Example #1
0
/*
 * New stat and statreport command coded by Morphina
 * Bug fixes by Shaddai
 */
void do_statreport( CHAR_DATA* ch, const char* argument)
{
   char buf[MAX_STRING_LENGTH];

   if( IS_NPC( ch ) )
   {
      send_to_char( "Huh?\r\n", ch );
      return;
   }

   if( IS_VAMPIRE( ch ) )
   {
      ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\r\n",
                 ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST],
                 10 + ch->level, ch->move, ch->max_move, ch->exp );
      snprintf( buf, MAX_STRING_LENGTH, "$n reports: %d/%d hp %d/%d blood %d/%d mv %d xp.",
                ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST],
                10 + ch->level, ch->move, ch->max_move, ch->exp );
      act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
   }
   else
   {
      ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\r\n",
                 ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );
      snprintf( buf, MAX_STRING_LENGTH, "$n reports: %d/%d hp %d/%d mana %d/%d mv %d xp.",
                ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );
      act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
   }

   ch_printf( ch, "Your base stats:    %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n",
              ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck );
   snprintf( buf, MAX_STRING_LENGTH, "$n's base stats:    %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.",
             ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck );
   act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );

   ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n",
              get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ),
              get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) );
   snprintf( buf, MAX_STRING_LENGTH, "$n's current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.",
             get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ),
             get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) );
   act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
   return;
}
Example #2
0
void do_stat( CHAR_DATA* ch, const char* argument)
{
   if( IS_NPC( ch ) )
   {
      send_to_char( "Huh?\r\n", ch );
      return;
   }

   if( IS_VAMPIRE( ch ) )
      ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\r\n",
                 ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST],
                 10 + ch->level, ch->move, ch->max_move, ch->exp );
   else
      ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\r\n",
                 ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );

   ch_printf( ch, "Your base stats:    %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n",
              ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck );

   ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n",
              get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ),
              get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) );
   return;
}
Example #3
0
int get_cost( CHAR_DATA *ch, CHAR_DATA *keeper, OBJ_DATA *obj, bool fBuy )
{
    SHOP_DATA *pShop;
    int cost;
    bool richcustomer;
    int profitmod;

    if ( !obj || ( pShop = keeper->pIndexData->pShop ) == NULL )
	return 0;

    if ( ch->gold > (ch->top_level * ch->top_level * 1000) )
	richcustomer = TRUE;
    else
	richcustomer = FALSE;

    if ( fBuy )
    {
	cost = (int) (cost * (80 + UMIN(ch->top_level, LEVEL_AVATAR))) / 100;

	profitmod = 13 - get_curr_cha(ch) + (richcustomer ? 15 : 0)
		  + ((URANGE(5,ch->top_level,LEVEL_AVATAR)-20)/2);
	cost = (int) (obj->cost
	     * UMAX( (pShop->profit_sell+1), pShop->profit_buy+profitmod ) )
	     / 100;
    }
    else
    {
	OBJ_DATA *obj2;
	int itype;

	profitmod = get_curr_cha(ch) - 13 - (richcustomer ? 15 : 0);
	cost = 0;
	for ( itype = 0; itype < MAX_TRADE; itype++ )
	{
	    if ( obj->item_type == pShop->buy_type[itype] )
	    {
		cost = (int) (obj->cost
		     * UMIN( (pShop->profit_buy-1),
			      pShop->profit_sell+profitmod) ) / 100;
		break;
	    }
	}
        for ( obj2 = keeper->first_carrying; obj2; obj2 = obj2->next_content )
	{
	    if ( obj->pIndexData == obj2->pIndexData )
	    {
		cost /= (obj2->count+1);
		break;
	    }
	}
    
        cost = UMIN( cost , 2500 );

    }

    	
    if ( obj->item_type == ITEM_DEVICE )
	cost = (int) (cost * obj->value[2] / obj->value[1]);

    return cost;
}
Example #4
0
/*
 * New score command by Haus
 */
void do_score( CHAR_DATA* ch, const char* argument )
{
   char buf[MAX_STRING_LENGTH];
   AFFECT_DATA *paf;
   int iLang;
   /*const char *suf;
   short day;

   day = ch->pcdata->day + 1;

   if( day > 4 && day < 20 )
      suf = "th";
   else if( day % 10 == 1 )
      suf = "st";
   else if( day % 10 == 2 )
      suf = "nd";
   else if( day % 10 == 3 )
      suf = "rd";
   else
      suf = "th";
   * - Uncomment this if you want Birthdays dispayed on score for players - Kayle 1/22/08
   */

   set_pager_color( AT_SCORE, ch );

   pager_printf( ch, "\r\nScore for %s%s.\r\n", ch->name, IS_NPC(ch) ? "" : ch->pcdata->title );
   if( get_trust( ch ) != ch->level )
      pager_printf( ch, "You are trusted at level %d.\r\n", get_trust( ch ) );

   send_to_pager( "----------------------------------------------------------------------------\r\n", ch );

