Example #1
0
static void showglslinfo(GLenum type, GLuint obj, const char *name, const char **parts = NULL, int numparts = 0)
{
    GLint length = 0;
    if(type) glGetShaderiv_(obj, GL_INFO_LOG_LENGTH, &length);
    else glGetProgramiv_(obj, GL_INFO_LOG_LENGTH, &length);
    if(length > 1)
    {
        conoutf(CON_ERROR, "GLSL ERROR (%s:%s)", type == GL_VERTEX_SHADER ? "VS" : (type == GL_FRAGMENT_SHADER ? "FS" : "PROG"), name);
        FILE *l = getlogfile();
        if(l)
        {
            GLchar *log = new GLchar[length];
            if(type) glGetShaderInfoLog_(obj, length, &length, log);
            else glGetProgramInfoLog_(obj, length, &length, log);
            fprintf(l, "%s\n", log);
            bool partlines = log[0] != '0';
            int line = 0;
            loopi(numparts)
            {
                const char *part = parts[i];
                int startline = line;
                while(*part)
                {
                    const char *next = strchr(part, '\n');
                    if(++line > 1000) goto done;
                    if(partlines) fprintf(l, "%d(%d): ", i, line - startline); else fprintf(l, "%d: ", line);
                    fwrite(part, 1, next ? next - part + 1 : strlen(part), l);
                    if(!next) { fputc('\n', l); break; }
                    part = next + 1;
                }
            }
        done:
            delete[] log;
        }
    }
Example #2
0
void setlogfile(const char *fname)
{
    closelogfile();
    if(fname && fname[0])
    {
        fname = findfile(fname, "w");
        if(fname) logfile = fopen(fname, "w");
    }
    FILE *f = getlogfile();
    if(f) setvbuf(f, NULL, _IOLBF, BUFSIZ);
}
Example #3
0
/*!
  Creates a directory if the specified one does not yet exist.
  /param A character string representing the to-be-created directory. 
  /return True, if the directory already existed, or was successfully
	created.  False, if the input path was already a file, not a
	directory, or if the directory was unable to be created.
  /todo Do domething with error status if the directory couldn't be
	created? 
*/
static bool s_createDirectoryIfNecessary(const char * szDir)
{
    struct stat statbuf;
    
    if (stat(szDir,&statbuf) == 0)								// if it exists
    {
		if (S_ISDIR(statbuf.st_mode))							// and is a directory
			return true;

		UT_DEBUGMSG(("Pathname [%s] is not a directory.\n",szDir));
		return false;
    }
#ifdef LOGFILE
	fprintf(getlogfile(),"New Directory created \n");
#endif
   
    if (mkdir(szDir,0700) == 0)
		return true;
    
    
    UT_DEBUGMSG(("Could not create Directory [%s].\n",szDir));
    return false;
}	
Example #4
0
                                          gtk_adjustment_get_page_size(pFrameImpl->m_pVadj)));
    }
}


AP_UnixFrame::AP_UnixFrame()
#if defined(EMBEDDED_TARGET) && EMBEDDED_TARGET == EMBEDDED_TARGET_HILDON
    : AP_Frame(new AP_UnixHildonFrameImpl(this))
#else
    : AP_Frame(new AP_UnixFrameImpl(this))
#endif
{
    m_pData = NULL;
    setFrameLocked(false);
#ifdef LOGFILE
    fprintf(getlogfile(),"New unix frame with app \n");
    fprintf(getlogfile(),"Number of frames in app %d \n",pApp->getFrameCount());
#endif
}

AP_UnixFrame::AP_UnixFrame(AP_UnixFrame * f)
    : AP_Frame(static_cast<AP_Frame *>(f))
{
    m_pData = NULL;
#ifdef LOGFILE
    fprintf(getlogfile(),"New unix frame with frame \n");
#endif
}

AP_UnixFrame::~AP_UnixFrame()
{