Example #1
0
int main(int argc, char *argv[])
{
	int retval = 0;

#if USE_ENET
	if (enet_initialize() != 0) {
		std::cerr << "enet failed to initialize\n";
		return EXIT_FAILURE;
	}
	atexit(enet_deinitialize);
#endif

	debug_set_exception_handler();

	g_logger.registerThread("Main");
	g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);

	Settings cmd_args;
	bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
	if (!cmd_args_ok
			|| cmd_args.getFlag("help")
			|| cmd_args.exists("nonopt1")) {
		print_help(allowed_options);
		return cmd_args_ok ? 0 : 1;
	}

	if (cmd_args.getFlag("version")) {
		print_version();
		return 0;
	}

	setup_log_params(cmd_args);

	porting::signal_handler_init();

#ifdef __ANDROID__
	porting::initAndroid();
	porting::initializePathsAndroid();
#else
	porting::initializePaths();
#endif

	if (!create_userdata_path()) {
		errorstream << "Cannot create user data directory "<< porting::path_user << std::endl;
		//return 1;
	}

	// Initialize debug stacks
	DSTACK(FUNCTION_NAME);

	// Debug handler
	BEGIN_DEBUG_EXCEPTION_HANDLER

	// List gameids if requested
	if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
		list_game_ids();
		return 0;
	}

	// List worlds if requested
	if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
		list_worlds();
		return 0;
	}

	if (!init_common(cmd_args, argc, argv))
		return 1;

	// parse settings from cmdline. must be after loading settings. maybe better to move
	for (int i = 1; i < argc; i++) {
		std::string arg_name = argv[i];
		if (arg_name.substr(0, 2) == "--" || arg_name[0] != '-')
			continue;
		std::string name = arg_name.substr(1);
		std::string value;
		auto vpos = name.find('=');
		if (vpos != std::string::npos && name.size() > vpos) {
			value = name.substr(vpos+1);
			name.resize(vpos);
		} else {
			value = "1";
		}
		g_settings->set(name, value);
		continue;
	}

#if !defined(__ANDROID__) && !defined(_MSC_VER)
	// Run unit tests
	if (cmd_args.getFlag("run-unittests")) {
		return run_tests();
	}
#endif

	GameParams game_params;
#ifdef SERVER
	game_params.is_dedicated_server = true;
#else
	game_params.is_dedicated_server = cmd_args.getFlag("server");
#endif

	if (!game_configure(&game_params, cmd_args))
		return 1;

	sanity_check(!game_params.world_path.empty());

	infostream << "Using commanded world path ["
	           << game_params.world_path << "]" << std::endl;

	//Run dedicated server if asked to or no other option
	g_settings->set("server_dedicated",
			game_params.is_dedicated_server ? "true" : "false");

	if (game_params.is_dedicated_server)
		return run_dedicated_server(game_params, cmd_args) ? 0 : 1;

#ifndef SERVER
	ClientLauncher launcher;
	retval = launcher.run(game_params, cmd_args) ? 0 : 1;
#else
	retval = 0;
#endif

	// Update configuration file
	if (g_settings_path != "")
		g_settings->updateConfigFile(g_settings_path.c_str());

	print_modified_quicktune_values();

	// Stop httpfetch thread (if started)
	httpfetch_cleanup();

	END_DEBUG_EXCEPTION_HANDLER

	return retval;
}
Example #2
0
int main(int argc, char *argv[])
{
	int retval;

	debug_set_exception_handler();

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");

	Settings cmd_args;
	bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
	if (!cmd_args_ok
			|| cmd_args.getFlag("help")
			|| cmd_args.exists("nonopt1")) {
		print_help(allowed_options);
		return cmd_args_ok ? 0 : 1;
	}

	if (cmd_args.getFlag("version")) {
		print_version();
		return 0;
	}

	setup_log_params(cmd_args);

	porting::signal_handler_init();
	porting::initializePaths();

	if (!create_userdata_path()) {
		errorstream << "Cannot create user data directory" << std::endl;
		return 1;
	}

	// Initialize debug stacks
	debug_stacks_init();
	DSTACK(__FUNCTION_NAME);

	// Debug handler
	BEGIN_DEBUG_EXCEPTION_HANDLER

	// List gameids if requested
	if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
		list_game_ids();
		return 0;
	}

	// List worlds if requested
	if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
		list_worlds();
		return 0;
	}