   /*if( time_info.day == ch->pcdata->day && time_info.month == ch->pcdata->month )
      send_to_char( "Today is your birthday!\r\n", ch );
   else
      ch_printf( ch, "Your birthday is: Day of %s, %d%s day in the Month of %s, in the year %d.\r\n",
                 day_name[ch->pcdata->day % sysdata.daysperweek], day, suf, month_name[ch->pcdata->month], ch->pcdata->year );
   send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
   * - Uncomment this if you want players to see their birthday's on score. - Kayle 1/22/08
   */

   pager_printf( ch, "LEVEL: %-3d         Race : %-10.10s        Played: %ld hours\r\n",
                 ch->level, capitalize( get_race( ch ) ), ( long int )GET_TIME_PLAYED( ch ) );

   pager_printf( ch, "YEARS: %-6d      Class: %-11.11s       Log In: %s\r",
                 calculate_age( ch ), capitalize( get_class( ch ) ), ctime( &( ch->logon ) ) );

   if( ch->level >= 15 || IS_PKILL( ch ) )
   {
      pager_printf( ch, "STR  : %2.2d(%2.2d)    HitRoll: %-4d              Saved:  %s\r",
                    get_curr_str( ch ), ch->perm_str, GET_HITROLL( ch ),
                    ch->save_time ? ctime( &( ch->save_time ) ) : "no save this session\n" );

      pager_printf( ch, "INT  : %2.2d(%2.2d)    DamRoll: %-4d              Time:   %s\r",
                    get_curr_int( ch ), ch->perm_int, GET_DAMROLL( ch ), ctime( &current_time ) );
   }
   else
   {
      pager_printf( ch, "STR  : %2.2d(%2.2d)                               Saved:  %s\r",
                    get_curr_str( ch ), ch->perm_str, ch->save_time ? ctime( &( ch->save_time ) ) : "no\n" );

      pager_printf( ch, "INT  : %2.2d(%2.2d)                               Time:   %s\r",
                    get_curr_int( ch ), ch->perm_int, ctime( &current_time ) );
   }

   if( GET_AC( ch ) >= 101 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the rags of a beggar" );
   else if( GET_AC( ch ) >= 80 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "improper for adventure" );
   else if( GET_AC( ch ) >= 55 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "shabby and threadbare" );
   else if( GET_AC( ch ) >= 40 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "of poor quality" );
   else if( GET_AC( ch ) >= 20 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "scant protection" );
   else if( GET_AC( ch ) >= 10 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "that of a knave" );
   else if( GET_AC( ch ) >= 0 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "moderately crafted" );
   else if( GET_AC( ch ) >= -10 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "well crafted" );
   else if( GET_AC( ch ) >= -20 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of squires" );
   else if( GET_AC( ch ) >= -40 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "excellently crafted" );
   else if( GET_AC( ch ) >= -60 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of knights" );
   else if( GET_AC( ch ) >= -80 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of barons" );
   else if( GET_AC( ch ) >= -100 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of dukes" );
   else if( GET_AC( ch ) >= -200 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of emperors" );
   else
      snprintf( buf, MAX_STRING_LENGTH, "%s", "that of an avatar" );
   if( ch->level > 24 )
      pager_printf( ch, "WIS  : %2.2d(%2.2d)      Armor: %4.4d, %s\r\n",
                    get_curr_wis( ch ), ch->perm_wis, GET_AC( ch ), buf );
   else
      pager_printf( ch, "WIS  : %2.2d(%2.2d)      Armor: %s \r\n", get_curr_wis( ch ), ch->perm_wis, buf );

   if( ch->alignment > 900 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "devout" );
   else if( ch->alignment > 700 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "noble" );
   else if( ch->alignment > 350 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "honorable" );
   else if( ch->alignment > 100 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "worthy" );
   else if( ch->alignment > -100 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "neutral" );
   else if( ch->alignment > -350 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "base" );
   else if( ch->alignment > -700 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "evil" );
   else if( ch->alignment > -900 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "ignoble" );
   else
      snprintf( buf, MAX_STRING_LENGTH, "%s", "fiendish" );
   if( ch->level < 10 )
      pager_printf( ch, "DEX  : %2.2d(%2.2d)      Align: %-20.20s    Items: %5.5d   (max %5.5d)\r\n",
                    get_curr_dex( ch ), ch->perm_dex, buf, ch->carry_number, can_carry_n( ch ) );
   else
      pager_printf( ch, "DEX  : %2.2d(%2.2d)      Align: %+4.4d, %-14.14s   Items: %5.5d   (max %5.5d)\r\n",
                    get_curr_dex( ch ), ch->perm_dex, ch->alignment, buf, ch->carry_number, can_carry_n( ch ) );

   switch ( ch->position )
   {
      case POS_DEAD:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "slowly decomposing" );
         break;
      case POS_MORTAL:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "mortally wounded" );
         break;
      case POS_INCAP:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "incapacitated" );
         break;
      case POS_STUNNED:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "stunned" );
         break;
      case POS_SLEEPING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "sleeping" );
         break;
      case POS_RESTING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "resting" );
         break;
      case POS_STANDING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "standing" );
         break;
      case POS_FIGHTING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting" );
         break;
      case POS_EVASIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (evasive)" );   /* Fighting style support -haus */
         break;
      case POS_DEFENSIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (defensive)" );
         break;
      case POS_AGGRESSIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (aggressive)" );
         break;
      case POS_BERSERK:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (berserk)" );
         break;
      case POS_MOUNTED:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "mounted" );
         break;
      case POS_SITTING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "sitting" );
         break;
   }
   pager_printf( ch, "CON  : %2.2d(%2.2d)      Pos'n: %-21.21s  Weight: %5.5d (max %7.7d)\r\n",
                 get_curr_con( ch ), ch->perm_con, buf, ch->carry_weight, can_carry_w( ch ) );


