// The size available to the names list has changed so resize/move elements. // void List_Window::resized_name_panel(window_info *win) { calc_num_show_names(); cm_remove_regions(win_id); cm_add_region(cm_names_menu, win_id, 0, get_size_y()-get_names_size_y(), get_size_y(), get_names_size_y()); widget_resize(win_id, names_scroll_id, ELW_BOX_SIZE, get_names_size_y()-ELW_BOX_SIZE); widget_move(win_id, names_scroll_id, win->len_x-ELW_BOX_SIZE, get_grid_size()*num_grid_rows); make_active_visable(); update_scroll_len(); }
void deplace_term(int sigwinch) { if (ig_good_size(get_size_x(), get_size_y(), get_long_work(CS), CS->size)) { tputs(tgoto(tgetstr("cm", NULL), 0, 0), FD, tputs_putchar); tputs(tgetstr("cd", NULL), FD, tputs_putchar); print_length(CS, get_size_y()); print_cursor(KEYUP); print_cursor(KEYDOWN); } else small_size(); (void)sigwinch; }
int Generic_map::get_cost(int x, int y, int z) { if (x < 0 || x >= get_size_x() || y < 0 || y >= get_size_y() || z < 0 || z >= get_size_z()) { return 0; } return cost[x][y][z]; }
void Generic_map::set_cost(int x, int y, int z, int c) { if (x < 0 || x >= get_size_x() || y < 0 || y >= get_size_y() || z < 0 || z >= get_size_z()) { return; } cost[x][y][z] = c; }
// Create the window or just toggle its open/closed state. // void List_Window::show(window_info *win) { if (win_id < 0 ) { ItemLists::Vars::lists()->load(); ItemLists::Vars::cat_maps()->load(); filter[0] = '\0'; calc_num_show_names(get_grid_size()*6+110); add_button_x = static_cast<int>(get_size_x() - DEFAULT_FONT_X_LEN*2); add_button_y = get_grid_size(); win_id = create_window(item_list_preview_title, win->window_id, 0, get_window_pos_x(win), 0, get_size_x(), get_size_y(), ELW_WIN_DEFAULT|ELW_RESIZEABLE); set_window_handler(win_id, ELW_HANDLER_DISPLAY, (int (*)())&display_itemlist_handler ); set_window_handler(win_id, ELW_HANDLER_CLICK, (int (*)())&click_itemlist_handler ); set_window_handler(win_id, ELW_HANDLER_MOUSEOVER, (int (*)())&mouseover_itemlist_handler ); set_window_handler(win_id, ELW_HANDLER_HIDE, (int (*)())&hide_itemlist_handler ); set_window_handler(win_id, ELW_HANDLER_KEYPRESS, (int (*)())&keypress_itemlist_handler ); set_window_handler(win_id, ELW_HANDLER_RESIZE, (int (*)())&resize_itemlist_handler ); set_window_min_size(win_id, get_size_x(), get_size_y()); cm_selected_item_menu = cm_create(cm_item_list_selected_str, cm_selected_item_handler); cm_names_menu = cm_create(cm_item_list_names_str, cm_names_handler); cm_set_pre_show_handler(cm_names_menu, cm_names_pre_show_handler); cm_add_region(cm_names_menu, win_id, 0, get_size_y()-get_names_size_y(), get_size_y(), get_names_size_y()); names_scroll_id = vscrollbar_add_extended(win_id, 1, NULL, get_size_x()-ELW_BOX_SIZE, get_grid_size()*num_grid_rows, ELW_BOX_SIZE, get_names_size_y()-ELW_BOX_SIZE, 0, 1.0, newcol_r, newcol_g, newcol_b, 0, 1, Vars::lists()->size()-num_show_names_list); init_ipu(&ipu_item_list_name, -1, -1, -1, 1, 1, NULL, NULL); make_active_visable(); } else { toggle_window(win_id); make_active_visable(); close_ipu(&ipu_item_list_name); Vars::quantity_input()->close(); } }
// Draw the item list window // int List_Window::draw(window_info *win) { Vars::lists()->check_and_timed_save(false); // if resizing wait until we stop if (win->resized) resizing = true; // once we stop, snap the window size to fix nicely else if (resizing) { calc_num_show_names(win->len_y); resizing = false; resize_window (win->window_id, get_size_x(), get_size_y()); } // check if we need to change the number of grid rows shown int new_num_grid_rows = min_grid_rows(); if (Vars::lists()->valid_active_list()) new_num_grid_rows = std::max(static_cast<size_t>(new_num_grid_rows), (Vars::lists()->get_list().get_num_items() +5) / 6); if (num_grid_rows != new_num_grid_rows) { num_grid_rows = new_num_grid_rows; resized_name_panel(win); } glEnable(GL_TEXTURE_2D); // draw the images if (Vars::lists()->valid_active_list()) { glColor3f(1.0f,1.0f,1.0f); for(size_t i=0; i<Vars::lists()->get_list().get_num_items() && i<static_cast<size_t>(6*num_grid_rows); i++) { int x_start, y_start; x_start = get_grid_size() * (i%6) + 1; y_start = get_grid_size() * (i/6); draw_item(Vars::lists()->get_list().get_image_id(i), x_start, y_start, get_grid_size()); } } size_t help_lines_shown = 0; // Display any name search text if (strlen(filter)) { if (SDL_GetTicks() > (last_key_time+5000)) { filter[0] = '\0'; last_key_time = 0; } else { std::string tmp = std::string(item_list_find_str) + std::string("[") + std::string(filter) + std::string("]"); show_help(tmp.c_str(), 0, static_cast<int>(0.5 + win->len_y + 10 + SMALL_FONT_Y_LEN * help_lines_shown++)); } } // draw mouse over window help text if (show_help_text) { if (!resizing) for (size_t i=0; i<help_str.size(); ++i) show_help(help_str[i], 0, static_cast<int>(0.5 + win->len_y + 10 + SMALL_FONT_Y_LEN * help_lines_shown++)); help_str.clear(); } glDisable(GL_TEXTURE_2D); // draw the item grid glColor3f(0.77f,0.57f,0.39f); rendergrid(6, num_grid_rows, 0, 0, get_grid_size(), get_grid_size()); // if an object is selected, draw a green grid around it if (Vars::lists()->valid_active_list() && (quantities.selected == ITEM_EDIT_QUANT) && (selected_item_number < Vars::lists()->get_list().get_num_items())) { int x_start = selected_item_number%6 * get_grid_size(); int y_start = static_cast<int>(selected_item_number/6) * get_grid_size(); if ((SDL_GetTicks() - il_pickup_fail_time) < 250) glColor3f(0.8f,0.2f,0.2f); else glColor3f(0.0f, 1.0f, 0.3f); rendergrid(1, 1, x_start, y_start, get_grid_size(), get_grid_size()); rendergrid(1, 1, x_start-1, y_start-1, get_grid_size()+2, get_grid_size()+2); } glEnable(GL_TEXTURE_2D); // draw the quantities over everything else so they always show if (Vars::lists()->valid_active_list()) { glColor3f(1.0f,1.0f,1.0f); char str[80]; for(size_t i=0; i<Vars::lists()->get_list().get_num_items() && i<static_cast<size_t>(6*num_grid_rows); i++) { int x_start, y_start, y_end; x_start = get_grid_size() * (i%6) + 1; y_start = get_grid_size() * (i/6); y_end = y_start + get_grid_size() - 1; safe_snprintf(str, sizeof(str), "%i", Vars::lists()->get_list().get_quantity(i)); draw_string_small_shadowed(x_start, (i&1)?(y_end-15):(y_end-27), (unsigned char*)str, 1,1.0f,1.0f,1.0f, 0.0f, 0.0f, 0.0f); } } // Drawn the new list button (+) with highlight when mouse over if (mouse_over_add_button) glColor3f(0.99f,0.77f,0.55f); else glColor3f(0.77f,0.57f,0.39f); draw_string_zoomed(add_button_x, add_button_y, (unsigned const char*)"+", 1, 2.0); // draw the item list names glColor3f(1.0f,1.0f,1.0f); int pos_y = get_grid_size()*num_grid_rows + get_list_gap(); int num_shown = 0; const int top_entry = vscrollbar_get_pos (win_id, names_scroll_id); const std::vector<List> lists = Vars::lists()->get_lists(); const int hl_width = static_cast<int>(win->len_x-ELW_BOX_SIZE-3); const int hl_height = static_cast<int>(names_list_height + get_list_gap()); const size_t disp_chars = static_cast<size_t>((win->len_x-ELW_BOX_SIZE-2*get_list_gap()) / SMALL_FONT_X_LEN); for (size_t i = top_entry; i<lists.size() && num_shown<num_show_names_list; ++i) { if (i==Vars::lists()->get_active()) draw_highlight(1, static_cast<int>(pos_y-get_list_gap()/2), hl_width, hl_height, 1); else if (i==name_under_mouse) draw_highlight(1, static_cast<int>(pos_y-get_list_gap()/2), hl_width, hl_height, 0); glColor3f(1.0f,1.0f,1.0f); if (lists[i].get_name().size() > disp_chars) { std::string todisp = lists[i].get_name().substr(0,disp_chars); draw_string_small(get_list_gap(), pos_y, reinterpret_cast<const unsigned char*>(todisp.c_str()), 1); if (i==name_under_mouse) show_help(lists[i].get_name().c_str(), 0, static_cast<int>(0.5 + win->len_y + 10 + SMALL_FONT_Y_LEN * help_lines_shown)); } else draw_string_small(get_list_gap(), pos_y, reinterpret_cast<const unsigned char*>(lists[i].get_name().c_str()), 1); pos_y += static_cast<int>(names_list_height + get_list_gap()); num_shown++; } if (clicked && (name_under_mouse < lists.size())) { do_click_sound(); Vars::lists()->set_active(name_under_mouse); } if (clicked && mouse_over_add_button) { do_click_sound(); new_or_rename_list(true); } name_under_mouse = static_cast<size_t>(-1); mouse_over_add_button = clicked = false; #ifdef OPENGL_TRACE CHECK_GL_ERRORS(); #endif //OPENGL_TRACE return 1; }