	GameParams game_params;
	if (!init_common(&game_params.log_level, cmd_args, argc, argv))
		return 1;

#ifndef __ANDROID__
	// Run unit tests
	if (cmd_args.getFlag("run-unittests")) {
		run_tests();
		return 0;
	}
#endif

#ifdef SERVER
	game_params.is_dedicated_server = true;
#else
	game_params.is_dedicated_server = cmd_args.getFlag("server");
#endif

	if (!game_configure(&game_params, cmd_args))
		return 1;

	sanity_check(game_params.world_path != "");

	infostream << "Using commanded world path ["
	           << game_params.world_path << "]" << std::endl;

	//Run dedicated server if asked to or no other option
	g_settings->set("server_dedicated",
			game_params.is_dedicated_server ? "true" : "false");

	if (game_params.is_dedicated_server)
		return run_dedicated_server(game_params, cmd_args) ? 0 : 1;

#ifndef SERVER
	ClientLauncher launcher;
	retval = launcher.run(game_params, cmd_args) ? 0 : 1;
#else
	retval = 0;
#endif

	// Update configuration file
	if (g_settings_path != "")
		g_settings->updateConfigFile(g_settings_path.c_str());

	print_modified_quicktune_values();

	// Stop httpfetch thread (if started)
	httpfetch_cleanup();

	END_DEBUG_EXCEPTION_HANDLER(errorstream)

	return retval;
}
Example #3
0
int main(int argc, char *argv[])
{
	int retval;
	debug_set_exception_handler();

	g_logger.registerThread("Main");
	g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);

	Settings cmd_args;
	bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
	if (!cmd_args_ok
			|| cmd_args.getFlag("help")
			|| cmd_args.exists("nonopt1")) {
		porting::attachOrCreateConsole();
		print_help(allowed_options);
		return cmd_args_ok ? 0 : 1;
	}
	if (cmd_args.getFlag("console"))
		porting::attachOrCreateConsole();

	if (cmd_args.getFlag("version")) {
		porting::attachOrCreateConsole();
		print_version();
		return 0;
	}

	setup_log_params(cmd_args);

	porting::signal_handler_init();

#ifdef __ANDROID__
	porting::initAndroid();
	porting::initializePathsAndroid();
#else
	porting::initializePaths();
#endif

	if (!create_userdata_path()) {
		errorstream << "Cannot create user data directory" << std::endl;
		return 1;
	}

	// Debug handler
	BEGIN_DEBUG_EXCEPTION_HANDLER

	// List gameids if requested
	if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
		list_game_ids();
		return 0;
	}

	// List worlds, world names, and world paths if requested
	if (cmd_args.exists("worldlist")) {
		if (cmd_args.get("worldlist") == "name") {
			list_worlds(true, false);
		} else if (cmd_args.get("worldlist") == "path") {
			list_worlds(false, true);
		} else {
			list_worlds(true, true);
		}
		return 0;
	}

	if (!init_common(cmd_args, argc, argv))
		return 1;

	if (g_settings->getBool("enable_console"))
		porting::attachOrCreateConsole();

#ifndef __ANDROID__
	// Run unit tests
	if (cmd_args.getFlag("run-unittests")) {
		return run_tests();
	}
#endif

	GameParams game_params;
#ifdef SERVER
	porting::attachOrCreateConsole();
	game_params.is_dedicated_server = true;
#else
	const bool isServer = cmd_args.getFlag("server");
	if (isServer)
		porting::attachOrCreateConsole();
	game_params.is_dedicated_server = isServer;
#endif

	if (!game_configure(&game_params, cmd_args))
		return 1;

	sanity_check(!game_params.world_path.empty());

	infostream << "Using commanded world path ["
	           << game_params.world_path << "]" << std::endl;

	if (game_params.is_dedicated_server)
		return run_dedicated_server(game_params, cmd_args) ? 0 : 1;

#ifndef SERVER
	ClientLauncher launcher;
	retval = launcher.run(game_params, cmd_args) ? 0 : 1;
#else
	retval = 0;
#endif

	// Update configuration file
	if (!g_settings_path.empty())
		g_settings->updateConfigFile(g_settings_path.c_str());

	print_modified_quicktune_values();

	// Stop httpfetch thread (if started)
	httpfetch_cleanup();

	END_DEBUG_EXCEPTION_HANDLER

	return retval;
}