   /*
    * Fighting style support -haus
    */
   pager_printf( ch, "CHA  : %2.2d(%2.2d)      Wimpy: %-5d      ", get_curr_cha( ch ), ch->perm_cha, ch->wimpy );

   switch ( ch->style )
   {
      case STYLE_EVASIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "evasive" );
         break;
      case STYLE_DEFENSIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "defensive" );
         break;
      case STYLE_AGGRESSIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "aggressive" );
         break;
      case STYLE_BERSERK:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "berserk" );
         break;
      default:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "standard" );
         break;
   }
   pager_printf( ch, "Style: %-10.10s\r\n", buf );

   pager_printf( ch, "LCK  : %2.2d(%2.2d) \r\n", get_curr_lck( ch ), ch->perm_lck );

   pager_printf( ch, "Glory: %4.4d(%4.4d) \r\n", ch->pcdata->quest_curr, ch->pcdata->quest_accum );

   pager_printf( ch, "PRACT: %3.3d         Hitpoints: %-5d of %5d   Pager: (%c) %3d    AutoExit(%c)\r\n",
                 ch->practice, ch->hit, ch->max_hit,
                 IS_SET( ch->pcdata->flags, PCFLAG_PAGERON ) ? 'X' : ' ',
                 ch->pcdata->pagerlen, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ' );

   if( IS_VAMPIRE( ch ) )
      pager_printf( ch, "XP   : %-9d       Blood: %-5d of %5d   MKills:  %-5.5d    AutoLoot(%c)\r\n",
                    ch->exp, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->pcdata->mkills,
                    xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' );
   else if( ch->Class == CLASS_WARRIOR )
      pager_printf( ch, "XP   : %-9d                               MKills:  %-5.5d    AutoLoot(%c)\r\n",
                    ch->exp, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' );
   else
      pager_printf( ch, "XP   : %-9d        Mana: %-5d of %5d   MKills:  %-5.5d    AutoLoot(%c)\r\n",
                    ch->exp, ch->mana, ch->max_mana, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' );

   pager_printf( ch, "GOLD : %-13s    Move: %-5d of %5d   Mdeaths: %-5.5d    AutoSac (%c)\r\n",
                 num_punct( ch->gold ), ch->move, ch->max_move, ch->pcdata->mdeaths, xIS_SET( ch->act,
                                                                                              PLR_AUTOSAC ) ? 'X' : ' ' );

   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
      send_to_pager( "You are drunk.\r\n", ch );
   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 )
      send_to_pager( "You are in danger of dehydrating.\r\n", ch );
   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 )
      send_to_pager( "You are starving to death.\r\n", ch );
   if( ch->position != POS_SLEEPING )
      switch ( ch->mental_state / 10 )
      {
         default:
            send_to_pager( "You're completely messed up!\r\n", ch );
            break;
         case -10:
            send_to_pager( "You're barely conscious.\r\n", ch );
            break;
         case -9:
            send_to_pager( "You can barely keep your eyes open.\r\n", ch );
            break;
         case -8:
            send_to_pager( "You're extremely drowsy.\r\n", ch );
            break;
         case -7:
            send_to_pager( "You feel very unmotivated.\r\n", ch );
            break;
         case -6:
            send_to_pager( "You feel sedated.\r\n", ch );
            break;
         case -5:
            send_to_pager( "You feel sleepy.\r\n", ch );
            break;
         case -4:
            send_to_pager( "You feel tired.\r\n", ch );
            break;
         case -3:
            send_to_pager( "You could use a rest.\r\n", ch );
            break;
         case -2:
            send_to_pager( "You feel a little under the weather.\r\n", ch );
            break;
         case -1:
            send_to_pager( "You feel fine.\r\n", ch );
            break;
         case 0:
            send_to_pager( "You feel great.\r\n", ch );
            break;
         case 1:
            send_to_pager( "You feel energetic.\r\n", ch );
            break;
         case 2:
            send_to_pager( "Your mind is racing.\r\n", ch );
            break;
         case 3:
            send_to_pager( "You can't think straight.\r\n", ch );
            break;
         case 4:
            send_to_pager( "Your mind is going 100 miles an hour.\r\n", ch );
            break;
         case 5:
            send_to_pager( "You're high as a kite.\r\n", ch );
            break;
         case 6:
            send_to_pager( "Your mind and body are slipping apart.\r\n", ch );
            break;
         case 7:
            send_to_pager( "Reality is slipping away.\r\n", ch );
            break;
         case 8:
            send_to_pager( "You have no idea what is real, and what is not.\r\n", ch );
            break;
         case 9:
            send_to_pager( "You feel immortal.\r\n", ch );
            break;
         case 10:
            send_to_pager( "You are a Supreme Entity.\r\n", ch );
            break;
      }
   else if( ch->mental_state > 45 )
      send_to_pager( "Your sleep is filled with strange and vivid dreams.\r\n", ch );
   else if( ch->mental_state > 25 )
      send_to_pager( "Your sleep is uneasy.\r\n", ch );
   else if( ch->mental_state < -35 )
      send_to_pager( "You are deep in a much needed sleep.\r\n", ch );
   else if( ch->mental_state < -25 )
      send_to_pager( "You are in deep slumber.\r\n", ch );
   send_to_pager( "Languages: ", ch );
   for( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ )
      if( knows_language( ch, lang_array[iLang], ch ) || ( IS_NPC( ch ) && ch->speaks == 0 ) )
      {
         if( lang_array[iLang] & ch->speaking || ( IS_NPC( ch ) && !ch->speaking ) )
            set_pager_color( AT_RED, ch );
         send_to_pager( lang_names[iLang], ch );
         send_to_pager( " ", ch );
         set_pager_color( AT_SCORE, ch );
      }
   send_to_pager( "\r\n", ch );

