Example #1
0
/*! 
 Mode initialization function
 \author  jfpatry
 \date    Created:  2000-09-24
 \date    Modified: 2000-09-24
 */
static void race_select_init(void)
{
    listbox_list_elem_to_string_fptr_t conv_func = NULL;
    point2d_t dummy_pos = {0, 0};
    int i;
    
    winsys_set_display_func( main_loop );
    winsys_set_idle_func( main_loop );
    winsys_set_reshape_func( reshape );
    winsys_set_mouse_func( ui_event_mouse_func );
    winsys_set_motion_func( ui_event_motion_func );
    winsys_set_passive_motion_func( ui_event_motion_func );
    
    plyr = get_player_data( local_player() );
    
    /* Setup the race list */
    if ( g_game.practicing ) {
        g_game.current_event = "__Practice_Event__";
        g_game.current_cup = "__Practice_Cup__";
        if(g_game.is_speed_only_mode)
            race_list = get_speed_courses_list();
        else
            race_list = get_score_courses_list();
        conv_func = get_name_from_open_course_data;
        cup_data = NULL;
        last_completed_race = NULL;
        event_data = NULL;
    } else {
        event_data = (event_data_t*) get_list_elem_data( 
                                                        get_event_by_name( g_game.current_event ) );
        check_assertion( event_data != NULL,
                        "Couldn't find current event." );
        cup_data = (cup_data_t*) get_list_elem_data(
                                                    get_event_cup_by_name( event_data, g_game.current_cup ) );
        check_assertion( cup_data != NULL,
                        "Couldn't find current cup." );
        race_list = get_cup_race_list( cup_data );
        conv_func = get_name_from_race_data;
    }
    
    /* Unless we're coming back from a race, initialize the race data to 
     defaults.
     */
    if ( g_game.prev_mode != GAME_OVER ) {
        /* Make sure we don't play previously loaded course */
        cup_complete = False;
        
        /* Initialize the race data */
        cur_elem = get_list_head( race_list );
        
        if ( g_game.practicing ) {
            g_game.race.course = NULL;
            g_game.race.name = NULL;
            g_game.race.description = NULL;
            
            for (i=0; i<DIFFICULTY_NUM_LEVELS; i++) {
                g_game.race.herring_req[i] = 0;
                g_game.race.time_req[i] = 0;
                g_game.race.score_req[i] = 0;
            }
            
            g_game.race.mirrored = False;
            g_game.race.conditions = RACE_CONDITIONS_SUNNY;
            g_game.race.windy = False;
            g_game.race.snowing = False;
        } else {
            /* Not practicing */
            
            race_data_t *data;
            data = (race_data_t*) get_list_elem_data( cur_elem );
            g_game.race = *data;
            
            if ( is_cup_complete( event_data, 
                                 get_event_cup_by_name( 
                                                       event_data, 
                                                       g_game.current_cup ) ) )
            {
                cup_complete = True;
                last_completed_race = get_list_tail( race_list );
            } else {
                cup_complete = False;
                last_completed_race = NULL;
            }
        }
    } else {
        /* Back from a race */
        if ( !g_game.race_aborted ) {
            update_race_results();
        }
        
    }
    
    back_btn = button_create( dummy_pos,
                             150, 40, 
                             "button_label", 
                             Localize("Back","") );
    button_set_hilit_font_binding( back_btn, "button_label_hilit" );
    button_set_visible( back_btn, True );
    button_set_click_event_cb( back_btn, back_click_cb, NULL );
    
    start_btn = button_create( dummy_pos,
                              150, 40,
                              "button_label",
                              Localize("Race!","") );
    button_set_hilit_font_binding( start_btn, "button_label_hilit" );
    button_set_disabled_font_binding( start_btn, "button_label_disabled" );
    button_set_visible( start_btn, True );
    button_set_click_event_cb( start_btn, start_click_cb, NULL );
    
#ifdef __APPLE__
    race_listbox = listbox_create( dummy_pos,
                                  300, 44,
                                  "course_name_label",
                                  race_list,
                                  conv_func );
    
