void LLSidepanelInventory::updateVerbs()
{
	mInfoBtn->setEnabled(FALSE);
	mShareBtn->setEnabled(FALSE);

	mWearBtn->setVisible(FALSE);
	mWearBtn->setEnabled(FALSE);
	mPlayBtn->setVisible(FALSE);
	mPlayBtn->setEnabled(FALSE);
 	mTeleportBtn->setVisible(FALSE);
 	mTeleportBtn->setEnabled(FALSE);
 	mShopBtn->setVisible(TRUE);

	mShareBtn->setEnabled(canShare());

	const LLInventoryItem *item = getSelectedItem();
	if (!item)
		return;

	bool is_single_selection = getSelectedCount() == 1;

	mInfoBtn->setEnabled(is_single_selection);

	switch(item->getInventoryType())
	{
		case LLInventoryType::IT_WEARABLE:
		case LLInventoryType::IT_OBJECT:
		case LLInventoryType::IT_ATTACHMENT:
			mWearBtn->setVisible(TRUE);
			mWearBtn->setEnabled(get_can_item_be_worn(item->getLinkedUUID()));
		 	mShopBtn->setVisible(FALSE);
			break;
		case LLInventoryType::IT_SOUND:
		case LLInventoryType::IT_GESTURE:
		case LLInventoryType::IT_ANIMATION:
			mPlayBtn->setVisible(TRUE);
			mPlayBtn->setEnabled(TRUE);
		 	mShopBtn->setVisible(FALSE);
			break;
		case LLInventoryType::IT_LANDMARK:
			mTeleportBtn->setVisible(TRUE);
			mTeleportBtn->setEnabled(TRUE);
		 	mShopBtn->setVisible(FALSE);
			break;
		default:
			break;
	}
}
Example #2
0
bool LLSidepanelInventory::canWearSelected()
{

	std::set<LLUUID> selected_uuids = LLAvatarActions::getInventorySelectedUUIDs();

	if (selected_uuids.empty())
		return false;

	for (std::set<LLUUID>::const_iterator it = selected_uuids.begin();
		it != selected_uuids.end();
		++it)
	{
		if (!get_can_item_be_worn(*it)) return false;
	}

	return true;
}
Example #3
0
bool LLOutfitsList::canWearSelected()
{
	uuid_vec_t selected_items;
	getSelectedItemsUUIDs(selected_items);

	for (uuid_vec_t::const_iterator it = selected_items.begin(); it != selected_items.end(); ++it)
	{
		const LLUUID& id = *it;

		// Check whether the item is worn.
		if (!get_can_item_be_worn(id))
		{
			return false;
		}
	}

	// All selected items can be worn.
	return true;
}