   if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' )
      pager_printf( ch, "You are bestowed with the command(s): %s.\r\n", ch->pcdata->bestowments );

   if( ch->morph && ch->morph->morph )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      if( IS_IMMORTAL( ch ) )
         pager_printf( ch, "Morphed as (%d) %s with a timer of %d.\r\n",
                       ch->morph->morph->vnum, ch->morph->morph->short_desc, ch->morph->timer );
      else
         pager_printf( ch, "You are morphed into a %s.\r\n", ch->morph->morph->short_desc );
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
   }
   if( CAN_PKILL( ch ) )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      pager_printf( ch, "PKILL DATA:  Pkills (%3.3d)     Illegal Pkills (%3.3d)     Pdeaths (%3.3d)\r\n",
                    ch->pcdata->pkills, ch->pcdata->illegal_pk, ch->pcdata->pdeaths );
   }
   if( ch->pcdata->clan && ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      pager_printf( ch, "CLAN STATS:  %-14.14s  Clan AvPkills : %-5d  Clan NonAvpkills : %-5d\r\n",
                    ch->pcdata->clan->name, ch->pcdata->clan->pkills[6],
                    ( ch->pcdata->clan->pkills[1] + ch->pcdata->clan->pkills[2] +
                      ch->pcdata->clan->pkills[3] + ch->pcdata->clan->pkills[4] + ch->pcdata->clan->pkills[5] ) );
      pager_printf( ch, "                             Clan AvPdeaths: %-5d  Clan NonAvpdeaths: %-5d\r\n",
                    ch->pcdata->clan->pdeaths[6],
                    ( ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] +
                      ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] + ch->pcdata->clan->pdeaths[5] ) );
   }
   if( ch->pcdata->deity )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      if( ch->pcdata->favor > 2250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "loved" );
      else if( ch->pcdata->favor > 2000 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "cherished" );
      else if( ch->pcdata->favor > 1750 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "honored" );
      else if( ch->pcdata->favor > 1500 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "praised" );
      else if( ch->pcdata->favor > 1250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "favored" );
      else if( ch->pcdata->favor > 1000 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "respected" );
      else if( ch->pcdata->favor > 750 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "liked" );
      else if( ch->pcdata->favor > 250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "tolerated" );
      else if( ch->pcdata->favor > -250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "ignored" );
      else if( ch->pcdata->favor > -750 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "shunned" );
      else if( ch->pcdata->favor > -1000 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "disliked" );
      else if( ch->pcdata->favor > -1250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "dishonored" );
      else if( ch->pcdata->favor > -1500 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "disowned" );
      else if( ch->pcdata->favor > -1750 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "abandoned" );
      else if( ch->pcdata->favor > -2000 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "despised" );
      else if( ch->pcdata->favor > -2250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "hated" );
      else
         snprintf( buf, MAX_STRING_LENGTH, "%s", "damned" );
      pager_printf( ch, "Deity:  %-20s  Favor: %s\r\n", ch->pcdata->deity->name, buf );
   }
   if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      pager_printf( ch, "Order:  %-20s  Order Mkills:  %-6d   Order MDeaths:  %-6d\r\n",
                    ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths );
   }
   if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      pager_printf( ch, "Guild:  %-20s  Guild Mkills:  %-6d   Guild MDeaths:  %-6d\r\n",
                    ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths );
   }
   if( IS_IMMORTAL( ch ) )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );

      pager_printf( ch, "IMMORTAL DATA:  Wizinvis [%s]  Wizlevel (%d)\r\n",
                    xIS_SET( ch->act, PLR_WIZINVIS ) ? "X" : " ", ch->pcdata->wizinvis );

      pager_printf( ch, "Bamfin:  %s %s\r\n", ch->name, ( ch->pcdata->bamfin[0] != '\0' )
                    ? ch->pcdata->bamfin : "appears in a swirling mist." );
      pager_printf( ch, "Bamfout: %s %s\r\n", ch->name, ( ch->pcdata->bamfout[0] != '\0' )
                    ? ch->pcdata->bamfout : "leaves in a swirling mist." );