#else
    race_listbox = listbox_create( dummy_pos,
                                  460, 44,
                                  "listbox_item",
                                  race_list,
                                  conv_func );
    
#endif
    
    
    listbox_set_current_item( race_listbox, cur_elem );
    
    listbox_set_item_change_event_cb( race_listbox, 
                                     race_listbox_item_change_cb, 
                                     NULL );
    
    listbox_set_visible( race_listbox, True );
    
    /* 
     * Create text area 
     */
#ifdef __APPLE__
    desc_ta = textarea_create( dummy_pos,
                              170, 147,
                              "race_description",
                              "" );
    
#else
    desc_ta = textarea_create( dummy_pos,
                              312, 107,
                              "race_description",
                              "" );
    
#endif
    
    if ( g_game.practicing ) {
        open_course_data_t *data;
        data = (open_course_data_t*) get_list_elem_data( cur_elem );
        textarea_set_text( desc_ta, data->description );
    } else {
        race_data_t *data;
        data = (race_data_t*) get_list_elem_data( cur_elem );
        textarea_set_text( desc_ta, data->description );
    }
    
    textarea_set_visible( desc_ta, True );
    
    
    /* 
     * Create state buttons - only if practicing or if cup_complete
     */
    
    if ( g_game.practicing || cup_complete ) {
        /* mirror */
        mirror_ssbtn = ssbutton_create( dummy_pos,
                                       32, 32,
                                       2 );
        ssbutton_set_state_image( mirror_ssbtn, 
                                 0, 
                                 "mirror_button",
                                 make_point2d( 0.0/64.0, 32.0/64.0 ),
                                 make_point2d( 32.0/64.0, 64.0/64.0 ),
                                 white );
        
        ssbutton_set_state_image( mirror_ssbtn, 
                                 1, 
                                 "mirror_button",
                                 make_point2d( 32.0/64.0, 32.0/64.0 ),
                                 make_point2d( 64.0/64.0, 64.0/64.0 ),
                                 white );
        
        ssbutton_set_state( mirror_ssbtn, (int)g_game.race.mirrored );
#ifdef __APPLE__
        ssbutton_set_visible( mirror_ssbtn, False );
#else
        ssbutton_set_visible( mirror_ssbtn, True );
#endif
        
        /* conditions */
        conditions_ssbtn = ssbutton_create( dummy_pos,
                                           32, 32,
                                           4 );
        
        float border = 2.0;
        ssbutton_set_state_image( conditions_ssbtn, 
                                 0, 
                                 "conditions_button",
                                 make_point2d( (0.0 + border)/64.0, (32.0 + border)/64.0 ),
                                 make_point2d( (32.0 - border)/64.0, (64.0 - border)/64.0 ),
                                 white );
        
        ssbutton_set_state_image( conditions_ssbtn, 
                                 1, 
                                 "conditions_button",
                                 make_point2d( (32.0 + border)/64.0, (0.0 + border)/64.0 ),
                                 make_point2d( (64.0 - border)/64.0, (32.0 - border)/64.0 ),
                                 white );
        
        ssbutton_set_state_image( conditions_ssbtn, 
                                 2, 
                                 "conditions_button",
                                 make_point2d( (32.0 + border)/64.0, (32.0 + border)/64.0 ),
                                 make_point2d( (64.0 - border)/64.0, (64.0 - border)/64.0 ),
                                 white );
        
        ssbutton_set_state_image( conditions_ssbtn, 
                                 3, 
                                 "conditions_button",
                                 make_point2d( (0.0 + border)/64.0, (0.0 + border)/64.0 ),
                                 make_point2d( (32.0 - border)/64.0, (32.0 - border)/64.0 ),
                                 white );
        
        ssbutton_set_state( conditions_ssbtn, (int)g_game.race.conditions );
        ssbutton_set_visible( conditions_ssbtn, True );
        
