if so assign that member to single_member
	for (member = get_local_entity_first_child (group, LIST_TYPE_MEMBER);
		 member;
		 member = get_local_entity_child_succ (member, LIST_TYPE_MEMBER))
	{
		member_number = (1 << get_local_entity_int_value (member, INT_TYPE_GROUP_MEMBER_NUMBER));

		if (member_number & valid_members)
		{
			if (single_member)  // we already have a valid member, so there is more than one
			{
				single_member = NULL;
				break;
			}
			else
				single_member = member;
		}
	}

	loop = 0;
	guide = get_local_entity_first_child (group, LIST_TYPE_GUIDE_STACK);

	while (guide)
	{
		if (get_local_entity_int_value (guide, INT_TYPE_VALID_GUIDE_MEMBERS) == TASK_ASSIGN_NO_MEMBERS)
		{
			task = get_local_entity_parent (guide, LIST_TYPE_GUIDE);

			ASSERT (task);

			ASSERT (get_local_entity_int_value (task, INT_TYPE_ENTITY_SUB_TYPE) == ENTITY_SUB_TYPE_TASK_ENGAGE);

			if (get_local_entity_int_value (task, INT_TYPE_TASK_TERMINATED) == TASK_TERMINATED_IN_PROGRESS)
			{
				target = get_local_entity_parent (task, LIST_TYPE_TASK_DEPENDENT);

				ASSERT (target);

				if (!target)
				{
					notify_local_entity (ENTITY_MESSAGE_TASK_TERMINATED, task, group, TASK_TERMINATED_ABORTED);

					free_mem (guide_list);
				
					free_mem (priority);
				
					free_mem (assigned_count);
				
					return valid_members;
				}
				
				guide_list [loop] = guide;

				if (get_local_entity_int_value (group, INT_TYPE_AIRCRAFT_GROUP))
				{
					priority [loop] = get_local_entity_float_value (target, FLOAT_TYPE_TARGET_PRIORITY_AIR_ATTACK);
				}
				else
				{
					priority [loop] = get_local_entity_float_value (target, FLOAT_TYPE_TARGET_PRIORITY_GROUND_ATTACK);
				}

				#if DEBUG_MODULE

				debug_log ("ENGAGE: (%d) Target : %s, Priority %f", loop, get_local_entity_string (target, STRING_TYPE_FULL_NAME), priority [loop]);

				#endif

				loop ++;
			}
		}

		guide = get_local_entity_child_succ (guide, LIST_TYPE_GUIDE_STACK);
	}

	ASSERT (loop == task_count);

	//
	// sort the tasks according to their priority
	//

	quicksort_entity_list (guide_list, task_count, priority);

	#if DEBUG_MODULE

	debug_log ("ENGAGE: ======SORTED======");

	for (loop = 0; loop < task_count; loop ++)
	{
		task = get_local_entity_parent (guide_list [loop], LIST_TYPE_GUIDE);

		target = get_local_entity_parent (task, LIST_TYPE_TASK_DEPENDENT);

		debug_log ("ENGAGE: (%d) Target : %s (%d), Priority %f", loop, get_local_entity_string (target, STRING_TYPE_FULL_NAME), get_local_entity_index (target), priority [loop]);
	}

	#endif

	//
	// consider other entities attacking the same targets
	//

	memset (assigned_count, 0, sizeof (int) * task_count);

	for (loop = 0; loop < task_count; loop ++)
	{
		task = get_local_entity_parent (guide_list [loop], LIST_TYPE_GUIDE);

		target = get_local_entity_parent (task, LIST_TYPE_TASK_DEPENDENT);

		persuer = get_local_entity_first_child (target, LIST_TYPE_TARGET);

		while (persuer)
		{
			assigned_count [loop] ++;

			persuer = get_local_entity_child_succ (persuer, LIST_TYPE_TARGET);
		}
	}

	//////////////////////////////////////////////////////////////////
	//
	// assign new engage tasks
	//
	// for each member, run through the task list (most important first)
	// try to assign one member per task, but as tasks run out group members can "team-up"
	//
	//////////////////////////////////////////////////////////////////

	member = get_local_entity_first_child (group, LIST_TYPE_MEMBER);

	while ((member) && (valid_members))
	{
		//
		// Only assign AI entities to ENGAGE tasks
		//
		
		if (get_local_entity_int_value (member, INT_TYPE_PLAYER) == ENTITY_PLAYER_AI)
		{
			if (get_local_entity_int_value (member, INT_TYPE_ENGAGE_ENEMY))
			{
				member_number = (1 << get_local_entity_int_value (member, INT_TYPE_GROUP_MEMBER_NUMBER));

				if (member_number & valid_members)
				{
					member_pos = get_local_entity_vec3d_ptr (member, VEC3D_TYPE_POSITION);

					if (get_local_entity_int_value (member, INT_TYPE_IDENTIFY_AIRCRAFT))
					{
						criteria = BEST_WEAPON_CRITERIA_MINIMAL;
					}
					else
					{
						criteria = BEST_WEAPON_RANGE_CHECK | BEST_WEAPON_LOS_CHECK;
					}
		
					best_guide = -1;
			
					best_count = INT_MAX;
			
					for (loop = 0; loop < task_count; loop ++)
					{
						if (assigned_count [loop] < best_count)
						{
							guide = guide_list [loop];					
			
							task = get_local_entity_parent (guide, LIST_TYPE_GUIDE);
			
							target = get_local_entity_parent (task, LIST_TYPE_TASK_DEPENDENT);

							if (target == member)
							{
								//
								// Don't try to attack yourself !
								//
								
								continue;
							}

							//
							// Range Check
							//

							if (criteria & BEST_WEAPON_RANGE_CHECK)
							{
								// range handled by weapon selection
								range = 0.0;
							}
							else
							{
								target_pos = get_local_entity_vec3d_ptr (target, VEC3D_TYPE_POSITION);

								range = get_sqr_2d_range (target_pos, member_pos);
							}
							
							if (range < MAX_ENGAGE_RANGE)
							{
								//
								// Weapon Check
								//
				
								if (get_best_weapon_for_target (member, target, criteria) != ENTITY_SUB_TYPE_WEAPON_NO_WEAPON)
								{
									best_count = assigned_count [loop];
				
									best_guide = loop;
								}
							}
						}
					}
			
					if (best_guide != -1)
					{
						guide = guide_list [best_guide];
						
						task = get_local_entity_parent (guide, LIST_TYPE_GUIDE);
			
						if (assign_new_task_to_group_member (group, member, task, NULL))
						{
							valid_members &= (~member_number);
				
							assigned_count [best_guide] ++;
			
							#if DEBUG_MODULE
						
							debug_log ("ENGAGE: Assigning %s (%d) to target %s (%d)",
											get_local_entity_string (member, STRING_TYPE_FULL_NAME), get_local_entity_index (member),
											get_local_entity_string (target, STRING_TYPE_FULL_NAME), get_local_entity_index (target));
		
							#endif
						}
					}
					else
					{
						#if DEBUG_MODULE
						
						debug_log ("ENGAGE: Couldn't assign %s (%d) to engage task",
										get_local_entity_string (member, STRING_TYPE_FULL_NAME), get_local_entity_index (member));
		
						#endif
					}
				}
			}
		}
		
		member = get_local_entity_child_succ (member, LIST_TYPE_MEMBER);
	}

	free_mem (guide_list);

	free_mem (priority);

	free_mem (assigned_count);

	return valid_members;
}