      /*
       * Area Loaded info - Scryn 8/11
       */
      if( ch->pcdata->area )
      {
         pager_printf( ch, "Vnums:   Room (%-5.5d - %-5.5d)   Object (%-5.5d - %-5.5d)   Mob (%-5.5d - %-5.5d)\r\n",
                       ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum,
                       ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum,
                       ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum );
         pager_printf( ch, "Area Loaded [%s]\r\n", ( IS_SET( ch->pcdata->area->status, AREA_LOADED ) ) ? "yes" : "no" );
      }
   }
   if( ch->first_affect )
   {
      int i;
      SKILLTYPE *sktmp;

      i = 0;
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      send_to_pager( "AFFECT DATA:                            ", ch );
      for( paf = ch->first_affect; paf; paf = paf->next )
      {
         if( ( sktmp = get_skilltype( paf->type ) ) == NULL )
            continue;
         if( ch->level < 20 )
         {
            pager_printf( ch, "[%-34.34s]    ", sktmp->name );
            if( i == 0 )
               i = 2;
            if( ( ++i % 3 ) == 0 )
               send_to_pager( "\r\n", ch );
         }
         if( ch->level >= 20 )
         {
            if( paf->modifier == 0 )
               pager_printf( ch, "[%-24.24s;%5d rds]    ", sktmp->name, paf->duration );
            else if( paf->modifier > 999 )
               pager_printf( ch, "[%-15.15s; %7.7s;%5d rds]    ",
                             sktmp->name, tiny_affect_loc_name( paf->location ), paf->duration );
            else
               pager_printf( ch, "[%-11.11s;%+-3.3d %7.7s;%5d rds]    ",
                             sktmp->name, paf->modifier, tiny_affect_loc_name( paf->location ), paf->duration );
            if( i == 0 )
               i = 1;
            if( ( ++i % 2 ) == 0 )
               send_to_pager( "\r\n", ch );
         }
      }
   }
   send_to_pager( "\r\n", ch );
   return;
}
Example #5
0
/*
 * New score command by Haus
 */
void do_score( CHAR_DATA * ch, const char *argument )
{
   AFFECT_DATA *paf;
   int iLang, x;

   if( IS_NPC( ch ) )
   {
      do_oldscore( ch, argument );
      return;
   }

   ch_printf( ch, "\r\n&zScore for %s.\r\n", ch->pcdata->title );
   if( get_trust( ch ) != ch->top_level )
      ch_printf( ch, "You are trusted at level %d.\r\n", get_trust( ch ) );

   send_to_char( "&r----------------------------------------------------------------------------&z\r\n", ch );
   ch_printf( ch, "&r|&zRace      &r:&W %-3d&z year old %-10.10s      Log In&r:&W %-25.24s&r|\r\n",
              get_age( ch ), capitalize( get_race( ch ) ), ctime( &( ch->logon ) ) );
   ch_printf( ch, "&r|&zHitroll   &r: &W%-5d    &zDamroll&r:&W %-5d      &zSaved &r:&W %-25.24s&r|\r\n",
              GET_HITROLL( ch ), GET_DAMROLL( ch ), ch->save_time ? ctime( &( ch->save_time ) ) : "no" );
   ch_printf( ch, "&r|&zGlobal AC &r: &W%-5d    &zEvasion&r: &W%-5d      &zTime  &r: &W%-25.24s&r|\r\n",
              GET_ARMOR( ch ), GET_EVASION( ch ), ctime( &current_time ) );
   ch_printf( ch, "&r|&zAlign     &r: &W%-5d    &zWimpy  &r:&W %-3d                                         &r|\r\n",
              ch->alignment, ch->wimpy  );
   send_to_char( "&r----------------------------------------------------------------------------&z\r\n", ch );
   send_to_char( " &zBarehand Damtypes&r:", ch );
   for( x = 0; x < MAX_DAMTYPE; x++ )
      if( xIS_SET( ch->damtype, x ) )
         ch_printf( ch, " &W%s&r,", d_type[x] );
   send_to_char( "\r\n", ch );
   ch_printf( ch, " &r&zHit Points&r: &W%d&z of&W %d &z    Move&r: &W%d&z of&W %d   &z  Force&r:&W %d&z of&W %d&z\r\n",
                 ch->hit, ch->max_hit, ch->move, ch->max_move, ch->mana, ch->max_mana );

   ch_printf( ch, " &zStr&r: &W%2d  &zDex&r:&W %2d  &zCon&r: &W%2d  &zAgi&r:&W %2d &z Int&r:&W %2d  &zWis&r:&W %2d&z  Cha&r: &w%2d&z\r\n",
              get_curr_str( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_agi( ch ), get_curr_int( ch ), get_curr_wis( ch ),
              get_curr_cha( ch ) );


   send_to_char( "&r----------------------------------------------------------------------------&z\r\n", ch );

   {
      int ability;

      for( ability = 0; ability < MAX_ABILITY; ability++ )
      {
          if( ch->skill_level[ability] < 1 )
             continue;
          ch_printf( ch, " &W%-15s   &zLevel&r: &W%-3d   &zMax&r: &W%-3d   &zExp&r: &W%-10ld   &zNext&r: &W%-10ld&z\r\n",
                     ability_name[ability], ch->skill_level[ability], max_level( ch, ability ), ch->experience[ability],
                     exp_level( ch->skill_level[ability] + 1 ) );
          if( ability == COMBAT_ABILITY )
          {
             for( x = 0; x < MAX_DISCIPLINE; x++ )
                if( ch->known_disciplines[x] != NULL )
                   ch_printf( ch, " - %s%s&g\r\n",
                              is_discipline_set( ch, ch->known_disciplines[x] ) ? "&z" : "&W",
                              ch->known_disciplines[x]->name );
          }
      }
   }