#ifdef __APPLE__
        ssbutton_set_visible( conditions_ssbtn, False );
#else
        ssbutton_set_visible( conditions_ssbtn, True );
#endif
        
        /* wind */
        wind_ssbtn = ssbutton_create( dummy_pos,
                                     32, 32,
                                     2 );
        ssbutton_set_state_image( wind_ssbtn, 
                                 0, 
                                 "wind_button",
                                 make_point2d( 0.0/64.0, 32.0/64.0 ),
                                 make_point2d( 32.0/64.0, 64.0/64.0 ),
                                 white );
        
        ssbutton_set_state_image( wind_ssbtn, 
                                 1, 
                                 "wind_button",
                                 make_point2d( 32.0/64.0, 32.0/64.0 ),
                                 make_point2d( 64.0/64.0, 64.0/64.0 ),
                                 white );
        
        ssbutton_set_state( wind_ssbtn, (int)g_game.race.windy );
#ifdef __APPLE__
        ssbutton_set_visible( wind_ssbtn, False );
#else
        ssbutton_set_visible( wind_ssbtn, True );
#endif
        
        /* snow */
        snow_ssbtn = ssbutton_create( dummy_pos,
                                     32, 32,
                                     2 );
        ssbutton_set_state_image( snow_ssbtn, 
                                 0, 
                                 "snow_button",
                                 make_point2d( 0.0/64.0, 32.0/64.0 ),
                                 make_point2d( 32.0/64.0, 64.0/64.0 ),
                                 white );
        
        ssbutton_set_state_image( snow_ssbtn, 
                                 1, 
                                 "snow_button",
                                 make_point2d( 32.0/64.0, 32.0/64.0 ),
                                 make_point2d( 64.0/64.0, 64.0/64.0 ),
                                 white );
        
        ssbutton_set_state( snow_ssbtn, (int)g_game.race.snowing );
#ifdef __APPLE__
        ssbutton_set_visible( snow_ssbtn, False );
#else
        ssbutton_set_visible( snow_ssbtn, True );
#endif
        /* XXX snow button doesn't do anything, so disable for now */
        ssbutton_set_enabled( snow_ssbtn, False );
        
        /* Can't change conditions if in cup mode */
        if ( !g_game.practicing ) {
            ssbutton_set_enabled( conditions_ssbtn, False );
            ssbutton_set_enabled( wind_ssbtn, False );
            ssbutton_set_enabled( snow_ssbtn, False );
            ssbutton_set_enabled( mirror_ssbtn, False );
        }
        
    } else {
        conditions_ssbtn = NULL;
        wind_ssbtn = NULL;
        snow_ssbtn = NULL;
        mirror_ssbtn = NULL;
    }
    
    update_race_data();
    update_button_enabled_states();
    
    play_music( "start_screen" );
}
Example #2
0
static void race_select_init(void)
{
    point2d_t dummy_pos = {0, 0};
	coord_t button_coord;
	list_elem_t tmp;
    int i;
    
    scoreboard_open=True;
    
    winsys_set_display_func( main_loop );
    winsys_set_idle_func( main_loop );
    winsys_set_reshape_func( reshape );
    winsys_set_mouse_func( GameMenu_mouse_func );
    winsys_set_motion_func( GameMenu_motion_func );
    winsys_set_passive_motion_func( GameMenu_motion_func );
	winsys_set_joystick_func( NULL );
	winsys_set_joystick_button_func( NULL );
    
	winsys_reset_js_bindings();
	winsys_add_js_axis_bindings();
	winsys_add_js_button_binding(SDL_CONTROLLER_BUTTON_A, SDLK_RETURN);
	winsys_add_js_button_binding(SDL_CONTROLLER_BUTTON_B, SDLK_ESCAPE);
    
	winsys_add_js_button_binding(SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDLK_LEFT);
	winsys_add_js_button_binding(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDLK_RIGHT);

	GameMenu_init();
	setup_gui();

    plyr = get_player_data( local_player() );
    
