int main(){ node_t * newNode = (node_t *)malloc(sizeof(node_t)); //node_t * newNode1 = (node_t *)malloc(sizeof(node_t)); //std::cout << "newNode1__" << newNode1 << std::endl; newNode->lChild =3194798272 ; //create_child_word(newNode1,INTERNAL,ONEED); std::cout << "child__" << (node_t *)get_child(newNode->lChild) << std::endl; //std::cout << "is_leaf__" << is_ext(newNode->lChild) << std::endl; std::cout << "status__" << get_child_status(newNode->lChild) << std::endl; AO_t word =124660536341 ;// combine_oprec_status_child_opdata(NULL,ANNOUNCE,RIGHT); //4503567416215574; std::cout << "oprec__" << (oprec_t *)extract_oprec_from_opdata(word) << std::endl; std::cout << "status__" << extract_status_from_opdata(word) << std::endl; std::cout << "child__" << extract_child_from_opdata(word) << std::endl; std::cout << "marked__" << is_node_marked(word) << std::endl; std::cout << "pos__" << (node_t *)extract_position_from_oprecord(281474077953408) << std::endl; }
void LLErrorThread::run() { LLApp::sErrorThreadRunning = TRUE; // This thread sits and waits for the sole purpose // of waiting for the signal/exception handlers to flag the // application state as APP_STATUS_ERROR. llinfos << "thread_error - Waiting for an error" << llendl; S32 counter = 0; #if !LL_WINDOWS U32 last_sig_child_count = 0; #endif while (1) { if (LLApp::isError() || LLApp::isStopped()) { // The application has stopped running, time to take action (maybe) break; } #if !LL_WINDOWS // Check whether or not the main thread had a sig child we haven't handled. U32 current_sig_child_count = LLApp::getSigChildCount(); if (last_sig_child_count != current_sig_child_count) { int status = 0; pid_t child_pid = 0; last_sig_child_count = current_sig_child_count; if (LLApp::sLogInSignal) { llinfos << "thread_error handling SIGCHLD #" << current_sig_child_count << llendl; } for (LLApp::child_map::iterator iter = LLApp::sChildMap.begin(); iter != LLApp::sChildMap.end();) { child_pid = iter->first; LLChildInfo &child_info = iter->second; // check the status of *all* children, in case we missed a signal if (0 != waitpid(child_pid, &status, WNOHANG)) { bool exited = false; int exit_status = -1; get_child_status(status, exit_status, exited, LLApp::sLogInSignal); if (child_info.mCallback) { if (LLApp::sLogInSignal) { llinfos << "Signal handler - Running child callback" << llendl; } child_info.mCallback(child_pid, exited, status); } LLApp::sChildMap.erase(iter++); } else { // Child didn't terminate, yet we got a sigchild somewhere... if (child_info.mGotSigChild && child_info.mCallback) { child_info.mCallback(child_pid, false, 0); } child_info.mGotSigChild = FALSE; iter++; } } // check the status of *all* children, in case we missed a signal // Same as above, but use the default child callback while(0 < (child_pid = waitpid( -1, &status, WNOHANG ))) { if (0 != waitpid(child_pid, &status, WNOHANG)) { bool exited = false; int exit_status = -1; get_child_status(status, exit_status, exited, LLApp::sLogInSignal); if (LLApp::sDefaultChildCallback) { if (LLApp::sLogInSignal) { llinfos << "Signal handler - Running default child callback" << llendl; } LLApp::sDefaultChildCallback(child_pid, true, status); } } } } #endif ms_sleep(10); counter++; } if (LLApp::isError()) { // The app is in an error state, run the application's error handler. //llinfos << "thread_error - An error has occurred, running error callback!" << llendl; // Run the error handling callback LLApp::runErrorHandler(); } else { // Everything is okay, a clean exit. //llinfos << "thread_error - Application exited cleanly" << llendl; } //llinfos << "thread_error - Exiting" << llendl; LLApp::sErrorThreadRunning = FALSE; }