   send_to_char( "&r----------------------------------------------------------------------------\r\n", ch );
   send_to_char( "&r|&zDamage &zType      &r|    &zPenetrate     &r|      &zResist      &r|     &zPotency      &r|\r\n", ch );
   send_to_char( "&r----------------------------------------------------------------------------\r\n", ch );
   for( x = 0; x < MAX_DAMTYPE; x++ )
      ch_printf( ch, "&r|%-19.19s&r:       &W%3d        &r|       &W%3d        &r|       &W%3d        &r|\r\n",
             d_type_score[x], ch->penetration[x], ch->resistance[x], ch->damtype_potency[x] );
   send_to_char( "&r----------------------------------------------------------------------------&z\r\n", ch );

   ch_printf( ch, "&zCREDITS&r:&W %-10d   &zBANK&r: &W%-10d    &zPkills&r: &W%-5.5d   &zMkills&r:&W %-5.5d\r\n",
              ch->gold, ch->pcdata->bank, ch->pcdata->pkills, ch->pcdata->mkills );

   ch_printf( ch, "&zWeight&r: &W%5.5d &r(&zmax&W %7.7d&r)&z    Items&r: &W%5.5d &r(&zmax&W %5.5d&r)\r\n",
              ch->carry_weight, can_carry_w( ch ), ch->carry_number, can_carry_n( ch ) );

   ch_printf( ch, "&zPager&r: &r(&W%c&r)&W %3d &z  AutoExit&r(&W%c&r) &z AutoLoot&r(&W%c&r)&z  Autosac&r(&W%c&r)\r\n",
              IS_SET( ch->pcdata->flags, PCFLAG_PAGERON ) ? 'X' : ' ',
              ch->pcdata->pagerlen, IS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ',
              IS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ', IS_SET( ch->act, PLR_AUTOSAC ) ? 'X' : ' ' );

   send_to_char( "\r\n&zLanguages&r: ", ch );
   for( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ )
      if( knows_language( ch, lang_array[iLang], ch ) || ( IS_NPC( ch ) && ch->speaks == 0 ) )
      {
         if( lang_array[iLang] & ch->speaking || ( IS_NPC( ch ) && !ch->speaking ) )
            set_char_color( AT_RED, ch );
         send_to_char( lang_names[iLang], ch );
         send_to_char( " ", ch );
         set_char_color( AT_SCORE, ch );
      }

   send_to_char( "\r\n", ch );
   ch_printf( ch, "&zWANTED ON&r: &W%s\r\n", flag_string( ch->pcdata->wanted_flags, planet_flags ) );

   if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' )
      ch_printf( ch, "&zYou are bestowed with the command&r(&zs&r):&W %s.\r\n", ch->pcdata->bestowments );

   if( ch->pcdata->clan )
   {
      send_to_char( "&r----------------------------------------------------------------------------\r\n", ch );
      ch_printf( ch, "&zORGANIZATION&r:&W %-35s &zPkills&r/&zDeaths&r: &W%3.3d&r/&W%3.3d",
                 ch->pcdata->clan->name, ch->pcdata->clan->pkills, ch->pcdata->clan->pdeaths );
      send_to_char( "\r\n", ch );
   }
   if( IS_IMMORTAL( ch ) )
   {
      send_to_char( "&r----------------------------------------------------------------------------&z\r\n", ch );

      ch_printf( ch, "IMMORTAL DATA:  Wizinvis [%s]  Wizlevel (%d)\r\n",
                 IS_SET( ch->act, PLR_WIZINVIS ) ? "X" : " ", ch->pcdata->wizinvis );

      ch_printf( ch, "Bamfin:  %s\r\n", ( ch->pcdata->bamfin[0] != '\0' )
                 ? ch->pcdata->bamfin : "%s appears in a swirling mist.", ch->name );
      ch_printf( ch, "Bamfout: %s\r\n", ( ch->pcdata->bamfout[0] != '\0' )
                 ? ch->pcdata->bamfout : "%s leaves in a swirling mist.", ch->name );


      /*
       * Area Loaded info - Scryn 8/11
       */
      if( ch->pcdata->area )
      {
         ch_printf( ch, "Vnums:   Room (%-5.5d - %-5.5d)   Object (%-5.5d - %-5.5d)   Mob (%-5.5d - %-5.5d)\r\n",
                    ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum,
                    ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum,
                    ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum );
         ch_printf( ch, "Area Loaded [%s]\r\n", ( IS_SET( ch->pcdata->area->status, AREA_LOADED ) ) ? "yes" : "no" );
      }
   }
   if( ch->first_affect )
   {
      int i;
      const char *skname;

      i = 0;
      send_to_char( "&r----------------------------------------------------------------------------&z\r\n", ch );
      send_to_char( "&zAFFECT DATA&r:\r\n", ch );
      for( paf = ch->first_affect; paf; paf = paf->next )
      {
         skname = paf->from;

         if( paf->modifier == 0 )
            ch_printf( ch, "&r[&W%-63.64s&r;&W%5d &zrds&r]", skname, (int)paf->duration );
         else if( paf->modifier > 999 )
            ch_printf( ch, "&r[&W%-54.55s&r; &W%7.7s&r;&W%5d &zrds&r]",
                       skname, tiny_affect_loc_name( paf->location ), (int)paf->duration );
         else
            ch_printf( ch, "&r[&W%-51.52s&r;&W%+-3.3d %7.7s&r;%5d &zrds&r]",
                       skname, paf->modifier, tiny_affect_loc_name( paf->location ), (int)paf->duration );
         if( i == 0 )
            i = 1;
         if( ( ++i % 1 ) == 0 )
            send_to_char( "\r\n", ch );
      }
   }
   send_to_char( "\r\n&w", ch );
   return;
}
Example #6
0
void do_oldscore( CHAR_DATA * ch, const char *argument )
{
   AFFECT_DATA *paf;
   SKILLTYPE *skill;