    /* Setup the race list */
    if ( g_game.practicing ) {
        g_game.current_event = "__Practice_Event__";
        g_game.current_cup = "__Practice_Cup__";
#ifdef SPEED_MODE
        if(g_game.is_speed_only_mode)
            race_list = get_speed_courses_list();
        else
            race_list = get_score_courses_list();
#else
        race_list = get_score_courses_list();
#endif
        cup_data = NULL;
        last_completed_race = NULL;
        event_data = NULL;
    }
    
    /* Unless we're coming back from a race, initialize the race data to 
     defaults.
     */
    if ( g_game.prev_mode != GAME_OVER ) {
        /* Make sure we don't play previously loaded course */
        cup_complete = False;
        
        /* Initialize the race data */
		if (cur_elem==NULL)
		{
			cur_elem = get_list_head( race_list );
		}
		else
		{
			bool_t needs_changing=False;
			tmp=get_list_head(race_list);
			while (tmp!=cur_elem && tmp!=NULL)
			{
				tmp=get_next_list_elem(race_list, tmp);
			}
			if (!tmp)
			{
				cur_elem = get_list_head( race_list );
			}
		}
        
        if ( g_game.practicing ) {
            g_game.race.course = NULL;
            g_game.race.name = NULL;
            g_game.race.description = NULL;
            
            for (i=0; i<DIFFICULTY_NUM_LEVELS; i++) {
                g_game.race.herring_req[i] = 0;
                g_game.race.time_req[i] = 0;
                g_game.race.score_req[i] = 0;
            }
            
            g_game.race.mirrored = False;
            g_game.race.conditions = RACE_CONDITIONS_SUNNY;
            g_game.race.windy = False;
            g_game.race.snowing = False;
        } else {
            /* Not practicing */
            
            race_data_t *data;
            data = (race_data_t*) get_list_elem_data( cur_elem );
            g_game.race = *data;
            
            if ( is_cup_complete( event_data, 
                                 get_event_cup_by_name( 
                                                       event_data, 
                                                       g_game.current_cup ) ) )
            {
                cup_complete = True;
                last_completed_race = get_list_tail( race_list );
            } else {
                cup_complete = False;
                last_completed_race = NULL;
            }
        }
    } else {
        /* Back from a race */
        if ( !g_game.race_aborted ) {
            update_race_results();
        }
	}
    
    /* 
     * Create text area 
     */
    desc_ta = textarea_create( make_point2d(
		0.1*getparam_x_resolution(), 0.2*getparam_y_resolution()),
		0.4*getparam_x_resolution(), 0.23*getparam_y_resolution(), "race_description", "" );
    
    textarea_set_visible( desc_ta, True );
    
    update_race_data();
    
	button_coord.x_coord_type=button_coord.y_coord_type=NORMALIZED_COORD;
	button_coord.x=0.50;
	button_coord.y=0.85;
	button_coord.x_just=CENTER_JUST;
	button_coord.y_just=CENTER_JUST;
    
	gui_add_widget(course_title_label=create_label(""), &button_coord);
    
	button_coord.x=0.1;
	button_coord.x_just=LEFT_JUST;
	gui_add_widget(prev_course_btn=create_button(LEFT_ARROW, prev_cb), &button_coord);
    
	button_coord.x=0.9;
	button_coord.x_just=RIGHT_JUST;
	gui_add_widget(next_course_btn=create_button(RIGHT_ARROW, next_cb), &button_coord);
    
	course_title_label->font_binding="race_selection_title";
	prev_course_btn->font_binding="race_selection_title";
	next_course_btn->font_binding="race_selection_title";
    
	button_coord.x=0.30;
	button_coord.y=0.09;
	button_coord.x_just=CENTER_JUST;
	gui_add_widget(back_button=create_button(get_back_text(), back_cb), &button_coord);
    
	button_coord.x=0.70;
	gui_add_widget(play_button=create_button(get_race_text(), play_cb), &button_coord);
    
	init_scoreboard_labels();
	init_scoreboard();

    play_music( "start_screen" );
}