   if( IS_AFFECTED( ch, AFF_POSSESS ) )
   {
      send_to_char( "You can't do that in your current state of mind!\r\n", ch );
      return;
   }

   set_char_color( AT_SCORE, ch );
   ch_printf( ch,
              "You are %s%s, level %d, %d years old (%d hours).\r\n",
              ch->name, IS_NPC( ch ) ? "" : ch->pcdata->title, ch->top_level, get_age( ch ), ( get_age( ch ) - 17 ) );

   if( get_trust( ch ) != ch->top_level )
      ch_printf( ch, "You are trusted at level %d.\r\n", get_trust( ch ) );

   if( IS_SET( ch->act, ACT_MOBINVIS ) )
      ch_printf( ch, "You are mobinvis at level %d.\r\n", ch->mobinvis );


   ch_printf( ch, "You have %d/%d hit, %d/%d movement.\r\n", ch->hit, ch->max_hit, ch->move, ch->max_move );

   ch_printf( ch,
              "You are carrying %d/%d items with weight %d/%d kg.\r\n",
              ch->carry_number, can_carry_n( ch ), ch->carry_weight, can_carry_w( ch ) );

   ch_printf( ch,
              "Str: %d  Int: %d  Wis: %d  Dex: %d  Con: %d  Cha: %d  Lck: ??  Frc: ??\r\n",
              get_curr_str( ch ),
              get_curr_int( ch ), get_curr_wis( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ) );

   ch_printf( ch, "You have have %d credits.\r\n", ch->gold );

   if( !IS_NPC( ch ) )
      ch_printf( ch,
                 "You have achieved %d glory during your life, and currently have %d.\r\n",
                 ch->pcdata->quest_accum, ch->pcdata->quest_curr );

   ch_printf( ch,
              "Autoexit: %s   Autoloot: %s   Autosac: %s   Autocred: %s\r\n",
              ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AUTOEXIT ) ) ? "yes" : "no",
              ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AUTOLOOT ) ) ? "yes" : "no",
              ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AUTOSAC ) ) ? "yes" : "no",
              ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AUTOGOLD ) ) ? "yes" : "no" );

   ch_printf( ch, "Wimpy set to %d hit points.\r\n", ch->wimpy );

   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
      send_to_char( "You are drunk.\r\n", ch );
   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 )
      send_to_char( "You are thirsty.\r\n", ch );
   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 )
      send_to_char( "You are hungry.\r\n", ch );

   switch ( ch->mental_state / 10 )
   {
      default:
         send_to_char( "You're completely messed up!\r\n", ch );
         break;
      case -10:
         send_to_char( "You're barely conscious.\r\n", ch );
         break;
      case -9:
         send_to_char( "You can barely keep your eyes open.\r\n", ch );
         break;
      case -8:
         send_to_char( "You're extremely drowsy.\r\n", ch );
         break;
      case -7:
         send_to_char( "You feel very unmotivated.\r\n", ch );
         break;
      case -6:
         send_to_char( "You feel sedated.\r\n", ch );
         break;
      case -5:
         send_to_char( "You feel sleepy.\r\n", ch );
         break;
      case -4:
         send_to_char( "You feel tired.\r\n", ch );
         break;
      case -3:
         send_to_char( "You could use a rest.\r\n", ch );
         break;
      case -2:
         send_to_char( "You feel a little under the weather.\r\n", ch );
         break;
      case -1:
         send_to_char( "You feel fine.\r\n", ch );
         break;
      case 0:
         send_to_char( "You feel great.\r\n", ch );
         break;
      case 1:
         send_to_char( "You feel energetic.\r\n", ch );
         break;
      case 2:
         send_to_char( "Your mind is racing.\r\n", ch );
         break;
      case 3:
         send_to_char( "You can't think straight.\r\n", ch );
         break;
      case 4:
         send_to_char( "Your mind is going 100 miles an hour.\r\n", ch );
         break;
      case 5:
         send_to_char( "You're high as a kite.\r\n", ch );
         break;
      case 6:
         send_to_char( "Your mind and body are slipping appart.\r\n", ch );
         break;
      case 7:
         send_to_char( "Reality is slipping away.\r\n", ch );
         break;
      case 8:
         send_to_char( "You have no idea what is real, and what is not.\r\n", ch );
         break;
      case 9:
         send_to_char( "You feel immortal.\r\n", ch );
         break;
      case 10:
         send_to_char( "You are a Supreme Entity.\r\n", ch );
         break;
   }

   switch ( ch->position )
   {
      case POS_DEAD:
         send_to_char( "You are DEAD!!\r\n", ch );
         break;
      case POS_MORTAL:
         send_to_char( "You are mortally wounded.\r\n", ch );
         break;
      case POS_INCAP:
         send_to_char( "You are incapacitated.\r\n", ch );
         break;
      case POS_STUNNED:
         send_to_char( "You are stunned.\r\n", ch );
         break;
      case POS_SLEEPING:
         send_to_char( "You are sleeping.\r\n", ch );
         break;
      case POS_RESTING:
         send_to_char( "You are resting.\r\n", ch );
         break;
      case POS_STANDING:
         send_to_char( "You are standing.\r\n", ch );
         break;
      case POS_FIGHTING:
         send_to_char( "You are fighting.\r\n", ch );
         break;
      case POS_MOUNTED:
         send_to_char( "Mounted.\r\n", ch );
         break;
      case POS_SHOVE:
         send_to_char( "Being shoved.\r\n", ch );
         break;
      case POS_DRAG:
         send_to_char( "Being dragged.\r\n", ch );
         break;
   }

   if( ch->top_level >= 25 )
      ch_printf( ch, "Evasion: %d.  \r\n", GET_EVASION( ch ) );

   if( ch->top_level >= 15 )
      ch_printf( ch, "Hitroll: %d  Damroll: %d.\r\n", GET_HITROLL( ch ), GET_DAMROLL( ch ) );

   if( ch->top_level >= 10 )
      ch_printf( ch, "Alignment: %d.  ", ch->alignment );

   send_to_char( "You are ", ch );
   if( ch->alignment > 900 )
      send_to_char( "angelic.\r\n", ch );
   else if( ch->alignment > 700 )
      send_to_char( "saintly.\r\n", ch );
   else if( ch->alignment > 350 )
      send_to_char( "good.\r\n", ch );
   else if( ch->alignment > 100 )
      send_to_char( "kind.\r\n", ch );
   else if( ch->alignment > -100 )
      send_to_char( "neutral.\r\n", ch );
   else if( ch->alignment > -350 )
      send_to_char( "mean.\r\n", ch );
   else if( ch->alignment > -700 )
      send_to_char( "evil.\r\n", ch );
   else if( ch->alignment > -900 )
      send_to_char( "demonic.\r\n", ch );
   else
      send_to_char( "satanic.\r\n", ch );

   if( ch->first_affect )
   {
      send_to_char( "You are affected by:\r\n", ch );
      for( paf = ch->first_affect; paf; paf = paf->next )
         if( ( skill = get_skilltype( paf->type ) ) != NULL )
         {
            ch_printf( ch, "Spell: '%s'", skill->name );

            if( ch->top_level >= 20 )
               ch_printf( ch,
                          " modifies %s by %d for %d rounds",
                          affect_loc_name( paf->location ), paf->modifier, paf->duration );

            send_to_char( ".\r\n", ch );
         }
   }

   if( !IS_NPC( ch ) && IS_IMMORTAL( ch ) )
   {
      ch_printf( ch, "WizInvis level: %d   WizInvis is %s\r\n",
                 ch->pcdata->wizinvis, IS_SET( ch->act, PLR_WIZINVIS ) ? "ON" : "OFF" );
      if( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi )
         ch_printf( ch, "Room Range: %d - %d\r\n", ch->pcdata->r_range_lo, ch->pcdata->r_range_hi );
      if( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi )
         ch_printf( ch, "Obj Range : %d - %d\r\n", ch->pcdata->o_range_lo, ch->pcdata->o_range_hi );
      if( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi )
         ch_printf( ch, "Mob Range : %d - %d\r\n", ch->pcdata->m_range_lo, ch->pcdata->m_range_hi );
   }

   return;
}
Example #7
0
int get_cost( CHAR_DATA * ch, CHAR_DATA * keeper, OBJ_DATA * obj, bool fBuy )
{
  SHOP_DATA *pShop = NULL;
  int cost = 0;
  bool richcustomer = FALSE;
  int profitmod = 0;

  if( !obj || ( pShop = keeper->pIndexData->pShop ) == NULL )
    return 0;

  if( ch->gold > 1000 )
    richcustomer = TRUE;
  else
    richcustomer = FALSE;

  if( fBuy )
  {
    profitmod = 13 - get_curr_cha( ch ) + richcustomer ? 15 : 0;
    cost = ( int ) ( obj->cost
	* UMAX( ( pShop->profit_sell + 1 ),
	  pShop->profit_buy + profitmod ) ) / 100;
  }
  else
  {
    OBJ_DATA *obj2 = NULL;
    int itype = 0;

    profitmod = get_curr_cha( ch ) - 13 - ( richcustomer ? 15 : 0 );
    cost = 0;
    for( itype = 0; itype < MAX_TRADE; itype++ )
    {
      if( obj->item_type == pShop->buy_type[itype] )
      {
	cost = ( int ) ( obj->cost
	    * UMIN( ( pShop->profit_buy - 1 ),
	      pShop->profit_sell +
	      profitmod ) ) / 100;
	break;
      }
    }

    for( obj2 = keeper->first_carrying; obj2; obj2 = obj2->next_content )
    {
      if( obj->pIndexData == obj2->pIndexData
	  && obj->item_type != ITEM_RESOURCE
	  && obj->item_type != ITEM_CRYSTAL && obj->item_type != ITEM_FOOD
	  && obj->item_type != ITEM_RARE_METAL )
      {
	cost /= ( obj2->count + 1 );
	break;
      }
    }

    cost = UMIN( cost, 2500 );
  }

  if( obj->item_type == ITEM_DEVICE )
    cost = ( int ) ( cost * obj->value[2] / obj->value[1] );

  return cost;
}